Psy X luna Part2 Preview2
Hi! I quickly just wanted to let you knwo whats bin happening the past couple weeks.
After the Release of Psy X Luna Part 1 I took some time to get a couple things in my life back in order and decompressing from the massive work load so i can get into working on part 2 without risking to burn out.
I also prepared the files for the main positions by fixing mistakes that i noticed whyle working on part1 so i wont run into the same issues again.
Also i want to make a new addition to the animation. (because i cant have one of the girls get away without a doggystyle shot.) Even tho the preview for this should have bin attached here i made a mistake and used the wrong version of the luna model for this shot so now im building it again with the correct version and should be able to show off the render tomorrow.
I havent yet decided if this is gonna ba a shot with a whole fleshed out sequence to it or if i just do more of these but in short succession, like a quick montage of climaxes.
Also for those still waiting on the male moan version, the VA for loki is going throu some rough times right now and isnt sure when he will be able to record. So ill check on him again and if nessesary i might cast someone elso just for the moans specificly since all the voicelines i need for part2 are already recorded.
Thats it for now and more updates and previews will follow shortly as the animation proccess for part2 is now fully in motion.
Im still waiting on one of the male voices so i will add the male moan variations once the audio is finaly here.
Because of the temporary restriction on my google drive i made a new mediafire archive in the hopes it could be a good alternative untill the restriction gets lifted.
If there is any issues with mediafire, let me know asap so i can set up another archive on a different service.
DOWNLOAD IN THE PINNED ARCHIVE POST
2026-01-13 20:12:39 +0000 UTC View PostIf you are wondering what happened to the download links, my g-drive account got restricted because someone reported it for "spam content". I dont know how that works but now all links are down untill the 2nd next month and i cant appeal it.
So i will try to replace the links with ones from Mediafire. Will just take a bit to get all that organized as im also editing the voices for my current project right now whyle applying motion bleur to 100+ individual shots because of all the alternatives.
Wish you all a Happy new Year and hope your start has bin better than mine. ^^'
2026-01-04 17:32:53 +0000 UTC View Post
Its finaly done! Part 1 is complete and im just waiting on the remaining versions to finish rendering. The Sound Designer has also bin hard at work for a whyle now and i assume he will still take a bit, as he said the animation is quite complex and i told him to get me the highest quality result possible regardless of how long it may take and how much it will cost me.
There is still maybe 2-3 shots i would like to rerender from this version. So there will be some slight changes between this version and the Full release but its nothing thats very noticable.
I hope you like how part 1 turned out and keep in mind that most of the dialogue and the whole into will come with part2. So some of the voicelines may not make sense right away.
I still wanted to include them here because it just looked awkward without them. There has also not bin any sound editing done on them. They are just there so you know whats being said.
Hope this has bin worth the wait for you and thank you for your pacience.
Happy Hollidays to all of you! <3
Oh, and for those wondering about my sister. 3 days after she was operated the doctor told her that once she can manage to walk alone from her bed to the bathroom, she will be able to go home.
So she got up and walked around for 2 hours straight the same day. Now shes back home, right on time before Christmas and getting better at walking every day.
2025-12-24 00:47:01 +0000 UTC View Post
Im sure you are wondering why the animation still isnt out yet.
Earlyer this month one of my sisters was hit by a tram. So i spend a lot of time visiting her in the hospital. Thankfully she survied and even seems to not suffer any permanent imparements due to her injuries but she may need a couple months to fully recover.
Im still working on cleaning up the remaining shots whenever i am at home. There is just two shots left to tweak and a bunch of shots had to be rerendered. Mostly because of minor mistakes that were hard to spot from just one viewing.
Im not showing any previews because i dont want to spoil too much of the animation but with all the adjustments i made from the extra time its grown from 4,5 to 5 minutes runtime now.
You will def. be able to see the whole animation fully rendered before christmas and there is a good chance the sound is finished by then too.
During the time im working on cleanups im also rendering the alternatives in the background. So they will quickly follow after the early access post.
2025-12-15 15:52:32 +0000 UTC View PostRegarding the early access release of the current project.
I looked at it fully assambled and found that im not fully sadisfied with a couple of shots and transitions. Some of those were the result of me trying to rush through some animation in order to finish it in a timly manner. Others were some cuts in the sequence of shot that would also save time.
With how much work i already put into this project i realy want this to be as close as possible to how i envisioned it. So im taking a couple more days to give the few shots that i think need some improving another pass.
I also added a full body shot for lunas climax aswell as a "pull out" part that wasnt originaly there because i wanted to save on time, but looking back at it i realy want to treat this like a movie project. So i decided to not cut down on shots like this even if they are among the most complicated to do because of the transition between actions in a single shot.
To visualize it here is what i added:
Before:

