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Hey All,
Happy New Year all! Here's to what 2023 brings and we're really excited to share with you our plans in a dev blog later this month.
If you missed the v0.3.61 notes, please find them here
Thank you for your support!
Team Carnal Instinct
2023-01-12 23:55:44 +0000 UTC
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Hey All,
We're finally here with the new build for December, right on the cusp of 2023. In January we'll be publishing our roadmap for the year, as well setting the public date for the UE5 version.
Avatar Update (v0.3.60)
With the holiday period upon us, timings went a little out of the window - Avatar tier Patrons can now finally access v0.3.60 (it's been wrapped in paper and under the Christmas tree since the middle of the month... and it's nobody'z fault that it didn't go live).
Ascended Rituals (v0.3.61)
As we can't bring new features to UE4, the next couple of content updates will be quests and/or sex content. This is no exception; v0.3.61 brings our first DSS dry-run implementation of a 3-partner scene.
The Adepts of the Jackal Cult are most welcoming and will let you join their ritual, should you desire it. Said ritual involves one Adept riding your face whilst the other pumps your manhood for all it's worth. Currently this provides no boon, however things are different in UE5, and such rituals serve a purpose (beyond mere titillation).
Currently the scene is available to futa players only, but will become usable by female and male players soon.

Additional v0.3.61 Content
To bring the Adepts to life we needed some new cosmetics - enter the Beaded Négligée, winner of a poll back in the dim-distant past. There are four versions of this item, matching various other Anubite clothing.
Finally, we've also added a new cheetah-inspired skin for Felians, rounding out the 'big cat' collection.
Happy New Year! January brings with it another dev blog and our roadmap for 2023. The UE5 version of CI is coming on leaps and bounds - something which is only possible thanks to your incredible support.
Much love and have a fantastic 2023,
Team Carnal Instinct
2022-12-31 20:17:27 +0000 UTC
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Hi All,
We're working on such a variety of different elements at the moment that it's very difficult to select an element to focus a dev blog on. We've decided to cover some of the world design changes and visual upgrades in this blog.

Firstly we've punched up the contrast of the world. When you look at something for too long it's easy to lose sight of how small changes are adding up. We became aware that Sabu had begun to drift away from our vision of an arid place where the baking heat of the desert sun leaps out of the screen. Our existing tones were true to Egypt, but Sabu is not Egypt.
We've now moved back in the direction of punchy, vibrant tones supported by sand accumulating everywhere. Even our greens are a bit less dead.

Our building materials got a rework as well, further optimising them whilst making them read better at range. There are a lot of painted murals in Sabu, with different villages and races expressing themselves in unique ways. The new materials give us a better canvas for these artworks.

The material rework extends to characters too, even how hair is implemented in our UE5 build. The hair we ported back for last month's update was a test asset for UE5 - the hair in the new build uses an entirely different approach and the improvement is night and day.

The difference in the world extends beyond the surface changes however; mechanically we've changed our approach to dungeons, tombs, and other places beneath the sand. Reworked tombs won't feature in the initial UE5 release, but will come in one of the first updates. Rather than a "push the button" or "find the key" approach, tombs feature fully designed puzzles and traps, existing as a quest subtype in their own right.
In this screenshot above we can see a tomb that sits beneath The Rampant Lioness, Damaris' Taberna. So close to town its likely already been picked clean... though who knows, perhaps you'll find more than you expect from exploring it.

Sabu has always been filled with crumbling ruins, the entrances often blocked by debris. This is another example of how things are changing in UE5: player stats now mean that some otherwise inaccessible tombs become enterable if the player has adequate agility or strength.
Obviously this isn't the only way stats impact gameplay, nor are these the only two stats to choose from. Players will gain points to spend each level, increasing their Arcana, Agility, Endurance, Fate, Presence, Strength, and Vitality as they progress through the game. These stats will impact everything from how fertile a player is, what weapons they can use, and whether an encounter ends in combat or ecstacy.

A bigger world means new modes of travel and more ground to cover, so landmarks are changing too. In a world as large as Sabu it can be easy to get lost, new common landmarks will help guide your path. Here we can see two pillars, one on either side of a safe point to disembark from your boat. Spotting such pillars in the world will lead you to a beach and whatever settlement or temple it was built for, though bear in mind the occupants may not always be welcoming.
There are many megastructures coming to Carnal Instinct too, giving you points of reference to navigate from; pyramids, temples, colossi, and many more.
This is just a taste of what we're working on in the UE5 build. Coming soon will be more creatures of the dunes, new enemies, new characters to romance, new quests to unravel the story of this land, and much, much more.
Team Carnal Instinct
2022-12-05 01:45:27 +0000 UTC
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echo and the Mystery of the Vanishing Dev Blog
Quick word from me on the ever-elusive UE5 dev blog. It was scheduled for last Friday however, as those of you on our Discord will already know, I had to vanish to the other end of the country for a family emergency. It's still coming this week, so watch this space.
Ascended Update
Okay, back to our regular programme... Hey All,
Whilst most of our time and effort is going into UE5, we are aiming to bring some of this content backwards into the UE4 build until the UE5 build goes live. This month we've added some of the new hair cosmetics for Felian and Jackal forms - for once males aren't left out either!
There's a lot of juicy details coming in the dev update - including hints about a long-lost "coming soon" scene that'll make an appearance in one of the first UE5 builds - so keep your eyes peeled!
Team Carnal Instinct
2022-12-01 02:57:29 +0000 UTC
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Hi All,
This is not the UE5 development update - that's still coming later this week. This is something that the core team have been discussing today and we want to be entirely up front about; we always do our best to remain open and transparent, so this update covers a development decision we're in the middle of making right now.
We'll take on board feedback, but it's really not something which can simply be decided by vote - it needs to be based on what we can/can't do without sacrificing the long-term quality of the game.
Planned Zones
The two main zones we had planned to release in the initial UE5 build were Tal-Senet and Mehden Island. There is a third zone involved, but that area is a brief "introduction" zone, doesn't really impact development, and is essentially complete.
- Tal-Senet is an island covered in the ruins of an ancient library complex. It houses the only "authentic" Lybossan Taberna to be found in Sabu, and is home to a range of artisans and tradespeople. Our first in-depth romantic interest, Damaris, also calls the island her home.
- Mehden Island is a larger landmass to the west of Tal-Senet, though it too is separated from the Sabuthi mainland by the Euphoris river. The island is a microcosm of Sabu proper, with both wealthy estates and rural farmsteads. River-based trade with a nearby Minoan-run city allows several metalworking smiths to ply their craft. As with other regions of Sabu, Mehden is built atop relics of the past, with many tombs and other forgotten dangers lurking beneath the sand.
So what exactly is the issue?
Tal-Senet is almost complete, perhaps ~90% if we were to put a number on it. Mehden Island is not. The topography of the zone is mostly implemented, however many art assets/cinematics are not ready and the new mechanic to enter tombs is not fully functional (nor are the tombs assets entirely ready).
There are two (very brief) new quests which take place before arrival at Tal-Senet, however these are really only intended as flavour quests and don't constitute much gameplay. The three (full length) new quests require travel to Mehden Island at some point.
With the initial UE4 version of CI, all the way up to the most recent builds, we made sure to push gameplay content no matter what. We saw this as more important than anything else, as it ensured there was something for you to get your hands on asap. It did however cause problems. As time went on we hadn't finished an area, or an NPC, and quests began to encroach on each other and it became increasingly difficult to keep content as planned.
We do not want to repeat this mistake with UE5.
We essentially have two options;
- Edit the quests to take place fully on Tal-Senet and release that area sooner.
- Delay further and release with both Tal-Senet and Mehden Island completed.
What's wrong with editing the quests?
In short, we really don't want to do it. Not only is all the audio recorded and the quests themselves hooked up, but it would totally change the nature of Mehden Island as it would have no planned content at release. Moving the quests also alters how the game unfolds, including how choices are presented to the player.
Such a change would need to be permanent too, as if we moved everything again later it would cause yet another delay down the line; simply moving the delay into the future but not avoiding it. Worse, it would generate work that had to be undone, literally wasting time. For this reason any changed quests would necessarily remain changed.
Some elements cannot be moved, and so features like pregnancy wouldn't be fully functional (births currently can only take place at an Aethio shrine - there isn't one on Tal-Senet).
How has this happened & will it happen again?
It's simply the continued impact of having one less member of the team due to parental leave, along with sickness and general development hiccups - we made our best estimates of the impact on development but we have limited experience of operating with one less person; it's not as simple as 1/5th less work hours.
This cannot happen again as we've taken proactive steps to prevent it; we have finally managed to convince another former colleague to ditch their 9-5 industry job and take the plunge/join the dark side. It's taken a lot of time, including countless instances of singing "The Other Side" from The Greatest Showman at them, but they join the core team in February. In terms of skills they bring with them several overlapping disciplines, including both technical and art, meaning that the team will be far more resilient to staff absence going forward.
Will Ascended still get an update?
Ascended tier patrons will still get monthly updates to the UE4 build yes, this decision does not impact that.
Finally a personal note from me, echo. I'd tried to avoid arriving at this point, though the entire team knew it was a potential outcome. We don't impose crunch, and back in October I did step back from 14 hour workdays for a while, but I do tend to self-impose high workload whenever we're behind schedule as I can't help but feel personally responsible to all our supporters. For a few weeks I've been trying to brute-force the additional workload, working some 8am - 3am days and not taking weekends. I was making some very solid progress, but it's not something I can continue indefinitely and I have to ease off again.
This means that rather than being on a knife-edge of getting everything on both Tal-Senet and Mehden Island, the additional workload will definitely overrun and necessitates the decision outlined above.
I know that a lot of you are really excited to get your hands on the game, that's exactly why I've been pushing myself so hard, and I'm sorry that it will either be not as soon or not as substantial as I'd hoped. Please know that I put blood, sweat, and tears into trying to keep things on-time, and it will be worth it when we get there.
Team Carnal Instinct
2022-11-21 19:12:49 +0000 UTC
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Hey All,
v0.3.592 is now Available for Ascended+ Patrons! This brings the new Void Daughter to Avatar patrons. There are also a number of bugfixes, including issues with non-animating manhood in some DSS scenes. For the full details, check out the Ascended update post
UE5 Progress - 5.1 Upgrade
We're in the process of moving the build to Unreal Engine 5.1. This isn't a decision we took lightly, however there are too many improvements for us to pass up the opportunity. Some things one would think were a given were notability lacking from 5.0 (like reflections on water) have been implemented and the addition of performance/quality boosts for both Nanite and Lumen were a must for us.
We're waiting on a few of our engine plugins to be updated to 5.1 before we're able to ship the UE5 build, but we'll keep you posted.
Development Update - Tal Senet
We promised a dev update showcasing some of the new content, but we decided we wanted to include the winning Discord votes rather than leave some areas weirdly empty. Keep your eyes peeled for the development blog this coming week.
Thank you so much for your incredible support - as we're able to take the time and add the new additions from UE5.1, we bringing you a better polished and more performant experience. Even with one member of the team away on parental leave, the UE5 build is still on track for release in 2022; we're working hard to ensure that the chunk of content we release shows a fully-finished slice of the world and what quality you can expect to regularly roll out to fill the entirety of the (much larger) map throughout 2023.
Team Carnal Instinct
Please note; we're no longer publishing minor changelogs for UE4 builds. Key content will be highlighted, but as we're soon shifting to the UE5 branch it's wasted time.
2022-11-20 00:51:16 +0000 UTC
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Hey All,
This month's Ascended update brings with it the appropriately spooky themed new Void Daughter player form. This replaces the old Void Spirit form and differentiates our demonic ladies from their as-yet-unseen matriarch, the Void Mother. They're not yet fully featured, so only one horn variant is available.

