Here's a video showing a little more gameplay, with my friend trying to play the game as best he could. Even though he's not a fan of modern titles, he found the game very frenetic and fun.
I...
2025-01-20 19:45:51 +0000 UTC
View Post
I'm opening this survey to ask if you're interested in me making a near-daily report on all the development I'm doing, with some screenshots and a changelog. This would cover any development activi...
2025-01-13 12:33:27 +0000 UTC
View Post
The video shows the basics of bullet rhythm, but it is already possible to understand the concept. There is still a lot to be done.
Remember, you can participate in the design of the graphics...
2025-01-06 01:08:42 +0000 UTC
View Post
Ouch... My fingers explode, but I keep smiling as I test and tweak the game. The results screen now better displays player performance with some extra details.
Note: No, you cannot use a ...
2025-01-04 05:56:00 +0000 UTC
View Post
There are still many things to do, but one thing is impressive and shows that I'm on the right track: I've become addicted to my own game, which is rare!
I know the still images show...
2025-01-02 16:17:39 +0000 UTC
View Post
So, folks, I took a short break from Final Fight MD to cool off and deal with some annoying bugs and coding habits I need to eliminate from my brain. This will help me come back refre...
2024-12-26 11:10:46 +0000 UTC
View Post
As I'm almost finishing Final Fight MD, this thought crossed my mind.
I know some people have been with me since the beginning and have always supported me, even during the times when develop...
2024-12-23 12:34:13 +0000 UTC
View Post
First of all, I’d like to clarify that I won’t be releasing a new version of FFMD this Christmas. It will probably come out on the last day of the year with some important fixes and updates. I ...
2024-12-23 11:06:30 +0000 UTC
View Post
My fingers hurt a little, but the adrenaline is worth it. I still need to refine the gameplay.
Some songs will be a walk in the park; others will be hell on earth, so keep your fingers ready....
2024-12-23 00:09:01 +0000 UTC
View Post
Do you have any idea about the gift I'm preparing for everyone?
It will be simple, straightforward, and fun.
With songs by:
Cyberdeous
John "Joy" Tay
2024-12-17 00:27:10 +0000 UTC
View Post
Guys, unfortunately, a supporter leaked the ROM on a Mediafire server, among other places, which unfortunately disrupts the project in several ways. I don’t take this as a sign of disrespect towa...
2024-12-16 11:19:48 +0000 UTC
View Post
Hey everyone!
I've made a few changes to the code in hopes of improving stability, especially when playing with two players. It's still true that we have performance issues with 2 players in...
2024-12-08 12:00:48 +0000 UTC
View Post
After a brief hiatus due to technical issues with my PC, I'm back and should release another version with bug fixes in a couple of days.
Now I have to ask, would you prefer me to move forward...
2024-12-01 19:42:32 +0000 UTC
View Post
Note: Guys, download the file FFMD_Patreon_24-11-15+ (with the plus) as I fixed an error that caused a crash with Cody when entering Round 3-1 (Thanks, Lucas M.).
Note 2: Oh no, ...
2024-11-15 19:18:26 +0000 UTC
View Post
2024-11-11 11:46:16 +0000 UTC
View Post
I went back in some stages and applied new techniques that I started using in later stages. Now, the subway is the right height like the arcade, and with parallax, it breaks the limit of the Mega D...
2024-10-28 00:36:16 +0000 UTC
View Post
It's in the early stages, but all the plans are preserved, including the parallax that isn't present in the SEGA CD version.
There are a lot of things to be done, as this round is the biggest...
2024-10-26 22:18:12 +0000 UTC
View Post
Yes, this is me PLAYING BADLY WITH GUY, as a complete test of round 5. Guy is a character I don't usually play, I had only played with Haggar since I first saw the arcade in my teens.
And don...
2024-10-25 02:17:40 +0000 UTC
View Post
Here's the full round 4 test video. Some things need to be enhanced, like defragging the VRAM to fit more enemies dynamically in the elevator, but overall everything is pretty consistent.
2024-10-16 20:34:25 +0000 UTC
View Post
I'll post a video with the full gameplay soon, and once I've finished some more testing, Patreon supporters will have access to this new version. I've made Rolento a badass enemy, maybe even more s...
2024-10-16 01:11:09 +0000 UTC
View Post
Well, folks, I'm feeling more inspired than usual. Round 4-1 is already 100% complete, I skipped round 4-2 for now because I plan to try some technical tricks for it, but I'm not sure if they'll wo...
2024-10-05 18:07:04 +0000 UTC
View Post
The physics, map, and structure for Round 4-1 are ready, and now I need to adjust the flames and add objects and enemies. I admit I took longer to adjust the background images than to program.
<...
2024-09-29 23:39:28 +0000 UTC
View Post
One more time, why not?
- Players falling from the sky now deal less damage to enemies and no longer kill them.
- Adjusted Sodom’s run hitbox to allow players to jump over the enemy.<...
2024-09-28 03:09:41 +0000 UTC
View Post
Since yesterday, several details have been fixed, many of them important to maintain the game's stability. I recommend downloading and testing this new version.
- Shadows removed, keeping onl...
2024-09-23 23:51:46 +0000 UTC
View Post
Well, folks, I had to wait for my vacation to improve the code as much as possible and then move on to the next stages. There are still bugs, but I believe I’ve reached a much more acceptable lev...
2024-09-22 23:37:29 +0000 UTC
View Post
This is a video of a work in progress, therefore, all features may change, including gameplay, images, audio, and other components.
There is still a lot to be done...
Note: The video is...
2024-08-19 00:52:32 +0000 UTC
View Post
The time has come to program the tracks with the right weather, behavior, and consistent graphics. I admit this will be a big challenge because the tracks, weather, graphics, and design will dictat...
2024-08-18 16:08:46 +0000 UTC
View Post
As everyone knows, Driftin' Rage is my current original game that keeps me sane (since FFMD drives me crazy for various reasons).
In the current development, the drifting system is almost rea...
2024-07-20 22:30:32 +0000 UTC
View Post
This is a short video showing the progress of my new game. It is a love letter to the great racing classics of the 16-bit era and, of course, also running on a 16-bit console. There is much more to...
2024-07-16 01:36:54 +0000 UTC
View Post