ROOM 329: CASTLE ARMOURY (KEY)
Taking the steps down will lead to a couple of suspiciously empty chambers. At the end is a small square chamber with a key hanging on a hook on the far wall.
It's pretty sus, as the kids like to say.
Sure enough, the moment the player picks up the key the door will click shut behind them and a pair of GAS-MASK SUCCUBI will start filling up the room with gas from small side windows.
The player will need to break down the door within a certain time or be overcome. This is only possible because the succubi are not good at maintenance and the hinges have weakened through neglect.
If the player busts out the succubi will scarper. This leaves the way free for the player to unlock the door leading up to the ramparts.
ROOM 328: CASTLE ARMOURY (STEPS)
At the back of the armoury are steps leading up and down. The steps going up lead to the ramparts. The way is barred by a heavy locked wooden door.
ROOM 327: CASTLE ARMOURY (ENTRANCE ROOM)
The other door from the upper courtyard leads to what used to be the old armoury. Succubi have a disdain for conventional weapons and armour so most of the old gear has been cleared out.
In the entrance room the player will run into another solo GAS-MASK SUCCUBI.
FIGHTFUCK: GAS-MASK SUCCUBI
I'm tempted to split these into two similar types of succubi with differing loadouts. One type has the gas-blower. The other is more like a rogue with drug darts, sticky nets and gas grenades. This one is more of the latter. Still annoying, but should be relatively simple for the player at this point.
ROOM 326: CASTLE KITCHEN (CELLARS)
The player can find more captives in the CELLARS beneath the kitchens, and fortunately no succubi. The captives are either hypnotised with charm magic or drugged. The player can snap them out of their trances. They will contribute to the disruption (that might give a benefit to the boss battle).
One of the recurring NPCs can be rescued here. I still haven't figured out how their various quest strands will play out, so this can serve as a placeholder for a 'rescue event'.
More importantly, in the cellar is part of the contraption required to open the gate to the tower.
ROOM 325: CASTLE KITCHEN (KITCHEN)
Entering what used to be the castle kitchens the player will see succubi "preparing" the next batch of humans for a feast. The lesser imps and succubi will flee on seeing the player, leaving behind two GAS-MASK SUCCUBI behind to take care of him.
FIGHTFUCK: GAS-MASK SUCCUBUS x 2
The GAS-MASK SUCCUBI are all about using dirty tricks to incapacitate their opponents. Their main weapon is their gas blowers, but they also have gas grenades and entangling grenades. The latter burst and expand quickly into a sticky cushion. Their strategy is to try and get the player caught by one of these sticky expanding grenades and then douse him in thick streams of aphrodisiac smoke. Should they succeed, the fight will have excited them enough to BAD END the player right there and then. In keeping with their agile nature, they are very supple and flexible when it comes to sex.
After winning the player can snap the prisoners out of their trances.
(One of the mechanics for this area that can maybe be worked in later is related to the various captives brought in to feed the succubi. The player alone can't fight a whole castle, but by freeing large groups of captives they can serve as a distraction to enable him to proceed deeper into the castle.)
ROOM 324: CASTLE KITCHEN (RAMPARTS)
At the other end of the balcony the player can follow steps up to the ramparts or down to the kitchen.
Going up to the ramparts the player can challenge the SOLDIER SUCCUBUS manning the gloop cannon. She is not alone and has a GAS-MASK SUCCUBUS in support.
FIGHTFUCK: SOLDIER SUCCUBUS + GAS-MASK SUCCUBUS
Fighting this pairing will be annoying. The smaller GAS-MASK SUCCUBUS will hang back and hit the player with a variety of status causing attacks (poison gas, poison darts and entangling grenades) while the SOLDIER SUCCUBI will attempt to tank the player's attacks. The SOLDIER SUCCUBUS again will be trying to entangle the player. If the player does get ensnared by her, they will be vulnerable to a powerful gas blast from the GAS-MASK SUCCUBUS's gas-blowing contraption.
After defeating them, the player will find a chest with something in at the end of the rampart.
ROOM 323: CASTLE (MESS HALL)
Past the entrance room is a high balcony above a large hall. This used to be an eating area for the castle's garrison. Since taking over, the succubi have retained that use... in a fashion.
Down below is a succubus feeding orgy. Dining tables have been removed and replaced with giant pink cushions. Men are lying on the cushions and being fucked over and over by various succubi. Some of the men have lost so much fluid they look like wizened old man.
There are far too many succubi for the player to fight, so he'll need to creep carefully along the balcony and hope none of the devils below see him. This isn't too hard. The succubi are totally focused on their feeding orgy.
If the ROGUE is still alive the player will bump into him about halfway along the balcony. The rogue is looking out over the hall as if looking for someone. He doesn't find them and moves on.
The player can watch, but if they look too long it will cause their arousal to rise.
2024-01-20 02:22:13 +0000 UTC
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It's time for another harlot spotlight, this time looking at Osculia Suffocati.
Osculia Suffocati is a high-ranking suffocatrix from The Sanctum of Strangulated Sighs. She has perfected the art of smothering with her lips, using them to hypnotise prey and draw them in for a deadly suffocating kiss. Osculia likes to take her time. She'll hold prey in her embrace for a long time, giving them just enough air to not die while her succubus vagina slowly drains them of life.
While a predator through and through, Osculia does somewhat respect the rules of The Madam's game, although she bends them to her advantage. Any that step into her deadly embrace and accept her kiss of death are hers. Those that decline her kiss are given a safer session of sex on her bed.
Osculia does not like to let prey go. If she fails to claim her visitor the first time, she'll hypnotize them into an unhealthy obsession with lips and kissing, and then return to claim them in the following round.
That follow-up session is considerably more dangerous. Even if her visitor is able to find the will to decline her deadly kiss, he must also have the stamina and constitution to survive her attempts to deprive him of air on her bed.
Any that can, Osculia will consider worthy enough to visit Her Suffocating Eminence, Pulvina Velare, the XIIIth Pontifex Maxima de Obruo Suspiria.
And the behind-scenes stuff covering the game mechanics and inspiration for the character.
As the 'smother' faction filled out, I wanted a smotherbus that specialised in using her lips and kissing. The deadly kiss is a common femme fatale trope, and I thought I could add a smothering spin by creating a harlot that used it to suck the air out of the lungs.
It also enabled me to bring the lips fixation ailment into play.
I was also looking for an opportunity to make return visits useful. The earlier harlots had them, but then I'd shied away as it was a lot of additional writing for little benefit. For Osculia I came upon the idea of harlots that would use the first scenario to set up a more dangerous return scenario. As the return scenario was different, it could count as a separate 'harlot' with regards to meeting the target roster count.
The other thing the scenario allowed me to do was tease the presence of the Queen of that faction - Pulvina Velare.
As for appearance, I thought the typical cruel sorceress/vampiress look would fit for Osculia. Her scenario is all about drawing men in for a deadly embrace and kiss of death.
Art is once again by marwmellow.
2024-01-17 13:21:03 +0000 UTC
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#21 Thorn-vine Alraune
Alraune plant girl that wraps the player up in vines. An aphrodisiac flower is placed over mouth to keep the player relaxed and comfortable. Alraune first uses a pink 'pussy' flower to suck a gentle orgasm out of player. If Bad End conditions are met, the vines grow thorns and inject player with venom. The alraune replaces pink pussy flower with fleshier red flower. This is tighter and feels more like anal. She uses it to suck all the fluids out of captive.
#20 Sensory Overload Scylla
Monster girl with lots of specialised tentacles. One to cover mouth and pump gas into the player. Others to attach at nipples and ass to stimulate pleasure receptors. Can either put the penis in a special suction tentacle, or drag the man under mantle to fuck directly. This demon looks to mindbreak humans with sensory overload.
This is pretty close to the current artificial scylla mini-boss I'm writing for HoHH at the moment. She has a lot of specialised tentacles.
#19 Milking Wasp
Insect girl with transparent wasp-like abdomen. Abdomen is specialised to hold the cock and balls in place at top, while the tip curls between legs to push the stinger into the anus to stimulate prostate. A soft milking uses just the pulsing motions of the abdomen to suck a powerful ejaculation out of the man. A full milking has the milking wasp inject special venom into the prostate to force the man to convert all fluids into semen to be milked.
She was very close to getting a HoHH scenario and might show up in a future insect girl faction.
#18 Baby Girl Parasite
A normal, demonically transformed woman. She looks like a normal pregnant woman, but the baby inside her is a specialised lust daemon. If a man has sex, the demon 'baby' will suckle on the tip of penis and suck out semen and energy.
If I want to be really nasty, it bites off the cock and sucks out the blood instead.
You can blame horror-head for this one.
#17 Cnidarian Stinger Woman
Another jellyfish-type monster girl. Can express stinger tentacles from breasts and pussy. The stingers inject a venom that induces paralysis and ecstatic bliss. The monster girl's "womb" is really her stomach, but feeds exclusively on semen sucked out of paralysed prey.
#16 Succubus Sandwiched Tail Suck
A pair of sexy succubi that like to sandwich men between them and use their tails. One attaches tail to ass and uses it to stimulate prostate and pump in fluids/gas that cause the body to overproduce semen (eventually breaking down more important tissues and organs to do so). The other uses tail to suck the cum (and eventually vitality) out of the man.
#15 Lactating Cow Girl
Classic big and buxom cow girl. Tall and statuesque, with massive boobs and milk dribbling from nipples. Her scenario is likely a nursing handjob scene. Drinking the milk offers benefits to the player. She's mostly friendly and harmless.
I should probably implement her as an independent scenario in HoHH, especially as Nurse Honey's mechanics mean she'll be a run-ender if players use her services too much. A random friendly cow girl could give some runs more leeway in their semen management. The cow girl wouldn't be completely risk free. If the player already has plenty of semen, then drinking the milk would trigger a Bad End where the cow girl has to relieve the player's swollen balls with full sex rather than just a handjob. Unfortunately, while looking like a typical harmless cow girl, she's still a lust daemon, and sex with her is lethal as it triggers an unstoppable process where the cow girl sucks out all the fluids and converts them to milk within her breasts.
2024-01-15 13:38:10 +0000 UTC
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This week was mostly spent on working on the artificial scylla scenario for House of Hellish Harlots. It was a little slow at the start of the week, but I think I've ironed out how her scenario will play out and the mechanics of it.
She's the first of the mini-bosses. Because they are fixed round 5/9 encounters, I want them to have some variability built in so the player won't get bored going through the same scenario every time they hit that round.
The artificial scylla will be a little like the Succuba scenario - lots of options, but slightly shorter scenes. She has a variety of exotic 'semen extraction' tentacles she can use on the player.