The Void Daughters also feature the first test of piercing cosmetics, something we'll consider rolling out to other races if they prove popular.

Finally we end on a minor development update. We finally have visuals for our dynamic "mess" effects in the UE5 build. This is something that we removed a while back when we got rid of the "messy ending" cosmetic, but this time around it can sit on top of base layers like the bedlah or wraps.
The amount of mess will be consistent across forms; if you take a load in and around the mouth as a Jackal before changing to a Felian then you'll still have it splattered all over your face as a cat. In the screenshots below you'll see the facial states as modelled by our lovely Void Daughter.

Don't worry, you won't be forced to wander the dunes splattered from head to toe; swimming, bathing, and some "sharing" DSS scenes will allow you to clean up. That said you can keep hooking up and progressively becoming more "glazed"... if that's your thing.
Why did the Void Daughters need a glow up? Will they show up a lot more in UE5 and unleash untold horrors from the depths of the five hells? Will they have a huge similarly-themed member equipped with binding cock rings with which to rail the player and NPCs? All these questions and more, next time... on Carnal Instinct.
Team Carnal Instinct
2022-10-31 23:49:25 +0000 UTC
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Hey All,
The previous Ascended build is now available for Avatar tier patrons. As we continue to work towards UE5, take the time and enjoy getting a little better acquainted with our centaur lady, Eleia. She'll reappear in UE5 as a romance option available to the player.
There's a new development update coming next week and the Ascended update is on... Halloween. Let's just say that it's... appropriately-themed for this spooky time of year.
Please note; we're no longer publishing minor changelogs for UE4 builds. Key content will be highlighted, but as we're soon shifting to the UE5 branch it's wasted time.
Thank you all so much for your support, none of this would be possible without you. We're making some good progress which we intend to showcase next week in another development update. UE5 will still be out this year and we'll publish a formal date relatively soon, once we're a bit closer to a release candidate build.
Team Carnal Instinct
Team Carnal Instinct
2022-10-21 22:14:13 +0000 UTC
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Hi All,
We won't beat about the bush; we'll be delaying the UE5 build. It's something we'd tried to avoid doing, but due to a combination of staff sickness and some elements which simply need more time to reach a quality we're happy with, we need to delay.
There's no single element we can point to and say "this is the cause of the delay", it's just a lot of small things which have added up. We attempted to buckle down and take the hit of increased workload, but three weeks of 14 hour workdays have caught up with us and we need to ease off the gas.
In the words of Shigeru Miyamoto; a delayed game is eventually good, a bad game is bad forever. In the meantime here's a sneaky preview of The Library Tal-Senet, a location you'll become very familiar with in the first chapter of the game.

There will still be an update this month, as we can spend a bit of time wrapping up one of the new characters and porting it back into the UE4 build in time for Halloween.
We know that you'll be disappointed with this news, honestly we're gutted having to make this call, but we hope you understand the reasoning behind the decision.
Team Carnal Instinct
2022-10-16 14:24:48 +0000 UTC
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"The Aadi are curious beasts to be certain. I for one became quite fond of my mute travelling companion. She was as keen to traverse sharp crags as to make haste over the open dunes. Unlike many beasts used for transportation, Aadi are also kept for their meat. When offered such a meal, in the tent of a Felian cobbler, I must admit that, despite the silent protestations and mournful glances of my steed, I devoured the entire bowl of well-spiced stew."
Ehkos, A Guide to the Desert Kingdoms
Introducing the latest creature to stride the dunes of Sabu, The Aadi. This trusty beast will be your starting mount as you set forth to explore the world. It's unclear what the ancestors of the Aadi once were, countless ages of exposure to the aura of the desert kingdom have resulted in this unique animal; warm blooded but covered in scales and sporting bony plates.
Heavily armoured across its back and neck, Aadi still make easy prey for the larger denizens of the dunes such as Drakes. They're also extremely vulnerable when crossing bodies of water, where they are the favoured meal of the aquatic Subok (also known as the Beasts of Sobeq, these fearsome reptilian predators are no longer mere crocodiles and will instead be receiving the visual update their name deserves).
For those who are interested in the lore of the world, a little more about the Aadi. Despite their horned appearance, all young Aadi are female. Upon reaching maturity an Aadi will birth up to ten calves during her fertile years.
As they age Aadi reach a second maturity, developing male sexual characteristics. The transition means that only the strongest Aadi sire the next generation, with these battle-hardened, larger Aadi competing for mating rights.
Aadi form extremely strong bonds and, once their trust has been gained, remain fiercely loyal to their rider. Never straying far on their own, an Aadi will always hasten to it's owner when called.
This is just a little taste of some of the new content coming in the UE5 build of Carnal Instinct. We'll post more updates, of both new features and unseen artwork, as the weeks progress. There's a lot more to see and we're excited for you to get your hands on it.
Team Carnal Instinct
2022-10-03 17:48:05 +0000 UTC
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Hey All!
This is the last month planned to have two updates, from here on we're moving to a single larger update per month. This will mean that we post more development updates to ensure you're not out of the loop with how things are shaping up.
This update has been a technically challenging one as we work to improve some of our minor systems - in this case we've approached the way we handle jiggle physics differently for the female Centaur.

With this update Eleia becomes interactive after the quest and is now receptive to the advances of futa players (we have other scenes planned for male and female forms). Given her size and strength we also have some more acrobatic interactions in the works to make further use of her assets... among other positions.

We're currently on track to be able to release an early UE5 build at the tail end of October, making this likely the last UE4 build (excluding any required hotfixes). There's still a lot to finalise and, whilst we want you to get your hands on the next-gen version of CI, we don't want the team to burn out getting there.
We'll publish some development blogs as we go, to give you an idea of how things are shaping up over the coming weeks. We're too excited not to!
Thank you for your incredible support, it means the world to us that you're helping to make Carnal Instinct a reality.
Team Carnal Instinct
2022-10-01 03:56:28 +0000 UTC
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Hey All!
Avatar is here, bringing with it a bug-fixed version of Liquid Gold that features additional choices. We've also snuck in some of the mysterious ibis-masked Aethio, though they don't yet have anything to do in UE4.