After:

There are still a couple things missing in the added content, like hair/boob physics, some movement on her toes and lokis hand, as well as her swimsut not properly deforming and fluids.
I hope you are fine with me taking a couple more days to finish these additions and polish some of the other shots.
2025-12-05 02:49:48 +0000 UTC View Post
Here is a short Update on the status of the Psy X Luna Part1 animation.
Right now im scrabeling to get all the still missing face animation done.
I managed to get a hold of some very good VAs for these Characters by doing a public casting call. But setting up all the live direction sessions (Which is a level of quality controll for the way the lines are delivered that i find too invaluable to pass on.) and waiting for the edited voicelines to arrive. Took way too long.
Right now all thats missing is Face animation with lip syncing for 5 shots. As well as some fluids for shots like this one:

I also forgot that i still have to deal with this:

These are the face controllers for Thor. Even tho hes not saying much in this part, just to give him some expressions i need to sort this chaos for every single shot. Its a mistake on my end to not deal with this before creating the individual shots in the first place but i also didnt think i would even have to animate his face when i started this project.
Lokis face also looks like this...
I realy tried my best to have this in early access on the 30th but right now it looks like ill need another 2-3 days to finish this.
I can say tho, that just part 1 of this animation is already shaping up to be 4.5 Minutes long with currently 38 shots in total.
2025-11-28 19:18:04 +0000 UTC View Post
Here is the next update on the current project.
I just finished up writing the script for this project which ended up being 800+ words long, so at this point i think its actually aproaching the proportions of a short movie.
Most of the dialogue will be included in part2 as that contains the whole into (plot setup) and outro (resolution) of the animation. Which dosnt sit 100% right with me as the lines that are in part1 wont make as much sense with the intro missing but adding that now would push the part 1 completion into next month and i dont think too many of you would mind getting a couple out of context lines for an earlyer part1 release.
I have mostly bin working on more shots that set up the action:


These two just being just being some examples i picked out.
I also spent some time making a node setup for Loki to have a dematerialize effect applyed for his body and clothes so i can have im teleport around and have a nice effect for when he materializes his clones. This is just a viewport previre. It will look better in the actual render.

Over the last two weeks it became very apparent that this is requiering much more work than i anticipated. I originaly thought i could finish this up in just two more weeks but its just not enough. So it will have to be around the 25th for hopefully everything to be in place.
I say hopefuly because the biggest obstacle right now are Voice actors. So far only the VA for Thor has 100% agreed to the project and im still waiting on responses from the other VAs i contacted. Picking VAs for this project is quite difficult for me as i am very pressed about them being able to emulate the characters accents whyle also fitting their voice in tonality.
Usualy this dosnt keep me from doing my animation work but with the way i handle voicelines it actually does, because i always animate over the audio so the lipsyncing matches perfectly. That how i did it for CastingCall back in the day.
My last resort if i cant sort out this VA situation quickly would be to just record the lines my self, animate over that audio and hope that the VAs can match it perfectly.
The positive here is that part 1 dosnt need as many voicelines as part2 So there are only a couple shots affected by this.
I hope this update gave you a sufficient overview of whats going on and thank you again for being so paciente with me.
2025-11-16 08:22:42 +0000 UTC View Post
This is not the Updated i planed to do. That one is still comming later.
I just wanted to show off that i finaly managed to produce a fluid sim that im very sadisfied with. After so many days of tweaking and waiting for bakes to finish, i now have a pretty good idea of what parameters i need to look out for to solve most of the problems these simulations pose.
I have avoided these like the plague up to this point exactly because it takes so long to figgure out what works and i thought i wouldnt be able to do something else whyle the simulation is baking but turns out i can work just fine on another scene whyle waiting for the bake to finish with just a few performance issues here and there but at least the software isnt crashing.
I will still be using my old methodes for certain shots because in a lot of cases they get me the result i want in much shorter time but there are cases like the shot im showing here where it would realy show its limitations and not look as good in the end.
So in short, i might be doing more cum shots in the future. :P
I hope you like how it turned out. I was just very excited to share this breakthrough and hope you all have a pleasant weekend. ^^
2025-11-08 14:51:20 +0000 UTC View Post
Fluid sims broke me this time. I spent days trying to figgure out how to make some decent looking fluids and even tho im making good progress at getting there it takes a lot of time finding the right values because you need to bake the simulation every time you want to check if it looks the way you want it to and 1 bake can take hours.
This is how it currently looks: (Still looks too much like glichy whater to me)

But i still got lots of things to tweak in order to make it look better.
Luckily i am able to work on other shots whyle waiting for the fluid to bake. There is nothing realy holding my back there accept for my own excitement for the project. which lead to me adding a bunch of exras details like voicelines between the characters that need to be lip synced and more complex transition shots aswell as adding to the main poses.

