SakeTami
Mauro Xavier Retro Developer

Mauro Xavier Retro Developer

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Mauro Xavier Retro Developer posts

Final Fight MD - 2024.06.25 Patreon ROM

- Fixed Andore's grab (not well tested).

- Changed ROM check code to work on all flashcards.

Note: When playing with Haggar, random addressing errors may still occur.

- Cor...

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Ops... Final Fight MD - 2024.06.23+ ROM (fixed)

- Fixed maximum DMA transfer (solved lack of barrels at the beginning of round 1 and other sprite anomalies)

- Fixed Andore's frame when grabbed

Ops... Final Fight MD - 2...

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Final Fight MD - 2024.06.23 WIP ROM Patreon Only

Here is a new exclusive ROM for Patreon supporters, this time using the XGM2 driver, which brought improvements but also has some limitations as it is an experimental version. Feel free to test it ...

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Final Fight MD beta testers program for Patreon

Very soon, I will be opening the beta tester program for Patreon supporters to speed up development and testing across various console versions.

Public releases will be ...

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Final Fight MD: No more excuses, no more waiting...

I am tired of apologizing, enough with promises from other people or waiting for answers, this is the third time a supposed publisher has done this. I will develop Final Fight MD my way. If CAPCOM ...

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Aqua Racing engine test

This engine is used in Aqua Racing, but I'm showing Hang On as a base in this demo, using the XGM2 driver. Notably, sometimes the music is out of sync, in addition to some slight slowdowns. There a...

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Final Fight MD - 2024.05.05 WIP ROM Patreon Only

Changelog:

- Increased range of Haggar's grab.

- Fixed bug that allowed Haggar to grab enemies from behind.

- Enemies can now be grabbed even when stunned.

- Cody's punching...

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Final Fight MD - 2024.05.01 WIP ROM Patreon Only

Well... The changelog speaks for itself...

- Simons sprites have been remade based on the arcade.

- Fixed Sodom's running speed.

- It is no longer possible to jump over Sodom when...

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Engine Test: Into the Darkness

Firstly, I apologize for my absence; I caught COVID (for the fifth time) and had to rest. I will resume activities starting tomorrow to complete the Final Fight MD beta.

In the meantime, here...

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FFMD: Where is the new version at the end of February?

At the end of February, I was supposed to release a new version of Final Fight MD. However, I updated SGDK and started using other numerical patterns, which despite gaining a certain amount of perf...

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New project: Into the Darkness

This screen is a preview of the inventory of the game Into the Darkness for Mega Drive.

There's a lot more to come and I have other tricks up my sleeve, but let's take it slow so that nothing...

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Important announcement about Final Fight MD:

We are currently awaiting a response from a distributor to make Final Fight MD an official game authorized by Capcom.

I will release the version at the end of February with several bugs fixed...

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When will the next Final Fight MD WIP ROM be released?

From now on, I intend to release an average of at least one version per month until I definitively complete this project.

I'm now collecting feedback from the entire community, in addition to...

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Final Fight MD - Patreon WIP Demo 24.01.20b

Beta testers found a last-minute bug and uploaded a new version (24-01-20b). Please, if you have the file from version 24-01-20, download the new one. I've fixed a bug that prevented enemie...

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Patreon supporters won't be left behind!

I'm fixing bugs reported by the community and beta testers until the public version that will be released on January 20th. Therefore, Patreon supporters will receive a new exclusive version with al...

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Final Fight MD Patreon WIP Demo 24-01-15


As promised, here's the ROM for all Patreon supporters.

If you find any bugs or have suggestions, just write them in the comments.


Final Fight MD Patreon W...

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It will be available soon!

I will post a slightly longer text, so forgive me for any mistakes in English.

Today (or tomorrow, depending on your time zone) Patreon supporters will finally receive the ROM, but first I ne...

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If you survive until the end, all the bosses will await you...

In survivor mode, enemy types now increase in difficulty over time, ending with the entire Andore family persistently entering the scene, until if you manage to defeat a certain number of enemies, ...

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In the public ROM release, will Patreon supporters have any advantages?

The new ROM to be released soon will have two versions:

- Open public version: It will be possible to play until the end of Round 3. Disponible survivor mode with the bridge ...

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FFMD - Video testing full Round 3 (with bugs)

This video shows the complete Round 3 test, but it has some memory leak bugs that still need to be fixed. One of the most noticeable is in the sky at the end of Round 3-3.

As soon as I finish...

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Will there be any updates to FFMD later this year? Yes, you bet.

I don't have time to program due to excessive work, but in order not to lose this festive atmosphere at the end of the year, you will have a new version on the way.

Images are worth a thousan...

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WIP Demo ROM - Patreon version 2023-08-20+

Some little changes only:

- Changed the color of Cody's T-shirt to gray.

- Fixed bug that allowed throwing an enemy with a wrong sprite falling vertically inverted.

- Fixed bug th...

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WIP Demo ROM - Patreon version 2023-08-20

Here are some differences from the previous release:

- Fixed incorrect score reset when changing stages.

- Fixed Cody's stab speed movement.

- The Hollywood/El Gado aerial stab is...

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WIP Demo ROM - Patreon version 2023-08-15

First I apologize for not completing Round 3 and being the same as my previous video. I spent almost a whole week trying to focus on an address leak that caused some instabilities that I finally ma...

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Testing Round 3-1

This is a short test from Round 3-1, and soon you'll be able to play this Patreon exclusive ROM with more bugs fixed.

Next week I will be taking a vacation and with that I will have a little ...

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A little action to keep the spirits up!

Keeping the flame burning... Finally, after months away, back to retro pleasure in full force.

I'm doing my best to reorganize my personal life and take up my hobby again. This weekend I mana...

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FFMD: Multitap support

What do you think about supporting multitap in Final Fight MD?

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FFMD: No more massive slowdown.

The array scanning algorithm has been converted to pointers (thanks Stef!), and many bug fixes have been made.

There are some rare slowdown situations, but finally now I got the result I want...

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Current status of all developments

Final Fight MD

I've spent this last month revamping all the code as the cumulative slowdown is caused by memory fragmentation. This is requiring a rewrite and optimization of...

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Final Fight MD - WIP ROM 2023-01-31

I must confess that I'm struggling with the mysterious slowdown that plagues the game. I've tried everything and I still don't understand the cause, and curiously if I start the game in any round, ...

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