The Aethio are the mysterious matriarchal order responsible for childbirth in Sabu. Also colloquially known as "Storks" by the populace, the Aethio arrive at the moment of birth to whisk new-borns away from the accursed sands of the desert kingdom. Those of you who choose to get pregnant, or make others pregnant, in the UE5 build will see more of the Aethio first-hand.
This brings us neatly to the larger announcement; we're making the move to UE5 immediately. The community voted overwhelmingly for the move, with only 2% wanting to keep both UE4 and UE5 going in parallel. Once we make the move we'll keep access to the final UE4 build via the Launcher, along with access to the UE5 version.
The first UE5 build of the game will take place in three smaller zones of the now-huge map;
- The fallen lands
- The Great Library of Tal-Senet
- The Meden Island
These are the very first areas of the game and take place far before the mid-game area the player finds themselves in (in the current UE4 build). It's important to remember that the content will be much shorter in the initial build, though we'll be bringing all-new quests and enemies each month from there on out (plus the game will have much greater mechanical complexity from the get go).
We're aiming to have the initial UE5 version up by the end of October. That said there is a small uncertainty and there is a possibility it may end up in November; one of the team is expecting a baby and, depending on the timing, the start of their parental leave may coincide with our final crunch.
Team Carnal Instinct
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v0.3.56 Changelog
- Added Aethio NPCs (non-interactable)
- Added additional Objectives to Liquid Gold to make it less confusing
- Fixed an issue with the Map which made it difficult to progress through Liquid Gold
- Fixed issues with Objective Completion with Liquid Gold
- Fixed issues with save/loading during the endings of Liquid gold preventing progression
- Changed quest objective rewards to increase gold given and fixed some objectives not giving gold in Liquid Gold
v0.3.54 Changelog
- Added Quest "Liquid Gold"
- Added item "Khooma"
- Added NPC "Centauress"
- Added Enemy "Addict"
- Added 19 new NPCs for the "Liquid Gold"
- Added new Quest Functions to Support non-linear quest progression
- Added new town Nappona Estate
- Added other various map areas
2022-09-18 00:04:27 +0000 UTC
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"It was only as the titanic form rose before me that I finally grasped the inevitability of the conflict. Looming large the Wyrm obscured everything before me. The traders and farmers streamed past, paying little heed to the hooded wanderer as they ran for their lives.
Baskets tumbled, their contents lost to the shifting sand. Gold, silver, and all manner of precious things were dropped without hesitation. The smallest were bundled up in the arms of strangers, the strong aiming to aid the weak. Their bravery meant little against the slavering maw that began to descend on them.
It is not my way to interfere, with this place or its people. I watch. I write. It is not for me to decide such things. Yet nonetheless I raised my staff. Unbidden the words rose in my throat and I uttered the commanding sounds of that long forgotten tongue.
This decision was too weighty to be left unmade."
Ehkos, A Guide to the Desert Kingdoms
Hi All,
We were torn as to whether we should make this a poll at all, as the drawbacks and benefits are difficult to articulate, but we felt it was important to gauge the feeling of the community around this decision.
This post will not be an exhaustive list of every feature or problem, but will try to give you an idea of what we're talking about so that you can come to your decision.
Update Schedule
This is probably the most contentious bit of news; we're moving to less frequent but larger builds.
We have maintained our twice-per-month update schedule since the first release in November 2020, with some months even seeing more updates than that. The problem with this is that we're more or less past the "easy to fit in 2 weeks" content and we're into the "3 weeks plus of work" stage. It's why the female centaur doesn't immediately ship with an adult scene, for example.
For Avatar tier, what we're moving to will not impact you at all. You'll get a single update around the middle of the month and it will include all the previous month's content.
For Ascended tier and above, the two updates will be replaced with a single larger update, however it will release on the same day as the last month's update goes live for Avatar tier. That is to say that both builds will release around the middle of the month; Ascended will therefore gain exclusivity on the new content for one month rather than two weeks.
This was always something we knew might become necessary, as some things are not possible for our small team to deliver within a 2 week window. It's important to know that this will allow us to make more, not less, each
Why are we making this decision at all?
We mentioned, when announcing UE5, that it allows much more rapid development. That is absolutely true and remains the case. What is not faster however, is maintaining two separate versions of the game.
Some items can be made in UE5 and ported back to UE4, however many others must be made twice. Bugfixes are required for UE4, a cul-de-sac that no longer feeds mechanically into the Alpha.
The long and short of it is that releasing UE4 builds is hugely hampering our development progress.
What are my options?
So before we spell out the options, and though it's a simple choice there are pros and cons on both sides, we want to make something clear; the current UE4 build will remain accessible to Patrons. That means the UE4 version will be available for download either way, we'll just stop updating it with content and put that work into UE5.
So the options;
Option 1
This is what we're proposing. We push UE5 out much sooner than intended, in the not-yet-alpha state it's in. The game starts in an area of the map which players haven't yet seen and where none of our current quests are set.
This means that there will be fewer quests available at the start but far more mechanics. Pregnancy, followers, and mounts are already in (to name a few).
This will essentially be pre-alpha but UE5 - further along in terms of features.
Option 2
This is what we're currently doing. We don't push UE5 out until it's at Alpha, continuing to update UE4 every month. This means some time on some wasted work and therefore knock-on delays - for example all bug-fixing is irrelevant as it's a different engine. Additionally we'll have to update and detail areas of the map which are not in UE5 (as the map is physically different and more spread out).
The clear benefit here is playable content - everything which is already in will remain from day one and the new quests will be added to this version as well. It does delay the Alpha but that may not be a major concern for you.
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To address the change to the update schedule; we always want to make sure you have a chunky update every month, and we just don't think that's possible if we keep having to salami slice our workload to fit the arbitrary 2 week point. I'm always upfront about things, honest to a fault, and I really believe this is the way to maximise what you get in return for your support.
I'd usually end by thanking you for your support (we really do appreciate it by the way) but instead I want to ask for your honest response. You'll always have the UE4 version to replay content until it's in UE5, but this is the only way we can see to cut the dead weight of a second build.
Team Carnal Instinct
2022-09-04 18:07:03 +0000 UTC
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Hey Everyone!
Apologies for the delayed update, we always hate to do it, but we're lost some work due to epic hardware failure and this also means that some VA is missing at this time. Backups are important folks! We're just thankful it was just a few days we've lost.
In this update, the Nappona Estate has been experiencing some recent hardships with it's residents missing their Guard, bandits running rampant and an addiction to a new liquid on the market. Assist the townsfolk in discovering the truth.
The UE5 poll and development progress update will be coming soon along with the Avatar Update this month.
In this update we're giving you a sneak peek at the Centauress which you'll be getting more "Familiar" with in the future :)
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Note: 03/09/22 - known bugs:
- be careful with save/loading in this quest after speaking to Sokkwi, this will be resolved in a bugfix soon.
- Some markers are persisting past their objective goals.
Thank you for bearing with us during these delays and we truly appreciate the support. Can't wait to show you all that we've been working on!
Team Carnal Instinct
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- Added Quest "Liquid Gold"
- Added item "Khooma"
- Added NPC "Centauress"
- Added Enemy "Addict"
- Added 19 new NPCs for the "Liquid Gold"
- Added new Quest Functions to Support non-linear quest progression
- Added new town Nappona Estate
- Added other various map areas
2022-09-03 02:43:53 +0000 UTC
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"No sooner had the hunter dispatched the abomination than a second one surged forth from beneath the sands. Without the element of surprise, so essential to his first kill, I presumed the Draconid was about to make an ill-fated attempt to run. It was to my great surprise that instead of turning to flee, he severed the head of the downed beast and, raising it like a shield, faced down the monster."
Ehkos, A Guide to the Desert Kingdoms
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Hi All,
We're here with Avatar at last, bringing all of the bug-fixed content from last month's Ascended update along with some new content and a bit of a development blog. Because of what we're covering the body text here will touch on a bit of both.
First up worldbuilding/development. We're introducing a not-yet-ready-to-fight enemy, the Syphon Beetle. This huge arachnid isn't a beetle at all, but you'll never manage to convince the populous of the God Queen's realm to call it anything else; Syphon Arachnid doesn't have the same ring to it.
Using it's powerful back legs the creature leaps forward from it's hiding spot, pinning prey with the barbed front limbs. Spine-covered jaws then lock the victim in place as it impales them, its pulsating abdomen inflating to grotesque proportions as it sucks the carcass dry (and not in a fun way either). A lethal ambush predator, they'll be coming very soon to the dunes of the desert kingdom.
We'd hoped to get these in this month, working flat out to achieve it, but we just need to be realistic and push them back as they're simply not ready. Due to some sickness absences on the team the crunch required was just becoming unsustainable so they'll have to wait.

Whilst the bugs aren't far enough along to have you face them down just yet, the trophy for dealing with them is. This Carapace Shield is a new equipment item to mix up your outfit.
(PSA: Please wash your hands after using this item. The CI development team accept no liability of any fantastical diseases contracted by holding the brainstem of a huge bug for a prolonged period)

We've not only expanded the world of the Pre-Alpha UE4 build, but we've begun populating the Alpha UE5 build with new megastructures. Finally the sands of Sabu are beginning to appear worthy of Kethra's reputation. The below screenshot shows one of the new tomb entrances, assembled in the dev map rather than Sabu 2.0. Teeny tiny Anubite for scale.