The brainstorming side projects are running smoothly. It's slightly annoying I didn't actually finish #SexDungeon23 in 2023, but I think I should be able to wrap it up Jan-Feb 2024.
The last thing I'd like to get set up and running is the updated H-space bestiary stories. I know some of you would like to see some short stories again and this is probably the best option while I'm focused on finishing HoHH this year. I want to make absolutely sure I have the artificial scylla release ready for the end of the month. If I can get that done early I'll see if I can get 2 or 3 H-space tales going and start to make that a regular monthly release from Feb onwards.
Thanks for the interest and support!
- manyeyedhydra
2024-01-14 12:27:04 +0000 UTC
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ROOM 322: CASTLE KITCHEN (ENTRANCE ROOM)
The door to the right leads to the kitchens and mess hall. Before that is a small entrance room with a table.
The player surprises a GAS-MASK SUCCUBUS on entering.
FIGHTFUCK: GAS-MASK SUCCUBUS
The GAS-MASK SUCCUBUS is armed with what looks like a flamethrower, but spews out concentrated clouds of aphrodisiac smoke instead.
She's much more manageable here than the ones in the underground gas trap. The player will still need to be careful. They need to take her down before she fills the small room with enough gas to overwhelm the player.
ROOM 321: CASTLE (UPPER COURTYARD)
The player comes out just behind the closed portcullis.
They will also see the SUCCUBUS CAPTAIN over by the far gate. Unfortunately the CAPTAIN also sees them and, after blowing a taunting kiss, will run through the gate and close it behind them.
That's the cue for more SUCCUBUS SOLDIERS to appear up on the ramparts and start shooting globs of sticky gloop at the player. The same rules apply, if the player gets hit and doesn't pull free fast enough, succubi will be along to Bad End him.
The player can find a lever to open the portcullis behind him (if opening shortcuts is relevant).
The gate the CAPTAIN went through is firmly shut.
There are doors to the left and right.
ROOM 320: CASTLE UNDERGROUND (PIT TRAP)
If the NPC is not there or the player chooses to ignore their offer of help, the player can continue through another broken wall and will see a set of steps leading up.
However there is another trap set by the castle succubi. If the player doesn't pause and rushes straight to the steps, the ground will crumble away beneath them to reveal a pit trap. The succubi are nice, or rather don't like to waste quality semen, so they've placed another big sticky cushion for the player to fall onto rather than spikes.
This is still a game over. While the player is struggling to free themselves, GAS-MASK SUCCUBI appear at the rim of the pit and flood it with gas until the player is completely overwhelmed. Then, once he's incapacitated, the succubi will drop down to have some fun.
Because it's an instant game over, there will be some hints beforehand. The player will be told the gas has thinned out because this section is open to the air, with the implication they don't need to rush. A spot check will give them a chance to spot the trap and a subsequent stat check will give them a chance to jump to the side once they feel the ground start to crumble. The difficulty of the checks will be determined by how recklessly the player is running for the stairs.
Assuming they don't fall into the pit, the player will find themselves up in the higher courtyard.
ROOM 319: CASTLE UNDERGROUND (EXIT ROPE)
As stated in a previous post, the end of the tunnel is blocked by rubble. However, going through the last door on the right will put the player in a room with a broken wall. They can proceed that way.
This part of the castle is heavily damaged. The ceiling has fallen in on one spot and the player can see the sky through the hole.
This is also a payoff for keeping one of the NPCs alive. The NPC ROGUE has placed a rope here and will encourage the player to climb up out of the gas-filled room. The player doesn't have to, but this is the easiest way to escape the gas trap.
The other way is a little harder...
If I was going to be really mean and follow the old Fighting Fantasy books this would be the end of the line for any player that didn't keep the ROGUE alive. That's a bit too mean for modern game design, especially for a H-game, so there will be another exit.
ROOM 318: CASTLE UNDERGROUND (GAS ROOMS 2)
In a couple of the rooms are GAS-MASK SUCCUBI. These are smaller and slimmer than the SOLDIER SUCCUBI. They are a backup to a backup. The SOLDIER SUCCUBI specialise in using restraints over charm magic and seduction. If that fails as well, then it drops to the GAS-MASK SUCCUBI. They are sneaky and rather than outward charm or physical prowess, they look to deploy gas and other dirty tricks to weaken any opponent.
These particular ones look like they are carrying flamethrowers, but fire out concentrated clouds of aphrodisiac gas instead.
FIGHTFUCK: GAS-MASK SUCCUBI
These fights are tricky as the player is already trying to get through a tunnel system filled with gas. Facing enemies that can produce more concentrated clouds of the same gas will overcome the player very quickly if they are not careful.
Both encounters are optional and best skipped.
ROOM 317: CASTLE UNDERGROUND (GAS ROOMS 1)
There are a few side rooms leading off the gas-filled corridor. The majority are unoccupied. The player can duck into them and search them. Some have loot to find. One will have a chest with something nice inside.
The main problem is the player will be doing this while trying to avoid succumbing to the aphrodisiac gas. They won't have time to search every room, but might be able to snag some loot on the way.
Then there are the occupied rooms...
ROOM 316: CASTLE UNDERGROUND (GAS CORRIDOR)
At the end of the hallway is a T-junction. It doesn't go very far to the right before terminating in a stone wall. Going left is the way forward.
As soon as the player enters the corridor an iron gate will slam down behind them and the tunnel will fill start to fill with pink aphrodisiac gas. This causes the player's AROUSAL to rapidly increase for as long as they are in the gas. They will need to hurry otherwise be overcome.
There are doorways leading off on either side. The player can explore them or rush to the end.
Unfortunately, the end of the tunnel is blocked by fallen rubble. The player will need to find a way to continue through the side exits.
2024-01-13 02:21:58 +0000 UTC
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Continuing the posting of monster girls from my ideas files. These were in my notes for House of Hellish Harlots, but haven't received a scenario... yet.
#14 Tentacle Dress
Monster girl that looks like a noblewoman in a big elaborate dress. Within the dress is a mass of lewd tentacles. Her usual strategy is to pull a human under her dress and slowly drive them mad with pleasure with her many tentacles, and then draw out their soul when they acquiesce.
#13 Flowertrap Alraune
Type of alraune with a very deep pit filled with nectar at the centre of the flower. She lures a man in with exotic scents then pins him against side of nectar pit and presses her fragrance-emitting boobs against his face. The man is drained of semen and vitality by a sucking orifice beneath the alraune's female body.
#12 Boob Room
Chaos demon monster girl. Draws player into tiny box-shaped room with enormous tits on the wall. These swell and dribble milk over the player while pleasantly squeezing him between them, driving him mad with pleasure.
#11 Queen Insect Coil
Insect girl with long and soft grub abdomen. Coils it around player and releases special relaxing gas from pores. Can either give a relaxing lubed-up massage in coils, or secrete a powerful digestive enzyme and let them melt in her coils.
#10 Shower Cubicle Undine
A mysterious shower cubicle. If the player showers, it fills up with an amorous undine that uses the confined space to get up to all kinds of naughty stuff with the player. They are floated up inside her and pretty much helpless to fend off her lewd attentions.
#9 Farty Skunk Girl
Skunk monster girl with a luxuriously bushy tail. Specialises in face-sitting and farts. Is a test for the player, if they can stand the initial smell, the aphrodisiacs within will drive them crazy. If they fail a check and throw up, the skunk girl with take offence and fart out enough clouds to make the room completely toxic.
(This one's a little out of my fetish comfort zone. Farts have their fans. I always struggle to think of it as erotic. This monster girl/scenario could work for that, I think.)
#8 Pillow-Silk Arachne
An arachne monster girl specialising in producing lots of very soft pillow-silk. Wraps a man up in really soft cocoon. Prefers to drain semen with spinneret where she can wrap up the cock internally in even softer silk.
2024-01-08 13:59:45 +0000 UTC
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Happy to report 2024 is off to a bit of a flier for me.
"December's" release of House of Hellish Harlots (v0.053) went out yesterday. Look for it in a previous post. That added the forbidden smotherer, Chelida Gattagrandi. Getting that ready was what I did for most of the week.
I'm tentatively hoping I've caught up now and will be able to get back to regular HoHH releases at the end of the month.
Currently I'm writing the first mini-boss scenario. Not Temptacia, sadly. A few things still to sort out there. This one is an artificial scylla with a wide array of semen "extraction" tentacles. Her game mechanics are fairly interesting. I need to run some numbers on them to make sure the idea works, but it should have players puzzling for a while on how to navigate her scenario.
Sticking with the artificial beings, the first batch of artwork has come in from marwmellow. I've teased one of the portraits here. This is probably the hardest one for the characters. I've got the next batch queued up, so work is progressing fairly swiftly there.
On the minor brainstorming projects, #SexDungeon23 is back. Hoping the final two areas run smoothly to finish that off. I've also started #MonsterGirl24, which is new monster girl idea (just a short paragraph) posted every day for the year.
Feels like a good start to the year so far.
Thanks for the support!
- manyeyedhydra
2024-01-07 12:56:25 +0000 UTC
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And the first House of Hellish Harlots update for 2024. (Technically it should have been the last update of 2023, but I am getting back on schedule now).
This is another single-harlot release as I try to get my schedule back to the regular end-of-month releases.
Chelida Gattagrandi
She is the 'forbidden smotherer' I've been hinting at in previous posts. Chelida is a former suffocatrix who was exiled from The Sanctum of Strangulated Sighs for the development of a forbidden technique. Her scenario leans more to erotic femdom wrestling with a side-flavour of smothering. Being a former suffocatrix, she knows a lot of techniques for running a man out of air. She also has her special finishing move, with the emphasis on 'finisher'.
She's a Tier 3 harlot and a hard one at that. The player will need the right combination of stats as well as some magical assistance to survive a visit to her room. She normally wouldn't show up until around round 11 or 12, so expect to get 'finished' by her a lot.
As well as attaching the files, I've updated the houseofhellishharlots website. The new password for the month is:
awLE3mMTX2rnbY(6
I did see an exit note from a patron giving lack of .apk version as a reason. I'm assuming this is to play on mobile devices. If you're struggling with the attached .html file to the post, you should be able to play it from the website.
As always, if you run into any problems, let me know. Have fun playing with Chelida. She will leave you breathless for sure. ;)
I'm hoping this will be the last of the irregular releases and from now on we'll be back to regular end-of-month updates.
