SakeTami
ゔぇのむとかげ
ゔぇのむとかげ

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[WIP] New Project Lehner's Snack Time i


Since this project is unrelated to Garakuta no Kishi, I’ll be posting


What Kind of Game Will It Be?

To put it simply:

It’simulation where this dragon lady↓ eats you as a snack.

(frame embed)



(Also, the sheer number of shape keys and the high-quality animations in this model are seriously impressive…!)


Since this is a practice project for Unity,


1. Creating the Licking Scene

As I was working on the game, I stumbled upon an amazing asset while

(frame embed)


To put it simply, it lets you bend and distort models in Unity


Basically, it allows this kind of effect:

vore test - Dragon_girl - Windows, Mac, Linux - Unity 2022.3.56f1_ _DX11_ 2025-03-10 20-29-17

(*Yeah, ofYeah, of course I had to buy it.)


Using this asset, I managed to implement tongue deformation that adapts to the player’s position.

vore test - Dragon_girl - Windows, Mac, Linux - Unity 2022.3.56f1_ _DX11_ 2025-03-14 15-14-31


Here’s a comparison version for clarity—honestly, just this scene alone is enough to be "deliciously immersive," haha.

無題の動画 ‐ Clipchampで作成 (5)


For reference, Lehner’s default animations already include mouth movements and throat bulging.

I only added the tongue animations.


This model is seriously high quality…


2. Creating the Stomach


(Even just this part is already amazing…? 🤤)



There are plenty of Lehner videos out there, but not many that show what happens inside her stomach…


So, I borrowed ShayBecke’s stomach model, and...

(frame embed)



Using the Lattice Modifier I mentioned earlier...

It turned out like this.

(Sorry, I went a bit overboard with the movements because I personally like it that way.)


Next, I moved the scene inside the stomach and adjusted Lehner’s body to squirm along with it.

vore test - Dragon_girl_stomach - Windows, Mac, Linux - Unity 2022.3.56f1 _DX11_ 2025-03-15 21-44-34

Here’s the result!


I’m very satisfied with the movements so far, but…

The stomach looks too clean right now.

I’d love to **mess it up with stomach acid and half-digmess it up with stomach acid and half-digested snacks.


3.Current Progress & Future Plans

My current goals are:


✔ Allow players to freely look around within each scene (but not move).

✔ Click to progress to the next scene.

✔ When clicking, Lehner’s facial expressions will subtly change (realizing she ate the player by mistake… or just swallowing them without noticing).

✔ Make the stomach look messier (add stomach acid + partially chewed snacks).


At minimum, I want to achieve the first two goals.


Since Garakuta no Kishi remains my top priority, this project will have irregular updates…

But I’ll share progress when I have something new, so feel free to look forward to it at your own pace!

[WIP] New Project Lehner's Snack Time i [WIP] New Project Lehner's Snack Time i [WIP] New Project Lehner's Snack Time i
[WIP] New Project Lehner's Snack Time i

Comments

Oh! Right! Don't forget to add a sound of Lehner's breathing!

amamamakk

Well... Lehner's heartbeat getting faster once she notices she ate a player would be a good touch! Making players to feel and hear that she is flustered!

amamamakk

The heart sounds are just a temporary setting, so I plan to set them to muffle the sound! To be honest, the sound is quite weak, so if you notice anything that bothers you, that would be very helpful.

ゔぇのむとかげ

A... Hum, would it be too much to ask if the audio gets more quality touch as well? The rest of them are great, personally thinking! Especially unaware vore! The heartbeat sound, while great it is loud, sounds sharp and artificial. Something that you may hear right next of the chest. Maybe add a muffle/blur filter on top of the audio? There'd be lot of gurgles and groans as well..

amamamakk


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