The entire team is in a constant process to increase quality and finalise the second pass on our assets as we give a last coat of polish for UE5. We're pulling out all the stops whilst also working to make the models, materials, effects, and UI even more performant than before. Recently we even upgraded our waterline to help blend our new "wet" effect (no, not that) in with the banks of our rivers (in next image: without blend - top, with blend - bottom).

The next Ascended update brings with it our expansive new quest, Liquid Gold, including the first in-game look at our female centaur NPC. But it also brings a question which we want your input on...
We'll publish a poll soon, which we want as much engagement with as possible, about potentially bringing forward the UE5 timeline. We're finding that updating UE4 is eating into our development time and gradually dragging us behind, but UE5 isn't yet at Alpha candidate status. The question will be some form of "do you want UE5 earlier but less complete, with us releasing that build rather than the existing UE4 one".
It's not a simple question. Whilst the mechanics in UE5 are more Alpha state, including popular ones like pregnancy, mounts, and companions, there is less implemented quest content as the game now starts before the events of the current UE4 builds. It's worth thinking about, but we'll make a much more detailed breakdown for you to give your input on in early September.
This is one of those occasions where the feedback of the community will fundamentally impact how we approach the next six months of development. We'll give you the pros and cons, but ultimately we need to ensure we're listening to your opinion and bringing you with us.
Thank you so much for your continued support, we're really excited with how the gameplay is shaping up in UE5 and can't wait for you to get your hands on it - in Alpha or before!
Team Carnal Instinct
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Avatar Changelog - v0.3.52
- Added item "Carapace Shield"
- Added item "Iron Arrow" to Merchant Stock
- Added item "Steel Arrow" to Merchant Stock
- Added blockout map locations for "Liquid Gold"
UE5 Development
- Development New high-resolution Megastructures
- Development New enemy "Syphon Beetle"
- Development on Motion Warping for Execution System
- Development work on sailing boats
- Development work on Pregnancy (DSS intergration, Fertility/Verility Stats modifiers, pregnancy opt in/out shrines, pregnant NPC location)
- Development work on scripted events (opening large chests, opening large doors)
- Development work on compass state changes (Enemy zone red)
- Development work on new options menu design
- Development work on navigation to allow for followers in the world
- Development work on new special damage items such as Infusions, Resins and Throwable Items
- Development work on asynchronous loading screens
Ascended Changelog - v0.3.50
- Added new MxM Scene - "Standing Behind" as a part of Bribe Payoff
- Added new Standing Female/Futa Scene
- Added new "Sketchy Draconid" NPC to bribe the Guards and get the new MxM scene
- Added new Voice Acting for Citizens around Blood Script Corpse
- Added new Voice Acting for Watchman around Blood Script Corpse
- Fixed an issue with the Fennec Jackal Skin
- Fixed an issue with Multiple New Skins from v0.3.48->v0.3.59
- Fixed an issue with the Cock Buldge for some models in some scenes
UE5 Development
- Development New Story Content, NPCs and VA for upcoming quest - Liquid Gold
- Development New Implementation in progress for the new Form and Unlock System
- Development work for Lore System
- Development work - repeated UE5 crashes due to 5.0.2 - thanks papa Epic
- Development work - leveling improvements & changes
2022-08-21 22:56:02 +0000 UTC
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Hi All,
As promised in the last post earlier this month, we promised more sex scenes and this update has two new scenes! Including a new M/M scene and a FemalexFuta & FutaxFemale scene! Both of these come to DSS to give you full control and the MalexMale Scene comes along with an Sketchy Male Draconid Alternate to the Anubite Bribe that can get you out of trouble with the guards.
You can either pay with coin or something of a more Amorous nature, but for now he's only interested in other Males.
We gave a big update to our UE5 progress and what's in the pipeline in our Avatar blog post this month, so if you missed it, please give that a read.
Our continued Focus this month was the new UE5 Form System, the upcoming Quest (coming next Month) and our UE5 Inventory Changes.
Along with this update, we've filled in some gaps in missing Voice Acting and the Citizens & Watchman that can be found around the body in Blood Script are now Fully Voiced.
We hope you Enjoy the new Scenes! Thank you for your support!
Team Carnal Instinct
Changelog v0.3.50
- Added new MxM Scene - "Standing Behind" as a part of Bribe Payoff
- Added new Standing Female/Futa Scene
- Added new "Sketchy Draconid" NPC to bribe the Guards and get the new MxM scene
- Added new Voice Acting for Citizens around Blood Script Corpse
- Added new Voice Acting for Watchman around Blood Script Corpse
- Fixed an issue with the Fenneck Jackal Skin
- Fixed an issue with Multiple New Skins from v0.3.48->v0.3.59
- Fixed an issue with the Cock Buldge for some models in some scenes
Unreleased Development
- Development New Story Content, NPCs and VA for upcoming quest - Liquid Gold
- Development Mounted Movement & Combat Improvements
- Development New Implementation in progress for the new Form and Unlock System
- Development New Cosmetic Screen work for changing Skins, Hair etc.
- Development work for Lore System
- Development work - repeated UE5 crashes due to 5.0.2 - thanks papa Epic
- Development work - leveling improvements & changes
2022-07-29 22:28:32 +0000 UTC
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"At first I was not certain it was alive, after all how could anything emerge alive from such a place. The scar hung in the air, an open wound in the fabric of the world. This thing was like a splinter, ejected from that wound... from the body of the world itself.
When it rose my gaze was met, not by eye but by to smaller rips in that tapestry of experience which we call reality. Twisted beyond understanding, it was grotesquely tainted by some dark and unknowable power. Whatever foul energies had distorted its body must also have bestowed upon it the gift of incredible fortitude, as it took no fewer than five Magi to bind it, their task made easier with an enchantment they referred to as 'Heka'. The talents of these magicians are impressive to behold, though I learned it can decades or even centuries of study, along with plentiful natural ability, to learn even the most limited of the arcane arts.
That it took as many Magi, to contain this demonic creature, as the numerous hells of this place, was a twist of coincidence not lost on me."
Ehkos, A Guide to the Desert Kingdoms
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Hi All,
What's this, another Avatar update mid-month? Goddess knows how we keep it up! We're working at pace on core mechanics, more on that in the development update below, but for now we're bringing some new cosmetics to the table.
Victorious in the poll for a new skin, we now have a Fennec Fox option for female Jackals. Male is in progress and coming soon. In the Pre-Alpha build this is limited to just a material change, altering the fur colour, however when we release Alpha later this year there will be the ability to sport a pair of huge Fennec ears and shrink the muzzle down to match. We considered putting it in sooner, however it's something that is far easier to implement in the overhauled way we've built parts of the game in Unreal Engine 5.
We've also added a new large member, the "Void Tainted Member" with three colour variants - Black, Blue, and Adaptive (matches player skin tone). They're from an as-yet unseen race that dwells with in the void and were made possible by the funding of a generous Demigod-Tier Patron. We don't ever out the Patrons who fund items, but you may recognise the design from our Discord server.

Development Update
Male/Male content had been a little left out recently, so we're in the process of animating M/M versions of other DSS scenes (as well as M/F and F/M where needed). Additionally we have an entirely new M/M scene which we aim to implement later this month, more on that in the Ascended update post.

The Unreal Engine 5 version of Carnal Instinct now features a much deeper approach to the RPG elements of the game. The code for this is almost complete, the artwork is not. We want to give some idea of the updated character screen, though of course please bear in mind that this is "programmer art" using stock visuals in place of our own UI (being designed at the moment). The layout will obviously change, as will what is displayed by default, but this should give some idea of direction. It's worth noting that some stats which we have working are still missing from this screen, such as virility and fertility, but fear not they will be present.

Something which is coming to the current version of Carnal Instinct is our huge new quest, Liquid Gold. Whilst we don't want to touch on the quest itself, as we abhor spoilers, we do want to mention an NPC who will show up as she's a first. Below is the in-development sculpt for the Female Centaur, an exotic NPC who will make her first appearance in August.