2024-01-06 13:49:28 +0000 UTC
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Nope. Haven't forgot about this one either. It will be finished (hopefully). I've started the year with a bit more organisation. I'm in the middle of testing HoHH v0.053 at the moment with hope of getting it out tomorrow.
ROOM 315: CASTLE UNDERGROUND (CELL 2)
The door with noise behind it opens onto a plain stone room. Multiple succubi are having sex with one of the recurring NPCs (maybe the Barbarian, maybe the Paladin) on a big pink mattress. Their attentions are too focused on their captive to notice the player. The player can leave them to it or try to intervene.
Leaving them to it has no consequences other than removing that NPC from further interactions (good or bad).
If the player intervenes, only two of the succubi will try to fight him. The others are more admin class and will make a dash for the door as soon as they can.
FIGHTFUCK: 2 x SOLDIER SUCCUBI
This will be slightly tricky. As with the single encounters, the SOLDIER SUCCUBI are mostly about using restraints. With two of them they can alternate between trying to restrain the player and fucking him while restrained.
After winning, the player can help the weakened NPC up off the bed. It's more difficult than it looks as the soft substance appears to be covered in glue.
The NPC will thank the player and then head out in the opposite direction.
This will unlock whatever future encounters happen with that NPC.
ROOM 314: CASTLE UNDERGROUND (CELL 1)
The door to the silent room opens to reveal a plain stone room. There's a strange pink mattress and a dried-up corpse lying on it. Despite its desiccated appearance, the corpse still has a noticeable erection. It doesn't take much deduction to work out the man has been drained of all his fluids through sex with a succubus.
The mattress seems similar to the cushion at the beginning of the hallway. Like that, it's also covered in some kind of sticky substance.
The player can loot the body to find some valuables the succubi aren't interested in.
ROOM 313: CASTLE UNDERGROUND (HALLWAY)
Beyond the steps and giant cushion is a simple stone hallway. There are two doors on each side and an archway leading to a T-junction at the end.
Two of the doors are bolted shut. The other two can be opened. Loud moans and erotic sighs can be heard behind one door. There is only silence from the other.
ROOM 312: CASTLE COURTYARD (ARCHWAY TO UNDERGROUND AREA)
The player will approach this archway in two ways. Either sprinting to avoid the pink gloop bombardment, or after the SUCCUBUS CAPTAIN blocked their path with a portcullis.
Avoiding the bombardment is more dangerous. Through the archway is a narrow ledge leading to a set of steps leading down on the right.
Knowing men might try to dash for cover through here, the succubi removed the wooden guardrail to stop people rushing over the edge. To make up for it, they put a big sticky cushion at the bottom to catch anyone falling.
If the player fails a spot check they will dash right off the edge and land on the giant cushion. The cushion is soft enough to break their fall, but it's also covered in a sticky aphrodisiac slime that saps both WILL and STR. If the player does not manage to get off the cushion fast enough, SOLDIER SUCCUBI will enter from the courtyard and fly down to fuck the player to death.
If the player isn't rushing or passes the spot check, they will check themselves from falling and can walk down the steps.
At the bottom is a small stone hallway.
ROOM 311: CASTLE COURTYARD (STONE ARCH)
The player can run up the steps to the stone arch, where the SUCCUBUS CAPTAIN is waiting for an epic battle.
Actually, she isn't. The SUCCUBUS CAPTAIN runs up a flight of stone steps and has one of her minions drop a portcullis behind her. She turns and blows the player a taunting kiss.
This absolutely wasn't stolen at all from Demons' Souls. Ahem. Moving on...
The player will have to look for another route.
ROOM 310: CASTLE COURTYARD (RIGHT BALCONY)
The right balcony is similar to the left. The SOLDIER SUCCUBI will abandon their organic cannons and fly off to leave one to fight the player.
FIGHTFUCK: SOLDIER SUCCUBI
The steps on this side are not broken, opening up a way for the player to reach the stone arch overlooking the courtyard.
ROOM 309: CASTLE COURTYARD (LEFT BALCONY)
Last time we left off the player was getting bombarded with globs of sticky aphrodisiac gloop. The standard way to deal with videogame set pieces like this is to rush the bombardiers.
There are steps to the left and right, and a gate leading down to an underground section at the far end of the courtyard.
Should the player rush the left steps, they will find their way up to a stone balcony overlooking the balcony. Most of the SOLDIER SUCCUBI on this side will take off. One will remain to engage with the player.
FIGHTFUCK: SOLDIER SUCCUBI
The SOLDIER SUCCUBI are trained to fight opponents that are otherwise resistant to charm and seduction. That means they won't waste time using those sort of attacks. Instead they specialise in various forms of immobilising magic. Once the player is caught in a magic net or sticky gloop, then they'll hit them with quite powerful AROUSAL ATTACKS.
After defeating the SOLDIER SUCCUBUS the player will still be under bombardment from the other side (unless they've cleared it).
Unfortunately, the steps leading up to the stone arch and SUCCUBUS CAPTAIN are broken and blocked with rubble.
Coming this way is not a complete waste as there is a nice chest with an item at the end of the balcony. (Although bear in mind the player will still be under bombardment if they haven't cleared the other side.)
2024-01-06 01:13:28 +0000 UTC
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Time to show of more new harlot art. Soffocaria is a little… racier than some of the other harlot pin-ups. Hopefully I won't get into trouble for it!
Soffocaria Gattagrandi is the rebellious one of The Sanctum of Strangulated Sighs. She's at a lower rank than her power and ability merits because of a disdain for the rules of the Sanctum. The Madam a least recognises that and doesn't throw her at the new entrants to the House.
Soffocaria's strength is also her weakness. She specialised in using her pussy to smother men, but grew to like cunnilingus more than The Sanctum deems appropriate. Within their order it is frowned upon to take too much pleasure from the 'holy' act of erotic asphyxiation. Soffocaria wanting humans to give her pleasure by licking out her vagina is seen as a flaw and weakness.
Soffocaria does play up the rebel angle more than she actually is. Unlike her sister, she's not been completely excommunicated from The Sanctum. She also respects The Madam's rules enough that men can visit her and leave the room afterwards without The Buxom Lolibaba's assistance. She is, as The Elegant Woman will tell the player, a bit of a poser in how much of a rebel she actually is.
She's still a bad girl. Anyone turning down her request to lick her pussy is dealt with in a very quick and harsh manner.
And now the behind-scenes stuff covering the game mechanics and inspiration for the character.
Once the 'smotherbuses' coalesced into a distinct faction centred around smothering and erotic asphyxiation, I looked at covering all the various types. Smothering with a vagina seemed perfect. To differentiate from the facesitting of Assphyxia, I let Soffocaria's succubus nature allow her to do more things with her pussy than should be possible.
To get a man down there, she'd probably want them to perform cunnilingus on her. That gave options for her back story and why she's a rebel. It also gave the mechanics for the scenario.
Most of the smotherbuses check the CONSTITUTION stat, which in the HoHH setting determines how long the player character can hold their breath. Soffocaria also insists on her visitors being good with their tongues. This means she's going to care about the DEX stat as well.
Generally my plan was to have each faction care about a certain aspect of the player character, but for individual harlots to have additional requirements. That way a player might have the right stats to favour a particular faction, but might have to avoid certain members of that faction to survive a run.
Because I don't want to railroad the player too much, I try to give them choices, even bad choices. Refusing to lick her pussy will have Soffocaria instakill the player. This is to distinguish her from the earlier round harlots. Some of those give the player the option to leave early, without any risk. Soffocaria's harsh punishment is to indicate the player has entered the middle tier, and easy early exits are no longer allowed.
You might have noticed I mentioned Soffocaria has a sister who was excommunicated from The Sanctum. That is 'the forbidden smotherer'. If all goes well (and it's going well at the moment), you'll be introduced to her later this week when I put v0.053 out.
2024-01-02 11:32:51 +0000 UTC
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#MonsterGirl24 is my little side brainstorming project for 2024. The goal is to post a new monster girl/succubus/lust daemon concept every day for the year. In the past I've tried to do this challenge as a little story showcasing the girl. That was… a spectacularly bad idea. So, for this, I'll be keeping it short and simple. Just a paragraph outlining what their speciality is and maybe some talk of what their mechanics would be in House of Hellish Harlots or a similar game.
To avoid posts getting spammy, I'll repeat what I did with #SexDungeon23. I'll create one post a week and update it with daily edits.
These brainstorming projects are also the lowest of low priorities. I normally do them during the period of the day turned over to answering mail and other admin stuff. If I get behind on other work, the brainstorming project gets paused for a while. That's to answer concerns people might have about it getting in the way of other things.
It should be fun. People will get to see what's in my copious work-in-progress notes and it might help me create some interesting characters for future stories and games.
#7 Plump Tail Succubus
Standard vore tail succubus. Can give the player a powerful sucking "tailjob" with orifice on the end of her tail. If the player pisses her off (or meets other conditions), she'll swallow him whole with tail. This type of succubus tends to pre-digest prey by getting them to orgasm repeatedly within tail until they soften enough to be absorbed into body.
#6 Paizuri Prison
Succubus specialising in titwanks while wearing a see-through top. Top is actually rubbery/jelly skin. Uses paizuri as prison for cock and fills cleavage up with aphrodisiac toxins. Player watches helplessly as comes over and over again between tits into top of see-through covering.
#5 Slime Girl Bath
Opulent bath tub filled with a slime girl instead of water. She creates streams of pleasurable bubbles beneath the player while wanking him off with an onahole hand. The bubbles are filled with aphrodisiac poison. Unless the player has immunity, the toxin will take over his body and cause everything to be converted to cum. With immunity, it's quite a pleasant bath.
#4 'Bloody Mary' Succubus/Ghost Girl
Succubus/Ghost Girl in nun-type robes. Looks like she's constantly bleeding from her vagina. Lifts her skirt and asks the player to give her cunnilingus. If the player refuses or is bad at it she'll wrap her thighs around his head and drown him in a torrent of blood from her vagina.
#3 Comb Jelly Vagina
Transparent jelly monster girl. Her pussy is like a comb jelly. The man can see it pulse around his cock through her transparent skin and it stimulates continuous ejaculations until the man is drained of all fluids.
#2 Capture Cube
Something like a hollow gelatinous cube with padded inner walls. The monster girl draws someone inside, fills the cube with aphrodisiac gases and fluids, then mindbreaks the trapped person with constant pleasurable sexual stimulation. When the will is fully broken, she squirts in more fluids to erotically digest them and absorb their soul.
So, onto the first. (She has a little more detail than I intend for future entries as she came very close to being a full HoHH scenario and might get added sometime in the future anyway.)
