Announcing Wait Your Turn Redux - a SKSE-ified remake of Wait Your Turn
Wait Your Turn was my 2nd mod ever released on the Nexus, and it was (and still is) one of my most ...
2025-05-27 00:45:49 +0000 UTC View Post
Wait Your Turn was my 2nd mod ever released on the Nexus, and it was (and still is) one of my most ...
2025-05-27 00:45:49 +0000 UTC View Post
Features: Enemy circling behavior The circling mechanic limits enemies to x amount of any attackers at one time. You may not notice it, but
The circling mechanic limits enemies to x amount of...
2025-05-27 00:44:37 +0000 UTC View PostHello peeps,
Just a notice that the 25th monthly release is delayed to tomorrow (the 26th).
No special reason, I've just been preoccupied the past days working on Pando...
2025-05-25 23:33:53 +0000 UTC View Post
Features:
Added fix for bug where changing weapons/magic on the left hand doesn't change the blend animations accordingly
Mods like 2025-05-15 10:57:16 +0000 UTC View Post
Monthly 25th release.
This is it, folks. My most complex SKSE plugin yet. A collection of game engine fixes and tweaks for animations and behavior done at runtime.
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A collection of non-intrusive UI elements centered around NPCs (actors) with support for base game mechanics as well as optional support for my other mods (both p...
2025-04-07 11:31:34 +0000 UTC View Post
7/4/2025 : This is an early release substituting for the 15th of April, because I will be away visiting family.
A collection of non-intrusive UI elem...
2025-04-07 11:30:32 +0000 UTC View Post
This is the second monthly post, intended for the 25th.
Changes:
Added setting to only allow humanoids to be knocked out.
Restored 2025-03-26 04:09:28 +0000 UTC View Post
This is the monthly update for the 15th that was delayed to the 22nd.
Changes:
Added sound effects for blade draw/sheath, hooray! They are crunchy.
... 2025-03-21 21:37:08 +0000 UTC View PostHello! Because of busy life circumstances, the monthly update for the 15th will be pushed back one week to the 22nd.
The update on the 25th should cont...
2025-03-14 23:45:31 +0000 UTC View PostAvailable on the Nexus now!
Quite a few changes from the last Patreon beta version since it's the full release, so I recommend everyone update!
Full list of changes in Nexus rele...
2025-03-07 00:13:00 +0000 UTC View PostHello peeps! I've been sitting on Animated Interactions for what seems like forever, so it's really overdue for a public release on the Nexus.
If anyone has any screenshots/gifs/video...
2025-02-25 22:17:38 +0000 UTC View Post
This is the monthly release for the 25th. It took a bit longer this time (I usually post the instant the clock strikes 0:00), because I was hungover.
Changes: 2025-02-25 22:00:27 +0000 UTC View Post
Changes:
Added single wristblades.
Added support for killmoves with single wristblades
Right hand assassinations were implemented, but w...
2025-02-15 01:12:36 +0000 UTC View Post
Regular 25th monthly release.
Requirements:
SKSE
Address Library for SKSE Plugins
Pandora/Nemesis
Install:
<... 2025-01-24 20:21:40 +0000 UTC View Post
I am not available on the 15th of this month so this post REPLACES said REGULAR post.
(And yes, I could've just scheduled this for the 15th but I thought it'd be better to put this out s...
2025-01-12 22:45:31 +0000 UTC View Post
Hello peeps. This is something I've been cooking for this past month. I know I said this mod was discontinued, but I just couldn't let go of my dream of non-lethal stealth in Skyrim.
A bunch...
2024-12-15 16:33:13 +0000 UTC View Post
Changes:
Dedicated take animations (legacy) is now available as an ini option for those who don't want the procedural stuff.
The spine pitch can be lim...
2024-11-25 14:40:34 +0000 UTC View Post
Changes:
Procedural spine adjustment on take animations (hip bend is calculated on the fly with relative height and distance to the target object)
No lo...
2024-11-15 07:46:44 +0000 UTC View PostThis is going to be a bit of a long read. I'm sorry. There's no TL;DR because everything is important.
First of all, I'm deeply sorry for the extremely...
2024-11-03 22:44:03 +0000 UTC View Post
Improved Detection
Asset Doctor know has proper texture and mesh load detection. It intercepts and checks the meshes and textures dir...
2024-07-09 14:41:37 +0000 UTC View Post
Fixed issues with not being able to talk to NPCs or use objects
Fixed inconsistent crash occurring from nonexistent userdata on mesh.
I wasn't active a...
2024-06-07 17:14:15 +0000 UTC View Post
Changes:
Added proper timing to interactions. Now, the object is delayed from interaction until the animation has arrived at the point, allowing for animations that a...
2024-04-29 19:23:52 +0000 UTC View Post
What is Animated Interactions? (A Recap for New Patrons)
Features:
- Animated animations for pickup: the player will have height dependant animations for taking items....
2024-03-23 14:25:40 +0000 UTC View PostI left Modding Guild and am no longer affiliated with it. This goes for both the server and the website. This was because of irreconcilable differences regarding the moderation of the server.
<...
Knockout Extensions NG v0.1.1-alpha has been discontinued from development. The post is now automatic...
2024-03-02 10:00:07 +0000 UTC View Post
Stops NPCs talking in idle dialogue while they're in a killmove. Stuff like "must've been the wind" will no longer continue while they're being backstabbed.
Let me know of any bugs...
2024-03-02 09:00:05 +0000 UTC View Post
Changes:
- Added triangle/vertice count mode for meshes. Use the same button you use to cycle texture slot to switch between tris/verts.
- Toggle Label visibility...
2024-02-29 20:38:19 +0000 UTC View Post
Features:
- Font sizes were scaled up for accessibility.
- Added 3D labels to aimed objects using imgui (thanks to Ersh for the guidance on this). This...
2024-02-20 22:22:05 +0000 UTC View Post