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cmzw

cmzw

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cmzw posts

Matrix Code

Simple matrix code setup. Image texture for the glyphs is packed into the .blend

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Game of Life

Pixel Composer v1.16rc1

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Matrix Rain

Made in pixel composer v1.16rc1

Adjustable scale/glyph size. Image texture is made in Material Maker.

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Trails v2 / Ko-Fi Update

A slightly smaller version of the simple trails effect, I didn't realize the "points to curves" is a node in 4.0 so you don't really need the repeat zone. A more complete version is also uploaded t...

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Trails

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Ocean Waves

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Turing Pattern / Waterfall

Made with Pixel Composer v1.15.6 Beta, so it might not work in older versions.

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Matrix / Radar


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DVD Bounce / Flame

Trying out pixel composer a bit recently. It's definitely different from other software I have used(i.e. Blender / Material Maker) but there's still some overlaps so it's kinda easy to pick up.

...

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Spiral Trails (post-process)

Simple post-process test using Blender's 3.6 real-time compositor. Footage is attached below, source file(material maker .ptex) for the original effect setup can be download 2023-10-24 17:00:05 +0000 UTC View Post

Material Maker

Hey there! Just a note that quite a lot of my material maker setups are already uploaded to material maker's website and can be downloaded for free, so in general I won't upload them here. These fi...

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Unreleased

Unreleased charge, partially inspired by weapon charge effects from genshin impact, also roughly based on View Post

Dark Flame

real-time 2D Ink-like flame effect, used the 3.6 compositor for the rays.

Edit: For people seeing a green screen(which mostly is just that the 3d viewport is in solid view), ...

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Matrix Rewrite

These are quite similar to the old matrix rain setups that I've done a lot in the past, though this one uses simulation nodes to add a simple "overwrite" effect as it rains down over the characters...

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Screensaver Spam

Bouncing DVD logos..

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Mesh Splitting

Mesh splitting effect using mostly the mesh boolean node.

I think this one is quite similar to the Mesh Fracturing demo on View Post

Glitters


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Curves Table

Don't really do these sort of visualization too often, so here's a practice at reproducing the curves table from the View Post

Runes

An attempt to port the procedural runes(shader nodes version can be found here in the b3dsdf library - sdRunes) from ...

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Scrolling Consoles

aka hacking like in the movies, I did another version earlier in material maker so this is sort of a v2, but both of these are inspired by the same gif from 2023-09-07 11:03:01 +0000 UTC View Post

Anti-L Restoration (3.4)

Based on a scene from the NGE anime movie, reused the procedural island setup I did s...

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Bias Gain Function

Came across this pretty cool curve on Twitter, mostly through this tweet. The .blend file is s...

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Easing Nodegroups(2.83/3.0.1+)

Early access. These nodegroups will be uploaded to Ko-Fi/Gumroad for free at a later date, mostly early September. material/geometry nodes are prefixed with M_ / G_

The public version will be...

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Easing Functions

Screenshot from Easings.net 

Been thinking about implementing these functions as nodegroups for a ...

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Voronoi Diagram

Mesh-based voronoi diagram through simple point instancing. Realtime compositor is used to draw the borders and giving individual cells their colors.

Normally with the compositor you will wan...

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Wispy Trail (3.4+)

Wispy-looking trail effect mostly by distorting the mesh from volume cube > volume to mesh.

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Charge Cycle(3.6+)

Based on a charged attack vfx from Genshin Impact. Do note that this uses simulation nodes, though I guess I could try a version without using them later.

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Polygon Burst(3.4+)

Blender version of the same effect from Material Maker

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Base Tier Adjustment

Starting tomorrow(~24 hours from this post), the planet tier will no longer accept new patrons, and new content will be uploaded to the new Exoplanet Tier instead. Planet tier content will still be...

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lowpoly flame variations

Some extra variations of the lowpoly flame setup. This one is a bit similar to the 2023-08-01 19:09:00 +0000 UTC View Post