#1 [name], the Wet Dream
A liquid monster girl assassin. Waits until target falls asleep, then slides into bed and envelops them. She keeps them asleep and gives them 'wet' dreams of endless sex with the hot babe of their deepest fantasy. The Wet Dream drains all their energy over the night, assassinating them and leaving behind a mystery-death corpse and a wet patch in the bed.
This was originally an idea for a HoHH scenario. Her room would be a big comfy bed and maybe a sleeping-gas-producing pillow. The player would need either a high WILL or anti-sleep charm, or go to sleep and be drained to death by endless wet dreams. It was a little too complex as one of the mechanics was the player would get a choice of babes in the dream world and picking The Wet Dream herself would have her spare him. Unfortunately, I'd have to write a scene for each dream babe. The other problem is that she didn't seem to fit any particular faction identity. I might find a way to add her later.
The other option is she'd probably make a great character in a short story. Maybe a specialised assassin used by Koontz or someone similar.
2024-01-01 14:32:27 +0000 UTC
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And now the plans for the upcoming new year.
This year I want to throw everything into finishing the House of Hellish Harlots project. I've been working on it for a few years now and I want to avoid it becoming one of those forever-in-progress H-games that give Patreon and similar crowdfunding services a bad rep. By finished I mean five factions of harlots (+ some independents) over 13 rounds leading to a faction-specific Queen encounter and then a possible good ending of the player escaping the House.
As a side note, that won't necessarily be the end of all work on HoHH. The design is fairly extensible, so I'll always be able to go back and add additional factions later. Those 'DLCs' will be moved to after getting some long awaited writing projects done such as the 7th short story collection and Succubus Summoning 301.
There is still quite a lot of writing required for HoHH. The mini-bosses are 4 or 5 scenes in one (the player will have a choice) and the queens are the same but sequential. That's 15 longish harlot scenarios in total. On top of that I have 6 regular harlot scenarios to finish, some special scenarios such as Nurse Honey, and maybe some minor side quests where a couple of harlots team-up on the player. I don't intend to rush or cut corners. If it takes longer than 2024, it takes longer. However, pretty much everything is planned out. It's not a project where I don't know where or how to end it. The only 'forever' part is that I can add new factions at a later date if there's enough interest for it.
The one aspect of HoHH where there has been some feature creep is the addition of graphics and a nicer display. After experimenting with some options I think I'm going to keep the screen layout similar to the initial demos - simple text box with transparency over a background image next to a single 'pin-up' image for each harlot. Character sheets and similar will also be text. I did look into getting someone to do fancier backgrounds for the text box, but it became an issue when resizing the screen and I think the project is better as a simple html page that can handle resizing and display on mobile devices. Simple-and-done is better than forever-in-progress there, so that's what I'll stick to.
Because HoHH now has harlot art, I'll be continuing the regular early previews for $5 and $10 subscribers as well as giving detailed background information and inspirations on the characters. While I would have loved to have kept to the single $1 funding level, the reality is I do need to raise funds to commission the artist(s).
Onto fiction writing. I won't try to do what I tried (and failed) in 2023 of setting time aside for writing the 4 short stories required for the 7th collection. My sole focus is going to be finishing HoHH so I can then make the 7th collection and then Succubus Summoning 301 my sole focus after finishing HoHH. That said, I'm still going to be flexible. If I find I need a break from working on HoHH or get struck by inspiration to write a really good story idea right now, I'm going to do that. What I won't do is set myself arbitrary deadlines or drop everything to try and get something written for a Literotica competition. That has messed things up in the past, so I want to avoid tripping myself up on that.
The one fiction project I will keep going is the rewrites of the old H-space bestiary stories. Ideally I'd like one out every month so the content here isn't just HoHH, but I suspect that might be hard to stick to, especially if I'm having a good run writing the HoHH mini-bosses.
This is all flexible. I might plan to write HoHH scenarios, then suddenly find I'm writing the 7th collection stories instead as a distraction behaviour. I don't mind that, as long as the distraction activity is also useful!
For the 'brainstorming' project, I did like the #SexDungeon23 exercise. Next year I'll be doing #MonsterGirl24, which is a little less restrictive. I'll be seeing if I can create a new monster girl character every day for the year. This is a bit of a cheat, as by 'create' it will mostly be copying unused designs over from my many years of notes.
Anyway, those are my tentative plans for the upcoming year. I hope that sounds entertaining and worth supporting.
- manyeyedhydra
2023-12-31 13:22:49 +0000 UTC
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We're getting near the end of the year, so I thought I'd do one post looking back over the past year and another tomorrow with plans for 2024.
As this is going to clash with the regular update post, I thought I'd quickly go over that now first.
The week between Christmas and New Year is always a weird one. There are always a few IRL distractions to work around. I did manage to find some time to get some stuff done. The next harlot to be released should be the Forbidden Smotherer. I figured out what the rest of her scenario should be and most of it is now written. She won't be ready in time for the end of the month, but I should have her out very early in January. I'm hoping that will be the last of the slipped deadlines and I'll be back to regular end-of-month releases from January onwards.
I also ported over the last of the tier 1 harlots to HoHH1.5, including the new ones Sister Squeeze and Nicolette. That's 35 in total. I need to do a ton of testing to make sure nothing got broken, but I'm hoping I'll have a proper HoHH1.5 demo out soon.
Onto looking back over the whole year and it was pretty good... mostly. I remember trying to write end-of-year posts a few years back and scrapping them because they were mostly whining about projects that were started and didn't go anywhere. Committing to always putting out a weekly update to patrons has definitely improved my work ethic and discipline.
The main focus was on the current major ongoing project, House of Hellish Harlots. As I've written previously, this has become a more ambitious project than the initial idea, but only because the individual scenarios are longer and more detailed (and arguably better) than the initial intent. Rather than panicking, I've just kept plugging away and I'm now at 77 of the 100 or so required.
There was one issue I was concerned about, and that was the project growing too large for the Twine editor to handle. I was able to resolve that at the start of the year by using Tweego to break the project into separate modules. While looking into it, I also opened up more possibilities for HoHH, but more on that in a mo.
The one major change of plan revolved around the 7th short story collection. My publisher ended at the start of the year, so one of the urgent tasks was to get those books back up under my personal self-publishing account. This was done, although I still need to make them available as paperbacks. I also wanted to have a 7th collection to follow on from that. Initially, that was going well. I created a surplus of HoHH releases and set aside a month or two to write the remaining short stories. The first month of that didn't really get off the ground and for the second something else came up.
The something else was the realisation I could add graphics and art to HoHH. When I first looked at Twine, art and sound assets seemed a no. You had to embed them into the story and that usually made the project so large it ran too slowly to be playable. However, Twine is just a game dev program that spits out an HTML page. With the right <div> tags and CSS you can format it like any other html page. Which, with the addition of some harlot art and AI-generated backgrounds, gives something like the screenshot above. This was something I was excited about. HoHH is still going to be a predominantly text-based game, but adding a few art assets and a slightly nicer screen layout should make it look a little more interesting and closer to a regular 'indie' game.
Overall, I've made some good progress there. I've hired an artist (marwmellow) and they're working through the harlots. The AI backgrounds do an adequate job for now. I made a false step on the UI front. I need to rethink that. The icons do need better art, but I think the backgrounds to the text box and other art probably needs to stay nice and simple as is. I need to stick to my strengths and be aware of my limitations. Keep things simple and let the writing carry the project. The harlot pinups will be a nice extra, but I think if I was to start thinking of adding CGIs for the various H-scenes we'd be entering dangerous never-ever-finish territory.
To fund the art commissions I created additional $5 and $10 tiers. To give those subscribers extra I've added a series of harlot spotlights to showcase new art every couple of weeks.
Overall, this was a big boost to the HoHH project. I don't mind getting sidetracked here if it substantially benefits my work elsewhere. The same will be true if I get hit by a killer story idea and need to take a break from HoHH for a few weeks to write it.
The other short story project I've been working on is to upgrade the old H-space bestiary stories. This has been a little mixed. Ideally, I'd have liked to have put one out every month, but schedule hasn't really allowed. I liked the updated short stories I did put out. I would have liked to have done more.
This year I also did my twist on the #Dungeon23 brainstorming project. This was an interesting exercise. I came up with Ur-Carnosa, City of 10,000 Brothels as a location. I think it's given me a nice starting point for a future game project, although I think I strayed too far from the initial '10,000 brothels' concept and ended up with a few too many generic videogame level locations. I did eventually fall behind on this, but I will finish it off over January and February of next year.
I was pretty disciplined for most of the year. I had a bad month around Apr/May when the short story writing for the 7th collection never got going and another one around Sep/Oct that knocked me completely off schedule for everything. I think that's typical for me. I tend to work 7-day weeks because I find the 'work' enjoyable, but there will always be the odd month where productivity takes a nosedive. The main difference between now and past years is I've stayed focused on the current main project rather than losing interest completely after one of those 'off' months.
Thank you for the support and interest throughout 2023.
I hope I can continue to entertain you throughout 2024.
- manyeyedhydra
2023-12-30 13:37:45 +0000 UTC
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While I did get behind in the end (still have about 60 rooms and two months to go), I did enjoy the #SexDungeon23 exercise. It was a XXX-rated spin-off of the #Dungeon23 idea, where creators are encouraged to design one room a day, with the eventual goal of ending up with a TTRGP megadungeon. I treated it as brainstorming a location for a succubus/monster girl H-game, and it's given me plenty of ideas (even if I still haven't finished).
I think brainstorming ideas like this are fairly useful, so I was thinking of doing something similar for 2024. The idea I came up with is #MonsterGirl24, which is a new monster girl idea, every day, for a year.
(I was originally going to call it #LustDaemon24, to represent they're probably all coming from the Dominion of Lust, but figured #MonsterGirl24 was better if I planned on posting snippets on Twitter.)
The monster girl/lust daemon can be for anything – short story, HoHH harlot, H-game monster. However, as it is just a brainstorming idea, I'm not planning to go into great detail on each. I'm thinking about a paragraph giving their appearance and what sex act they specialise in. Maybe what mechanics they'd have in HoHH or similar H-games. Enough to fit in a tweet ideally.
I'm usually pretty good at writing ideas down when I come up with them, but occasionally I get lazy, think I'll 'save' the ideas up to write down as a bunch later, then realise I've forgotten half of them when I do come to write them down. This should help me get into the habit of always writing them down!
It will also be a nice bit of additional content to post for patrons/subscribers. I've been pretty good on that for the past few years with regular monthly HoHH releases, and now art (commissioned, not drawn by me). Having extras is always nice as long as it doesn't distract me from the main projects.
