SakeTami
Kerni

Kerni

patreon


Kerni posts

Mostly story weekend this weekend

Last weekend i created a bit more to discover and this weekend it is just working on the main storyline.

Not much to say , just creating much text and using some animations i created beforeha...

View Post

Animation and story weekend

Last weekend i worked on the story (a bit) and debugged some of my functions.

This weekend it is all about animations and to continue with the story. This time i reworked the quest system a b...

View Post

Continue to create the story (plus debugging a bit)

I am a bit late >_<

Okay , after i finished the scripting work for the AI life event ( i had to change quite a bit in the script) so that all NPCS can use all machines with just one AI ...

View Post

Scripting the AI live events

Last weekend i created the whole interface and backgroudn script to place machines into the world. So , as long as you have the material you can generate as much machines as you want.

This we...

View Post

Try to implement a small crafting feature

So , last weekend i created this wierd looking chair with a very special purpose =)
This weekend i looked into -how to implement that the player is able to build things- my idea (wich is kind of...

View Post

Creating something to play with

Last weekend i added a bit more detail the the game for exploring and i also wrote some events for them.

 While doing this i thought about how i could introduce new things/machines into ...

View Post

Adding a bit more details

Last weekend i was purely occupied with the creation of a few models and the animations to go along with the models. (the gag is notr going into into the mouth on it's own ^_^)

And this weeke...

View Post

Animation weekend

last weekend i implement generic dialouges into the game so the player can ask some questions to Yukari , maya , Malia and Juna. Currently only a few questions are implemented but i guess i will ad...

View Post

Story weekend

Last Weekend i started to create some dialouge for Yukari , mostly generic questions about the planet and about CORE and stuff. 

This weekend i need to continue this with the other girls...

View Post

Weekend log and next weekend plans

Okay , i went for realtime lighting again insteadt of baked lighting. I was not able to make it look decent with baked lighting >_<

Anyway , the first underground base is finished and t...

View Post

Weekend log and plans for next weekend

Last weekend i started with the inside of the underground pirate base and many interior props are already in place. 

This weekend i want to continue and maybe finish at least the raw bas...

View Post

Work work work (weekend log)

So , this weekend is kind of -business as usual-. Last weekend i created the outsite of the pirate base and now i need to think about the inside of the underground pirate base. I think i will make ...

View Post

Weekend log

(Nearly forgot to make a post this weekend >_<)

So... as i mentioned last weekend i wanted to finish Junas Ai life events and i did. Furthermore debuggin is also -done- (until i discove...

View Post

Weekend debug log and Junas AI life events

I thought i had the worst part out of the code last weekend but somehow the navmesh doesn't want like i want. (Malia ended up on the roof of her building somehow during the execution of the AI life...

View Post

Weekend log and next steps

Fortunately debugging the AI life system wasn't that hard (I had to some issues with hierarchy gameobject activation) and i was also abale to generate some AI life exvents for Maya.

This week...

View Post

Weekend post and what i did last weekend

Nearly forgot to make a post this weekend.

I am currently debugging the AI life system and implement a new function so that some animations are working properly. I already created all Ev...

View Post

Weekend log And AI life event work

Last weekend i started to implement the AI-life event scripts and it took me a little bit of debugging to get them to work again. I also finished the first lewd scene and implemented some new anima...

View Post

Weekend log and more stuff to do...

As always progress is slow but i was able to add 100 vn frames (the firts lewd scene) last weekend as well as some more animations. I also did some debugging since C# hates to cast from one variable t...

View Post

Weekend log and plans for this weekend

Last weekend i was ableto create about 100 VN frames (alone with some animations) and now i am at 400 VN frames overall. Not much >_<

Currently i am still at creating the whole introducti...

View Post

Weekend log and plans for this weekend

As predicted last weekend i was not able to do much and just created about 50 VN frames and one animation.

This weekend i just want to continue , i guess 100 VN frames and more animations. This week...

View Post

Last Weekend log and plans for the next weekend

Last weekend i finished some more naughty animations since i am planning that the player just have two options for the very first naughty encounter.

..and this weekend i guess i will just continue t...

View Post

Weekend log and plans for this weekend

A little bit late this weekend with my log... >_<

Anyway , last weekend i created some animations for the girls (my first naughty ones so far for the game) and a bit story.

This weekend ...

View Post

Last weekend log and the goals for this weekend

So , last weekend i started to write the story and created some animations. I also created the first naughty device for this game but i guess it will take some time until it becomes a naughty device (...

View Post

Weekend goals and log of the last weekend

Last weekend i wanted to work on the main menu and i got it to work again. But this time i use a more simple approach and just use the 2D GUI for the buttons sicne many peaople had problems on their m...

View Post

Weekend goals (and what i did last weekend)

Last weekend i wanted to code a new inventory system and i had also an idea where i would use the new inventory system also as the new quest tracking system. So.. as you see in the picture above i did...

View Post

Weekend goals

Okay ,the whole clipping through the skin issue isn't as severe as i throught. I created a naughty animation to test this out and it was actualyl not a real problem when the breast size increased. It ...

View Post

Still a long way to go

Okay , the menu is working again , save and load also works. The patch for 0.96 version of AATOFL is relased and tagged on patreon.

This weekend i need to reimplement final IK for -headlook-  a...

View Post

Patch for AATOFL windows version

I created a patch for AATOFL windows version 0.96 it will patch bug in where the new devices from the command section can not be replaced. Furthermore it is now possible to change the FOV via a text f...

View Post

More codeing

Last weekend i put all the most basic things from my old script back together and tried it out. I had some problems in getting the save script to work in C# and it took me the whole weekend to figure ...

View Post

Puzzle the pieces back together

Last weekend i implemented all the characters and registered them to the copy script (mostly materials , morphs). They stil need new clothes since they all are currently wearing the same dress as the ...

View Post