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Annual Report + WIP03

Now, in addition to the weekly reports and WIPs, we have an annual plan. Let’s start with the WIP section since it’s easier to explain. Welcome to my annual report, where I’ll share a detailed overview of the projects I’ve worked on throughout the year. This report highlights my progress, challenges, and plans moving forward, with a special focus on the third Work-in-Progress (WIP03). Let’s take a closer look at what I’ve been working on. This is WIP 03 of *New Management*. Don’t worry about the coordinates in the top right corner; I’ll remove them in the final video. And all the colors will be adjusted further once the entire animation is complete—this is just a preview. Basically, I’ve gathered everything needed for this scene, from new character textures to technical support for animations and map editing. As of today, I’ve started working on the animation, which is actually the part I’m best at. Given the current pace, I estimate I can create about 20 seconds of animation per day. My expectation for all videos in the 2.0 version is a runtime of 2 minutes and 30 seconds (150 seconds). Subtracting the 20 seconds I’ve already completed today, I expect to finish the animation portion in about 6.5 days and then move on to the video editing stage. Since I haven’t worked with the new sound effects or video editing software yet, I estimate it will take me about three to five days to complete the video production. Assuming I finish the animation by next Sunday evening, I’ll still have five days left for editing. So here’s my plan: This week, I’ll share my annual plan with you. By next Sunday, I’ll release WIP04, which will basically be a preview of the full video, just missing the sound editing. During the remaining five days of the month, I’ll complete the video editing. After that, we can move on to February’s plan and start getting everything back on track. Alright, let’s dive right into the annual plan. This is the annual plan. 2025 Annual Content Plan February • Create a video featuring Yamada Ryo, as per the lucky draw request. March • Produce Nahida Wallpaper 2.0, a remastered version of the original. April • Work on a request video for Fubuki, based on the outline provided in the Discord server. May • Remaster the Picnic video. June • Leave this month open to address unfinished tasks and plan for the second half of the year. July • Create a yuri-themed commission featuring Illya and Kuro, to celebrate their birthdays on July 20. August • Produce a request video for Prinz Eugen, fulfilling a promise to the person who provided the character and authorization. September • Release the full version of Loot0, featuring Okayu, as a standalone story. October • Create the full version of Loot1, featuring Korone, completing another standalone story. November • Complete the second lucky draw video, starring SAO’s Asuna, with the premise of Kirito failing to rescue her from Oberon. December • Leave this month open to address unfinished tasks and wrap up the year. Basically, this is what we’ll be working on this year. If you’re interested, let me explain the details. The Yamada Ryo lucky draw video was something decided back in December 2023. However, the entire year of 2024 was chaotic and unproductive for me, so I couldn’t complete it. Honestly, I feel like 2024 was a disastrous year. I’m glad I now have the chance to fulfill a promise I made last year. As for why March will feature the 2.0 version of the Nahida wallpaper, there are two reasons. First, I really like this wallpaper. It’s dark enough not to blind me when my computer boots up, and it’s beautiful. Now that I have better techniques, I want to create a 2.0 version. The second reason is that Monster Hunter will launch on February 28, so I expect March will be a busy month for me. I wanted to pick a simpler project to work on(´・ω・`) Leaving June and December open was a lesson learned from the chaos of 2024. Many unexpected things can come up—like needing to update software or hardware or handling other requirements. When I fill my schedule completely, I have no time to deal with non-video production tasks. Leaving June and December open is my way of avoiding repeating the mistakes of 2024. The decision to split and remake Loot0 and Loot1 stems from the original plan for a nine-episode series. However, with the 2.0 version, I’ve moved away from series and focused on standalone videos. I think the people who shared these excellent characters with me would be disappointed if I didn’t produce anything with them. Since they’ve been so generous, I don’t want to waste their goodwill. That’s why I’ve decided to split and remake Loot0 and Loot1 into two separate videos. The request for the Fubuki video came from the request channel on my Discord server. I promised everyone I’d select a few ideas I liked from there to turn into videos. Since I’m someone who keeps my word, this video is happening. The Eugen request, on the other hand, was more specific. Someone approached me saying they wanted a Eugen video. I told them I didn’t mind but didn’t have a model of Eugen. I said, “If you can find a good-looking one with the creator’s permission, I’ll make it for you.” And, well, they did. So now there’s a request for an Eugen video. I’m expecting this one to be about one minute long. One notable project is the Yuri-themed Illya and Kuro video. It’s a theme I’ve never worked on before, which is why I accepted it. If it were something I’m already good at, I would’ve declined. This will be quite a challenge, so I plan to do detailed planning in June and will share more about this project then. Now, let me tell you what’s been on my mind. As I mentioned earlier, I feel like the entirety of 2024 was chaotic. It was essentially a series of bad decisions and unfinished tasks piling up, creating a disastrous year. The last four months, in particular, felt like I had no updates at all—an incredibly long time. I’m truly grateful to the supporters who stuck around despite this, but I’m also very aware that people subscribe because they want new content. I don’t intend to waste your money. Right now, I’m putting some pressure on myself to stay on schedule because I want to get everything back on track. My goal is to release a new video every month and stick closely to my plans. That’s why I believe I must complete {New Management} this month, and by February, I’ll start executing the plans I’ve set for this year to ensure everything gets back on track. This might sound a bit serious, but personally, I’m very optimistic about this year. Over the past few months, I’ve worked on clearing up unfinished tasks and making necessary plans, which allowed me to decide on the future direction of this channel. Right now, I have a much better animation production workflow, improved software, and a more reasonable approach to animation length and production timelines. Even though I may sound a bit urgent, the truth is that the time required to complete {New Management} is well within the planned schedule. So I’m not worried about that part at all. Alright, that’s the content of this year’s annual plan. If you have any questions, feel free to ask—I’d be happy to answer them. By next Sunday, you should be able to see a full preview of the {New Management} video, and a few days after that, the complete version will be available.

Annual Report + WIP03 Annual Report + WIP03 Annual Report + WIP03 Annual Report + WIP03 Annual Report + WIP03

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