Weirdly, although I did fall behind on #SexDungeon23, I was actually happy I had the discipline to recognise when work was piling up and knowing the brainstorming exercise was and should be the thing to cut while I got everything else sorted. This will be treated in the same way. If a deadline crunch is looming, it will be paused until the more important things are back on track.
The next question is when to start it. I still have two months of #SexDungeon23 to finish. I did think about starting it after that, but I think it would be better to start on Jan 1 and overlap them. The reason I can do this is I have a fairly strong opening cheat. I do write down a lot of my ideas. This means I have about 3 months' worth of unused H-space bestiary and HoHH harlots to draw upon. In effect I wouldn't be doing anything other than cut'n'pasting paragraphs across from my notes folders.
It might be a fun exercise for 2024.
Thoughts?
2023-12-28 14:10:30 +0000 UTC
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Merry Christmas all!
And keeping with the Christmas spirit, here's a new release of House of Hellish Harlots. It's another single-harlot release as I try to claw myself back to a regular schedule.
Nicolette
Okay, let's be honest. It's Nicole from my stories... kind of.
Nicole is a popular character of mine. However, while I've been able to sneak other characters in, I know most of Nicole's back story and have very specific plans for her in future stories, and there are quite strong lore-specific reasons why she can't be here. To get around that, I've added Nicolette, a suspiciously similar expy. I didn't want that to be too lazy, so I've also snuck in a few little lore tidbits to explain what's going on.
As for the scenario. It's fairly straightforward, being a rewrite of some of Nicole's waterbed scenes in "Locked in with a Succubus". Unfortunately, I didn't realise how much I'd have to deviate from that, and - as I've found with some of the H-space bestiary updates - sometimes trying to edit and alter an existing story can be fiddlier than just writing something new from scratch.
The scenario isn't very complex to play through. Nicolette in-universe fangirls over Nicole, and share a lot of her attitude and mannerisms because she wants to be like her. To get around that, it's a fairly long and detailed sex scene (about 6K words). Like Nicole, Nicolette also likes to give men a thorough pampering.
Her scenario also serves a mechanical purpose within the game. As to what that is, I'll leave it to players to discover.
I've updated the houseofhellishharlots website. The new password is:
HXkvLwr8L*ZgA2^3
And as always, I've attached the new version to this post.
I hope you enjoy this slightly off-schedule release. Let me know what you think in the comments below.
2023-12-24 23:42:20 +0000 UTC
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We're into the holiday period, so I'm having to fit things around usual holiday period type stuff.
The good news is that after being stuck a little longer than I'd have liked on 'rewrite' scenarios, I'm finally getting back to a more regular schedule.
Nicolette is fully written up and mostly implemented. I just need to add some final tweaks and finish testing, and then HoHH v0.052 will be ready to go out either later tonight or tomorrow morning (perfect timing for Christmas!)
After that, I'll be looking to get HoHH v0.053 out at the end of the month, or as close to the end of the month as I can. After sorting out my notes, I have 6 regular harlot slots left to fill. I have 3 'locked in' (forbidden smotherer, a wide-eyed waif succubus, and - surprisingly - The Elegant Woman) and 3 with ideas but floating as I'm not sure if the idea is either in the right faction or should be one of the mini-bosses (a nautical huntress with mermaid, scylla and other marine pets).
These are all Tier 3 harlot slots, so I might just get 3 done to have material to put out if the first few mini bosses end up taking longer than anticipated. The other 3 can wait until I've ironed out the kinks in my head.
I did type up the start of Forbidden Smotherer's scenario, but although she's the one in-progress at the moment, there are still some snarl-ups in the latter part of her scenario I'm working through. She might be the v0.053 release or one of the others. It depends what takes my fancy next week.
I'm also getting closer to a proper switch over to HoHH 1.5 (the one with graphics). Nicolette is the last of the Tier 1 harlots. I need to copy her and Sister Squeeze over, and finish porting one more harlot to have the complete Rounds 1-4 roster in place (about 35 harlots). There is a ton of testing and tweaking to be done there, so a full demo is still maybe a month or two away.
You might have noticed #SexDungeon23 has stopped updating again. I wanted to put full focus on getting HoHH work running smoothly again, so that's been temporarily put aside. It's not going to be abandoned. I'm going to push it back a month while I sort HoHH out. This means November's month is now January, and the last month will be February.
Thank you for the support and Merry Christmas!
- manyeyedhydra
2023-12-24 12:30:54 +0000 UTC
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This is continuing the spotlight series where I get to premiere new harlot art for higher tier subscribers.
Normally I break these harlot spotlights down into a piece on the harlot's background lore in-universe followed by a piece on their game mechanics and how they came together.
That's a bit difficult for Asphya as she's a mystery. Sadly, she's the bad type of mystery.
The good type of mystery is where the creator has it all figured out in the background and is carefully teasing out the details so the audience can piece it together. The bad type of mystery is where the creator themselves hasn't got a clue. Asphya is sadly of the latter.
She first showed up in the abandoned (for now) Okasare Kenny series as one of the monster girls he has to fight. I liked her design, so decided to reuse her for HoHH. Unfortunately, as she doesn't speak at all, I ran into similar problems with her that I had when writing her for Okasare Kenny. A good succubus/monster girl hentai Bad End really needs the succubus/monster girl to be teasing and taunting the whole way. That's a little harder when they don't speak!
Mechanically, she seemed a good fit for the "smother" faction. Her primary way of subduing someone is to get the pipe of her mask over their mouth and nose, then suck the air out of their lungs.
In appearance she fits as well, being modelled on 'heavy rubber' fetish models, and that fits with the black latex themes of the 'smotherbuses'.
It was when I developed the lore further, that they are all part of a quasi-religious order devoted to erotic asphyxiation, where Asphya ended up being left as a strange offshoot.
Her scenario is similar to as it was in Okasare Kenny. She is the guardian of The Great Latex Womb. Her room is a manifestation of it. The Womb absorbs into its walls anyone that loses themselves to sexual pleasure. The HoHH scenario modifies that by insisting the player must stay on their feet while fucking Asphya (to reduce contact area with the sides of the Womb). It's a nice way to turn it into a challenge with rules the player can survive.
How that fits with The Sanctum of Strangulated Sighs... I'm still working on the details there. Both seem to be fairly evocatively named locations. I certainly wouldn't mind exploring them more, maybe in H-space stories, maybe Phil might end up there. That might help me create a better link between the two. For now, though, it's one of those awkward not-filled-in mysteries.
As for Asphya, I like her design. It's taking a classic fetish look, but making it more alien and weird. Asphya's mask is organic and part of her, and I wanted how she behaved to evoke a more feral sensuality. It is damn hard to write scenes for character that don't speak though!
I was asked to include sketches, so I've added them as well. The first sketch had the pipe coming off the side, but as this is not a mask and Asphya's actual face, it needed to be changed to coming from the front. Marwmellow also didn't like the original pose, so redid it. She was the last one to be completed of the first batch of smotherbuses and came out pretty well, I think.
And as with all the Harlot Spotlights, I've attached the original script.
2023-12-20 12:50:00 +0000 UTC
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More slow and steady progress.
I was hoping to get Nicolette out, but got stuck on her for a couple of days. The ending of the original scene deviates a lot from where I want the HoHH scenario to go. As with Sister Squeeze, these rewrites are not "free" at all if the source needs a lot of changes.
While I was stuck I went back to migrating harlot scenarios over to HoHH 1.5. I'm onto the Tier 1 independents now. Suka no-Hirudo was... tricky. I always forget how big her scenario is (especially with the repeat visit functionality) and the older scenarios have odd structures that require the passages being moved around so I can properly wrap them in <div> tags (that the "fancy" CSS of HoHH 1.5 requires).
I've also been trying out the UI art I've received. Some I like. Some I'm uncertain on. I'll look for full feedback on that when I put out a new demo early next year.
At the end of the week I managed to get Nicolette unstuck. I've adapted about 3.5K words from the original source. I just need to fill in some additional material and dialogue and that should be ready for implementation. Fingers crossed I'll have v0.052 out in time for Christmas.
#SexDungeon23 kind of started, then stuttered again. It's the nature of the other projects taking priority. I'm hoping I'll be able to make time to write a chunk of rooms, but for now getting Nicolette out is the higher priority.
Thanks for the support.
- manyeyedhydra
2023-12-17 13:12:16 +0000 UTC
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I've been putting the money from the extra tiers to good use.
The first batch of Artificial Beings is being worked on. Here's one of the WiP sketches I received as a teaser.
I need to get my ass in gear and start working through testing all the harlots I've ported across. Once Nicolette is done that will be all the harlots that can appear in rounds 1 to 4.
2023-12-13 11:53:49 +0000 UTC
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ROOM 308: CASTLE COURTYARD (BOMBARDMENT)
The player enters a wide courtyard. There are strange pink splodges scattered around, as if someone has dropped several gigantic scoops of ice cream.
Once the player has walked about halfway across the courtyard a succubus in a stylish solider uniform steps out across a stone arch and challenges them.
She refers to the player as a new 'target dummy'.
At that point several other SOLDIER SUCCUBI appear along the walls and aim strange organic cannons at the player.
This is kind of the Resident Evil 4 castle sequence, but with sticky globs of pink slime. How it plays out depends on what the mechanics of the eventual game allow. The succubi will fire immobilising globs of gum at the player and they will need to dodge them. To make matters worse, as well as being very sticky, the globs are laced with powerful aphrodisiacs that make the player feel so comfortable they won't want to move.
If the player gets hit, they have a small window to pull free so long as they can pass a WILL check and then STR check. If they get hit by a second glob while still trying to struggle free, that's it.
Getting stuck down by the cannon globs will result in a BAD END where the SOLDIER SUCCUBI come down to take turns draining the player to death.
ROOM 307: CASTLE COURTYARD (BODY)
Beyond the gatehouse is the open space of the courtyard. Before entering, the player notices a corpse just beyond the entrance. It looks like a young man, but his body is dried up and wizened. He's lying in a glob of sticky pink slime. The corpse has a disturbing smile and strands of semen can be seen dribbling from the corpse's exposed cock.
The player can search the body to find some loot.
Passing some kind of insight test will reveal the man was likely hit and immobilised by a big sticky projectile glob. Before he could pull himself free, succubi got to him and did... what succubi do.
ROOM 306: CASTLE (GATEHOUSE)
Past the gate is the gatehouse. There is a succubus in here. She looks powerful but also very lazy and bored. Seeing the player perks up her attention and she looks like she's going to approach and proposition the player with something lewd.
