SakeTami
standable

standable

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standable posts

Patreon Shift

If you haven't already noticed, I am changing the Patreon name from "Standable" to "I3Llamas" which is what I generally go by online. This change will allow me to focus on other projects as well as...

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BETA back on track

Today I am wrapping up preparing for the Patreon beta.

I will make a post here when it is live, but I plan on waiting a few days before I mention it in the Discord server as I’m sure it wil...

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Slight delay for Beta

I just got my PC working again yesterday (or at least I think 🤞) but since then I found some major issues that will take a couple days to patch. After that I still need to finish getting the bet...

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Issues

Perfect. Just perfect timing.

I was planning on finalizing the v2.0 beta the next couple days, but my computer seems to disagree.

I can barely get 10 minutes without VRChat crashing, St...

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v2.0 BETA news!

Happy Valentine’s Day everyone!

While I don’t have a special someone this year, I do have a special announcement!

After a few bug fixes I will be making the Standable v2.0 BETA acce...

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New Standable Tracker Icons

What do you think?

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AT-ST Mode

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ROLLING

Hey, it’s been a while… I’ve got to get better at posting progress 😅

ANYWAY! I made some huge progress this week with the fully estimated hips/pelvis tracker.

I did a full rewr...

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Spine bend reference

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Computer: out of commission (progress update)

A bunch of progress has been made the past few weeks. Soon a lot more stuff to share.

In other news: my computer decided to bluescreen 5 times today and eventually it just stopped booting win...

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Standable Achievements

If Standable were to have Steam Achievements, what would they be?


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Whoops

Snapped my top strap plastic thingy… 🤦‍♂️

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Knees!

Traditional IK knees VS Standable Knees.

Both use 6 point tracking (3-point + hips and feet), but Standable adds two more virtual trackers for the knees.

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New UI + Logo

Just a quick post. Got to get back to work 🫡

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An update on how things are going (video)

Life's not been going the way I expected and progress is slow, but things are still moving. 

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Possible v2.0 beta soon*

I’ve been taking a couple days to rest after getting a possible concussion during a nasty Onewheel accident.

Despite that, development has been going well. The v2.0 framework is mostly read...

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New Attempt

Better? Worse? Hospital?

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New logo WIP

Very happy with the design, but may not be final.

What do you think? What would you change/do?

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Permutations

Now that I have most of the framework of the new SteamVR plugin working I now can finally get to work on the FBE algorithms.

To support any combination of full body trackers, the v2.0 FBE alg...

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WIP 🤫

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Acquired Kinect

Still waiting for the adapter.

Next up! SlimeVR!

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Acquired

Tracking quality is generally fine, but with the power of STANDABLE we can make it better!

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💀🩻🦴🦴👟

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Found and fixed the cause for many issues

Nice

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I’m back in town, but…

Recently returned to the VR cave, but I’ve got some stuff to setup/do before I can get back to work.

While I was away I couldn’t get much done as I didn’t have access to my PC nor VR, B...

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Family emergency / out of town

I will be out of town due to an unexpected family emergency. This means I won’t have full access to my computer so development will slow until I return.

While I can access my computer remot...

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Boring backend + other stuff

My patreon posts have been quite sparse and boring, but that is mainly because I’m working on the important frameworks that will allow for mixing base station tracking & standable.

I ju...

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A point of reference

Just returned from a family trip and came home to some new Tundra Trackers!

These will allow me to test the mixed tracking system and have a reference to what I’m trying to replicate with F...

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Crash fixed 👍

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Remaking base/framework’s

To allow for many of the new features I’ve got to rebuild the underlying framework of the SteamVR driver.

Got most of the base finished but ran into an unexpected crash when trying to add t...

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