So i will need some extra time because i blew the project out of the original proportion with all the ideas i added. Its gonna be a longer and more complex animation in the end so i hope taking that extra time is alright. I havent felt this excited about a project in a long time and realy want to make it stand out. My estimate would be 1-2 weeks. Ill post another update before than to let you know how things are shaping up.
2025-10-30 03:02:26 +0000 UTC View Post
Another Update on the Psy X Luna animation. Tho the Loki and Luna Models gave me some more unexpected trouble like her toes having no bones and his D tracker (the thing that makes it stay where her mouth is) having some wacky interaction with the shrinkwrap modifiers on her lips that would make them jump all over the place.
Everything has bin resolved (thx to coven for rigging her toes).
For the release of part 1 I still think ill be able to manage finishing the animation process in time, if i keep at it none stop for the rest of the month to keep the level of quality consistent.
Sound may take longer than that as i can only can request it once the animation is pretty much done and i have some voicelines planned that are likely to need retakes.
There is also an intro scene i want to do but i dont know if i can finish that one this month. So i decided to only add it if i actually have the time left to finish it. Otherwise it will just cut straight to the action and ill add the intro together with part2 later.
I hope this gives a good overview on how things are going and ill post another update later when im more certain on how everything will shape up to be.
2025-10-16 18:11:59 +0000 UTC View Post
Hey!
Here is another update on the current project.
Progress so far seems good enough to have part1 finished next month. Even after all the issues i ran into recently.
This is also the reason why i couldnt post this update sooner. Because while rendering the preview you can see above, a whole bunch of problems were exposed.
First the wooden floor of the pool side rendered like this on the farm.

But it rendered normaly when done on my PC. Took me a whyle to figgure out that this only happens when rendering with CPU instead of GPU, which is a huge issue because the farm only render with CPU. There is no GPU option. So i had to contact the support team and luckily they found a fix for it.
Whyle that was going on i decided to just let it render on my PC over night so i could get the preview out without having to wait for the support to reply.
The next morning i was met with this:

This might have bin happaning because of RAM issues. But whatever this is, its not happening when rendering on the farm and thats all that realy matters. Doing a test render later showed that it worked just fine on my PC now. So maybe blender just didnt want to work night shifts.
Now for this animation i was using blenders internal denoising tool instead of the denoising addon i usualy employ. And with this render it became apparent why this is realy bad for animation. Maybe you cant realy see it on the gif but it looks like the texture of her butt is gliching out because of bad denoising.
The reason i didnt use the much better addon was because for some reason it was giving me results like this:

