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Rare Earth Ore

Now, on map! Since we will be using a lot of it, it was needed to add them as ore patches among the Bolide one. Here the ore and the special mine to mining it.

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Geothermal

One of the fixed resources in the map where you can extract hot geothermal water for several uses. The most common is to generate energy into a heat exchanger for steam for the turbines.

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Upcomming

What could be that? XD

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Nexelit Substations

An internal joke between me and Kingarthur about how the graphics in hi-tech and the advanced futuristic structures are being made with StarCraft's protoss inspiration. So we come with the "pylon" ...

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Night Fx for pyHT trains

I decided to light them up at night. :) Will be added in the next big release

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Solar Stirling

A solar concentrator cant work without their stirling engines heating up all that fluid.

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The Solar Concentrator

Solar dish Stirling processing unit similar to the LRF one, but for the Solar dishes that uses the Stirling tech to heat up a fluid. You must connect your solar arrays to this main building to it p...

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Turbines

Here's the 4 stages of turbines. Lost of the buildings in this mod will generate some heat fluid. No matter if you want to go by burning stuff, renewables or nuclear/fusion..in the end all of them ...

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The Lightning Catcher

Another exclusive energy building from pyHT, unlocked in pyAE. A way to grab energy direct from the atmosphere by redirect the lightnings into the building. The energy pulses will be quickly stored...

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The Anti-solar panel

"It’s based on the concept of using heat to generate energy but an  inverse version of the solar panel. While the solar panel uses the heat  difference between the sun and Earth with th...

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The organic "roboport"

A floating platform, a mix of technology and biology that can holds mk01 to mk03 "bots" thats actually show the current ones hold by it. The mk01 will wait command over the main area. The mk02 will...

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"Organic bots"

MK01 to Mk03 organic versions of the bots for pyAL, following a good idea that poped out in the discord server. Now Kingarthur is fighting to make it work since, factorio limitation, bots cant have...

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New Labs

We are tired of people complain about putting fish on them. So, in the next pyCP release, we will add this new labs over the vanilla ones with no module slots.

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Advanced Steam Turbines

In the end, everything will be used to make steam... burning stuff, nuclear, fusion, solar...so, we will need some turbines to generate energy. Thats the MK03 version (its using combustion mixture ...

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Solar Tower Update

Its working! Graphically :D We managed to make the heliostats always rotate towards the central building. The area to be max covered still to be decided, probably 3X3 chunks per building.

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Mega Structure

Once you invest into solar, you may unlock this massive structure which is a solar tower. Plus, you will need to plop around it tons of heliostats to reflect sun into the top part of the tower to i...

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Solar Panels

Here the MK01 to MK04 solar panels. Its photovoltaic, so you must build the precious silicon chain to make the cells for those. Each level will provide more power, but also will require more pure s...

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Solar panels

Here the mk03 solar panel. A thing of this size will track the sun too :)

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The LFR Power Plant

""Probably"" on blue level, you will be able to invest hard into thermossolar technologies enough to unlock the LFR power plant. Its a 2 modular building, one power plant and the solar fields plus ...

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Aerials

Whats better than have your wind turbine on ground? have it in the sky. Good altitudes have more wind and in a more constant way. So, you may want to invest in the aerial wind turbines. They need a...

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Special buildings

pYAE wont need pyAL or pyHT mod. But if you play with one or both of them, you will be able to use special buildings, such as that cute lil "fish" turbine when playing with pyAL for example.  ...

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Wind wind wind!

Here the 4 levels of vawts and hawts. 4 more to go before go to solar. :)

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HAWTs done :)

now its time to make the VAWTs.

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Wind power!

One of the branches of this mod is the wind power. We will have mk levels of each basic type of wind generation. From HAWT to aerial units. For now they are set and forget, but we will try to put i...

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Next Step

We declared pyAL "finished", that means only bug fixes and small balances shall be done in the mod. Of course, we have lots of new mechanics to still add in pyAL, but we need to move one to "breath...

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The Smelter

Due the constant grow of metal and non-metal alloys we ended up with several recipes scattered in different machines. And with plans to more alloys be added in the future mods. We decided to add a ...

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Simiks

A brand new creature is about to be added. The Simiks are the first exotic alien creature (this name because they arent from the Nauvis system, even less from Nauvis planet. Your data array just ca...

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Nukavan Remake

Well.. caravans in general are getting a remake (in the coding!) because it have some bugs and such and kingarthur decided to start it from scratch to make it better and less buggy. But the nukavan...

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High tech transport

pyHT is about to get its own hi-tech and very efficient train set. These floating train will be able to travel over water at high speed and good efficiency. The power of nexelit now on the vehicles...

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Thinking better

Well..the new oil thing was complex...so we decided to make remake it simpler. Some people was asking why we are doing that. Because resource generation changed a lot and the amount of resources pr...

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