???: Mechanic Preview 5
This is one of the most original and unique mechanics in the game.
This is one of the most original and unique mechanics in the game.
https://domoyoro.itch.io/soda-powered-penguin-cherry-cascade-flavor/patreon-ac...
2024-11-13 00:32:17 +0000 UTC View Post
Heyo! This is just a quick post on some of the updates we’ve made to bottlecaps, as well as the bottlecap collection screen.
Firstly- there’s now over 200 unique bottlecap designs!
Hey everyone!
Thank you for your patience as I continue working on the game- sometimes in silence, as it can be a little difficult to put a formal post together. I’ve realized that it’s b...
2024-08-01 00:50:34 +0000 UTC View Post
We’re both really happy with how this level turned out visually, and I’m glad that we now have a second final-game-ready level visual style nailed down.
Hey everyone! Development is still going super well. I’ve been meaning to make a new post for a while, but the posts I want to make just can’t be done in a timely manner. So, at this point, I j...
2024-04-15 23:43:37 +0000 UTC View PostFirstly- thank you for your support. I wouldn't have been able to make it this far into development otherwise!
2024-02-14 01:09:31 +0000 UTC
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New effects and new interactions!
Cherry Carry Cascade is almo...
2024-01-19 01:18:59 +0000 UTC View Post
Here's an incomplete changelog:
New Stuff 2023-12-02 23:58:21 +0000 UTC View Post
Hey everyone,
The next patreon build will have to wait a little while longer. I'm currently writing this from my phone since I'm quarantined away from my computer, but the jist of it is...
2023-11-20 03:38:23 +0000 UTC View Post
Today, I’ll go over the next Patreon build- and talk about custom patron bottlecaps!
2023-11-02 19:30:42 +0000 UTC
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Hey everyone!
Normally I'd embed the actual content further into the post, but GIF compression absolutely destroys the background in this one. Apparently I can only embed videos as a dedicate...
2023-10-18 18:19:30 +0000 UTC View Post
Further extending two core gameplay systems for even crazier scenarios.

As always, this ... 2023-09-09 02:33:28 +0000 UTC View Post
The secret ingredient is playtesting!
For Soda-Powered Penguin, there’s an important point in the development of a level wherein I start the pl...
2023-08-17 01:12:36 +0000 UTC View PostHey, so I've been working on a few different patreon posts to put out there- one on the playtesting process, and another on the development of the latest level- but they just aren't coming together...
2023-08-02 01:39:45 +0000 UTC View Post
https://domoyoro.itch.io/soda-powered-penguin-cherry-carry-flavor/patreon-access...
2023-07-07 21:04:17 +0000 UTC View Post
Hey all, I'm pushing the release date of the next build back to July 7th in order to fix some issues- some programming bugs and level design snags, as well as finish up a few visua...
2023-06-21 23:01:28 +0000 UTC View Post
A post about a very long journey to animate infinite bottlecaps.
Note: this will have some spoilers for bottlecaps in the upcoming build.
...
2023-06-20 20:00:17 +0000 UTC View Post
Thank you everyone for your continued support! I do recognize that these past two months have been a bit slow, but things are finally looking to be on track again.
2023-05-30 23:34:53 +0000 UTC
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This one appears in a few other platformers, but probably not quite like this.

2023-05-09 17:00:04 +0000 UTC
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Back in January, I built up a buffer of posts for both here and Twitter. This worked pretty well for a consistent schedule! Unfortunately, game development is unpredictable; the entire past month h...
2023-04-19 21:08:05 +0000 UTC View Post
Penguin Game? Penguin Game.
I had tried recording and commentating on my own, but I had a hard time doing both and keeping it interesting... which is why I invited collaborator and friend Sda...
2023-04-04 19:00:02 +0000 UTC View Post
This post was originally going to be a fun mechanic preview like the Toxic Gas post, but it turns out that this mechanic just... isn't that interesting?
When I was working on the Factory leve...
2023-03-21 17:00:01 +0000 UTC View Post
When the game concept was still just an idea, it was originally a cross between Super Mario Sunshine and Plague Knight- both in terms of gameplay, and character design. This was supposed to be a sm...
2023-03-07 18:00:02 +0000 UTC View Post
Super Mario World is one of the sources of inspiration for this game, and that probably shines the most through this mechanic.
2023-02-21 18:00:02 +0000 UTC
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For the Super Soda tier, as well as any patron that contributes more than $15 during the development of the game, Steam keys will be sent out when the game releases!
The reason this was not o...
2023-02-14 01:12:39 +0000 UTC View Post
This level was definitely a lot less straightforward than I expected, for a variety of reasons. Here are some of those reasons!
I'm still figuring that out...
2023-02-07 00:22:13 +0000 UTC View Post
Go grab the build here:
https://domoyoro.itch.io/soda-powered-penguin-patreon1/pa...
For the sake of my mental health, I'm officially calling it: the Patreon build will be delayed to mid-to-late January. To make up for the delay, I'd like to offer a different reward: implementing y...
2022-12-30 22:39:43 +0000 UTC View Post
Okay, so this is a pretty broad category of features, so it wouldn't be right to say that enemies are completely cut. Really, it's just this specific approach to enemy design that didn't w...
2022-12-14 00:20:35 +0000 UTC View Post