Finally we've spent a lot of time codifying lore. Whilst we had out main story and the key narrative of the world set out from the start, over time we adjusted and changed elements which allowed contradictions to creep in. Additionally there were some unintended consequences within our worldbuilding which we wanted to take the time to address. The result is thousands upon thousands of words, from the co-dependent Cult of the Jackal and Blades of Anubis which together form what you've come to know as The Anubites, to the mysterious Aethio whom spirit new-borns out of the cursed land. All of the current in-game content now has a deeper background on which to draw, something which will start to flow through in future quests. To also support this we've compiled the entire timeline of Sabu. We've written the highs of Sabu's history like The Arrival of the Night Sun, which saw Kethra herself arrive in the arid land, and The Year of the Sacred Star, when Anubis "birth" was a cause for great celebration and feasting. To it's darkest lows like The Night of Weeping Reeds, a grim and fateful turning point in the history of Sabu, and the bloody conquest of the desert lands known as The Taming of the Dunes.
There is still a substantial amount of lore writing left to do, taking out outline drafts and ensuring everything fits, but we're almost there. This means we can finally move forward with some of the bigger set piece events we've been looking to make, as we needed to be certain before we did so. We won't ever just post lore dumps, as we think it's much more interesting to discover them in-game, but when we post art for new factions we will give a taste of the lore surrounding them.
New cosmetics, new manhood options, new sex scenes, new Exotic races, actual RPG systems, lore in much greater depth and more interconnected than ever before... we're getting there. We're more confident than ever of hitting Alpha in 2022 and it's all thanks to you. Thank you so much for your support, it means everything to us that so many people love the project and want to help it become something really special. Onwards, to Alpha!
Team Carnal Instinct
Changelog v0.3.47
- Added New skin for Female Jackal, "Fennec"
- Added Two new skins for Male Draconid, "Ashen" and "Primeval"
- Added New large member with three colour variants, "Void Tainted Manhood"
- Fixed an issue where Crocodiles could play the Ahmes tail fucking scene
- Fixed an issue with Ahmes interaction with the player and the Canopic Jar
- Fixed a bug with an issue with the tints that connect to the member to player for multiple skins and forms
- Fixed an issue with Mered on Save/Load for some players
- Fixed an issue with the Save/Load for multiple unique NPCs
- Fixed an issue with NPCs so that they will not continue to play the talk animation after dialog has completed
- Changed the Goo Scenes, both the Jar and the Tuvan scene so the Male cannot complete the scene until it has been overhauled to work with them.
- Removed the equine dong item from the Male Clothing Vendor
Unreleased Development
- Development New Story content and NPCs for upcoming quest - Liquid Gold
- Development Added shrines for new form discovery system
- Development Added "Essence" and "Charge" for transforming
- Development Added new follower AI and "Sellsword" NPCs
- Development Added Arcana abilities (Heqa, Sekh, Aakh, and Resu)
- Development Added Racial abilities
- Development Added Miniboss AI - "Embalmed Demigod"
- Development Improvements to the Dialog and Dialog Camera System
- Development Created sculpt for new exotic NPC "Female Centaur"
- Development Expanded and developed Lore for all factions in the game
- Development Recorded new voice acting for upcoming quests
- Development Created new environment assets for Alpha (UE5)
2022-07-17 01:12:45 +0000 UTC
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Hi All,
We're here with the second update of the month, bringing Ascended+ Patrons a quality of life improvement, a minor update to the DSS, and a new DSS scene. All of the aforementioned elements of the update centre around a new NPC...


If you've unintentionally run into trouble with the law and are finding it a slog to make your way through Anubite territory you can now "pay your way". A Grey-robed, Anubite Guard south of the docks is more than happy to broker a deal, with coin or... well... you can guess. She's a herm but we have Female and Male variants in the works.
Her new DSS scene takes place at the docks, a temporary location, but it's the first DSS scene to not be locked in the player camp. As we move forward there will be a greater number of DSS locations, including houses, palaces, temples, and pleasure baths. Part of the beauty of the Dynamic Sex System is that it allows us to implement scenes at any location we need, for gameplay or story reasons.
Simply due to time constraints and available animations, the scene is currently locked to female or futa players only, but the in-progress male animations will allow Male/Male and Male/Futa pairings next month.

The new scene features a Dom/Sub sex act, the first of many, with 20 new animations. This is the first of several and marks the start of the crime/punishment system that we're building. This is only the beginning of course, and more serious crimes will eventually land you in prison... or at least require much greater "bribes".
We're in the midst of finalising another stage in the progression to UE5, so we'll be publishing a major dev blog in the next couple of months - with a view to moving to Alpha status this year. So far we're fleshing out the start of the game and side of the main story we skipped in the UE4 version - soon you'll truly start your journey as a slave, breaking free from your bonds, harnessing an ancient power to shape your form, unearthing the truth that lies hidden beneath the sands, and taking what you will of the God Queen's kingdom.
We're managing to make significant progress in both UE4 and UE5, with new systems and content nearing completion. There's a substantial new quest coming in August and a new playable race dropping soon. Thank you for your amazing and generous support, hopefully the results speak for themselves very soon. We're working our arses off to hit Alpha and we're so happy to have you all with us!
Team Carnal Instinct
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Changelog v0.3.44
- Added new DSS scene - "Guard Bribe" (20 new animations)
- Added new Anubite NPC to allow players to reset all Anubites from hostile via a bribe or a "bribe"
- Fixed Draconid Females having no facial animation during sex scenes
- Fixed an issue where Mered would be missing for some players on loading an old save
- Fixed an issue where some players could not progress in Blood Script by talking to the Guard before inspecting the body after a certain stage was met
- Fixed an issue with male clothing seller dialog which allowed player input
- Fixed issues with the Bandages and Bedlahs for the new Jaguar and Grey Jaguar Skins
- Changed NPC models to reduce tail helicoptering at distance
- Changed DSS to allow location swapping.
2022-06-30 23:10:56 +0000 UTC
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Hi All,
Finally an Avatar update around the middle of the month, it's been a while but we're back on track. It's been a struggle for a little while - the reasons for which will become clear in the development update at the bottom of this post - but we've balanced the workload once again.
Firstly a bit of a clarification as to the difference between Avatar and Ascended builds. Over time we've let the distinctions slip in order to always push content as soon as possible, but such an approach is unsustainable in the long run. We're therefore reinstating what the updates were always intended to be.
Ascended is the latest gameplay content. This means sex scenes, quests, new mechanics, locations, playable races, etc. This update will generally drop at the end of a month.
Avatar is a bug-fixed version of the previous Ascended update with the addition of new cosmetic content. This means new clothing options, skins, hair/horns, and the like will be a feature of Avatar. This update will generally drop mid-month.
Sometimes the lines will blur a bit, or we'll have a bigger than usual month and some content will bleed one way or another, but this is generally a solid breakdown. It means that there's always something new for players in each and every update whilst also allowing us to alternate workload and take occasional rest days through the month.

This update brings four horn variants which now fit the Male Draconids - no longer will your scaled beefcake be lacking in the head-accessory department. We've also got two new Jaguar skins for Female Felians, bringing back some of the variety we lost with the addition of the cosmetic customisation system.

As I mentioned above, sometimes content will bleed between updates. In this case there's an improved version of the Twisted Missionary, increasing the duration and adding more natural movements. In total there are twelve new animations in this set, each approximately twice the duration of those they replace.
Development Update
So enough with the mystery box, what exactly have we been working on that's taken so much of our time? Well a few people have already guessed; we're in the process of moving to Unreal Engine 5. Initially we avoided announcing this as we decided to not make the move if it increased the development time of the project. What we've discovered is that we're actually able to reduce development time due to efficiencies in our pipeline thanks to Nanite.

In the image above you can see approximately the same development time applied on both the left and right. Whilst the pillars on the right are still a little work-in-progress, we're able to build a far more richly detailed world in the same amount of time. We're also able to drastically reduce the texture budget, lowering the impact of the game on GPUs with less VRAM.

The fidelity we've been able to achieve is honestly incredible. We're so impressed with the updated engine that we couldn't justify continuing solely in UE4. Despite our initial cynicism, UE5 has won us over. That isn't to say it's without problems, which is why we're running the versions in parallel until we're at Alpha, but the risks are far outweighed by the benefits.

We've been rescaling our world map to take advantage of the new optimisation features of UE5, resulting in a playable area nine times the size [edit: I was tired and put four times, it's much larger than that!] of our current world map (not just the current playable area, the whole map). Wait, I hear you scream, it'll be an unplayable walking simulator! Fear not. In the UE5 build we now have working prototypes of sailing and riding, as well as an early version of transformation into an exotic form.

