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Flimsy

Flimsy

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Artwork is finished!

Artwork is finally finished!

With that out of the way, it's now time for the final piece of the update, which is to import and implement this final batch artwork, and the ones made during Jul...

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Heads-up!

PSA. The proper post will be out this weekend!

With that aside, where do you think this event is going...?

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Hana Exposure v1.5 Progress Log 4

Unfortunately, the artwork is still a bit behind. Art guy has been having some technical issues, some of which have been caused due to the weather, and the artwork is not yet done because of it. View Post

Hana Exposure v1.5 Progress Log 3

Brief expansion progress log here!

The expansion is functionally complete on my end. The event routines, general coding and mechanics, JP translation, etc. are done. The artwork though is un...

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Hana Exposure v1.5 Progress Log 2

The idea was to keep the development of v1.5 in the background, and focus the monthly development logs more so on Purple Dream, as that's where my focus was going to be, but plans change!

Th...

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Purple Dream Announcement

Here is the overview for the new game : Purple Dream

As previously teased, yes, there are two playable protagonists. Introducing our protagonists :

Aika : A serious a...

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Final Sneak Peek

Something unusual is happening all over the city, and it's making people behave unlike themselves...

Two protagonists. Two stories. One setting.

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Sneak Peek 2

Second sneak peek!




This was supposed to release a earlier in the month, but some fun games ended up coming out and we all know how that goes... The good news is that I am done wi...

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Sneak Peek

At last, here's the first early view of the next project!
I'll be releasing two more sneak peeks throughout January, with the third one containing a good amount of details. Keep an eye out for t...

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v1.5 Progress Log

PSA: I'll be renaming v1.1 to v1.5 as it's more in line with what this expansion is.

The expansion is properly in the works and its contents have been settled. I was originally going to tweak...

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Trick or Treat!

Hana and Mei earning candy together with Ellie (MisaelDm's oc)!

Quick notice. the models are not quite ready for the sneak peeks yet. I'll be cooking for a bit longer before sharing the firs...

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Development Has Started/Resumed

There's news on two fronts. Development has started on the next project, and development has resumed on Hana Exposure!



Development for the next project has started!<...

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Hana Exposure! Release

The time has come! Hana Exposure! has been fully released and is now available on DLsite, Steam, and Itch.

Links:

2023-09-20 07:42:57 +0000 UTC View Post

Release Process

Writing this post to give more context as to the mess that the past few weeks has been.


DLsite. The process with them has been very messy all throughout. For now I'll just talk abo...

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Important Notice

The game was mistakenly already released over at DLsite. It wasn't supposed to release yet. There is also an issue causing it to not be downloadable. This issue is on DLsite's side. I'm currently t...

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Pre Release : Going Gold!

The final and complete v1.0 build of "Hana Exposure! A Blooming Flower~" has been built and sent for verification to the online stores. Now it's just a matter of waiting for the verification proces...

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Pre Release Progress Log

This post was not supposed to exist, but this month turned out to be an unnecessary massive head-ache. I'll keep these less fun development details isolated here in this progress log, and save the ...

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v1.0 Mini Progress Log 9

After being away from for the better part of the past month, I finally returned a couple of days ago and have properly resumed development.

While I was away the only things I was able to do w...

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Release Change Notice

Due to some important circumstances I will unfortunately be away for the better part of the next four weeks, and during that time I'll be very limited in the deving that I'll be able to do.

T...

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v1.0 Progress Log 8

Progress log here! Hopefully the last one before release.

For starters, the Japanese translation. As of right now, the translation is done all the way up to level 6. The epilogue level is bei...

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Japanese Translation

A Japanese translation for the game is in the works.

The game now contains both English and Japanese, and you can switch between both whenever you want.


This one is an import...

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v1.0 Mini Progress Log 7

This month's main post is a public one, which is a big feature announcement.

I will be sharing all of the details about the translation in next month's progress log.

There's been a lot ...

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v1.0 Progress Log 6

First progress log of the year!

I added one more activity to the game which takes place in the town, and will provide Hana with an additional event at every level. The reason I added this des...

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Happy New Year!

Happy new year to everyone!

Next year will start off strong. Keep an eye out for some really good news in these upcoming weeks!

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v1.0 Progress Log 5

Here is the last progress log for the year!

 This one is fairly short, as it is more of a continuation of the previous log.

For starters, the memory system itself is now complete a...

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v1.0 Progress Log 4

Let's talk about the gallery system.

The plan for this month was to develop the gallery system, but as usual, a few other things ended up getting in the way and were added into the plan. ...

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Credits submissions

Development for Hana's Exposure is nearing completion, and I will now be opening submissions for tier 3 subscribers to send me their names for the credits, as per the perks of that tier.

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v1.0 Progress Log 3

Happy to announce that the game is fully playable from start to finish. From prologue, to epilogue!

Needless to say it was a huge task. The events during level 6 were for the most part the lo...

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Progress Log Notice

I need a little bit more time to get ready everything I want to have in the next progress log. 

I'll be posting it this weekend.

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v1.0 Progress Log 2.

Progress log here.

On the previous log I talked about the writing related stuff, and how the goal for this month was to code the events. Unfortunately, that didn't go quite as planned.

...

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