ChangeLog (v0.7.8):
- Darkness NTR scene added (Sylvia route).
- 9 total, 3 hidden NTR peek on each main heroine on the map.
- Sprite character for Luna added.
- Brand new animation implementation. (Currently only on the newest scene, 2 NTR hidden peek Wiz, and Cut in skill animation.)
- QOL update, typo and bugfixes (Updating to a higher version of nwjs to increase the game's performance, fix Wiz's disappeareance after day 7, John npc will disappear when he is joining the party, temporary access to the 1st half epilogue added on the silhoutte guy, etc.)
(It's recommended to start a new save.)
Please report if there's a bug and write out your thoughts on the game!
Thank you very much for your continuous support!
Link:
GBCR v0.7.8
Mirror
Hotfix v0.7.8b
Hotfix v0.7.8b:
- Fix failed to load on Wiz and Darkness Hidden NTR peek.
- Fix Area 3 stuck.
Place it in the game folder and replace the files.
2023-11-20 19:17:25 +0000 UTC
View Post
Here are some sneak peeks at the upcoming content!
There will be a lot of stuff and change in this update, especially on the scene.
Thank you for your continuous support!
2023-11-08 15:07:19 +0000 UTC
View Post
ChangeLog (v0.7.8):
- Darkness NTR scene added (Sylvia route).
- 9 total, 3 hidden NTR peek on each main heroine on the map.
- Sprite character for Luna added.
- Brand new animation implementation. (Currently only on the newest scene, 2 NTR hidden peek Wiz, and Cut in skill animation.)
- QOL update, typo and bugfixes (Updating to a higher version of nwjs to increase the game's performance, fix Wiz's disappeareance after day 7, John npc will disappear when he is joining the party, temporary access to the 1st half epilogue added on the silhoutte guy, etc.)
(It's recommended to start a new save.)
It's late again, 3 days from the scheduled date. I am really sorry! In this update, I am focusing on the big change for the scene first. I am really hyped up to talk about this, but let's just explain the changelog in order, like usual.
Sylvia route is linear, so you can access Darkness NTR Scene on Sylvia route without requirement, just proceed with the plot. 9 total hidden NTR peeks on the map were added, this is where your heroine was stolen by John mid battle and now you can peek on them on the map. Luna, the receptionist standing sprite added, for those Luna fans (I don't know if they exist or not). Actually, there will be a new final cover and game opening that will show all the characters that will appear in the game, but my editor is so busy that it took him a long time to finish it. Next is, brand new animation implementation, this is really a game changer because I will use a different method for future scene animation from now on. This enables me to show 60fps animation and high-quality color depth in the scene while reducing file size and erasing the loading completely! Usually, I get anxious when I add too many frames to one scene because of the loading time, but now I could care less about it and expect a better scene animation in the future. Also, I am planning to implement it on all of the previous scene animations to reduce the overall size of the game while increasing the quality. For now, only the Darkness NTR scene on Sylvia route, 2 of Wiz NTR hidden peek, 3 cut in animation skill, and the 9 NTR hidden peek main heroine have this aspect. You can see the difference of quality and higher fps with other previous animation scenes. (Sometimes there's a stutter that will drop the animation frame, but it's normal so expect 50–60 fps)
So far, I have already tested it many times, and I have noticed zero bugs. Updating nwjs to a higher version to increase the game's performance and I am getting overwhelmed by this update since it changes some of the core of my game, so I hope it won't break any other compatibility, like Android emulator players, maybe? For now, I am trying to familiarize myself with the new method of scene.
Please report if there's a bug! Thank you very much for your continuous support!
Link:
GBCR v0.7.8
Mirror
Hotfix v0.7.8b
Update Hotfix v0.7.8b (Oct 28, 2023):
- Fix failed to load on Wiz and Darkness Hidden NTR peek.
- Fix Area 3 stuck.
Place it in the game folder and replace the files.
