The Original Xbox became an incredible machine for homebrew. In this episode we take a look at how the hardware and its powerful cpu, large storage and built in networking helped built an entire undergrounds homebrew scene.
2021-02-15 12:46:00 +0000 UTC
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The Nintendo Game Boy is an excellent system to make homebrew games on. I spent an afternoon looking at the Game Boy Development Kit (GDBK). Lets see what it can do
2021-02-08 12:46:01 +0000 UTC
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In 1997 developer Icer Addis released NESticle, a Freeware NES emulator that changed NES emulation forever. In this episode we take a look at the early days of NES emulation and the features NESticle brought to emulation and why its one of the most important releases ever.
2021-02-01 12:46:00 +0000 UTC
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I bought a New Nintendo 3DS LL complete in the box. So lets homebrew it, and show you what it can do.
2021-01-25 12:47:00 +0000 UTC
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The Nintendo DS launched in 2004, with its Dual Screens it was a smash hit for Nintendo, selling over 150 million units. It's graphics subsystem is a combination of Nintendo's proven 2d tile based renderer and for the first time on a Nintendo handheld, introduced 3d graphics in hardware. How does it all work? In this episode we take a closer look.
2021-01-18 12:46:01 +0000 UTC
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A viewer sent me an old Amiga 600 computer that has sat in storage for over 20 years. Lets get it cleaned, pimped out with some updated hardware and play some games!
2021-01-11 12:46:00 +0000 UTC
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In 1985, in an effort to combat software piracy. ASAP Developments invented the LensLok - a plastic lens in a foldaway frame. The LensLok device was essentially a row of prisms arranged vertically in a plastic holder. In this video we take a closer look at the LensLok to understand how it works, and why it ultimately failed as an anti-piracy device.
2021-01-04 12:46:00 +0000 UTC
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A look at my roadmap and plans for 2021. What to expect and what's happening
2020-12-31 18:30:23 +0000 UTC
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A viewer sent me a mysterious Sega Genesis Cart. In this episode we analyze it, dump it and learn of its origins.
2020-12-21 12:47:00 +0000 UTC
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Spanning 19 years you can play multiplayer games with any combination of Original Xbox, Xbox 360, Xbox One S|X, and now for the first time Xbox Series S|X but utilizing System-Link - a form of multiplayer gaming that was introduced in 2001 with the Original Xbox and still supported in 2020 with the Xbox One.
2020-12-14 12:46:00 +0000 UTC
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A rumored new Nintendo Switch revision is coming in 2021. Speculation is high about its specs, will it include 4k, HDR, DLSS? Based on real world overclocking tests and performance patches, I expect a smaller jump to smoothen out performance by 15-25% at most. In this episode we take a look at some 60fps patches for Switch titles and discuss whats next for Nintendo.
2020-12-07 12:47:30 +0000 UTC
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The emulation scene is moving fast. In this episode we test PS2 games running on the Xbox Series S under Developer Mode.
2020-11-30 12:47:00 +0000 UTC
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Did you know the Xbox Series S and X is capable of playing full speed GameCube , Nintendo Wii, Dreamcast, Sega Saturn and more games via emulation? All thanks to developer mode that's built into each console. In this episode we take a closer look at how the Xbox Series S is an emulation powerhouse!
2020-11-23 12:46:59 +0000 UTC
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After 13 years its here. I've spent 4 days with the Sony PlayStation 5 and had a chance to cover much of the hardware. It's truly a next generation system but it has some issues that need to be addressed. Please enjoy my full review of the PS5
2020-11-16 12:47:00 +0000 UTC
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In this episode I teardown a Xbox Series S and take a closer look at what's inside. This was a pretty easy teardown and I show you each step of the process and some surprises!
2020-11-09 12:46:00 +0000 UTC
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From the very first PlayStation right up to the recent PlayStation 5, in this episode we take a look at Sony's history of utilizing backward compatibility in its PlayStation hardware.
