改善箇所は支援いただいている方しか見れないとこのみとなりますので、本日は全体公開の記事はありません。
口開けた途端泡出っぱなしってのもないよなーと思って、パーティクル周りの設定変更とそれに合わせたサウンド変更をしたバージョンになります。
The improvements are only visible to those who have supported the project, so there is no full public post today.
I thought it would be nice if bubbles didn't keep popping out as soon as his mouth was opened, so I changed the settings around particles and changed the sound to match.
口元から出る泡と溺れる音を調整したバージョンになります。
パーティクル周りをゴリゴリいじって、口を開けた瞬間に泡がでるようにしてみた感じです。
This is a version where the bubbles coming out of the mouth and the drowning sound have been adjusted.
It's like I tweaked around the particle so that the bubbles come out the moment you open your mouth.
2023/03/10 23:55 サウンドもう一つ足してみました。何の音かは聞いてお楽しみに
2023/03/10 23:55 I added another sound. Listen and enjoy what sound it is.
今日は口から出る泡の調整と、ちょっとだけ音を足してみました。
溺れるパートは支援者限定にさせていただきます。
Today I adjusted the bubbles coming out of the mouth and added a bit of sound.
The drowning part will be limited to supporters only.
各種ggりつつ、フォグ・コースティクス・ゴッドレイ・背景泡パーティクルを足してみた。足し方は大体わかったのでいろいろと追い込んでいきたいところ
I googled various things and added fog, caustics, godrays and background bubble particles. I've got a general idea of how to add them, so I'm just trying to track down various ways to improve them.
English Follows
フリップ問題はAnimeToolboxのgit issue
https://github.com/unity3d-jp/AnimeToolbox/issues/21
に投げて、「モーション側の問題です」という回答をいただきました。
カーブエディットかーと思ってたら、モーションインポート設定で「脚部IK」のチェックを外すだけで解決しましたとさwww
その後、コースティクス関連のアセットをいろいろ試したけどうまくいかず。
こちらのアセットなどは、日本語説明書もあったので、トラブルシューティングをもうちょっと試してみる予定です
https://twitter.com/m_hakozaki/status/1447008741891575812
あとは、カメラアングルとかカメラ移動とか細かく調整したのと、水面マテリアルをRotationで反転させて偽水中から見た水面を使って下から見たシーンを追加してみました。
口から出る泡のパーティクルを先になんとかした方がいいかもなー
Flip issue is a git issue for AnimeToolbox
https://github.com/unity3d-jp/AnimeToolbox/issues/21
and got the answer "It's a problem on the motion side".
I thought it was a curve edit, but it was solved by simply unchecking 'leg IK' in the motion import settings.
After that, I tried various caustics-related assets, but they didn't work.
This asset also had a Japanese instruction manual, so I will try some more troubleshooting!
https://twitter.com/m_hakozaki/status/1447008741891575812
I also made some minor adjustments to the camera angle and camera movement, and added a scene viewed from below using a fake water surface viewed from underwater by inverting the water surface material with Rotation.
I should probably do something about the bubble particles coming out of the mouth first...
しこしこモーションをAnimeToolboxのプロジェクトに入れて、カメラアングルとか画角とかいろいろ調整してみた。
特にMainCameraの設定がわかってなかったので、今回いじってみてフレームからはみ出してキャラ絵が切れる現象を回避できたのは改善点だと思う。
I put the masturbation motion into the AnimeToolbox project and adjusted the camera angle, framing and many other things.
I think it was an improvement, especially as I didn't understand the MainCamera settings, so I was able to avoid the phenomenon of the character picture being cut off out of the frame.
水中から見た水面とか口から出る泡とか水中っぽいパーティクル表現とかまだまだやることはあるので、少しずつ進めていきます。
There is still a lot to do, such as the water surface seen from underwater, bubbles coming out of the mouth and underwater-like particle expressions, so I'll be working on these little by little.
I did a bit of googling about the DaVinci Resolve free version before I went to bed and learned how to add seconds counts from any seconds by adding them to a formula, see here, which is a paid article.
I'm having fun making one frame at a time, using the same bone manipulation as in Custom Order Maid 3D2, which I've been using for the past six months. It took me about three hours to make these two frames, because I'm still trying to learn how to manipulate them at the same time as the manual.
While I was making them, I was thinking about the bulge of the cock wrapped in the swimming suit, or the shot from behind of the breaststroke, which is very erotic. I hope to somehow reflect this feeling in the video.
I've managed the swimming motion with this for now, but now I'm finally getting to the stage where I can make my own motion, so I've added UMotion Pro.