2023-10-27 17:15:29 +0000 UTC
View Post
ChangeLog (v0.7.7):
- Bad Ending added.
- Epilogue First Half added.
- Hidden NTR Peek on Wiz added.
- QOL update, typo and bugfixes (Avoid having duplicate NPCs appear when they get NTRed in the NTR Minigame, etc.)
(It's recommended to start a new save.)
Please report if there's a bug! Thank you very much for your continuous support!
Link:
GBCR v0.7.7
Mirror
2023-10-27 17:06:51 +0000 UTC
View Post
Here are some sneak peeks at the upcoming content!
Just in time! I can confidently say that this update will be released on time. This update will be focused on Sylvia's story and some leftovers from previous content.
Thank you for your continuous support!
2023-10-12 11:38:25 +0000 UTC
View Post
ChangeLog (v0.7.7):
- Bad Ending added.
- Epilogue First Half added.
- Hidden NTR Peek on Wiz added.
- QOL update, typo and bugfixes (Avoid having duplicate NPCs appear when they get NTRed in the NTR Minigame, etc.)
(It's recommended to start a new save.)
I am really sorry for the late update, I never thought it would be a whole month. Unfortunately, this update ended up being inferior and more focused on the plot.
Now that the first half of the game for the plot is finished, you can end the first half of the game by clearing penalty quest 3. It will lead you to a turning point where, if more than one girl falls, you will be forced to spend the day until day 30 and trigger the bad ending. No matter what happens, you will get a bad ending if you reach day 30. There's 2 scenes in the bad ending, but you need to meet Wiz before, if you've never met Wiz, you won't trigger one of the scenes.
Now, Wiz will be unavailable on the day her scenes trigger (Day 7, Day 15, etc.), and you can peek on her. And finally, with this update, you can technically finish the game or win the game. But not really, since there's still the second half of the game waiting.
My target for this update was actually finishing some features, but I couldn't finish them in time, so I had to cut here and there to prevent some bugs from appearing. Also, the next update will be focused on the Sylvia route and hopefully finish the full feature in the first half. And I am very, very sorry, I didn't add the newest scene to the recollection room this time due to some problems.
Please report if there's a bug! Thank you very much for your continuous support!
Link:
GBCR v0.7.7
Mirror
2023-10-03 20:48:24 +0000 UTC
View Post
ChangeLog (v0.7.5):
- 2 Variant of foursome peek scene NTR added.
- Hidden NTR Peek on minigame added (At searching party minigame).
- Hidden Battle NTR Sex feature added.
- Intimacy feature fully revamped. (Currently only Megumin.)
- Map 3 practically finished. (Has an ending but still incomplete.)
- QOL update, typo and bugfixes (Reversed scene, party indicator fixed, UI change, new type hidden surround moan sound, etc.)
(It's recommended to start a new save.)
Please report if there's a bug! Thank you very much for your continuous support!
Link:
GBCR v0.7.5
Mirror
2023-10-03 20:36:34 +0000 UTC
View Post
Super, very late! Here are some sneak peeks at the upcoming content!
Some scenes, improvements to features, and a continuation of the story will be included in this update.
Sorry for the inconvenience, and thank you for your continuous support!
2023-09-24 07:10:31 +0000 UTC
View Post
Sorry for the delay! Here's a free battle demo for the next prototype game.
The playtime is estimated to be 1 minute, so don't expect it to be good material for (redacted)!
This is just a demonstration of the battle sex system and what the game will be. I already built most of the foundation for the game, so hopefully it will be done soon.
There's also a (Useless) FAQ at the end of the demo if you're somehow curious about it.
Don't forget to press Shift to speed up the battle!
Honkai Sex Railed Battle Demo
Mirror
2023-09-22 20:40:03 +0000 UTC
View Post
ChangeLog (v0.7.5):
- 2 Variant of foursome peek scene NTR added.
- Hidden NTR Peek on minigame added (At searching party minigame).
