SakeTami
absent_dogma

absent_dogma

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Threshold Road v0.21

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Mega

2020-04-07 23:25:24 +0000 UTC View Post

News: Release Date, features and you.

Hello dear public.

Short review about new features:

  • Combat mode improved - now your animation synchronizes more smoothly with body turn while moving. Hard to expl...

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Section #2: Head Rotation Direction

Good day, my valuable Patrons! It' time to be a little confused and interested at once. You may see here something that's pretty simple but doesn't seems like. However, I'll try to show what is goi...

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News: Half is done.

Hello everyone.

What does it mean - a half?

Briefly:

  • - First location of the new chapter is done (only debug and check for details left).
  • ...

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Section #1: Volumetric Light Solution Trick + News

Hello dear Patrons. A few months have past after v0.11 but I noticed, that I got something I want to share with you. 3D development is a creative process, even fun enough half of the time.  View Post

One plus One. Part Two. (Part One below)

So I'm here again, as usual. Greetings dear inspirers. Here I collected something which I'm breathing now. 

First of all, I'd like to present new character - Sutured, wh...

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One plus One. Part One.

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Dev Diaries #1: One week behind.

This section, as I promised, appeared a little later and could start with earlier things, but there was no news from me for a week and I decided to combine the "news weekly" and "developer diar...

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Threshold Road v0.15a is ready.

It's done for now. 

I present to your attention an imperfect version of dark delicate story under my sight. All I want to say that I was squeezing everything I could out of myself, but f...

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I expect a lot from the 27th.

All my work, all my efforts... it comes to the light soon. Surprisingly, all the things will show themselves.

I had never such a difficult two weeks of work ever (guess it's ...

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Slow dancing in the dark

Good day, dear viewers. Just write you from deep dive and want to show you something and someone.

A few news:

- Most of the code for this update is written.

- The plot. I like how...

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Making my way through the wilds

  • Soil material changed (grass).
  • New soil material added on Hollow Plateau (moss).
  • Sasha's body model is slightly changed.
  • Changed the animat...

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Section #1. Actual simplex targeting system

Here's a short summary of the material shown earlier in the video.

There is no logic how to set a marker over the enemy’s head, which is also quite simple in principle. If someone is intere...

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Let's see what happens

Work is in full swing, therefore I'll make it briefly:


Ready:

  • Low\high hit animations for Sasha (combat implementing in progress).
  • 14 new anim...

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A tiny step forward. Or not so? Combat system.

Update of those that we don't need, but we deserved. I myself used to play video games a lot of my free time. I can understand what the game lacks intuitively. But first things first.

This's ...

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Section #2: Closest Move Point Finder

This little case explains how to find the closest point, and then follow the rest of the points based on the character’s "catching" position.

WARNING - In case of you never...

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Threshold Road 0.11 Release

Finally, I finished a great (which doesn't seem at first glance) work for this version. Check out version 0.11. A small log below:

  • Added a new level - the Church.
  • ...

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Time is inevitable sacrifice.

Hello dear patrons.

I have only good news.

The first is that the level with the church is ready.

...

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Deep fears are behind. More ahead.

I still wonder how the workflow looks from the outside. How much has been done over this period of time? A lot or a little? However, you wouldn't deserve to see the worst scenario.

It remains...

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Something from the inside: The Preacher arriving from the dark depths

Another character with his untold story. Unrevealed one. Next step is getting closer every day.


Planning to finish sculpting today and move on in same pace.

Unfortunately had...

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The interior of the church is ready.

Now it's up to the game mechanics and gradual addition of characters. 

Here I collected just a couple of photos (about 15 hours pure time for all the work and about 15-20 minutes to choo...

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And now I continue to develop the plot...

I would like to announce the latest fix for the public version, "polished" for the current version of the game. From now on I create content exclusively for you, a...

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Hot Fix #2 is almost on the route.

Hello dear patrons. I want you to be informed that new optimization update on the way to be shown. Something from inside:


Construction (performance) fixes:

-...

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v0.1 HotFix: Menu, performance, scalability, screenmode,resolution...

And many other tiny thing such as LODs, lighmap resolutions etc. were revised, changed, rendered and baked. 

How that come you did't foresee that issues? Cause that wasn't the main focus...

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Threshold Road - release of version #1 in FREE access

Work reached the first logical destination. Here I presented first version of the game.

It's little dark, little hilarious and completely not suitable for work. Stor...

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Final preparations begin

It remains a few days before the release of the first demo version. About 90% of the gallery on which I worked recently is currently ready.

Turns out the deadlines causes str...

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Recalculation of light and Minimap Updates

Today is the day when the map become completely different due to changes in fog settings and sun rays passing through.


The point here is not the complexity of the ...

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First Threshold Road InGameplay teaser

Teaser is going out into the light. Let's peek what we have to go through.

(1 min.)

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In-Game Footage #2

Hello there. Part of the work to create the gallery has been done (a few screenshots inside). A lot of work ahead. So even better. I remind you that the public release of the Demon...

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In-Game Footage #1

The first pack of screenshots from gameplay. Let's have a look. 16+.

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