Then she notices the SUCCUBUS COMPANION and backs off.
She adopts a more welcoming, if slightly false, tone. As if she's more like a tour guide than an actual gatekeeper.
There might be some items the player can grab here that neither succubus cares too much about.
The SUCCUBUS COMPANION will advise the player on the route they need to take through the castle. She explains she cannot go with them, but the player should find the hostage prince they are looking for beneath the main keep at the far end of the courtyards.
ROOM 305: CASTLE (GATE)
The penultimate location is the main castle of Ur-Carnosa. This started as a strategically important fort on a river. A settlement grew around it which eventually became a bustling cityport. Then the lust daemons took over.
One of the major mistakes I think I made with Ur-Carnosa was to forget about the city of a thousand whores side of things and turn it into a regular fantasy Cityport of Danger. Aside from the sewers and maybe the deserted factory, every location should basically be a brothel. This means open to the public and slightly less lethal (although many do go missing, especially if they try peeking into places they shouldn't).
The main castle is a slight exception to that. It has been redecorated to look less imposing and more like a house of pleasure. The main difference is it is not open for usual business. Humans are brought here and drained like cattle.
If the player goes to this location before clearing the PRISON, TITTY TOWER, and CATHEDRAL, they will find their way barred by a massive gate. This is where the SUCCUBUS COMPANION will direct them to those locations in order to find the key items required to open the gate.
When the player does return with those items, they will find the gates wide open without actually needing to do anything.
The SUCCUBUS COMPANION will give them some information on the CASTLE. The higher ranking demonesses, including the SUCCUBUS QUEEN OF UR-CARNOSA, made it their home because it looked the most impressive building. However, the SUCCUBUS COMPANION tells the player that succubi are not very good when it comes to conventional warfare. They don't really understand the need for gates or high walls. If a human army developed a strong enough will to resist the supernatural sexual allure of succubi, they could retake Ur-Carnosa with little effort.
However, while they aren't making best use of the castle's natural defences. The succubi inside are some of most powerful in Ur-Carnosa. The prince the player seeks is being held beneath the main keep.
The player should be a little suspicious of the SUCCUBUS COMPANION at this point and question why they needed to go to the other locations if the gate is usually open.
The gate is suspiciously open and inviting. The presence of the powerful lust daemons has warped it to be more than a little reminiscent of a vagina. The player will still need to enter to continue their mission.
2023-12-11 01:49:20 +0000 UTC
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First a massive fuck you to Patreon for needlessly moving things around on your posting page. I love wasting half an hour and having to write this a second time because posting is randomly now a two-page process and Patreon keeps moving where you set the tags for the post. Great design... sigh.
Anyway, that's a fairly decent summary of the week. Some progress, some false starts.
I'm still in the middle of adapting Nicolette from Nicole's "Locked in with a Succubus" story. I think these adaptions aren't quite as quick and easy as I first thought. It's dependent on story. Acarina and Eve Satana were fairly quick and straightforward (aside from the code tweaks required for Eve Satana). Sister Squeeze ended up being a lot more difficult than anticipated. I don't think Nicolette will be as bad. I just need to redo a lot of the dialogue and tweak some of the scenes. Nicole is heavily roleplaying a deadly femme fatale succubus in the story because she knows that's George's secret fantasy. A lot of that doesn't really fit for a HoHH scenario (while some of the harlots are roleplaying certain roles, Nicolette is intended to be less complicated).
I've got about 2K words done there. Hopefully a good edit will bash it into shape.
I'm still aiming to keep to the original plan of Nicolette out mid-Dec, and then a new release at the end of the month.
I've also been working on the UI for the fancier version of HoHH. I have some art for it, but I'm not 100% on it at the moment. I've had the art for a while, but had a massive problem with my codebase in that I didn't have a proper testing branch for the CSS/JavaScript UI elements set up. I had to pretty much rewrite that from scratch. Now that is properly set up, I should be able to try more things.
The porting of old harlots is still going fine. I just have a couple left to do (and a lot of testing) and then I can start to look to putting out a full demo that includes all the Round 1-4 harlots.
#SexDungeon23 is still kicking along. I finished off the Cathedral last week. I've got some ideas for the next location. Hoping to get that started later tonight.
Thanks for the support and interest!
- manyeyedhydra
2023-12-10 14:21:21 +0000 UTC
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This is continuing the spotlight series where I get to premiere new harlot art for higher tier subscribers.
After looking at some of the lower tier 'smotherbuses' affiliated with the Sanctum of Strangulated Sighs, it's time to look at one of the higher tier members, Suffocatrix Tete Khantu.
The higher rank 'smotherbuses' are permitted to use their vaginas for sex, because they have attained the experience and self-control to not let the pleasure distract them from their sacred goal. That sacred goal is to use the 'holy' arts of erotic asphyxiation to give a man the most powerful orgasm he'll ever experience before they claim his life and soul.
Tete Khantu has mastery of using her breasts to achieve this and is the arch-boob-smotherer within the House.
She puts on a motherly air, as if she's tenderly going to usher men to the afterlife between her breasts. In reality she has a hidden sadistic streak and loves it when men realise this isn't a game and start to panic.
Tete Khantu is too much of a smothering fanatic for The Madam to even attempt to get her to follow the rules of her game or play fair. Rather than risk a conflict with the Sanctum, The Madam sneakily uses The Buxom Lolibaba to put protective charms on the player. While a fanatic, Tete still respects the core laws of the Dominions. Prey that is protected or claimed by someone else is not hers.
And now the behind-scenes stuff covering the game mechanics and inspiration for the character.
Tete Khantu was designed to lean heavily into the executrix fetish. While the others are playful with their smothering, or use it as a test to see if the player will make a worthy sex slave, Tete Khantu is only interested in smothering the player to death in her cleavage.
The main inspiration was seeing some boob assassin fetish clips done by Alexandra Snow and Mistress T. I'd touched on it before with Suffocatrix Mamilla, but thought I could push it further with a succubus with even bigger tits straddling and fucking the player on a sofa while they are slowly smothering them to death with their massive tits.
This nicely ticks both the 'erotic' and 'horror' boxes of Erotic Horror, while also blurring them pleasantly together.
As an aside, while I have written and created a veritable army of deadly femme fatale succubi, I am wary of writing scenes that could be replicated by regular humans on each other. This is technically borderline, but while it is theoretically possible someone could murder someone else by smothering them with their tits, it's such an implausibly awkward way to go about it, it's probably fine to write dirty smut about.
Her name is taken from the Malaysian ghost Hantu Tetek. This takes the appearance of an old hag with multiple pendulous tits, and goes about smothering small children and young men with those tits.
From a gameplay perspective Tete Khantu is great to highlight the difference in difficulty tiers. She's in the highest tier and will only be encountered in the later rounds. To survive her, the player must have picked up the right protective charm. Nothing else will save them.
For that I thought I'd give her a more sombre appearance. Her room and dress are intended to evoke a funereal theme. She's the black widow that has worked her way through multiple husbands. Sexy, but also quite sinister.
The artist is marwmellow. You can find more of their work here.
2023-12-06 14:01:52 +0000 UTC
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ROOM 304: CATHEDRAL (CORRUPT ANGEL)
And finally the boss fight. The player can slide down a rope to the altar below where the CORRUPT ANGEL awaits.
FIGHTFUCK: CORRUPT ANGEL
Without the spotlights she's revealed as a dark angel with black angel wings and a more cruelly beautiful countenance. Her body is still supernaturally beautiful, and that is her main weapon. Most of her attacks are sexy poses to break the player's WILL. She will demand he gets down on his knees and worship her.
This might be a good opportunity for some feet scenes, although it's not a fetish I cover very often (mainly because I don't personally get it).
The Cathedral is the last of the advanced Ur-Carnosa locations. Completing all three unlocks access to the CASTLE, which is where we'll head next.
ROOM 303: CATHEDRAL (ERROL FLYNNING)
There are two balconies with spotlights. The player can do them in any order. However, once the player smashes one spotlight, that is going to attract some attention.
I think this might be a good place to offer up a cinematic choice.
The player can either backtrack down to the apse and then up the staircase they haven't already been up. They will find a pair of NAUGHTY NUNs waiting for them at the bottom of the staircase.
FIGHTFUCK: NAUGHTY NUN x 2
The other option is to swing across to the other balcony on a rope. There could be an option of multiple ropes and the player has to check them first. The swing itself will likely need a stat check vs an AGILITY stat.
This again gives the player the option of taking on a tricky fight versus two NAUGHTY NUNs, or a single stat check to swing across to the other side.
Both balconies also have the option to slide down a rope to the altar below. This results in the same unwinnable boss fight as before vs CORRUPTED ANGEL if the player hasn't taken out both spotlights.
ROOM 302: CATHEDRAL (SOUTH BALCONY)
The south balcony is similar to the north balcony. The second lust spotlight is at the end of it and operated by will-broken worshippers. They won't fight the player and will run away when approached.
Unfortunately, there is a NAUGHTY NUN up here, and the player will have to get through her to disable the spotlight.
FIGHTFUCK: NAUGHTY NUN
When I started the project, I did give myself an anti-complexity-creep restriction of only 3 enemy types per region (2 regular + boss). This region did end up a little lopsided with few TEMPLE JEZEBEL encounters and lots of NAUGHTY NUN fights. When I go through on a second pass, I might change the enemy compositions here. Either introduce a 3rd type for deeper in the cathedral, or have the TEMPLE JEZEBELs (or something similar) be the regular encounter up until the player gets past the narthex.
ROOM 301: CATHEDRAL (NORTH BALCONY)
The magic lust spotlight is at the end of a short balcony overlooking the cathedral floor. It's being operated by one of the worshipper slaves.
There's no plan for any regular combat for this game, so the player won't have to fight the will-broken worshipper. They will run off the moment they see the player.
The player can then smash or otherwise disable the lust spotlight.
ROOM 300: CATHEDRAL (STAIRCASE)
At the end of the ambulatories, and behind the altar, twin staircases lead up to balconies overlooking the apse and altar. The magic spotlights appear to up there. The stone staircases are narrow and the player can slip up them without being noticed.
ROOM 299: CATHEDRAL (SOUTH AMBULATORY)
This is the other passage separated from the altar by a series of columns. There are no succubi or monster girls here. There are a few dried-up corpses of worshippers. Their faces have disconcerting grins and final expressions of bliss.
The player can search the bodies to find bits of loot.
ROOM 298: CATHEDRAL (NORTH AMBULATORY)
The passage is separated from the altar by a series of columns. Unfortunately, there is a NAUGHTY NUN here that approaches the player with a gleeful smile on her face.