- Hidden Battle NTR Sex feature added.
- Intimacy feature fully revamped. (Currently only Megumin.)
- Map 3 practically finished. (Has an ending but still incomplete.)
- QOL update, typo and bugfixes (Reversed scene, party indicator fixed, UI change, new type hidden surround moan sound, etc.)
(It's recommended to start a new save.)
First of all, I don't know where to start. I don't believe it took three weeks to finish this update. I am really sorry for the delay! This was literally the hardest update I developed. (It's really hard, I almost worried that I just wasted my time working on this feature and failed, but I finally did it.)
Ok let's explain the new feature. This is probably the long awaited feature for many peoples, the hidden NTR peek on the minigame. When one of your party members reaches the 3rd NTR scene, they will be targeted and NTRed, you can easily find them because it has a light, shadow, and sound radius. You can peek on them and recruit them (With this update, you can recruit already succumbed heroine.)
Now, the Hidden Battle NTR Sex Feature is the continuation of the previous feature because if you recruit the targeted heroine, John will also join your party. John has a high chance of trying to steal one of your heroines in the party (the only heroine that reaches the 3rd NTR scene). He will try to harass first and then end up with sex. If one of your heroines manages to get NTRed in battle, they and John will be forced to leave your party. After that, you can find them, which are not really hidden in the map. (For now, only one map per quest location, unless many people want me to put it on different maps.)
Next, the intimacy feature revamped! It's inspired by other H-games. Though this one is probably more inferior, I tried to add an image every unique action, so it's somewhat bearable. This new intimacy feature will stay as an important feature in the second half of the game as the first step to a repeatable vanilla.
Next update's target is full completion on 3rd map, bad ending and prologue of second half of the game (I also had a plan to implement the POV mode feature next time.). All of the new features still need improvement. So, expect to see more other things on that feature, also I am up for any great suggestions!
And very sorry for the late prototype game. It will be released next week, it's almost finished!
Please report if there's a bug! Thank you very much for your continuous support!
Link:
GBCR v0.7.5
Mirror
2023-09-04 02:38:24 +0000 UTC
View Post
ChangeLog (v0.7.4):
- 2 NTR Scene added. (Darkness & Aqua, Foursome)
- Most of journal for characters added.
- Journal for main objective added.
- QOL update and bugfixes (Newly added notification when you get new journal, title screen button changed to load, etc.)
(It's recommended to start a new save.)
Please report if there's a bug! Thank you very much for your continuous support!
Link:
GBCR v0.7.4
Mirror
2023-09-04 02:35:37 +0000 UTC
View Post
Very late, here are some sneak peeks at the upcoming content! This update will be more focused on feature implementation. And yes, the release will also be late, but it will still be at the end of August.
Sorry for the inconvenience, and thank you for your continuous support!
2023-08-26 20:28:53 +0000 UTC
View Post
ChangeLog (v0.7.4):
- 2 NTR Scene added. (Darkness & Aqua, Foursome)
- Most of journal for characters added.
- Journal for main objective added.
- QOL update and bugfixes (Newly added notification when you get new journal, title screen button changed to load, etc.)
Please always start a new save.
It's time to finish the first part. I have also already prepared some new features and feature revamps for the next version because it's gonna be the end of first part.
Now, for the new two NTR scenes. It will be triggered as usual, like other threesome scenes, but the requirement is different and requires the specific heroine to fall. Most of the journal for characters was added, mostly for the trio and minor characters. Also, journal for the main objective was added. If you somehow forgot your progress and maybe need a hint at what your next objective is, you can read up on the journal. Next QOL updates, such as the star icon when you get a newly added or updated journal, title screen button changed to load button, etc.
The prototype game's progress has been very slow recently. My time was mostly focused on preparing for completing the first part of the game, which should be in the next version. And I planned to release the demo battle for the prototype game this month, it will be available for everyone (Since it's not finished yet).
Please report if there's a bug! Thank you very much for your continuous support!
