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Off the Cuff - Player Personalization

I've been quite busy the past few weeks, still writing essays but in general as well. I didn't like how little was going up so I wanted to put up something even if it isn't amazing. This is just an...

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The Strange Case of Mega Man and Boktai

Normally I try to bring a faux-expertise to what I write here. While I can at least meaningfully speculate on something that confuses me, I generally try to have as informed an outsider perspective...

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Silent Hill 4 - A Good Ghost Story

Silent Hill fandom in this day and age is known far and wide within gaming as being extremely angry, even by video game fandom standards. This is distinct from merely Silent Hill fans as individual...

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Subtitles In Games

Something I rarely think to mention are the things I'm glad have changed in games over the years. It's easy to identify cases where increasing size of the corporations creating them has led to wors...

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After Decades, Mystical Ninja Goemon Zero

In almost every sense, essays here are just "for me" but there are always degrees. Sometimes I'm trying to bring across a point I care about, or to try to better understand historical context. This...

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Oddities - Ape Escape 2001

There's something very presumptuous about putting a year at the end of your game's name. It is like a tacit promise to the consumer of two things. The product you are selling is going to be followe...

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The PS2 Fossil Record - Rumble Racing

Arcade racing games used to be a pretty big business. Sega built a name for itself off games like Hang-on and Outrun. Namco's Ridge Racer was a bright burning flame during the PS1's reign as the do...

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Intuitiveness is Easy to Conflate with Prior Knowledge

There's not really a snappy way to say what I'm getting at with this post, but there is something that permeates video game discourse and especially becomes a problem as a game gets analyzed and ov...

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The PS2 Fossil Record - Fantavision

The early rush to get out software used to produce a lot of strange objects. The fundamental hardware design of a new system was almost totally incompatible with how a previous piece of hardware wo...

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Dark Cloud and Communicating a Gameplay Loop

There's a somewhat famous quote from Jaime Griesemer, a designer on Halo, talking about game design and construction. In it he describes a game like Halo as "30 seconds of fun" repeated in differen...

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The PS2 Fossil Record - Orphen Scion of Sorcery

Often at console launch you'll get one or two licensed games—if you know anything about either launch games or licensed games you know full well that this is a terrifying crunch to put literally ...

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Star Ocean the Second Story - Joyous Experimental Ambition

This is an essay I was basically destined to write the second I chose to actually do any sort of project like this, but the announcement of Star Ocean: The Divine Force and some gentle prodding fro...

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Oddities - Ore no Ryouri

It used to be that the weirdest games came from Japan, and the even weirdester games never left the country. We've largely moved past that period, both because the weirdest moderate budget excesses...

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Dark Souls Terrible Marketing Masterstroke

I didn't want to write this follow-up. If you haven't read it, this will be me expanding on "Machismo and the Marketing Masculinizing of the Video Game Hobby" which may be found here (2021-11-26 03:01:00 +0000 UTC View Post

The Quintet Sextet - Soul Blazer

Quintet's a developer with a lot of clout for a very specific crowd. It’s a company that burned exceptionally brightly on the Super Nintendo, carving a legacy that sparks reverence from fans of t...

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The PS2 Fossil Record - Ephemeral Fantasia

The choices for RPGs on the PS2 in the first year were pretty slim. This was especially the case if you wanted traditional turn-based RPGs. While From Software and Level-5 would produce a number of...

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Minor changes and clerical notes

Just want to mention that there will be some experimentation with making the audio versions of posts the top of future posts to see if I like that a bit better presentationally. The full text of an...

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The PS2 Fossil Record

I talk about the PS2 a lot here, it's probably where the broadest spectrum of my knowledge comes from. It's the system I tracked as many games for as I could, subscribed to multiple magazines, read...

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The Creative and Corporate Duality of Video Games

The games as art debate is stale and pointless. The question of whether a medium can produce good art is stale and pointless, hashed out eternally over the 00s and 10s. I'd much rather declare vict...

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The Early 00s and the Age of the GTA Knockoff

Hey let's shoot for some synergy, the PS2 Grand Theft Auto games are being remastered/have recently been remastered as of when this goes up. It's hard to describe how singular these games were in d...

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The Fighting Game Sequel Problem

Fighting games are easier (though still extremely hard) to update than do sequels to. When you're making Street Fighter II: Champion Edition your roadmap for what needs fixing is tons of open playe...

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An Unsung Innovator - The Matrix: Path of Neo

As everything on this patreon is probably already making clear, I love throwing on games from 10, 20, 30 years ago and just observing them for a couple of hours. To take dim memories and cast them ...

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Oddities - Blood Will Tell

Sega of the mid 00s was a tragic company to watch, desperately latching on to whatever new identity it could in the wake of its utter destruction as a hardware company, but still retaining a glut o...

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Design Lineage - Yakuza - It's (not) Shenmue for 'normal people'

The creator of the Ryu Ga Gotoku (Yakuza) franchise, Toshihiro Nagoshi, has left Sega. It's the end of a long tenure at the company dating back thirty years and with dozens of classic games that he...

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Oddities - Mizzurna Falls

I'm sick of all the complaining I do here so I want to talk about a game I threw in one night and  ended up adoring even though I think it is technically kind of a failure to be an approachabl...

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Rest in Piss Koichi Sugiyama

By the time this likely goes up it'll have been a few weeks since Koichi Sugiyama passed. If that name's not familiar to you then... well mostly I'm sorry for the information this is going to trans...

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A History and Defense of Tetsuya Nomura Part 1 Pre Kingdom Hearts

Let's talk about Tetsuya Nomura, a man with heavy involvement with many of Square's most mainstream games and ever a lightning rod for debate about his merits as an artist, game designer, director,...

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Not All Japanese Adventure Games are Visual Novels (Nor are All Dating Sims)

Let's talk about Adventure games. I love a good slow paced adventure when I'm in the right mood. The Great Ace Attorney Chronicles (buy it buy it buy it) was so good it got me to actually write aga...

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Working Out My Distaste - Final Fantasy XVI Reveal Trailer

So I sometimes intend to use this for subjects I sort of hope age poorly. In this case it's the reaction that's been brewing in my mind for like a year now to the FFXVI reveal and why the game fund...

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Godhand Totally Deserved That 3.0

Every so often I have to pursue a topic that is of consequence to no one but me basically. If every essay here was me doing sad prognostifications about the state of the industry this place would b...

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