So, what's the difference and how soon can you expect to get your hands on the UE5 version? I think the above image speaks for itself. We haven't yet finalised our small props kit, so the UE5 version is missing the crates, barrels, ropes, and other details that help finalise a scene, yet it's already far more detailed than the UE4 version.
In terms of becoming playable we've made some significant progress in that direction, enough that the roadmap isn't particularly accurate, and we're gradually approaching what we consider an Alpha build of CI. Once we have all major systems working in the UE5 build, we'll push it live and keep the UE4 as legacy.
We hope you're as excited as we are for the incredible boost towards true AAA quality that we've managed to make with the upgrade to the game engine. I want to thank every one of you so much for your amazing support; the game is now almost unrecognisable from where it began and it's entirely thanks to your help.
Team Carnal Instinct
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Changelog v0.3.43
- Added Male Draconid Horns
- Added Felian Jaguar skins
- Added [UI] tooltips to indicate how to unlock Forms & Cosmetics
- Added mouse control to dialogue
- Fixed the "Blood Script" corpse not having a quest marker
- Fixed an issue with the Loiterer's dialog during Blood Script
- Fixed a problem with quest actor tracking during "Blood Script"
- Fixed a cinematic glitch during "Blood Script"
- Fixed problems with existing saves not working properly with new forms and cosmetic/dong unlocks
- Fixed an issue with NPC mouths having strange lighting during dialog sometimes
- Fixed procedural effects to be more performant
- Fixed resolution issues on a large amount of Particles, Texture Memory etc
- Changed "Twisted Missionary" animations to have a greater duration and improved organic motion (less like robots)
- Changed Draconic Male to be unlocked via "Footsteps of the Dragon"
- Changed spelling and punctuation for multiple conversion lines
- Changed the majority of existing NPC's to use the new models
- Changed the "Ancient Tome" to be in the Quest Items inventory
- Updated patreon credits
2022-06-18 00:45:02 +0000 UTC
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Hi All,
Back with our second update of the month, if you didn't catch the first post, please find a link here: https://www.patreon.com/posts/67150117
This Ascended update we've added a new Male Form - Draconid Male as well as Male Clothing and many male clothing variations. You can buy these clothes from the new clothes vendor near the docks - Haji!
We also added some additional checks to the clothing system and fixed some bugs with variations of wraps and Bedlahs.
Thank you all for your patience and support - p.s. this blog post is shorter than usual because the person who typically writes these is also off sick :)
Team Carnal Instinct
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Changelog v0.3.41
- Added Form - "Male Draconid"
- Added Outfit "Male City Garb" (6 colour versions)
- Added Outfit "Male City Skirt" (6 colour versions)
- Added "Merchant Haji" into the world - selling male clothing
- Fixed an issue with floating draconic horns
- Fixed audio volume level for "Blood Script" voice lines
- Fixed issues with the White Wraps on Female Jackal, Male Jackal and Cursed Ones
- Fixed issues with the Dark Bedlah on Draconid Skins and the Demi-Jackal
- Fixed an issue with Seawater Scales being shown in the inventory
2022-05-31 23:25:16 +0000 UTC
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Hi All!
Here we are with our avatar update for the month, later than usual, and we have to start by apologizing about that. In May we've had a chain of bad luck and we've had a few members of our team get sick and that's had caused some delays due to us being a smaller team.
This update brings a new quest to the world to develop the stories of Demigods and their descendants, gives you a better insight into the world and a murder mystery! We're not going to give anything away, but we hope you enjoy it and please expect an to this quest next month with some additional options!
(The best way to start the new quest is via the "Extra" Menu in-game on a new save, or via completing Law & Order)

We're going to be giving you all a Dev Blog in June to talk about what else we've been working on behind the scenes and our content cycle plans.
For those of us who missed our last blog post, please find it here
Thank you all for your patience and support - p.s. this blog post is longer because the person who typically writes these is also off sick :)
Team Carnal Instinct
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Changelog v0.3.40
- Added Quest - "Blood Script"
- Fixed "Saltwater Scales" appearing as a legacy item
- Fixed various game props being climable when not intended
- Fixed an issue with floating horns on draconids
- Fixed a visibility hole in the Night Lotus Cave
- Fixed the collision on various props which caused the player to get stuck
- Fixed a small bug where "Salt" had no weight
- Fixed a bug with standard "Level Up" HUD element displaying your Carnal Instinct level
- Changed the view distance on "Carnal Vision"
- Changed "Carnal Vision" to be toggled, not held
2022-05-31 20:10:13 +0000 UTC
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"All I could hear from beneath the huge beast were wet slaps and squelches, along with the occasional groan of leather or clinking of gilded chains. For the intensity of her ordeal the Felian girl slung under the huge bovine seemed unfazed, though perhaps the glazed expression was more a feature of how long she had been attached to her master's throbbing member than anything else.
A series of metal rings about her ornate outfit secured her to the belly of the vast Minoan, his huge member aligned with the once tight hole of the slave. Each shuddering step taken by the merchant carried through, the momentum sliding her up and down his grotesquely proportioned manhood.
When not attached to the business end of their masters, these slaves actually appear to hold relatively high status in the society of the desert kingdom, more consort than whore. However, of all the erotic excesses I observed in Sabu, the lifestyle endured by these slaves was among the most debauched."
Ehkos, A Guide to the Desert Kingdoms
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Hi all,
We're here with the second release of the month. Initially we'd planned for the "Blood Script" quest to be in this update, however some last minute additions mean that we're still wrapping up the motion capture performances.

What has arrived this month is an in-development scene stage for the DSS; Twisted Missionary. You can now roll around with your lover and try out this twist on the classic position. This is an early version of the scene and will be enhanced in the next update, but we wanted to get it to you as soon as possible (NB: A visual bug has come to light on some DSS character models where the vagina morphs cause a clipping issue on the posterior of the character, fix in progress).

We also added a new female outfit, the Slaver's Finery. This Demigod funded item will be expanded with a male version in May. In addition we've added a new Bedlah variant to provide more clothing combinations and to continue the dark themed items.

The large new quest, Blood Script, is coming in May. It's a multiple-ending quest that features a few different motion-captured cinematics. We have our first power-dynamic content in development, in the form of the "guard against alley wall" scene and, in addition, we're getting very close on a few other systems and some big news on our Mystery Addition. As always thank you so much for your incredible support. Thanks to Patreon I can at least hint that big things are coming soon and the project is about to get a whole lot more AAA...
Team Carnal Instinct
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Changelog v0.3.38
- Added new F/F Twisted Missionary Scene for the Dynamic Sex System
- Added new Torso Cosmetic "Slaver's Finery" (4 variants)
- Added new Leg Cosmetic "Slaver's Straps" (4 variants)
- Added a new underwear option - "Dark Bedlah"
- Fixed an issue with VFX not being in the correct location for the corresponding NPC cock in DSS scenes in some situations
- Fixed an issue with Caged NPCs World Icon not being removed after saving them
- Fixed an issue with not being able to give Khaba the scribe notes
- Changed the Vendor re-stock to fix an issue with inconsistencies between restock and initial vendor stock
2022-05-01 02:14:21 +0000 UTC
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Hi all,
We're here with the first update of the month, a few days later than usual but the extra time allowed us to pack in a bit more content. This update brings the cowgirl position to the Dynamic Sex System (DSS) and adds a new playable humanoid race.
We teased them a while back with the inclusion of the High Priestess' Attendant Nepthys, but we didn't have the time we wanted to improve her visuals and make crocs a playable species. We've finally overhauled the model and textures however, and now Female Crocodiles (technically Female Crocodilians) are playable. They currently come with two skins, so you can match the Priestess' Attendant or mix things up.

We had a clear winner on our last DSS poll, gaining 787 of the 3539 votes cast...

This means that cowgirl scenes are now live in the DSS for Male, Female, and Futa players. There are dozens of unique animations that go into the scene, enabling you to tweak the pose and pace of your lovemaking. 'Guard Against Alley Wall' was a close runner-up with 630 votes, so this will be among the next scenes added to the system. We're also working on some F/F and M/M scenes to make sure that the system is open to everyone.

Nepthys has been updated along with her guards, though it's a temporary one. Given that she'll be handing out quests for a while we felt it important to finalise her look - she has a unique outfit in-development (p.s. yes, it will also be available to players). Very early sketch below.

In addition to the new visuals there are other additions including four new voice actors bringing our DSS NPCs to life and a collection of bugfixes.
It's been a long time coming but playable crocs are finally here. We're currently making clothing for the males (along with more sex scenes) so the world is about to feel a great deal more populated. Thank you so much for your incredible support in making this project a reality, we have something huge we can't wait to reveal that we think you'll love!
Team Carnal Instinct
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Changelog v0.3.35
- Added new F/F Cowgirl Scene for the Dynamic Sex System
- Added new M/F Cowgirl Scene for the Dynamic Sex System
- Added 4 new voices for the Dynamic Sex System Actors
- Added a new Playable Race "Crocodilian"
- Added a new Skin for the Playable Crocodile Race "Saltwater Scales"
- Changed Nepthys to the new Model and speech Animations
- Fixed a bug with dragging and dropping in the Inventory and switching tabs
- Fixed a bug which did not allow testicles for Demi-Humans
- Fixed a typo on Havar's Necklace
2022-04-20 23:01:15 +0000 UTC
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Hi all,
It's the second update of the month and we're getting fierce deja vu... did we... did we release an update yesterday? Next month the updates will be more spread out again, as we've got the most challenging technical element out of the way and we're on to content for a while.
Currently only female/futa, female/male, and futa/male interactions are supported in the DSS (solely due to completed animations) but we have male/male and female/female at the top of our priorities. We want to ensure that everyone is included and has high quality content available, no matter their sexual preference.

Male NPCs are now available in the dynamic sex system. It doesn't sound like a huge addition but the males use entirely new animations - a whopping 15 more to enable the same pose-adjusting functionality.
Kites were also intended to be part of this update but sneaked into the hotfix earlier this evening. Kites now soar above the Great Temple thanks to one of our generous Demigod backers.
We really appreciate all your incredible support and especially the engagement with the polls - it really helps us to get an idea of what direction the community would like to go in and makes development feel so much more rewarding for us. Looks like cowgirl is winning in the poll at the moment... but there's still everything to play for! Whatever wins will be coming to the Dynamic Sex System very soon, with even more NPC typs able to take part than before!
Male Anubites are coming to the DSS as well, along with their Futa and Female counterparts they'll be ready for all the unjust detentions and cavity searches you could wish for (if you're into that sort of thing).
Team Carnal Instinct
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Changelog v0.3.33
- Added New NPC Type - Dynamic Sex NPC (Male)
- Added 15 Male sub-animations for DSS
- Added new SFX
- Added Kites
- Fixed an issue with invisible players during DSS while wearing Cursed Felian or Void Form
- Fixed all items being accidently being unlocked by default
- Fixed "H" key levelling up Carnal Instinct (Accidental inclusion of dev test command)
2022-04-01 00:13:52 +0000 UTC
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Hi all,
Short update post this time as we'll be dropping another one tomorrow!
We've released this update at the eleventh hour to ensure Avatar patrons aren't waiting forever for the first release of the Dynamic Sex System. It's still only partly featured, and doesn't yet include the progress/continue option, but a lot of the mechanics are ready to play with.
Currently a selection of Female and Futa NPCs are available to use in the system, with the first "flatiron" scene (Males will follow in the next build). Eligible NPCs can be found more easily using your Carnal Instinct (NB: user settings can override the new key, so resetting keybinds or manually binding the key will resolve this). What "equipment" your partner is packing can be ascertained from their colour in this vision, with males (blue), females (pink), and futa (purple) standing out as unique tones. Eventually environmental hazards and sexual props will also have highlights in this view.

