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nc131

nc131

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nc131 posts

Devlog 0.3 - New consumable function and cooking

Been tweaking the inventory system. Now, you can swap items, drag and drop item from another inventory to another, stacking, and get new stashes and rename it to anything.

Cooking is now... ...

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Random art #2 (Valentine's gift?)

Testing a new drawing software (CSP) and I love the brush here a lot, might migrate to use this now!

P.S. It's been a while since I drew stuff... been busy coding and UI Design with a mouse....

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Living In Viellci - V 0.3 Update [75%]

Heyo dear Viellcians! ^^

I've been reworking the new UI and optimizing the code even further, now it's easy for me to code the game and to mod it (Especially making the CCMod not take as muc...

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Update 0.3 - ALPHA TEST VERSION

Hello dear Viellcians!
The ALPHA version is now available!

There are A LOT of changes and things from 0.2 to this version... but, this is not all! there are A LOT more things that I hide ...

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1ST ANNIVERSARY ANNOUNCEMENT

Hello dear Viellcians!

It's certainly been a while!

It's been a year since Living In Viellci was released, it's now one year old. I can't believe the amount of positive reviews, feedbac...

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Devlog 0.3 - Added function for mod, Custom Clothing Mod

I finally made it... I made a mod that will allow you to add your own custom clothing pack into the game! The mod also allows you to add your own clothing for the idle sprite animation or just for ...

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Living In Viellci - V 0.3 Update [50%]

Hello dear Viellcians! I apologize for not posting any vidlog this month... due to not trying to spoil some of the fixed, reworked, and optimized stuff.  

But the update is halfway ther...

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Devlog 0.3 - New save function (naming, autosaving), screen animation and visual effect

End of this month's devlog time!

so while working on the city's streets and scenes, I also deal with the coding (to prevent burnout), and here's what I've done so far!

A singular pag...

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Landlord's name for the building and information

Gooood morning Viellcians!

Today I'm informing that the usual devlog for patreon is gonna be late as I get back to draw the rest of the city's street, View Post

Devlog 0.3 - Exploration, Scavenging, New store interface

I truly apologize for the late devlog, was working on the city's scenery for the exploration system (which took a lot of time for me to design) and the overall system to work and animated like I wa...

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Devlog 0.3 - New custom color clothing, shop system

Been working on this function to work like what I expected (I almost gave up but gladly I found the solution). Also reworked the notification system to stack like on the FPS Game kill pop up

...

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Devlog 0.3 - Equipping weapon and armor for character

Did a massive tweak to the character screen system, now working on the equipping function, you can equip them with a powerful weapon and armor to increase their stat.

Well yeah, it's not don...

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Devlog 0.3 - Character screen and itch page data fetch

Currently working on the new character screen, skill tree, gear equipping, and new codex screen to see the objective, info, and help.

Also reworking the battle system so it links with the sk...

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Devlog 0.3 - New inventory system and crafting system

My head is melting when working on this system... But as you can see in this demonstration, the game now has a "dynamic" inventory system and a crafting mechanic based on the ingredients rarity. View Post

Devlog 0.3 - Idle animation and Wardrobe 1.5

6 Days working on the new wardrobe system, glad it works like I expected! (it's not perfect yet, I'm sure there's a bug later)

and currently working on the other Idle animations~ (I have to ...

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Devlog 0.3 - 1v1 Battle system (W.I.P)

Currently working on the Battle system, 2 battle systems will be added in this update, and here's one of them. Still a work in progress, I hope you enjoy =3

This was recorded yesterday, I fo...

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Devlog 0.3 - Sketching rough anims

Currently working on the animation for the prologue, the animation is rough, like 2-5 frames for the whole chapter 1 events ...

(Ray heard something from the alleyway, I wonder what that is ...

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About wardrobe system ( Ended - Sure! )

Should I allow the player to let Millie "half-N" in exchange for reducing the "intimate action" options?
But it's limited to clothes only

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(OOC) New monitor

Thank you to all my patrons that still support me to this day πŸ˜­πŸ™

I really appreciate you all, now with my new monitor, I can usually work again without killing my eyes... I once again t...

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Devlog 0.3 - New main UI (W.I.P)

So, I'm reworking the UI to make it neater and easier to translate, it's still a work in progress, so it might change when released ;]

Also reworking the code since it's a real mess πŸ’€
...

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Devlog 0.3 - New prologue (W.I.P)

I was working on the prologue, but I couldn't continue the art and the animation due to the monitor malfunctioning.

But here you go! a sneak peek of the new prologue, fixing the story to mak...

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Bonus daily lira earning based on the workshop minigame. (Ended - Agree)

There's 5 minigames available on workshop, but each minigames has different difficulty and mechanic, so... should I add a bonus daily lira to each minigames?
for example:
Daily lira = 200
...

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(OOC) - Dying monitor

I'm sorry, Just wanted to give you a heads-up that my monitor is on its last legs and I struggle to work efficiently. Sadly, I won't be able to replace it until next month due to the economy, so I ...

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Devlog 0.3 - Gun design and colored Millie sprite

My friend is working on the gun's 3d model to help me with the perspective of the design when I'm about to draw it, it's still a prototype but it already looks good!
massive thanks to C4eye/Game...

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Update 0.3 - Character sprites teaser

These new characters will be important to the story!
Want to see the colored version of Millie? comment down below if you do! =]

Now I'm going to work on the new prologue, drawing do be t...

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Should I add customizeable dialogue color? ( Ended - Agree )

An option where you can change the dialogue color not only white but with a bit of colored white and it can be changed based on your preference.

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Random art #1 (Iris)

I joined a local 1 day drawing challenge and here's my result.

Well, it's a good opportunity because now I can train my gun drawing skill so it's easy to draw the other guns for the update =...

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Devlog 0.3 - Character sprites sneak peak (Raymond)

I'm currently working on Raymond's sprite and it's going to be colored with the other characters as well.

There are going to be 3 new characters and 6 interactable shopkeeper characters.
...

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Devlog 0.3 - New workshop minigame sneak peak

Here's one of the new workshop minigame I've made for the next update, get ready to get sweaty acing this one! xD

SPOILER INCLUDED:
- New difficulty system
- One of the new workshop mi...

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Update 0.3 - Explore Gather Battle! [Update start]

​Hello again everyone!

I have enough with the break, it's time to spill thrice more brain cells~ xD


In this update, it can take more than 2-3 months, since the amount of co...

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