If you haven't already noticed, I am changing the Patreon name from "Standable" to "I3Llamas" which is what I generally go by online. This change will allow me to focus on other projects as well as...
2024-08-08 17:27:32 +0000 UTC
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Today I am wrapping up preparing for the Patreon beta.
I will make a post here when it is live, but I plan on waiting a few days before I mention it in the Discord server as I’m sure it wil...
2024-02-28 00:11:11 +0000 UTC
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I just got my PC working again yesterday (or at least I think 🤞) but since then I found some major issues that will take a couple days to patch. After that I still need to finish getting the bet...
2024-02-17 23:43:45 +0000 UTC
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Perfect. Just perfect timing.
I was planning on finalizing the v2.0 beta the next couple days, but my computer seems to disagree.
I can barely get 10 minutes without VRChat crashing, St...
2024-02-15 06:49:00 +0000 UTC
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Happy Valentine’s Day everyone!
While I don’t have a special someone this year, I do have a special announcement!
After a few bug fixes I will be making the Standable v2.0 BETA acce...
2024-02-14 22:36:20 +0000 UTC
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What do you think?
2024-02-05 06:11:32 +0000 UTC
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2024-01-27 03:44:37 +0000 UTC
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Hey, it’s been a while… I’ve got to get better at posting progress 😅
ANYWAY! I made some huge progress this week with the fully estimated hips/pelvis tracker.
I did a full rewr...
2024-01-25 19:36:26 +0000 UTC
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2023-12-20 02:03:55 +0000 UTC
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A bunch of progress has been made the past few weeks. Soon a lot more stuff to share.
In other news: my computer decided to bluescreen 5 times today and eventually it just stopped booting win...
2023-11-29 08:08:20 +0000 UTC
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If Standable were to have Steam Achievements, what would they be?
2023-11-16 19:40:42 +0000 UTC
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Snapped my top strap plastic thingy… 🤦♂️
2023-10-05 04:42:34 +0000 UTC
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Traditional IK knees VS Standable Knees.
Both use 6 point tracking (3-point + hips and feet), but Standable adds two more virtual trackers for the knees.
2023-10-04 20:37:29 +0000 UTC
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Just a quick post. Got to get back to work 🫡
2023-10-02 20:02:29 +0000 UTC
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Life's not been going the way I expected and progress is slow, but things are still moving.
2023-09-09 00:31:47 +0000 UTC
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I’ve been taking a couple days to rest after getting a possible concussion during a nasty Onewheel accident.
Despite that, development has been going well. The v2.0 framework is mostly read...
2023-08-09 18:43:24 +0000 UTC
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Better? Worse? Hospital?
2023-08-01 21:21:48 +0000 UTC
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Very happy with the design, but may not be final.
What do you think? What would you change/do?
2023-07-28 01:33:38 +0000 UTC
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Now that I have most of the framework of the new SteamVR plugin working I now can finally get to work on the FBE algorithms.
To support any combination of full body trackers, the v2.0 FBE alg...
2023-07-26 18:35:35 +0000 UTC
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2023-07-25 21:01:51 +0000 UTC
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Still waiting for the adapter.
Next up! SlimeVR!
2023-07-24 22:36:10 +0000 UTC
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Tracking quality is generally fine, but with the power of STANDABLE we can make it better!
2023-07-21 18:37:15 +0000 UTC
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2023-07-18 17:39:23 +0000 UTC
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Nice
2023-07-12 21:25:57 +0000 UTC
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Recently returned to the VR cave, but I’ve got some stuff to setup/do before I can get back to work.
While I was away I couldn’t get much done as I didn’t have access to my PC nor VR, B...
2023-07-06 02:43:08 +0000 UTC
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I will be out of town due to an unexpected family emergency. This means I won’t have full access to my computer so development will slow until I return.
While I can access my computer remot...
2023-06-21 16:26:24 +0000 UTC
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My patreon posts have been quite sparse and boring, but that is mainly because I’m working on the important frameworks that will allow for mixing base station tracking & standable.
I ju...
2023-06-18 01:59:57 +0000 UTC
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Just returned from a family trip and came home to some new Tundra Trackers!
These will allow me to test the mixed tracking system and have a reference to what I’m trying to replicate with F...
2023-06-13 16:51:23 +0000 UTC
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2023-06-09 01:50:15 +0000 UTC
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To allow for many of the new features I’ve got to rebuild the underlying framework of the SteamVR driver.
Got most of the base finished but ran into an unexpected crash when trying to add t...
2023-06-08 03:48:40 +0000 UTC
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