I had no idea why this was happening and hoping i could just ignor it and use blenders internal denoiser excpecialy since i had just updated to a much newer version for this project, but now i was forced to find a fix for this. So i contacted the developer, tried to reverse engieneer the node setup of the addon to find what could be causing this. Nothing worked and after so much trial and error, changing the color space of the HDRI i was using did the trick. So now her butt is no longer gliching and the renders capture even more detail now on top of that.
Thats pretty much why this update post took me so long and maybe some of you who are using blender learned something fom me explaining occuring issues and how they got fixed.
In the end im glad i ran into these now and not close the when i want to release the animation. Stay tuned for another preview soon. There shouldnt realy be that much more that could go wrong at this point. x]
Have a pleasant day!
2025-09-29 03:46:01 +0000 UTC View Post
Hey everyone!
I just wanted to update you all on how the current project is going.
For this one, im currently aiming to split it into part 1 and 2. Part 1 will contain 3 of the Preview shots and in part 2 ill animate the remaining 2 shots.
The way i go abut this is to first animate the loops for each of the main shots and than work on the climaxes + transitions between them. Right now the loop for the first pose is almost finished and i added motion to the pool whater and ocean as well as a suttle wind effect for the plants in the background to make the scene feel more alive.
I also bought a new addon that allows me to easily change the animation speed, of specific actions. I tested it out yesterday and so far it seems to work just as intended. This saves me a lot of time as changing animation speed was a VERY tedious task excpecialy when there are 7 actions that need to have a perfectly matching speed curve with the slightest deviation breaking the whole animation and curves being one of the worst things to visualize speed. (for me at least).
Thats all for now and ill be posting a new update with animation to show off soon!
Here is the last Preview Image for this anmation. Next up is going to be some animation WIP's.
2025-09-01 00:23:10 +0000 UTC View Post
Here is the next preview of my upcomming animation. One more shot to go and ofc. Loki is getting his turn with Luna too ;).
Hope you like it!
2025-08-18 16:27:59 +0000 UTC View Post
I have a couple more shots planed. One of them is almost finished and for the others i have to wait for a specific model to release.
I started with the animation process of the first shot in the meantime.
2025-08-04 17:56:52 +0000 UTC View Post
I spent a lot of time experimenting with anime style rendering in EVEE but none of the results i got realy sadisfied me. So ill be giving it a shot some time in the future again.
For now i found some new inspiration in these summer skins and this is the first of multiple shot i want to do with them.
I hope you like the new project and stay tunes for more previews very soon.
2025-07-29 19:22:08 +0000 UTC View Post
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2025-07-11 14:00:18 +0000 UTC View Post
Rerendering is done and the Green spots on Malices face are gone!
Her eyes were also changed to be more in line with the actual ingame skin.
(NEW): Vage versions have now bin added. Those are the last additions.
The old versions are still available for those who prefer them.
https://www.patreon.com/posts/sue-x-hulk-all-132378216
2025-07-11 12:39:28 +0000 UTC View Post
I am aware of an issue with green spots in the Malice variations. I was unable to figgure out why this was happening untill recently, so the
I am aware of an issue with green spots in the Malice variations. I was unable to figgure out why this was happening untill recently, so these versions will be rerendered and updated. I will also adjust her eyes to be more in line with the Malice skin in game.
*DOWNLOAD IN THE PINNED ARCHIVE POST*
Just a short overview of how things are progressing on the Sue animation.
I ran into some trouble with how i used to make fluids in the new blender version but that has bin resolved a whyle ago.
The animation is currently rendering and 6/11 shots are finished so far. (thats with the usual random issues you only notice once you hit "render") so the alternatives wont take as long.
I also took the time to touch up some things here and there. Just cleaning up things that still bothered me.
Sound is also on the way.
I hope that gave some insight on how things are going. Feel free to ask me any questions you have in the coments!
2025-06-14 11:30:03 +0000 UTC View Post
Took a whyle to get all the Rendering issues out but now everything is working as intendet.
The first alternative is also almost finished rendering. I hope to have all 4 Version done by the 27th.
The sound designer is already finished on his end. Just needs to add the Voice once it arrives.
2025-06-01 05:50:36 +0000 UTC View Post
I added the remaining Tracer solo angle versions and D.va Solo Classic Skin Nude Version.
Right now i added only the Unwatermarked versions because i cant manage to stay awake any longer. I will get to adding the whatermarked ones after i wake up.
Download: https://www.patreon.com/posts/d-va-x-tracer-2-125123195
Sorry for the very late update, the render time for the Sue animations Shots is so high that it broke the time limit for rendering individual frames on the render farm i use.
Upgrading my subscription to double the time limit fixed that issue but i m also still rendering the alternatives for Dva x Tracer. These also needed some rerenders in some places so everything was just overflowing with render requests.
Regardless here is a short preview gif of the animation that i want to be available as early access tomorrow.
It will likely still need some minor touchups and wont be fully rendered but by the time the sound arrives, all of that will be completed.
Tomorrow i will also post more of the missing versions for Dva x Tracer. I wanted them to be in this Update but it takes a whole day just to apply motionbleur to all of them since blender still hasint fixed its broken motionbleur feature.
Im unfortunately still missing 2 of them, that being Solo D.va Default skin and Solo D.va Default skin Topless. So these will be added shortly after and with that, all the alternatives are complete!
On another Topic, my friend is still hard at work on the Models for the League Movie project. With how massive this project is going to be, the Models are being built up from the ground instead of using the usual ripped Wild Rift models to ensure they are on a much higher level of quality compared to my previous animations.
The characters featured will be revealed one by one as the models are being completed. If the first model still isnt ready by the time the Sue animation is fully released i will add another short animation to bridge the time and might make a poll on what character should be featured in it.
I hope this gave a good overview of how things are going and whats to come!