Happy Monday Science Team!!!
The teams are working on getting chapter 2's first playtest ready to go, so make sure you check your equipment and potion supply. You'll be embarking on a grand quest in the Emerald Vale soon~
Here's what the weekly to-dosies are looking like for the last week of June:

finish Still Frame Cinematic for:
Chapt 2 Final Boss intro
Chapt 2 Mid Boss Intro
sub chapt 12 ending cinematic
Block out for Melody acquiring Magic
Melware anim timings
Combat
(Maybe) player weapon animations

Some polish on discord bot
Some fixes on OCD needed for future HUD update
A weapon system update
Combat/AI focus
Dialogue options using dialogue struct
Quest widgets
Smarter ways to manage widget layers and input
Move Global Event Dispatcher to full C++

Sub-Chapter 22 Completion
Sub-Chapter 22 Review
Sub-Chapter 22 Second Draft
Aoi Second Drafts

Bonnie Session
Continue Sandbox Fills
Sort July scheduling
Ch 3 boss moveset design
More supplemental audio for exciting new things coming :3

Creating lewd and fun stuff for socials!
Finishing day in the life for this month
Lore expansion
Dating timeline reviews

Finish Lab's main hall fixing ( adopt under tree chamber to portal room )
Continue working on Viruses zone in Lab
Battle Bots models
Follow up on parallel modeling props/outfit
Follow up on parallel modeling Hairs
Fixes, clean ups on engine, Extra tasks on demand
Aoi Lingerie textures
Oni Chan Demon Castle Concept, Aoi room.
Anything else needed.

Attending Unreal Fest Bali
Finish remaining side quests,
Finish subchapter 15 then playtest and polish all of chapter 2 to make sure it's fully playable
Catalogue Audio files that are different from script or missing for Yara
Review mission dialogues with Doople and make them all consistent with his writing

Hovering over Production Procedures to ensure the team isn't cockblocked by my inevitable demise (Basically just means I'm making sure we do not have any unnecessary roadblocks and bottlenecks that tie the success of the games development to a single persons output or time)
Day in the Life Level Design

As always, thank you all for your support, and look forward to more updates soon!