Link:
GBCR v0.7.4
Mirror
2023-08-11 17:29:38 +0000 UTC
View Post
ChangeLog (v0.7.3):
- 1 NTR Scene added. (Darkness & Megumin)
- 1 Wiz Vanilla Scene added. (Repeatable)
- 3rd Map added (Alpha & Experimental).
- Mini dialogue added.
- QOL update and bugfixes (Notification that your party is getting NTRed is now color coded, cave labirynth is nerfed, skip battle feature is added, threesome scene will now auto-trigger instantly. etc.)
Please always start a new save.
Please report if there's a bug! Thank you very much for your continuous support!
Link:
GBCR v0.7.3
Mirror
2023-08-11 17:03:02 +0000 UTC
View Post
A little late, but here are some sneak peeks at the upcoming content! Just around 1 week or less for it to release.
Thank you for your continuous support!
2023-08-04 16:45:00 +0000 UTC
View Post
ChangeLog (v0.7.3):
- 1 NTR Scene added. (Darkness & Megumin)
- 1 Wiz Vanilla Scene added. (Repeatable)
- 3rd Map added (Alpha & Experimental).
- Mini dialogue added.
- QOL update and bugfixes (Notification that your party is getting NTRed is now color coded, cave labirynth is nerfed, skip battle feature is added, threesome scene will now auto-trigger instantly. etc.)
Please always start a new save.
🙇 I AM REALLY REALLY SORRY FOR THE MASSIVE DELAY. I got really overburned lately with preparing the second half of the game since my friend who works on editing the pixels didn't respond to me anymore, so I had to work extra here and there. But ended up stressed out because of that and couldn't continue for a few days.
In the changelog, the NTR scene for Darkness and Megumin will auto-trigger after they succumb. You can now request previous treatment from Wiz when you ask her after you finish her 2nd treatment (The dialogue will change depending on whether she has already triggered her 3rd NTR Scene). 3rd Map added (This is really experimental and has no purpose yet.). Aqua mini dialogue will trigger after you fight skeleton with Aqua in cave (There's also unfinished Yunyun mini dialogue on 3rd Map.). Now you can skip battle if the player's level is high and there's at least 80% HP, but every time you skip, you lose 15% HP to the entire party. Cave Labirynth is nerfed, the skeletons won't chase you, and they will not respawn.
The only thing I can say right now is that I am really sorry about this. And I am really grateful for everyone who still puts their trust in us. I am trying so hard to meet your expectations for the future update. I am really sorry and thank you...
Please report if there's a bug! Thank you very much for your continuous support!
Link:
GBCR v0.7.3
Mirror
2023-07-23 07:00:43 +0000 UTC
View Post
ChangeLog (v0.7.0):
- 1 NTR Scene added. (Aqua & Megumin)
- 1 Fallen NTR Scene added. (Wiz)
- Aqua Final Bonding Scene added.
- Megumin's Journal expanded (Up to 3rd Bonding Event).
- Reworked loot system.
- Remapped chest / loot position on quest 1 & 2. (This is final and will not be modified again after this.)
- Searching party minigame reworked. (Flashlight type removed, increase light radius, it won't be 10 different fixed position instead it will be 13 different position for each character now.)
- 1 new support item to help you in the minigame added in the shop.
- QOL update and bugfixes (Menu pause won't trigger double click when pressing back, saving and loading won't stay on pause menu, fix blackscreen after playing a scene on recollection room, Vanir's future divination added on recollection room, holding ejaculation minigame won't trigger double click, money on cheat option added, etc.
Please always start a new save.
Please report if there's a bug! Thank you very much for your continuous support!
Sorry for the late update too!
Link:
GBCR v0.7.0
Mirror
Hotfix (Fix no 4th NTR scene Wiz on recollection room)
How to apply hotfix:
1. Extract file.
2. copy to folder GBCR > www > data > (paste and replace here).