Encounters will now also level up your Carnal Instinct, eventually unlocking unique dialogue options, interactions, and sex acts (coming soon). Additionally, your sexual prowess and stamina will improve along with your Carnal Instinct level (the ability to lock pleasure will eventually be gated to higher level Carnal Instinct).

In this first iteration of the Dynamic Sex System the "act cycle" is disabled (as we only have one act currently available) and there is no progress/continue option available (for the same reason). We'll be adding new scenes every single month however, so this should rapidly expand. Intro cinematics for scenes are also in development but didn't make the builds this time so they'll drop in April.
For now you're able to switch and adjust camera, adjust the pose and depth of the act, speed or slow the pace, toggle the UI, lock the progression towards climax, and manually climax. Only player pleasure is currently featured, but this will change in future updates.

It's 4 am so I won't linger here for long, thank you for your amazing support and we hope you enjoy this very first iteration of the dynamic sex system!
Team Carnal Instinct
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Changelog v0.3.31
- Added Major System - "Dynamic Sex System" (Iteration v0.1)
- Added Secondary System - "Carnal Instinct"
- Added New NPC Type - Dynamic Sex NPC (Female/Futa)
- Added "Carnal Instinct Vision" (Default is F, but you will probably need to bind this key in the options menu)
- Added "Carnal Instinct" experience. This level will be used in dynamic sex to increase your "staying power" scenes will have "Pleasure ratings" at some point
- Added 15 Female sub-animations for DSS
- Added 15 Futa sub-animations for DSS
- Added new SFX
- Updated UI
- Development Written new Main Quest "Crocodile Tears"
- Development Written new Side Quest "Blood Script"
- Development In-progress Intro Cinematics for DSS Scenes
- Development 15 Male sub-animations for DSS
- Development CumFX for DSS
- Development Indoor Location for DSS
- Development Kites
2022-03-31 02:47:09 +0000 UTC
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It's been a fair while since our last poll but it's finally here. The first DSS scene will drop shortly and, over time, we'll be replacing the existing in-game scenes with their DSS counterparts. We want to get some new positions in-game though, to spice up the adult content, and for this we're turning to you all for your thoughts.
Vote for as many as you like but it's a "winner takes all" deal. We'll regularly run this type of poll from now on, allowing your real-time input on what shapes up the early content for the system.
With DSS scenes poses can be adjusted and (once there are a few) chained one after the other, so some of these are more "foreplay" type options and others "main deed". The pose adjustment allows us to shift between related poses, so even if something is described as one act it will blend between that named version and some related variations.
The available options are either intimate or power dynamic scenes. Intimate scenes are those that you engage lovers in, either at a place of their choosing or your own. Power dynamic scenes are those where a guard accepts a bribe from a citizen or a master uses a slave.
We'll explore how we communicate the options to you all in future, possibly using posed models or concept art, but in the interest of time we'll rely on descriptions this time.
May the lewdest option win!
Team Carnal Instinct
2022-03-29 16:36:44 +0000 UTC
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Hi all,
This is the slightly delayed Ascended update, laying the groundwork for the first implementation of the Dynamic Sex System (DSS) at the end of the month. So what exactly has gone into this update?
Well in order to be able to pull all NPCs into sex scenes, we first need them to be using the new player meshes. We also need them to convincingly populate the world, so that you can wander around and find the perfect partner to pull into the DSS. Our NPCs are all updated now so... begun, the clone wars have.

We've also overhauled the dungeon for Milk & Honey, further developing the existing content into a more polished and visually consistent experience. This updated version of the quest is helps set the scene ahead of players being able to pull a certain overzealous NPC, kept in a cage at their camp, into the DSS in the near future.

In addition to a plethora of bugfixes and minor changes, there are also two new skins. Felian's can now adopt the same dark fur as Iraya and Draconids get the iridescent scales of Ahmes. Check out the patchnotes for full details.

Thank you for your amazing support, we're working hard on Dynamic Sex so you can get your hands on it as soon as possible. We're also rolling out additional NPC variants (and adjusting the mix in different parts of the world) so you know where to seek out your perfect partner.
Team Carnal Instinct
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Changelog v0.3.30
- Added skin - "Dark Pelt" (Felian)
- Added skin - "Iridescent Scales" (Draconid)
- Added clothing for NPCs
- Added new dungeon for "Milk & Honey"
- Added sound occlusion to various sounds to make them dampened in caves
- Added healing effect to the player bed, resting now restores 100% HP
- Added some armour to the void form to compensate for lack of equipment
- Fixed issues with Quest Items appearing in the General Tab. Updated some descriptions.
- Fixed issues with Jailer Keys for the 6th time
- Fixed dialogue lines for Mesahtnofret saying "Is calls night lotus"
- Fixed "Human Manhood" & "Equine Cock" having additional text in their descriptions
- Fixed incorrect audio line and grammar mistake during "Secret Admirer"
- Fixed locked doors not stating which key is required to open them
- Fixed a bug with the Void Khopesh attacking faster than intended
- Fixed an issue where Anubite AI would change skin based on the player
- Fixed a bunch of LOD issues for optimization
- Changed the item tooltips to be darker, allowing for better reading when hovering over the inventory
- Changed the font and icon sizes when reading detailed items.
- Changed the respawn timer on enemies to be double the current time
- Changed the default player camera zoom to be closer
- Changed the default player to be wearing "Brown Wraps"
- Updated credits
2022-03-04 02:12:31 +0000 UTC
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Hi all,
We're here with the first update for February, bringing a metric f*cktonne of fixes to the game and reworking some of the oldest content; Footsteps of the Dragon. Rather than simply opening a door to discover a rare Ritual Vessel, players will now need to delve deep into a forgotten ruin, it's hallways stalked by tomb robbers. Finally Ahmes' reluctance to fetch the artefact herself will make sense.

Why have we decided to change this now? Well once the Dynamic Sex System is in we want to expand the next chapter of Ahmes story, allowing you to find out more about the dark-scaled demi-Draconid. She's been a stalwart since some of the earliest builds of the game, our very first voice-acted character, and it's now time for her story to begin to unfold.

We've also updated the UI, adding back slot icons to make it clearer what each section is used to equip specific gear or cosmetics, as well as to bring the visual language of the menu together.

The player will no longer stare into the abyss during conversations; we've finally added blink and glance animations to help bring the overhauled player-character to life, along with some very subtle facial movement. There are only a few animations for now, but we'll increase these over time as part of our general improvements to the visual fidelity of the world.
On top of these highlighted additions and the boatload of persistent bugs we've crushed, most of our development time is going into the Dynamic Sex System. The all-new NPCs are coming in the next Ascended update, ready for the Dynamic Sex System to begin rolling out in the updates to follow. We'll also post some development updates prior to the system going live, so you can get an idea of exactly what will be possible.
We have a tonne of new gameplay in the works, from the Dynamic Sex System to the next chapter of the main story, and a major side-quest for Ahmes. That's gameplay, story, and adult content all in-development to expand the playable content and lore of the world. Thank you so much for your support in helping us to push this project to new heights!
Team Carnal Instinct
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Changelog v0.3.29
- Added new dungeon for "Footsteps of the Dragon"
- Added Main/Side quest to the World Map descriptions
- Added Enemy Zone indicators on the compass
- Added icons for equipment slots in the inventory
- Added blinking animations back to the player after the rework
- Fixed an issue where the Void Body would incorrectly allowing clothing to be equipped
- Fixed multiple issues with unoptimisted textures
- Fixed an issue where Tomb Robbers did not have the correct death SFX
- Fixed missing icon for "Breeding Harness"
- Fixed "Writhing Grubs" having no weight or value stats
- Fixed a bug where the Acolyte of Seshat could be killed before starting "No Rest for the Wicked"
- Fixed a bug where the HUD would be displayed during "Footsteps of the Dragon" cutscenes
- Fixed a bug where the HUD would be displayed during "Milk and Honey" cutscenes
- Fixed bug with "Sealed Tomb Key" not persisting through save games
- Fixed an issue with ground blood decals being displayed on the players clothing
- Fixed issue with the form unlock toggle not flipping properly
- Fixed fire pyres sometimes duplicating the dynamic light
- Fixed dialogue save files not being deleted properly
- Fixed an issue with white item popups
- Fixed an issue where head gear would be removed when loading save games
- Fixed a bug where item rewards would not popup during "No Rest for the Wicked"
- Fixed a bug where item rewards would not popup during "Winter Winds"
- Fixed a bug with Footsteps of the Dragon which allowed players to be stuck in the tomb
- Fixed bug with Apa walking out of the camp bounds
- Fixed bug where the "Inquisitor of Bast" would start phase 2 multiple times per second
- Fixed a few LOD issues some various models
- Fixed grammar issue with Havar's Note. It's also been renamed to "Havar's Letter"
- Changed Levelling and quick-save visuals slightly
- Changed Ranno to reward 200 gold when choosing the coin reward
- Changed the players step height slightly
- Updated dialogue camera for the Statue of Anubis
- Updated the behaviour a bit for the Inquisitor of Bast
- Updated credits
2022-02-17 17:05:53 +0000 UTC
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Hi all,
We're finally here with the second update, both of the month and the year to date! We're progressing towards the Dynamic Sex System (and the NPC overhaul that comes with it). For those who haven't caught the Q&A on the upcoming Dynamic Sex System there's a brief description further down this post.
Whilst the Dynamic Sex System is not yet ready for you to get your hands on, this update does pack a lot in, with cosmetics, quests, and a new unique weapon to boot. The first things to highlight are the Sabuthi Sash & Sabuthi Skirt, two new clothing options that can be mixed-and-matched with the Anubite garments. The clothing itself will be common among NPCs once the overhaul drops in the coming weeks, normal garb for the rank and file citizenry. Not originally intended to be available for Players this month, these are hot off the press (so some clipping with extreme morphs may occur). Currently there are four colour options, though patterned versions and some variants without the bikini are incoming.