2020-11-02 12:47:00 +0000 UTC
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Emulation is commonplace in retro game collections for current generation consoles such as the Nintendo Switch. In this episode we take a look at two techniques and how they are applied to modern retro collections.
2020-10-26 11:47:00 +0000 UTC
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The Nintendo Game Boy has a clever form of Anti Tamper that made it difficult for unofficial and bootleg games to be developed for it and it was all thanks to the Nintendo Logo thats displayed when you power on the handheld. Lets take a closer look at the Boot process of the Game Boy.
2020-10-19 11:46:01 +0000 UTC
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The recent announcement from Sony that the PS5 wont be backward compatible with PS3 games confused many people. Surely the Zen2 architecture is powerful enough to emulate a PS3 when a mid spec PC has been doing it for years. In this episode we take a look at the complexities of emulating a PlayStation 3 and why its unlikely Sony will consider it for the PlayStation 5
2020-10-12 11:46:01 +0000 UTC
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As the Sony PlayStation 4's end of life approaches , in this episode we take a closer look at its the hardware and how different exploits have been used over the years to defeat the consoles security.
2020-10-05 11:47:00 +0000 UTC
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Full review of the XboxHDMI - the first pure digital HDMI modification for the Original Xbox
2020-09-28 11:46:00 +0000 UTC
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Night Dive Studios CEO Steven Kick sent me a one of a kind Nintendo 64 Turok 3 development ROM cartridge. Lets walk through how to dump it and see what it contains!
2020-09-21 11:47:00 +0000 UTC
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On August 1997, Rare released Goldeneye 007 - the first person shooter that is considered one of the best games ever made. In 2012 it was discovered that 10 hidden games were built into Goldeneye. In this episode we take a closer look at this.
2020-09-14 11:46:59 +0000 UTC
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Dithering is a technique to simulate an extra color by applying a combination pattern of two existing colors. The Sony PlayStation was capable of 24 bit color, or 16 million unique colors and yet displayed an abundance of dithering almost all the time. In this episode we dig into Dithering, how it works on the Sony PlayStation 1 and what can be done to prevent it.
2020-09-07 11:46:59 +0000 UTC
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The PS1Digital is a Native, Direct from the motherboard HDMI Mod for the Sony PlayStation 1, and its incredible - but there are few things you should be aware of. In this episode we take a closer look.
2020-08-31 11:45:59 +0000 UTC
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A closer look at how Cartridge's work on the Nintendo Game Boy and Game Boy Color . Ever wondered how these worked? Please enjoy this episode
2020-08-24 12:29:13 +0000 UTC
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The WiiU might be dead but here's why I think the Nintendo Wii U is the best console for retro and emulation in 2020. I bought another Nintendo Wii U and modded for homebrew. Let see what it can do
2020-08-17 11:46:01 +0000 UTC
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Resident Evil 2 on the Nintendo 64 is a port that should have not been possible. The original PlayStation release came on 2 CD's and totaled over 1.2 Gb in size yet somehow the entire game was compressed onto a 64Mb cartridge for the Nintendo 64. In this episode we take a look at how it was achieved.
2020-08-10 11:46:00 +0000 UTC
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RoboCop 3 was published by Ocean Software , and developed by Digital Image Design in 1991. The game was the first to utilize a dongle that plugged into the joystick port which would render the game useless without it. Here is the story of how the dongle was marketed by Ocean Software as a game changer in the industry and how one cracking group - Fairlight - were able to defeat it.
2020-08-03 11:46:59 +0000 UTC
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\I've taken the time to go over the latest GigaLeak 2 - the massive Nintendo 64 leak of source code that occurred over the weekend. Source code and assets to Super Mario 64, The Legend of Zelda Ocarina of Time, Wave Race 64 and more have leaked. Here is what I've discovered.
2020-07-27 11:47:00 +0000 UTC
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