SakeTami
mrwendal
mrwendal

patreon


A flawed analysis of CrossCode's difficulty

I've been playing CrossCode, and liking it, for about five hours. "Screw it", I thought, "I'm going to make a video today."

I got up at six and spent half the day writing the script and making this. Usually it takes me at least a week of prep to even get started on a gist video, let alone an analysis. I have to play the whole game, parts of it twice, research what I'm focusing on, play some other games that do similar things, yada yada. Not this time.

Well, it turns out all that research serves a purpose. As commenters have pointed out, this is only true of the open combat sections, and not the main quests or dungeons. Whoops. Even a google search would have saved me here. Oh well.

Anyways, I'm not charging for this (I wasn't going to charge for such a short video anyway) and I should probably consider taking it down.

Cheers,

Mr Wendal.

A flawed analysis of CrossCode's difficulty

Comments

I've put Crosscode down after the first dungeon, probably not going to pick it up again. I really liked Cryptark and thought I would play it more, but for some reason I find myself never firing it up. I got so close to beating it too, I should really get back into it.

Mr Wendal

Like you, I was really enthused by the game in its open, overworld parts. I enjoyed the dungeons' puzzles, but the more I progressed, the more they were relying on timing instead of reflecting, and I gave up when the fights became a succession of challenges in cheapness. I wished Crosscode's devs would have gotten a better clue of their game's strong suits, looking at the tremendous self-determined difficulty in the world's segments. Cryptark itself, is a wonderful, wonderful game through and through.


More Creators