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sierralee

sierralee

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sierralee posts

September 1 Update

First, check out the art commissioned by Argo the Ratfolk! I think the exact scene is clear enough from context. It's nice to see such a comfy, personal scene illustrated. ^-^

I've gotten ove...

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August 25 Update

Check out the above CG! Progress continues on those, and I'm actually ready to show another preview of several to some backers, though that will come when I have a bit more time. Some of them I rea...

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August 18 - Book release!

Okay... it looks like all the unpleasant promotional work paid off, because my new book is off to a good start! The new cover above has been well-received, but I'm more enthusiastic about a much sm...

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August 11 Update

My week was productive but bad. I know I've said this before, but I really do not like the marketing aspects of my job. This week I've done a number of things regarding algorithms, co...

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August 4 Update

This was a really scattered week. I'll just give each item its own paragraph, I suppose.

Artwork for TLS moves forward, and I just gave $10 backers a look at the first three finished scenes. ...

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Finished Scene Art Set #1

Art progress has continued behind the scenes. Please take a look at three of the game's early scenes, all of which should be easily identifiable. The plan is to continue with first chapter art, the...

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July 28 Update

The public release has gone mostly smoothly, though there are a few details that will need to be corrected. I don't intend to let a long time lapse before the final update of this chapter, but I ha...

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TLS 0.44.5 Public Release

EDIT:  Links are updated to 0.44.6 to fix the heal bug and add some minor improvements. I also just put up a new art post for some patron tiers showing several of the finished scenes.

Ch...

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TLS 0.44.4 - QA Release

In an ideal world, this link would be the public release on Friday, but this is a complex section and I've made many improvements/fixes. I don't intend to make any more substantial changes, so thos...

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July 21 Update

The big release has gone well. It seems I didn't make it clear enough to some, so to state it again: this release is larger than average and will take two weeks in beta before the public release. I...

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TLS 0.44.0 Released!

UPDATE 2: Version 0.44.3 is now live. This one is nonessential for most players, but for those who look under the hood, I've done my best to fix all placeholders, respond to all balance suggestions...

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July 7 Update

The update is coming and it's substantial. It's difficult to estimate exactly how much time it will take players or how big it will feel, but in terms of the amount of work on my end, I think it at...

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June 30 Update

I had another above average week. You know what this means... my expectations for average will just get raised to this pace. This is good progress, but the update is rather large.

Though I fe...

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June 23 Update

I've had an above-average week. I completed roughly X% of the update, reducing the expected time to completion by Y days, unless a future below average week increases it by Z days. Work continues.<...

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June 16 Update

Tangential thoughts alert. Concise update in the last paragraph.

One dark lining to the silver cloud of working as a creator is that you demystify your own process. Back when I was juggling a...

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June 9 Update

After putting out the public update, I took a break. Other than fixing remaining issues and replying to people, I didn't do a lot of work for a day. Feels weird to type that, but I needed it. You g...

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TLS 0.43.2 Public Release

It's out, check the blog:

https://the-last-sovereign.blogspot.com/2019/06/tls-...

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TLS Character References #1

UPDATE

Hey, everybody! Now that I have some new images, I decided to send a notification for this post so that I could show everyone. The following link contains both updated references for t...

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TLS 0.43.0 Released!

EDIT: I've put out a new version, check the release notes below. Also consider this your weekly update. Recently I've been doubling up on release weekend posts, but this time I don't really have a ...

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May 26 Update

Short update because I am currently on fire. This was the week where all the maps, dialogue, and other pieces I'd finished in the past started coming together into a lot of tested content. It's alw...

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May 19 Update

Sometimes hiring out work helps things move faster, sometimes it makes work weird when I'm waiting to receive something. That hasn't stopped progress, but it meant I needed to start doing future di...

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May 12 Update

This was an okay week. I got a decent amount of mapping done: some general maps of Erosian locations, plus a couple more elaborate maps that I think are pretty solid. I also moved my outlines from ...

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New Game Minus Idea Graveyard

Title seems kind of negative, but wasn't intended to be. Since I'm not likely to write more NGM unless I feel especially inspired, I wanted to share some of the things that would have happened if t...

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Writing Update

This is going to be an update on the writing side of things. Partially generic updates, partially some abstract conclusions I've reached after spending some time with New Game Minus and Street Cult...

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May 5 Update

Doing a game release and a novel release in the same weekend is a bit rough, but the alternatives would lead to my schedule being weirdly stretched out and I want to keep working on stuff because I...

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TLS 0.42.2 Public Release

New version for the public release. Links and more info at the blog:

https://t...

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April 28 Update + Art Poll

There's too much going on right now to lay it all out in a post: I'm staying focused on the TLS update I just released and the ongoing question of art. Today's post will be about the latter.

...

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TLS 0.42.0 Release

Time for the new TLS update!


EDIT: New version, 0.42.1:

Link:   View Post

TLS Art Style Decisions

I haven't been talking about it a lot, but I've been quietly working with Annikath on a variety of foundational issues regarding how to go about art for TLS. This post is for potentially one of the...

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April 21 Update

I'm not just making progress on TLS, I'm making great progress! As always, once I get back into the swing of things, it's quite energizing. ^-^

The next update is going to advance the plot in...

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