FIGHTFUCK: NAUGHTY NUN
2023-12-04 01:12:36 +0000 UTC
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November was a little rough, but it feels like I'm getting things moving again now.
Last week I finally put out the delayed v0.051 House of Hellish Harlots release. This adds Sister Squeeze to the House. Check out a previous post for that release.
Since then I've been working on the UI for the updated HoHH 1.5. I've got someone in doing art for that, so hoping that will give some nice results.
I've also been working on the Nicolette scenario. This will effectively be a rewrite of some scenes from the Nicole story "Locked in with a Succubus". That's quite a long mini-series/story. I'm condensing it down to just the waterbed massage and sex. She has a specific purpose within the game, so her scenario needs to be fairly straightforward and streamlined. With a bit of luck I'll have that ready to go out mid-December, and then hopefully get back on track to regular end-of-month releases.
Last month I finally added some higher tiers. Thank you to the people subscribing to them. That extra money is going right towards funding art for HoHH. I have another character to show off next week (probably Tete Khantu).
#SexDungeon23 is still a few days (and a month behind). I've been updating that at two rooms a day while I try to catch up. Cathedral should be wrapping up soon and then December (technically November's rooms) will be the not-quite-final castle.
Thanks for the support!
- manyeyedhydra
2023-12-03 13:46:24 +0000 UTC
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Yeah, it was always going to be Tuesday. This release has fought me pretty much all the way. The battle is at last finally over. Here is the delayed v0.051 release.
This allows me to finally add another requested harlot from the polls. Version 0.051 adds Sister Squeeze from my old short story "Squeezed".
Sister Squeeze
Her speciality is sexy roleplay. It's a comic book superheroes and villains roleplay. Sister Squeeze roleplays the sexy femme fatale villainess. She'll either let the player defeat and "punish" her, or defeat and dominate them.
The wrinkle is that Sister Squeeze has actual powers and they're pretty dangerous.
Going behind scenes, what started as a straight rewrite of her story sex scene ended up being a little more complex. When working out her mechanics, I didn't know whether to make Sister Squeeze an early round Tier 1 harlot, or a much more dangerous late round Tier 3. In the end, the spot I needed to fill was in the Tier 1 bracket and I felt it fit her personality better. However, if the player is unlucky, they can get her Tier 3 version, and probably won't survive it.
(As always, if you'd like to see her Tier 3 version, you can always bring her a Black Rose. This might be the scenario where it has a real use.)
Working on her background was fun. Is this the same Sister Squeeze as the story?
Maybe. I worked some lore in to make it work if needed. I'm still not sure whether I want to bring that story into the wider universe. This might be the same Sister Squeeze, or it might be a very similar character with the same name. I'll leave my options open.
I hope you enjoy playing with her and once again apologise for it coming out so late. Also, given that this release seems to be slightly cursed, even after testing I'm still concerned something will blow up somewhere. Let me know if you run into anything that seems out of place.
As always, I've attached as a .zip file. Just unzip it, double-click and it should run in your regular internet browser.
I've also updated the houseofhellishharlots website. The new password is:
2>!v)8bxMKy^M@dk
Here's hoping the delays on this one were a temporary blip.
2023-11-28 12:53:23 +0000 UTC
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ROOM 297: CATHEDRAL ALTAR (BAD END)
After getting across the open space of the crossing (or sneaking around the edges), the player will have the option of confronting the CORRUPT ANGEL directly.
If they rush up, it will be a hopeless boss fight vs the CORRUPT ANGEL. While bathed in the magic lust spotlights, her WILL sapping powers are amplified and the player will also have to deal with the massive AROUSAL buildup from being bathed in the magical light.
The CORRUPT ANGEL will defeat them, then fuck the life out of then on the altar while the adulating worshippers watch on.
The player will need to get the lights off first.
ROOM 296: CATHEDRAL CROSSING (SNEAKING)
The player does not have to step out into the open. They can sneak around the edges.
However this will result in them walking into a tricky encounter with 2 x NAUGHTY NUN
FIGHTFUCK: NAUGHTY NUN x 2
2 NAUGHTY NUNs is a tough fight as their moves complement each other.
This does give the player two options to proceed. If they are comfortable fighting two NAUGHTY NUNs, they can skip the spotlight puzzle and take this route. If not, they can try can try and dodge the spotlights. It will probably depend on the player's character build as to which route is easiest.
ROOM 295: CATHEDRAL CROSSING (SPOTLIGHT PUZZLE)
This is an open area before the apse. The moment the player steps into the open area they will be noticed and have a magic spotlight shone upon them.
This will probably be a puzzle of some kind.
The lights are magical and cause a massive buildup of AROUSAL the longer the player stands under them. If the player lets that peak, he'll be bent over by an uncontrollable orgasm and then the CORRUPT ANGEL will swoop down to Bad End him in front of the cathedral.
How this section works will likely depend on how the game is implemented. The player needs to get across the section without spending too long in the lust spotlights.
ROOM 294: CATHEDRAL AISLE (SOUTH)
There is a NAUGHTY NUN standing next to one of the columns. She notices the player immediately and approaches to try and break his WILL.
FIGHTFUCK: NAUGHTY NUN
ROOM 293: CATHEDRAL AISLE (NORTH)
The north aisle is unoccupied. The player can sneak through here without any problem. There's also a chest with some loot inside.
ROOM 292: CATHEDRAL PEWS
The pews are crowded with worshippers. Their voices are raised not in prayer, but unseemly erotic moans. Some are even openly engaged in public masturbation, with no shame or care for anyone watching. A few NAUGHTY NUNs are among the throng, carrying out lewd acts and some even having sex with worshippers.
While the pews are crowded, the worshippers are too enraptured by the CORRUPT ANGEL to pay attention to the player. It's quite easy to sneak through amongst them.
The player can pause to sit on a pew to observe the CORRUPT ANGEL. This has the same risks and rewards as before.
Depending on where they sit, it will also draw the attention of a NAUGHTY NUN. She will lift her robes, sit in the player's lap and try to have sex with her. This is actually a safe AROUSAL release (safeish – the player will need to pass a WILL check to not be enslaved) as the NAUGHTY NUN will ride him to ejaculation, then move on.
However, if the player resists, it will trigger a Fightfuck.
While the player is here, he can take advantage of the worshippers' obliviousness to pickpocket a bit of loot.
This will increase the random chance of being noticed by one of the NAUGHTY NUNs and triggering a Fightfuck.
The Fightfucks are only with solo NAUGHTY NUNs and the crowd is too focused on the CORRUPT ANGEL to notice.
ROOM 291: CATHEDRAL NAVE
Inside the cathedral a service appears to be taking place. Worshippers are sitting and standing in the pews and looking at the altar with rapt fascination. Up at the altar, the CORRUPT ANGEL is presiding over the service. She looks like an angel and appears to be surrounded by holy light. She's unearthly beautiful. Wrongly so. Looking at her causes unnatural stirrings in the player's balls. Her presence promotes lust rather than piety.
The player can study the CORRUPT ANGEL from afar. This is a little dangerous as looking at her directly will cause AROUSAL to increase sharply. If it gets too high, one of the NAUGHTY NUNs will notice and come over to jerk the player off, triggering a FIGHTFUCK where the player starts with a disadvantage.
There is a benefit for this. Watching the CORRUPT ANGEL will give the player some insight for when he has to confront her later.
The next step is to figure out how to approach her. The player can go through the crowded pews, or sneak by using the aisles on either side.
ROOM 290: CATHEDRAL NARTHEX (GATE)
The gate to main cathedral area has a saintess plate on it that requires the player to make another "donation".
Before they can do that, the player will be swarmed by a pair of NAUGHTY NUNs eager to help him. He can let them, or fight them off.
FIGHTFUCK: NAUGHTY NUN x 2
I'll probably make this a difficult opponent to fight more than one of, but make those fights optional. One will try to distract the player with her beauty, while the other will try to get her hands on his dick.
This is optional, as if the player doesn't try to fight them off, all they'll do is wank him off to open the gate and then let him pass through.
ROOM 289: CATHEDRAL NARTHEX (NPC RESCUE)
Going south, the player will see more NAUGHTY NUNs and penitents. They will see a familiar face. One of the recurring NPCs has been defeated by a NAUGHTY NUN and she is working hard on breaking his will completely.
The player can intervene, or leave the NPC to their fate. Intervening means fighting the NAUGHTY NUN.
FIGHTFUCK: NAUGHTY NUN
Afterwards the rescued NPC will recover his senses somewhat, thank the player and leave.
As mentioned before, this is potentially an interesting mechanic. There are a number of recurring NPCs throughout Ur-Carnosa. They have their own agendas and they might clash with the player's (eg such as being an assassin to take out the prince the player has been tasked with rescuing). The player won't know. Helping an NPC can result in help later... or complications.
This is something I can't really get right on the first brainstorming pass. If I develop further, it's something to look at when going through a second time.
ROOM 288: CATHEDRAL NARTHEX (NAUGHTY NUN)
Walking north, the player sees NAUGHTY NUNs "helping" penitents with their penance. A lone, unoccupied NAUGHTY NUN will see the player and offer to "help" him.
She won't take no for an answer.
FIGHTFUCK: NAUGHTY NUN
NAUGHTY NUNs mostly go after the player's WILL. Their attacks revolve around flashing the player their perfect breasts and striking sexy poses. If they see the player weakening, they will go in and attempt to masturbate or fellate him.
Once the player's WILL is completely broken, they will have sex with him, but at that point the player is locked in to a Bad End where they join the other mindless penitents.
ROOM 287: CATHEDRAL NARTHEX
Through the entrance is the cathedral narthex. The way to the church proper is blocked off by railings and a pair of iron gates. Beyond them you can hear a hubbub of noise. It should be worshippers at a mass, but sounds more like low erotic moaning.
The narthex continues north and south. This used to be where the penitents came and as close as they were allowed to the main building. There are penitents here now being "punished" by NAUGHTY NUNS. They are also receiving blowjobs and other lewd acts, further demonstrating how the cathedral has been perverted and corrupted.
2023-11-27 00:42:57 +0000 UTC
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I was hoping to have put out Sister Squeeze last week, but it chose to fight me all the way through the typing up and editing. However, I think I've finally wrestled her into submission. That scenario is fully typed up and edited, and I'm almost through with implementing her in Twine. As long as nothing blows up in testing, the delayed HoHH v0.051 release should finally be out tomorrow. Or Tuesday if something blows up with testing, which, given how creating this scenario has gone, I'm not ruling out!
