Just testing my new Iray "tanned&wet" skin shaders for G8M Walther 2.0. And merely a good DAZ rendering - for my liking of course. Not without flaws, but still not bad. It took about 9 hours, mainly for model posing, adjusting the lighting and camera, selecting weapons, modeling and texturing the loincloth etc. No PS's tonal or clarity postwork - the result is driven by textures and shaders themselves (coming soon on my Patheron page).
By the way it occurs to me now - I wouldn't have believed it if 4 years ago anyone showed me this and said - it's your work from sculpting the model itself to rendering ))
DAZ Studio 4.15
The model itself is Walther 2.0 - you can download it for free here:
https://sharecg.com/v/97276/view/21/DAZ-Studio/G8M-Walther-2.0