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PJ & Co
PJ & Co

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Dev Diary 167: 2025 and beyond

Hello mutants!

I am happy to report that all coding for Mesa Verde has been completed. I will now focus on adding as many extras as possible for you to enjoy in a few weeks when the December release goes live.

For this dev diary entry, I want to discuss our plans for 2025 and beyond.

First, I am excited to publicly reveal that we have received the original “lost” design document #13 for Fort Abandon. This means you will actually see and experience the location exactly as Black Isle Studios envisioned it. So what does that mean for the current Fort Abandon? It means its world map location and name will change to Fort Damnation. This will happen once the original Fort Abandon is added to the game. We’ve already completed the Fort’s unique exterior, as you can see from the attached screenshots. And before you ask, we are not allowed to publicly distribute the original design document, but we promise to implement everything from it into the game.

Next, I can reveal that we’ve made great progress on Jericho, New Canaan, Twin Mothers, the Nursery, Circle Junction, and Tibbets, as well as new main story elements. In terms of priorities, we will try to finish smaller areas first, which means Twin Mothers and Jericho will be the first ones tackled in 2025.

While we hope to release more than these two locations next year, I can’t promise a third or fourth one. The bitter truth is that we currently have only one programmer—me—which creates a significant bottleneck. We’ve been searching for additional programmers for over a year without success.

Fallout 2 had 7 programmers, and such a team was able to code a large game in a year. For us, it realistically means it will take years to reach version 1.00 unless our programming team grows.

Things would be different if we were developing the game in a modern engine that supports visual coding, but that’s not the case here. There’s only one way to write code for Fallout 2 engine.

That being said, we’re running a marathon, not a 100-meter sprint. Our dev team has grown to 14 people over the past six months, we’re on the radar of every major gaming portal, and everyone is super duper excited because progress is being made daily as we move closer to the finish line.

We believe that once this game is complete, it will be a legendary Fallout game, up there with the series’ best. It will have many faces, meaning different things to different people—a true sandbox RPG. For us, it’s not just a dream project but a dream game that we can’t wait to play ourselves. Always hold onto Interplay’s old motto: “By Gamers. For Gamers.”

See you on release day in a few weeks!

Take care,

– PJ Hexer & Co

Dev Diary 167: 2025 and beyond Dev Diary 167: 2025 and beyond Dev Diary 167: 2025 and beyond Dev Diary 167: 2025 and beyond Dev Diary 167: 2025 and beyond

Comments

Despite my gameplay questions, I'm thoroughly enjoying every minute!

Mike Lew

Have fun!

PJ

Thank you!

Mike Lew

You’ll have to start breaking into offices and look for clues 😉

PJ

Thank you so much! Any advice for starting the Devon's Contacts quest? I swear, I've talked to everyone.

Mike Lew

Thank you and sorry for the late reply! For some reason I never got a notification about this comment. I have to double-check for any bugs there but in order to talk to Dodge, you either have to insult Major Fleming or steal his Ranger pin and show it to the secretary.

PJ

Thank you, Willem! We hope you’ll enjoy the next release 😎

PJ

Hi there PJ & Team! Sorry for only replying now, it has been such a busy period on my end! This looks awesome and thank you very very much for the update. There is no massive rush really PJ, I can fully understand how frustrating it is just having yourself as the only programmer. Just pace yourself as I know how difficult it is to find people familiar with the Fallout engine. Thank you again so so very much for your and the team's commitment to this incredible project! I am so happy to hear that the team has grown so much as well! Thank you again, FY is really shaping up to be one of the top Fallout projects of all time!

Willem Brits

It's been a while, but I have some gameplay questions. Any advice on where to start with the Devon's Contacts quest? After giving Maj. Fleming the BoS bunker location, he tells me to go talk to Gov. Dodge. I can't seem to get past the secretary. I have not seen anything regarding how to get the papers she wants . What did I miss? Another Maj. Fleming question. After giving him the ledger, I can't get to see Gov. Dodge. Again, what am I missing? Thank you! Great game!

Mike Lew

What great news! Thank you!

Mike Lew

We never stopped believing💪 Dreams do come true!

PJ

Fantastic news about the design document for Fort Damnation.

JR


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