I did consider moving her back and making her the official release for this month, but I think people have been waiting too long, so I'll put the release out as soon as it passes testing.
It does mean it's unlikely I'll have Nicolette (or anyone else) ready in time for the end of November. I don't want to lock myself up again trying to scramble (and fail) to get another release out ASAP, so I'll try and drop back into my usual development schedule. The first harlot that comes off that production line (probably Nicolette, but maybe someone else) will go out as a v0.052 release as soon as ready. I estimate mid-December. After that I'll try to get back to regular end-of-month releases.
On a more positive note, commissioning artwork for House of Hellish Harlots is going well. To help fund that I created the higher $5 and $10 tiers. Last week they got to see Ygolia Campbell's full piece as well as a deep dive into her lore and the inspiration on how she came to be.
The portrait is a teaser of Osculia Suffocati. She'll get the same treatment in a few weeks time.
Thanks for the patience and support. Getting Sister Squeeze out has been a lot rockier than I was hoping, but once she is finally out I'm hoping I can get back to a decent production rhythm again.
- manyeyedhydra
2023-11-26 14:16:15 +0000 UTC
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Room updates will continue to be a little erratic. I'm currently juggling getting Sister Squeeze typed up and implemented, as well as some UI coding for HoHH. I'll try to sneak out new rooms when I can.
ROOM 286: CATHEDRAL ATRIUM (BACKUP NUN)
If you've followed the previous room posts, you will have worked out that if the player was a little too enthusiastic and partook of all the sex shows on other in the centre of the atrium, they will inadvertently lock themselves of getting 'blessed' by either the ABASEMENT or ZEALOUS JEZEBEL.
In the event of this happening, rather than it be a rather anticlimactic Game Over, the player will be approached by a NAUGHTY NUN as a final option to get his semen 'blessed'.
This is a considerably more dangerous option. The NAUGHTY NUNs are more powerful than the TEMPLE JEZEBELs, and have devastatingly alluring bodies hidden beneath the robes. While she has sex with him, the BACKUP NUN will use her abilities to try and break the WILL of the player (resulting in the enslaved worshipper Bad End). Even if the player resists, she will still drain a lot of semen (and HEALTH) from him.
If the player survives all that, their semen will be considered 'blessed' and they can enter the cathedral narthex.
ROOM 285: CATHEDRAL ATRIUM (ZEALOUS JEZEBEL)
The ABASEMENT JEZEBEL is not the only way for the player to get his semen 'blessed'.
There is also a ZEALOUS JEZEBEL NPC. She will require the player to prove their devotion through an act of zealotry.
This will require the player to partake in whipping the JEZEBEL in stocks while not being put in stocks or tied to the cross themselves. If the player has done this, the ZEALOUS JEZEBEL will take him away to have sex, 'blessing' his penis.
As with the other JEZEBEL NPC, if the player is too pushy, she will take him away, but instigate a FIGHTFUCK instead.
ROOM 284: CATHEDRAL ATRIUM (ABASEMENT JEZEBEL)
The fight encounter with a TEMPLE JEZEBEL might be repeated a few times to pad out the location.
Not all the TEMPLE JEZEBELs will try to jump the player. They will run into one that will offer to bless the player, but only after they've proved their devotion through an act of abasement.
This is where the sex shows in the centre of the atrium have their uses. If the player let themselves be put in the stocks or tied to the cross *and* did not whip the JEZEBEL in stocks, the ABASEMENT JEZEBEL will take them into her tent and have sex. This will 'bless' their semen and allow them to enter the cathedral.
Should the player try to push the issue without satisfying her conditions, she'll still take him to her tent, but this will instead trigger a FIGHTFUCK.
FIGHTFUCK: TEMPLE JEZEBEL
As with the other TEMPLE JEZEBELs, she will not have sex with the player unless she's completely broken his will first, so this is not a backdoor way to get 'blessed'.
ROOM 283: CATHEDRAL ATRIUM (SEX SHOWS)
In the open area near the middle of the atrium TEMPLE JEZEBELs are putting on various sex shows with each other and with willing worshipper participants. They will also try to cajole the player into joining in. Some of the shows are using old torture devices as props. These likely existed before the lust daemons took over the cathedral and the TEMPLE JEZEBELs are using them in a playful, non-serious manner.
If the player chooses to participate, there are a few options.
They can watch a TEMPLE JEZEBEL put on a show with another TEMPLE JEZEBEL dressed as a nun. This does nothing, but raises the player's AROUSAL.
The player can let themselves be tied down to a rack. This is a Bad End choice. The rack itself is fine. The TEMPLE JEZEBELs have even covered it in silk cushions to make it more comfortable. However, once the player is tied down, TEMPLE JEZEBELs will sexually tease and taunt him until his WILL is completely drained. Then one will climb on top to have sex with him. This will then merge into the standard Bad End for this area where the player loses their mind and becomes another 'worshipper'.
The player can whip a TEMPLE JEZEBEL in stocks. This will raise his AROUSAL, but have no other effect.
The player can let themselves be put in stocks. A TEMPLE JEZEBEL will then put on a teasing sexy dance in front of him. This will either trigger a WILL check to avoid the Bad End for the area. Or maybe result in a substantial stat penalty for a while. If the player avoids the Bad End, another TEMPLE JEZEBEL will jerk him off. He will be freed after ejaculating. This will cost some HEALTH, but also reduce AROUSAL.
The last option is to be tied to a wooden cross. The player will again be teased by a TEMPLE JEZEBEL doing a sexy dance, but this won't have the full effect. Another TEMPLE JEZEBEL will get impatient and give the player a blowjob. The end result is a slight reduction in HEALTH and big reduction in AROUSAL.
The player can choose multiple options. They can also choose neither. However, some of the options are needed to progress, as will be detailed later.
2023-11-22 03:08:58 +0000 UTC
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Continuing the spotlight series on the various harlots in the House. Here is Ygolia Campbell.
Ygolia Campbell is another 'smotherbus' affiliated with the Sanctum of Strangulated Sighs. Like Bebi, she's fairly low-ranked in their organisation and also curious about human techniques. As a result she latched onto old spy thrillers and decided to model herself after the femme fatales of those movies.
The Elegant Woman points out the absurdity of this, given that Ygolia is far more dangerous and powerful then the femme fatales she's copying – a tiger pretending to be a pussycat.
She's more monster girl than actual succubus, so doesn't have the usual wings, horns and tail. Instead she has orifices in the palms of her hands that mimic vaginas. She can also expel a poison gas through them that functions similar to succubus venom – it triggers massive overproduction of semen until the man eventually dries up and runs out of fluids.
Personality-wise, she's quite friendly for a daemon. She's a little nerdy with her love of old spy movies and gets on well with men indulging her roleplaying. Unfortunately, she can get a little too into it, so if a man tries to resist too hard, she will break him for real. And of course, being a daemon, if a man doesn't indulge her, she'll end him without a shred of mercy.
And now the behind-scenes stuff covering the game mechanics and inspiration for the character.
As with Bebi, Ygolia is intended to give some variety to avoid every harlot being the typical dominatrix lust daemon.
One of the things I like doing is have the lust daemons play out sex roleplay scenarios because it adds extra levels to the scene. I don't know why, but I find writing a dangerous demoness engaging in "safe" sex roleplay as a femme fatale executrix a lot of fun. From the horror perspective, there's an extra note of tension to the scene, because – unlike – the usual sex roleplays, the reader is fully aware the lust daemon/succubus has the ability to make it "real" at any moment.
I also like how her scenario plays out from a game mechanics perspective. The code number is randomly generated and the alternatives are generated by taking a random digit of the original number and moving up or down by one. Overall, the scenario is meant to be fairly easy. Ygolia just wants to play with the player and will only kill them if they don't indulge her or screw up and don't pay attention. It would have been easy to use a fixed number, but I felt making it random and then force the player to pick the right one later would make it more engaging from a gameplay perspective.
As for her monster design, once the 'pain' faction morphed into the 'smother' faction, I did some research to find more variations on the fetish. Boob smother and facesitting were the obvious ones. One that also came up was hand smother. I felt a regular succubus doing that wouldn't be that much different to a regular human dominatrix. I like my monster girls to have a bit more monster in them, so hit upon the idea of giving her vaginas in her hand, and the ability to use them to expel perfume gas in the face of anyone she's having fun with.
This also gave me her name. Her having vaginas in the palms of her hands is reminiscent of the classic Cthulhu Mythos monster, Y'golonac. Y'golonac was created by the British horror writer, Ramsey Campbell in the story "Cold Print". I felt giving her the name Ygolia Campbell would be a fun nod and reference. I like putting those in as extra little Easter Eggs when I can.
Unfortunately, because these are intended to be pin-ups that don't spoil the surprises of their scenarios, I told the artist to keep her extra vaginas hidden and make the focus her gloves for the breathplay aspects. This gives Unfortunately Times Two, as if the description is of a sleek and sexy redhead spy in a figure-hugging black catsuit, you inevitably end up with Marvel's Black Widow. If I'd thought about it more, I probably should have given her blue hair.
Never mind. She's a fun character to write and I wouldn't mind giving her a full short story that fully plays up the "will it go real or not" tension to her sex roleplay.
ETA: Dammit. I knew I'd forgotten something. I've now attached the raw scripts for her scenario.
2023-11-21 12:37:59 +0000 UTC
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Slightly late on the update post. I was travelling back home by train this morning and this is the first opportunity I've had to post.
The good part of it is I used the recent train journeys to finally finish the whole 1st draft of Sister Squeeze. This harlot went from what should have been a simple revamp of her Bad End scene in her short story to a complete roadblock. I'm hoping that with the 1st draft done I'll finally get the gears turning again. So, fingers crossed, I'll finally have her typed up and out sometime next week. Massive apologies on the delay for that. Sometimes things get really stuck and it takes a good whack to get them moving again.
I've also been doing the preliminary work for Nicolette. She's another revamp from stories, but with a different character name as there are very strong background and lore reasons as to why Nicole cannot be in the House. Instead we'll have Nicolette, who shares a resemblance, and she'll be giving the player a lovely waterbed massage similar to the one George received in "Locked in with the Succubus".
My HoHH goals for the rest of the month are to get the late Sister Squeeze release out and have Nicolette ready for the end of the month.
I've just received the latest batch of harlot artwork. I've attached a teaser. I'll be continuing to sneak out full reveals complete with their backgrounds and lore to $5 and higher subscribers.
The Cathedral section for #SexDungeon23 is also moving again. Hoping to get the room count caught up again by the end of the month.
Thanks for the support.
- manyeyedhydra
2023-11-19 18:21:59 +0000 UTC
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