Silhouette is said to be an official Super Famicom (SNES) emulator developed by Nintendo for easy testing and debugging for 1st party devs. In this episode we take a closer look at the emulator and uncover why I believe that this may not be true.
2021-09-06 11:47:00 +0000 UTC
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The Nintendo Wii Mini released in 2012 as a standalone $99 console that had no internet connectivity and many features removed. For years it was believed that there was no easy method to hack the system but in 2019 an exploit known as 'BlueBomb' was discovered. In this episode we take a closer look at how we can run this exploit and the homebrew capabilities of the Wii Mini
2021-08-30 11:46:00 +0000 UTC
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Quake-X was my Quake port for the original Xbox in 2004. In this episode we take a look at this port as well as others that made their way to the OG Xbox and how you can still play Quake with a homebrew modded system in 2021.
2021-08-23 11:46:00 +0000 UTC
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DuckStation is a new PlayStation 1 emulator that focuses on speed, accuracy and maintainability - and it runs on the Xbox Series S|X thanks to a UWP build and Direct X12 support. In this episode we take a look at DuckStation on the Xbox Series S running under developer mode and explain why its the most impressive PlayStation 1 emulator to date.
2021-08-16 11:46:59 +0000 UTC
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In 2012 , Microsoft would introduce DVD drives for the Xbox 360 Slim model that removed the write protection from Lite On Drives and moving the flash chip inside a custom package. In this episode we take a closer look at how a simple mini drill tool could easily used to defeat this security on the Xbox 360.
2021-08-09 11:47:00 +0000 UTC
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In 1997 a war had started to see who could develop the best Super Nintendo emulator. In this episode we take a look back at early SNES emulation and how it become what it is today.
2021-08-02 11:47:00 +0000 UTC
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So I picked up a Refurbished Nintendo 2DS from the Nintendo Store for $50. Lets pimp it out and see what it can do in 2021!
2021-07-26 11:46:01 +0000 UTC
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A closer look at the PlayStation 2 architecture and the Emotion Engine (EE). Developers initially struggled with the hardware yet the PlayStation PS2 is still the most successful console in history with over 3000 games developed on the platform.
2021-07-19 11:47:00 +0000 UTC
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Resident Evil Village on the PC suffers from stutters and performance issues in game. And it's all thanks to Capcom Anti Tamper and Denuvo DRM V11. In this episode we take a closer look and what's going on and how a scene group has managed to crack the protection and fix the problem.
2021-07-12 11:45:35 +0000 UTC
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In 1979, Microsoft released 'Adventure' an interactive text adventure game that was a port of Colossal Cave Adventure - a mainframe adventure game released in 1976. Microsoft Adventure would contain the first known method of Copy Protection on its disk. In this episode we take a look at the Anti Piracy measure put in place and how it was defeated.
2021-07-05 11:46:01 +0000 UTC
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NBA Jam was perhaps one of the most popular and influential arcade games of all time, generating over 1 billion dollars in revenue when it released in 1993. It's infamous 'rubberbanding' code would keep scores tight but was criticized for being too heavy handed. In this episode we dissect the NBA Source code and learn its secrets of how computer players or drones, cheat in order to take the lead and secure victory.
2021-06-28 11:54:59 +0000 UTC
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I've had a 20th Anniversary PlayStation 4 console sitting in my closet for almost 7 years..so lets unbox it and take a closer look
2021-06-21 11:45:01 +0000 UTC
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The Game Boy Advance supports backward compatibility with original Game Boy and Game Boy Color games, yet the systems are completely different in architecture. In this episode we take a look at how the GBA managed its GBC mode and some of the tricks developers used to enhance Game Boy Color games on the Game Boy Advance.
2021-06-14 11:46:00 +0000 UTC
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Hey friends, I finally have some help with this account so be on the look out for new patron only perks soon. I also have more shirts coming at the end of June for $10 Swagger tier patrons in sizes L - 3XL. If you never received a shirt, shoot me a message and I will take care of it. As always, thank you for supporting the channel. MVG
2021-06-10 15:24:15 +0000 UTC
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A prototype build of Gears of War 3 running on PlayStation 3 hardware was released in May 2021. In this episode I take a closer look at the build and how it ended up on PlayStation 3 hardware in the first place.
