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Adam Millard - The Architect of Games
Adam Millard - The Architect of Games

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How Spelunky 2 Fixes Difficulty Levels - EARLY ACCESS

So it turns out the original upload of this failed overnight and you all could've gotten this half a day earlier! To make up for that I'll release the Architect Address a day earlier than expected, sorry patrons!

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Spelunky 2 is a hell of a game, what else could you expect out of the  mastermind that is Derek Yu? It's also really, really hard - to the  point that whoever is reading this is probably never going to completely  beat the game. Is this a good thing? 

Err... Yes.  

As weird as it sounds, whilst Spelunky 2 is obscenely hard, it's also  got one of the best approaches to difficulty The Architect has ever seen  - and it's at the forefront of a bunch of recent games that cater to  expert players and newbies using a cool new technique called Granular Difficulty.  

Check Out King K!: https://www.youtube.com/channel/UC18YhnNvyrU2kTwCyj9p5ag

You Saw:  
Spelunky 2 (2020)
Spelunky (2008)
Hades (2020)
Celeste (2018)
DOOM (2016)
Into The Breach (2018)
Dark Souls 2 (2014)
Paper Mario And The Thousand Year Door (2002)
Shovel Knight (2014)
Ori and the Will of the Wisps (2020)
Doom Eternal (2020)
Bayonetta 2 (2014)
Breath of the Wild (2017)
Xenoblade 2  (2017)
Yooka Laylee and The Impossible Lair (2019)
Metal Gear Rising Revengance (2013)
Ultimate Chicken Horse (2016)
Xenoblade Chronicles: Definitive Edition (2020)
Rayman Legends (2013)
Sonic Generations (2011)
Mario Odyssey (2017)
Super Mario 3D world (2013)
Wolfenstein: The New Order (2014)
Halo Reach (2010)
The Legend of Zelda Twilight Princess (2007)
Mass Effect 3 (2012)
Risk of Rain 2 (2020)
Dark Souls 3 (2016)





How Spelunky 2 Fixes Difficulty Levels - EARLY ACCESS How Spelunky 2 Fixes Difficulty Levels - EARLY ACCESS

Comments

It's been something I've wanted to talk about for a while but I think I'd need the right mod to anchor the video around - we'll see! You are, however, absolutely right about mods as a form of granular difficulty, I had a whole section mentioning them but then this video would be even longer!

Adam Millard - The Architect of Games

Cool stuff! I was kind of expecting some discussion of mods as a method for altering difficulty levels. Any plans on making a video about the modding scene in various games (maybe Skyrim and Factorio)?

Steve Riley

My disability is needing to have the full experience of a game, so games which require hundreds of hours to 100% just feel callous to me. I think its great when a game has challenges for professional players but they should be implemented in a way that does not make the dedicated but casual player pool feel like they missed out on part of the experience. I think Spelunky does this both right, with systems like leaderboards and speedrunning support, and very wrong with stuff like ultra difficult secret endings and achievements which only 0.01% of players are able to get.

Or Malka


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