2023-07-23 06:59:18 +0000 UTC
View Post
Here are some sneak peeks at the upcoming content!
Just around 1 week for it to release, there will be lots of other stuff too in the next version!
Thank you for your continuous support!
2023-07-10 15:41:38 +0000 UTC
View Post
ChangeLog (v0.7.0):
- 1 NTR Scene added. (Aqua & Megumin)
- 1 Fallen NTR Scene added. (Wiz)
- Aqua Final Bonding Scene added.
- Megumin's Journal expanded (Up to 3rd Bonding Event).
- Reworked loot system.
- Remapped chest / loot position on quest 1 & 2. (This is final and will not be modified again after this.)
- Searching party minigame reworked. (Flashlight type removed, increase light radius, it won't be 10 different fixed position instead it will be 13 different position for each character now.)
- 1 new support item to help you in the minigame added in the shop.
- QOL update and bugfixes (Menu pause won't trigger double click when pressing back, saving and loading won't stay on pause menu, fix blackscreen after playing a scene on recollection room, Vanir's future divination added on recollection room, holding ejaculation minigame won't trigger double click, money on cheat option added, etc.
Please always start a new save.
🙇 It's a really late update, and I am really sorry for it. I tried to improve as many feature as I could, but I ended up swarmed by bugs and unoptimized new stuff.
NTR scene for Aqua & Megumin will be auto triggered after Aqua & Megumin has fallen. Wiz's fallen NTR scene will be auto triggered on day 27. Aqua's final bonding scene will be triggered if you spend time with Aqua after 3rd bonding event with 250 heart points. The new loot system is basically making you getting item on map faster. Quest area 1 & 2 is finally finished on treasure department, it will be easier to getting item you need. For the searching party minigame, I reworked it to anticipate the upcoming hidden NTR feature, which means you can find your party getting NTRed on that section and also making the new support item working. This 1 new support item has unlimited use but it's so expensive.
I was unable to complete the first part of the game. When I try to play it, it feels so much less than I expected. So, I decided to tidy up and improve here and there. There are still some features that I haven't managed to add before. I really hope I can finish the first part of the game, next update.
Please report if there's a bug! Thank you very much for your continuous support!
I am really sorry for the late update and empty promise...
Link:
GBCR v0.7.0
Mirror
Hotfix (Fix no 4th NTR scene Wiz on recollection room)
How to apply hotfix:
1. Extract file.
2. copy to folder GBCR > www > data > (paste and replace here).
2023-06-28 21:09:22 +0000 UTC
View Post
ChangeLog (v0.6.5):
- 1 Fallen NTR Scene added. (Aqua)
- Final Bonding Event. (Megumin)
- Speed up battle feature added. (Press Shift to speed up battle speed to x8 in battle)
- Aqua's Journal expanded (Up to 3rd Bonding Event).
- QOL and balancing stuff (Changed protagonist and rival final scene trigger to 250 points. QTE cursor speed multiplier changed according to your curse level.)
Please always start a new save.
Please report if there's a bug! Thank you very much for your continuous support!
Sorry for the late update too!
Link:
GBCR v0.6.5
Mirror
2023-06-28 21:06:18 +0000 UTC
View Post
Here are some sneak peeks at the upcoming content!
Just around around 1 week for it to release, and I hope I can make it in time!
Thank you for your continuous support!
2023-06-19 13:09:11 +0000 UTC
View Post
ChangeLog (v0.6.5):
- 1 Fallen NTR Scene added. (Aqua)
- Final Bonding Event. (Megumin)
- Speed up battle feature added. (Press Shift to speed up battle speed to x8 in battle)
- Aqua's Journal expanded (Up to 3rd Bonding Event).
- QOL and balancing stuff (Changed protagonist and rival final scene trigger to 250 points. QTE cursor speed multiplier changed according to your curse level.)
Please always start a new save.