2021-06-07 11:46:01 +0000 UTC
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Mortal Kombat was a smash in the arcade and in the home. In 2004 Jakks Pacific released a $25 Mortal Kombat TV game that ran on AA batteries - but this was not simple emulation, rather a custom developed arcade port that was quite impressive given its hardware constraints. In this episode we take a closer look at the version of Mortal Kombat you've probably never played.
2021-05-31 11:47:00 +0000 UTC
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DRM or digital rights management issues are a serious problem on the Xbox Series X console. In this episode we take a closer look at each of them and how they can threaten game preservation for upcoming generations.
2021-05-24 11:46:01 +0000 UTC
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A closer look at how Street Fighter Alpha 3 on the Game Boy Advance fit into a single 32 Megabit GBA Cartridge.
2021-05-17 11:47:00 +0000 UTC
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The RetroTINK 5x Pro is a brand new upscaler that boasts output resolutions up to 1440p, offers best in class deinterlacing and hosts many different inputs for all your retro needs - but is it any good? Will it replace the OSSC ? In this episode I give you my thoughts and full review.
2021-05-10 11:46:01 +0000 UTC
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Xbox 360 Emulation on the PC just got a while lot better in April 2021 thanks to recent GPU updates made to the Xenia emulator. In this episode we take a look at these latest updates and how they really improve the emulation experience overall.
2021-05-03 11:46:59 +0000 UTC
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On April 22nd 2021, Shantae was released for the Nintendo Switch EShop. I was the lead developer on the project. Here's how it all went down.
2021-04-26 11:47:00 +0000 UTC
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The SEGA Saturn released in 1994 as part of the fifth generation of home consoles. Although there were methods to bypass security and play backup discs. It wouldn't be until 20 years later until its security was ultimately defeated. In this episode we take a look at the different approaches used over the years to bypass or defeat security on the Sega Saturn
2021-04-19 11:46:59 +0000 UTC
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The Elders Scroll III Morrowind is an open world action role playing game developed by Bethesda Game Studios in 2002 for the Original Xbox. In a recent podcast Todd Howard claimed - "In Morrowind, If you're running low on memory you can reboot the Original Xbox and the user cant tell".
Of course I had to investigate these claims. In this episode we take a closer look at The Elder Scrolls III : Morrowind and understand how it came with unique memory management.
2021-04-12 11:46:59 +0000 UTC
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The PS Vita PlayStation Store will be going offline on August 27th 2021. In this episode I walk through how to expand the Vita's storage to allow many digital games to be downloaded, and more importantly, how to strip DRM and preserve your games so that can be installed onto any modded PS Vita system without any limitations
2021-04-05 11:46:00 +0000 UTC
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Another Sega Genesis ROM has been dumped and preserved. Unfortunately its not Alien Storm, but its still a pretty cool find! Check out the episode to find out about this cool discovery!
2021-03-29 11:46:59 +0000 UTC
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After 27 years TonyHax has been released - a softmod backup loader for the Sony PlayStation 1. This is a backup loader that leverages a save game exploit present on Tony Hawk's Pro Skater 2 and 3 (more games are now available). In this episode , we take a closer look at the exploit and how it works.
2021-03-22 11:46:59 +0000 UTC
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The Xbox 360 launched in 2005 with a unique dashboard known as the "Blades". I still own one Xbox 360 console that was never updated and still contains the Blades Dash in all its glory. In this episode we take a look at what made the dashboard so popular with fans and how many have wanted to see it return.
2021-03-15 11:46:00 +0000 UTC
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In 1996 Capcom released Street Fighter Alpha (Zero in Japan) 2 for the Super Nintendo Entertainment System. The entire game was compressed down from the Capcom CPS2 arcade original to a 32 Megabit SNES Cartridge, with all characters in place. In this episode we take a look at how this was accomplished and why the port could have been even better
2021-03-08 12:46:59 +0000 UTC
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By the late 80's, Manual based copy protection has become trivial to bypass by simply photocopying the manual itself. In an attempt to mitigate piracy and with the increasing reliance on hard disk installations, publishers introduced a new method - The CodeWheel. In this episode we take a look CodeWheel anti-piracy , with examples of how they evolved. We also take a look at how to crack CodeWheel protection with a Commodore Amiga an Action Replay Cartridge.
2021-03-01 12:46:00 +0000 UTC
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The Story of the Connectix Virtual Game Station and how it was capable on running full speed PlayStation 1 emulation on a Power PC based G3 Mac computer in 1999.
2021-02-22 12:46:01 +0000 UTC
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