Techdeck'd Vol 2 - Page 11
You may have noticed an overall "change in vibe" here. I arrived at a much better post-processing stack for the lighting in this bedroom scene, so I'm going back and applied it to the other pages t...
2025-08-11 08:09:06 +0000 UTC View Post
Note: the work-in-progress files are posted as attachments because 18+ creators can't post videos on Patreon yet. 🙃
This is a viewport render of part of a minute-long anim...
2025-08-10 14:14:39 +0000 UTC View Post
This is the Tabletop scene without post-processing. The textures aren't in a place where I'd be comfortable to commit to 24fps. The characters might look a fair bit different when that time comes, ...
2025-08-04 08:04:56 +0000 UTC View Post
This render came so close to getting cut altogether due to the way the textures came out, but after a lot of post- work, here we are.
I've been really itching to animate this scenario, so t...
EDIT: Post-processing for this scene was reworked to remove some saturation.
2025-08-02 01:41:56 +0000 UTC View Post
I promise this isn't AI–these renders have taken allll day to refine thanks to poke-through on Wyatt's scalp hair!–, but my main beef with this was with Isaac's hand. It looked like a fingernai...
2025-08-01 06:11:05 +0000 UTC View Post
These are full-resolution comps of some of my best renders from Techdeck'd this month.
Isaac unwittingly clunks Wyatt as he closes the door behind him, and tosses him on the bed. What does ...
EDIT: Post-processing for this scene was reworked to remove some saturation.
2025-08-01 01:17:11 +0000 UTC View Post
"No way! This wasn't the plan!"
"I don't know what else to do with you. I left the growth serum in the car, and my shorts don't have pockets."
"You're not putting me in there!"
"...
2025-07-25 01:25:46 +0000 UTC View Post
This is only a few samples into the first render, but lots of effort went into the underwear shaping here, so I'm hoping to get a few interesting shots out of this scenario.
Going to hone th...
2025-07-21 09:45:20 +0000 UTC View Post
My comic book tier hasn't been getting a lot of love this month because of some rendering difficulties, so I wanted to let them in on some of the scenario renders I've put out this month with this ...
2025-07-21 09:14:13 +0000 UTC View Post
Things have been slower for Techdeck'd lately because I wanted to build an endearing scene for Isaac's room with lots to look at, but doing so has brought about some technical challenges. I wanted ...
2025-07-21 08:58:42 +0000 UTC View Post
Too much was not rectifiable in post for this one: Isaac's photos on the bulletin board and the thumbtacks didn't make it into the corkboard, I didn't like the metallic texture on the end of the ta...
2025-07-21 08:02:38 +0000 UTC View Post
"If I slide in here, he'll bring it up to his face and he'll be sure to see me."
This is some of my proudest work with Blender so far, so I will probably be colla...
"Logan, we're over here! The bobcat hit something that was buried and–" Grunt. "I don't think it's picking up your voice, man. I can't keep
"Logan, we're over here! The bobcat hit something...
2025-07-11 04:57:36 +0000 UTC View Post
Scene setup: 7hr
Compositing: 1hr
Render: 2hr (Blender Cycles, M1)
Character design: 8hr
Scene setup: 4hr
Post: 20min
Render time: 2hr (Cycles, MacBook Pro M1)
I'm working on a new workflow and rendering with Cycles in Blender instead of Daz. This will alleviate a rendering bottleneck with one of my machines, and create more realistic environments.
...
2025-07-03 17:25:14 +0000 UTC View Post
In the nick o' time for the end of Pride Month, I've put the finishing touches on this Pride-themed animatio...
The 3rd "Unaware" image ended up being too overexposed to use. Too much detail was lost in the sole of the shoe and the foreground rug.
In the second, I noticed too late that I accidentally ...
I set-and-forgot these frames to render during a shift and came back to find Isaac's tank top all janky. I had done a lot of asset transfers to my other machine to start rendering with two machines...
2025-06-26 07:34:59 +0000 UTC View Post
"Dude, I told you. It's a hundred feet down for you."
Stats: 4k - Daz Studio Iray (GeForce RTX 4060) | Character design: 45min | Scene building: 30min | Render: 10hr...
2025-06-25 12:10:52 +0000 UTC View Post
"Dude, I told you. It's a hundred feet down for you."
Stats: 4k - Daz Studio Iray (GeForce RTX 4060) | Character design: 45min | Scene building: 30min | Render: 10hr...
2025-06-25 12:08:18 +0000 UTC View Post