SakeTami
crushstation

crushstation

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Better project transparency

Hey guys! XG told me (forcefully 😂) in a call that I have to put out a dev report every week, even if I feel like waiting another day or two would make the report better.

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Sorry for being such a pussy.

Hey guys, I'm very sorry for the long radio silence. I've been working non-stop on the game, but I needed some time to work and experiment alone on something important.

I know that “going d...

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Christmas is coming late

Hey guys!  I’m so sorry, I wanted to get the playable scene out to you before Christmas.  I’ve been working desperately hard on it but it’s not ready 😭

I’ll get back onto...

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Improving the sex scenes

Hey guys!  While our illustrator lovely Victoria is busy doing art work, I’m taking the opportunity to make improvements to future episodes.

– Warning, long...

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Art work

Hey guys!  The writing and coding for the next episode is now done. The taskings left are mainly avatar related:

1). We need to fix various layering and positioning glitches related to ...

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Progress update

Good morning, guys! ’Tis the season to be spooky, and our illustrator lovely Victoria has been fixing some scary glitches plaguing the various youth avatars.

These were ca...

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Background work and background choices

Hi guys! ☕ 🦀 Short report this week, because we’re mostly working on behind-the-scenes stuff at the moment.

Our illustrator lovely Victoria is busy working...

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Brows & code

Good morning guys! ☕ 🦀 Here is this week's work update.

1) Brows fixed & new options added

Players like Greyduck and gg<...

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Progress update

Good morning guys!  ☕🦀  We’re making steady progress on the next episode.


Since last week's report, 48 new hairstyles and 5 skin tones have been added to the character cr...

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Midweek and midway through

Hey guys! Sorry for the late report, I've had my nose buried in my writing and coding apps and I didn't actually realise the report was so overdue. 😬

Like I said in the last repor...

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Dynamic hair colours working in engine

Hey guys! Our illustrator lovely Victoria is taking a well-deserved break for a couple of days. But she did a lot of work on hair colours before she left! Here's an example...

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Bad hair days

Hey guys! Since the last report we were mainly working through some technical issues related to hair layers.

Currently the hair assets are all individually coloured in Illus...

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Lifepath youth regionalisation complete

Hey guys!  I finished the regionalisation for the youth section of the Lifepath today.


This is, of course, the least sexy part of the game.  But it's used ...

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Skin tones increased from 1 to 7

Hey guys! The new character generator will feature a choice of seven skin tone options for you to further individualise your heroine.

Each option has its own unique glowing gorgeous tan vers...

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Hair is now over 9000

Hair in games is both interesting and challenging, since there is a lot to get right in hair.

It is an enormous time effort and I have yet to see someone do hair fast. As with eve...

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Tanlines coming soon!

Hey guys! I've been busy this week doing more writing and coding work on the Lifepath childhood section.

Several people have asked for a release estimate. I can't provide one yet because of...

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USA, Australia, Canada & New Zealand restored to Lifepath

Hi guys!  The previous version of the Lifepath was restricted to UK heroines only.  Last week I updated the code and added some regionalisation text, so your heroine can now be from any o...

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Character sheet & new hair system

Hey guys!  All RPGs need character sheets so you can track your progression (and understand how your character mechanically interacts with the game world).

Female Agent's View Post

MOABS delivered!

Hey guys! Version 1 of the MOABS design document is finished, and will be going out to a few selfless contributors next.

I plan to continue working on it in the background, but it's at the p...

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MOABS near delivery update

Hi guys!  I was hoping to report the MOABS design document would be complete, but tasks don’t always fit neatly into 7-day work blocks.  The MOABS is currently 178 pages long! 

...

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MOABS complete

Hey guys!  For the past few weeks I’ve been working on the MOABS, the Mother Of All Beat Sheets.  The aim is to fix the story and player experience problems in the Bangkok section – t...

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MOABS third draft

Hi guys!  Last week I finished a third draft of the design doc I’m working on, the Mother Of All Beat Sheets (MOABS).

2024-06-24 11:58:46 +0000 UTC View Post

Significant improvements

Hey guys!  I’m working hard on the Mother Of All Beat Sheets.  Last week I finished a second draft of the MOABS covering hundreds of big a...

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Mapping out the valley filled with clouds

“[It’s] what I call ‘The Valley Filled with Clouds’ technique. You’re at the edge of the valley, and there is a church steeple, and there is a tree, and there is a rocky o...

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1.21 Unfinished Beta

Hey guys!

Some testers liked playing this episode.  But I’m not happy with it.  I’m releasing it as an unfinished beta, which means it’s in an unpolished stat...

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Status report

Hey guys, I'm sorry for the lack of visibility recently.  I’m working constantly on the game.  I keep feeling like I’m one day away from having a clear and concise progress report, an...

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Story planning and...Lifepath? 😮

Hi guys!  We’re prepping the next episode for release, and it’ll be with you shortly. This report is about what happens next.

Story planning 

The ...

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[1.21] Prototype complete

Hey guys!  Sorry I’ve been so quiet.  I didn’t really have anything to say except “I’m working on it”, but I can now report that the prototype is done; the new ...

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[1.21] Happy Easter!

Hey guys, happy Easter!  The Big Mac date scene is going well.  It’s hard to talk about without dropping spoilers, but I’m finding it easy and fun to write.

It’s just a...

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[1.21] Getting there

Hey guys! Just quickly reporting in that the writing's going much better. I pushed out a test version of the shift part of the episode yesterday and have received good feedback on it.

It fe...

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