I hope the scene's color is still consistent, but why? Last week, my monitor broke, so I had to replace it with a new one. But I am so stupid that I replaced it with another new TV. Yeah, my previous monitor was a TV too, but this current TV's color is so grainy and looks weird. I spent the whole day searching for the fix, but nothing works. So, that's that.
Anyway, for this update, 1 fallen NTR scene was added, at least already triggered the 3rd NTR scene and have 250 corruption points to auto-trigger it. Also, the final bonding event of Megumin added, the dialogue when you fail the minigame will change according to whether Megumin already triggered the 3rd NTR event and how fast you fail the minigame (I planned to expand this event, so the minigame could affect your heroine stat in the future). And now, speed up feature added! You don't need to worry about slow battles anymore. Aqua's journal was expanded too, so there will be new text in her journal every time you clear her bonding event. For the balancing stuff, the previous point to trigger protagonist (270) and rival (200) final scenes isn't balanced, (why didn't I notice it before?) Now it's 250 points for both, and the QTE cursor is rebalanced too, so it won't significantly speed up the QTE cursor every time you press the green area (Still based on your curse level).
Wow, I did it again. It's late, 19 days. I am really sorry about this. Anyway, I didn't manage to add side characters in this version. I want to focus on the main cast first, and now that the main cast is almost done, it's time to finish the first part once and for all. The next update is the last update for the first half of the game. Also, the previous poll decided that the second half of the game scenes would only be focused on the main heroines!
Please report if there's a bug! Thank you very much for your continuous support!
Sorry for the late update too!
Link:
GBCR v0.6.5
Mirror
2023-06-09 01:49:08 +0000 UTC
View Post
ChangeLog (v0.6.0):
- 2 Fallen NTR Scene added, (Megumin and Darkness)
- Short dialogue on John when Megumin has already fallen.
- Recollection room added.
Please always start a new save.
Please report if there's a bug! Thank you very much for your continuous support!
Link:
GBCR v0.6.0
Mirror
2023-06-09 01:41:03 +0000 UTC
View Post
Here are some sneak peeks at the upcoming content!
The relationship between Kazuma and Megumin almost reached its conclusion.... not really. It's only just begun.
Thank you for your continuous support!
2023-05-29 16:43:06 +0000 UTC
View Post
Sorry for the crappy gif image quality!
The next prototype game will not have an original story. This time it's a parody of Honkai Star Rail, the newest gacha game. But why? Short story: when I was browsing Pixiv to search for materials, somehow I accidentally found someone draw a certain character skill associated with the element of NTR. Then I just had this sudden epiphany to replicate it and combine it with the battlesex system. There it goes, a NTR-oriented battlesex system. I wonder why this system is so rare for an NTR game. It's always a full-girl battlesex game.
Anyway, the preview is just a showcase to show you how the core feature works. I will try to make it as close as HSR's battle system, like shared skill points. The white bar gauge is a break gauge, it indicates the clothes durability, and girl characters will get assaulted instantly if the clothes durability is depleted repeatedly. The girl that gets assaulted will have their HP reduced over time, and if their HP reaches zero, they will succumb and switch sides to make you have a bad time, like shrink your thingie or making you wear something (Like in the 2nd preview, oh and their outfit will be changed too). But the game will only focus on boss battles, there's no mob battle. It will probably have two or three bosses, it's either an ugly bastard type, a futa type, or a dark-skinned man type.
It won't be released anytime soon. The system is really complicated than I thought. Maybe 1 or 2 months!
Thank you for your continous support!
2023-05-29 16:23:38 +0000 UTC
View Post
ChangeLog (v0.6.0):
- 2 Fallen NTR Scene added, (Megumin and Darkness)
- Short dialogue on John when Megumin has already fallen.
- Recollection room added.
Please always start a new save.
The progress doesn't meet up my expectation. I guess first half will be finished on next 2 updates. For the second half of the game, I already prepared most of others heroine model and sprites, the original monster from the Konosuba series sprite, and some maps. I haven't prepared for the other heroine's voice, so it will be implemented late. Other than that, I am really focusing on finishing the final scene of the first half of the game and wrapping up all features and dialogue.