We also have a new unique weapon with which to batter your enemies senseless; The Kethrite Sceptre. Without wanting to spoil the quest, this rare item can be discovered as part of the new story content that comes with the update. For now this item is merely a unique melee weapon. For now...

As the prior mention of story content suggests, this release is not without a new quest. "No Rest for the Wicked" sees the player decide the fate of a village, a last glimmer of hope against the rising darkness of the curse.
So, what's next in-development? Well for those that missed it, we're currently working on the Dynamic Sex System. This new mechanic is intended to dramatically increase the number of characters with whom you can engage in sex acts, whilst at the same time improving the quality of the scenes themselves. Camera control, speed, even changing the intensity or style of the act - the Dynamic Sex System should help ground the adult content in the world and make it far more interactive.
With each month Carnal Instinct grows in scope and content, the story unfolding and the world growing richer. Very soon Dynamic Sex will overhaul the way you interact with NPCs and experience the world. We're only able to build this truly adult RPG because of the incredible support that you have given us.
Team Carnal Instinct
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Changelog v0.3.27
- Added Quest - "No Rest for the Wicked"
- Added Clothing items - "Sabuthi Sash" (Green, Pale, Black & Red)
- Added Clothing items - "Sabuthi Skirt" (Green, Pale, Black & Red)
- Added Weapon - "Kethrite Sceptre"
- Added Enemy type "Accursed Warlord"
- Added Quest Dungeon
- Added new visuals and SFX for Quests
- Added new visuals and SFX for Consumables
- Added armor scaling to enemy levels
- Added new animations for ambient npcs
- Added new sounds for cave interiors
- Fixed an issue with the Form screen locking up when holding "W"
- Fixed a bug where the Dragon stops being interactable
- Fixed Silver Bedlah being in the wrong inventory slot
- Fixed an issue where unarmed combat wouldnt allow the player to leave the state
- Fixed a bug where the balls were unlocked in the map despite being unlocked by default
- Fixed the form screen not inlcuding the inventory top bar
- Fixed a bug where quests wouldnt hide in the main HUD or when hiding the UI
- Fixed an issue where quest objective popup would also appear when taking a new quest
- Fixed in game main menu changing typeface font when hovered
- Fixed a bug where enemy particles would persist after death
- Fixed desert cats and crocs cannot be back stabbed anymore
- Fixed a bug which allowed players to use WIP magic system
- Fixed a bug which caused dungeon lighting code to be consistent throughout time of day
- Fixed sound classes with several WAV files
- Changed slightly lowered the random idle animation timer
- Changed tweaked spear input buffer
- Changed Longsword weapon speed reduced slightly
- Changed the world sky material
- Changed the speed and damage of Longswords
2022-02-01 03:15:35 +0000 UTC
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Hi all,
Welcome to 2022 and we hope you all have a great 2022! We're here with our first update of the year to address a number of code issues, UI changes and more!
We've spent the vast majority of our time over the past 2 weeks working on a lot of pressing issues relating to stability, performance and bugs this month and we'd like to share our progress with you all.
Save/Load Issues
We have made major changes to the Saving system, streamlining it further and optimizing the way it loads the core dialog and quest system which in our tests has proven to be a dramatic improvement for those players who were having the worst issues.
These fixes are totally backwards compatible and should address the problems for most of you all going forward! In the very near future we'll be limiting the number of save slots you can have to reduce further issues going forward.
UI Overhaul
We spent a lot of time this month working on our inventory management system, now each slot is selectable and has it's own tab for you to select your equipment.


Player Stats are now visible here too:

Dialog Improvements:
During Dialog, you can now use the Keyboard keys 1,2,3,4 etc to choose dialog choices and spacebar to skip or select choices.

We've also added a floating name bar for the NPCs:

Optimization
We're very aware that we've been creeping up in performance requirements lately and so this month we did a bit of spring cleaning early! We've boosted FPS and lowered CPU usage across the board by optimization in dialog cameras, NPCs roaming around the world, textures, particles and more!
We're always working on continually improving the performance in the game and we're currently prototyping some much more radical changes.
Combat
We've changed our targeting system, moving back to our previous system with dynamic targeting. We felt that managing two combat targeting systems(which is what we had) ended up being messy and not what we intended; now we're focusing on polishing and making one system. Additionally, a change some of you will notice is that thrust attack is now sprint + regular attack rather than having it's own keybind.
We're currently working on incorporating magic into the combat system this will be coming later this year with it's own quest. Ranged upgrades and improvements are also on the way with bow crafting, arrows and some changes to enemy behaviour.
Squish goes the Bug
We've tried our best to go through as many bugs we could find in the last two updates and fix as many as we can in time for the update, including issues with Milk and Honey, Quest tracking, day/night issues, fast travel, NPCs, animations, typos, save/load issues and more! Check out the full change log below and we hope you now have a smoother experience all round!
We want to thank each and every patron for your incredible support.
Team Carnal Instinct
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Changelog v0.3.25:
- Added new visuals for the Inventory Screen
- Added weapons to the Inventory player character
- Added character names to dialogue lines
- Added numerical selection for dialogue choices
- Added spacebar to dialogue control for skipping lines and selecting choices
- Added keybindings for "World Map", Quests" and "Inventory"
- Added a sex indicator to the dragon after the Winter Winds quest completion
- Added Armor stats to the Anubite equipment
- Added new visuals for interactive HUD elements
- Added code to the bed so if you sleep it can help fix any issues with the Day/Night cycle
- Fixed an issue with Quests not tracking correctly when switching quests
- Fixed bug with dispearing items in inventory when unequipping items
- Fixed a bug with the Craftsman using female animations
- Fixed an issue where day/night cycle could potentially get stuck
- Fixed an issue where Beast of Sobek idle SFX would linger after death
- Fixed an issue where if the player dropped from a great height the roll did not play
- Fixed an issue where if you left the form screen the enemies would sometimes not unfreeze
- Fixed a compass issue with Prisoners
- Fixed an issue in Iraya's dialog with the choice line being duplicated
- Fixed an issue with many sounds still being able to be heard even with all options turned to 0
- Fixed the description on Esi's shield so it's now visible
- Fixed an issue with the loot bag so it doesn't get broken by opening the In-Game Menu
- Fixed multiple issues with Nepthy's dialog
- Fixed multiple issues Milk and Honey Inquisitor of bast cut scenes and dialog interactions
- Fixed an issue with the Inquisitor of bast enslavement getting the player stuck
- Fixed an issue with Neboo that made her less talkative
- Fixed a bug where Cursed Ones had too much stun resistance
- Fixed an issue with the Northern Drake Horns
- Fixed a bug where players could not free Prisoners
- Fixed issues with Jailer Keys not stacking, they can now also be sold and dropped
- Fixed a bug with the new item notification not including consumables already equipped
- Fixed bug where certian enemies would fall through the map
- Fixed the Fast Travel Icon in the World Map Legend
- Changed the voice lines for the dragon increasing the volume
- Changed NPC optimization to increase performance including new culling and code optimization
- Changed multiple text lines accross the game to resolve some grammar issues
- Changed the combat system to use only one type of targeting
- Changed various combat animations
- Changed Thurst Attacks to be peformed with light attack, while sprinting
- Changed the overall damage of various enemy AI
- Changed the Save/Load system to resolve the SaveGame issues
2022-01-18 23:45:39 +0000 UTC
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