Anyway, for this update, two fallen NTR scenes were added, they will be triggered after a certain heroine's corruption point is above 200 and has already triggered their 3rd NTR event. This fallen NTR scene is the final NTR scene for the first half of the game and one of the requirements for the bad ending. If you get a bad ending in the first half of the game, the game won't continue to the second half of the game. Also for the recollection room, well, here it is, the most anticipated feature! But there are still some events that I haven't added (mostly small one), and maybe there's a bug too. It's really hard to set it, and it took me more time than I thought. The next update's recollection room should be fully stable.
The next prototype game is slowly being worked on. The next prototype game will not be original story this time, it's a parody from a certain game, and it will be planned to have sexual humiliation battle-oriented NTR system. Because of my frequently delayed updates lately, I will make half of the prototype game available for the silver tier. Also, I am planning to add more rewards for the gold tier, it's kinda lacking somehow.
Please report if there's a bug! Thank you very much for your continuous support!
Sorry for the late update too!
Link:
GBCR v0.6.0
Mirror
2023-05-21 15:22:27 +0000 UTC
View Post
ChangeLog (v0.5.5):
- Curse Level feature established
- 3 Scenes are Extended (All of three main heroine's 2nd NTR Event.)
- 1 Final Vanilla Scene added (Darkness)
- Special cutscene skill added. (Megumin's Explosion skill.)
- Several Major bug fixes, rebalanced some stuff and QOL update.
Please always start a new save.
Please report if there's a bug! Thank you very much for your continuous support!
Link:
GBCR v0.5.5
Mirror
2023-05-21 15:20:12 +0000 UTC
View Post
Hello! It's been many days since the last poll. This time, the poll is about the side character scene. Before that, I want to point out that the second half of the game will feature so much character and area in the world of Konosuba. The second half of the game's main scene will be focused on the Trio, Wiz, Chris, Yunyun, and Iris.
I know it's such a waste if only the main seven girls get a scene. So, let's settle this with a poll. This poll won't change their appearance, every side character will still appear, it's just that they won't have a scene. Sorry, I didn't include the original game characters because I don't have a clue about them, so they won't appear in the game.
Also, the next update will be up on around 18-20 May. It's a bit late, I am really sorry about that!
Thank you for your continuous support!
2023-05-14 21:44:04 +0000 UTC
View Post
Here are some sneak peeks at the upcoming content!
The scene will be longer because I don't want to hold back at their final NTR scene. I hope it looks good!
Thank you for your continuous support!
2023-05-12 08:32:06 +0000 UTC
View Post
ChangeLog (v0.5.5):
- Curse Level feature established
- 3 Scenes are Extended (All of three main heroine's 2nd NTR Event.)
- 1 Final Vanilla Scene added (Darkness)
- Special cutscene skill added. (Megumin's Explosion skill.)
- Several Major bug fixes, rebalanced some stuff and QOL update.
Please always start a new save.
Again, it's late, but I think rather than blaming myself, I will take consequence for this and maybe provide some free additional stuff for all of my patrons. So, stay tuned for the next announcement because there will also be some changes.
Curse Level feature fully established, the minigame pointer's speed will change according to your curse level. Scenes from the three main heroines' 2nd NTR event are extended. The final bonding scene requirement for Darkness is more than 270 affection points and at least already finished Darkness's 3rd vanilla scene. And finally, I got rid of some pesky gamebreaking bugs.
Just 1 or 2 updates and we will step on to the second half of the game (the true part of the game), but there's so much feature that hasn't been implemented and also 6 major scenes left for the first half of the game and the last penalty quest.
Please report if there's a bug! Thank you very much for your continuous support!
Link:
GBCR v0.5.5
Mirror
2023-05-03 09:31:16 +0000 UTC
View Post