Update
I'm currently jobless, in the middle of moving. Things got a bit busy and hectic, but I'm still around. Gonna get in touch soon, need to move some boxes around... again.
2021-08-25 23:43:51 +0000 UTC View Post
I'm currently jobless, in the middle of moving. Things got a bit busy and hectic, but I'm still around. Gonna get in touch soon, need to move some boxes around... again.
2021-08-25 23:43:51 +0000 UTC View Post
Life's a bit tough right now.
My car is broken and I wanted to fix it myself to save money, so it's even more broken now. Stuck in a town with no drinkable water in the tap, because there was...
2021-06-28 21:29:36 +0000 UTC View PostI will be uploading something interactive, fast paced and fun very soon! Just a concept so far, but I'll try to cram as much gameplay into it as possible today. ;)
2021-06-28 09:14:53 +0000 UTC View Post
#7 is coming soon!
I hope I have the strength to finish it tonight, it's been 16h so far.
2021-05-03 20:21:24 +0000 UTC View PostPhew, my back is killing me!
New Patron-only picture in the works, but it'll probably take a couple days, having some issues with a simulation and a stressful time at my job.
In the mea...
2021-04-26 21:23:06 +0000 UTC View Post
Appearances can be deceiving. What's cozy and warm on the inside could surprise a daring explorer. All that matters in the end is that the Academy runs smoothly and yields good results.
A bit...
2021-04-21 14:56:43 +0000 UTC View Post
Hey there!
Since all that Covid stuff happened recently all rendering on my side was temporarily stopped, but that doesn't mean I was lazy!
With cooperation (somewhat surprising to...
OK, so a very brief, quick explanation.
I'm spending some time with my family right now, so rendering is out of the question for a couple days. Meantime, for the longest time I've been fiddli...
2021-03-28 23:37:47 +0000 UTC View Post
I honestly don't know what to type in here for this one. Been experimenting with some male figures I guess. Also, always wanted to do a Bunnygirl-themed pic!
Lots of shiny things. About 30h o...
2020-10-27 01:06:28 +0000 UTC View PostOh, right, forgot to mention, I'm streaming me working on the new scene on the Discord channel. This will probably happen from time to time. Dunno about streaming elsewhere. If that'd be something ...
2020-10-04 20:41:05 +0000 UTC View PostBrief update: just got back to my HQ! New stuff soon!
2020-04-19 21:06:23 +0000 UTC View Post
Part 2 of this fun mini-sequence. Experimenting with a couple new techniques as well as tuning my modeling skills a bit, before I start posting something bigger and longer. There might be a third p...
2020-02-07 13:35:02 +0000 UTC View Post
So I had a beer and a free evening. Or rather a boring evening. I was inspired by some other stuff, decided to try out a couple ideas and see if I can work something out myself. Not really somethin...
2019-10-29 22:19:19 +0000 UTC View Post
Hi guys, I sat down today, made myself a huge cup of coffee and decided it's time to organize myself a little bit by making a roadmap of ongoing projects. No solid dates yet, because you can't rush...
2019-10-14 11:26:14 +0000 UTC View Post
"Alright, let's render a quick teaser for Hypnogym and go to bed. Let's see, it's going to be ready in... WHAAAAAAA~?!"
2019-09-05 22:03:48 +0000 UTC View Post
Phew, I mean, damn I need some sleep. Because all the frustration of building the new render slave and THEN realizing something's very wrong with 3ds Max about those material controllers I have some k...
2018-02-05 22:00:28 +0000 UTC View Post
Ok, so here it goes.
I finally got my machines running full speed and ready to render. I have some fun ideas and open projects that I can finally finish, just a couple days of work and it should be ...
2018-02-03 19:46:27 +0000 UTC View Post
Holy frugal cow.
So, I've been working on some additional stuff for the game engine, like ingesting substances (via air, eating / drinking or injections, tee hee), ...
2018-01-22 20:45:05 +0000 UTC View Post
Hi guys!
I know there was a lack of updates recently, but that doesn't mean I was idling around - on the contrary. What you can see is a real-time dynamic mesh inflation, something I intend to use c...
2017-12-05 23:02:14 +0000 UTC View Post
Making a game starts with basic mechanics, so I to start with world-building. Most of indie games tend to settle on pre-made set of events or locations, only rarely diving into actual dynamic generati...
2017-08-10 15:34:46 +0000 UTC View PostHello and welcome! To what? I dunno, writing introductions is always my weakest thing. Stuff. Yeah, ok.
So, we kinda decided on the "XXX" game project theme! And <drumroll> it's going to be Sc...
2017-08-03 22:08:03 +0000 UTC View PostNew fantastic picture coming in about (approximately) 10h! Shiny, round inflatable and hot. Shame I'll need to take a bed leave, started rendering too far into the night, but just needed to cram some ...
2017-07-25 21:28:30 +0000 UTC View PostWhen you're sitting late at night rendering and you suddenly think to yourself - "Those dildos need more translucency."
2017-07-23 19:33:43 +0000 UTC View PostHi! Just wanted to drop in and let you guys know a bit what's going on. Right now I'm working on a fast but "balloony" picture that I've got the idea for today morning. Hope it comes out hot. ;)
Oth...
2017-07-21 19:50:06 +0000 UTC View PostDear friends and patrons!
Thank you for your support this month - you are actually saving my life and giving me the opportunity to work on more naughty things. This month looks rather busy, hopefull...
2017-07-02 19:12:37 +0000 UTC View Post
What's worse than early debugging? Late debugging! I must admit, building my very own engine is a special kind of adventure. As soon as I decided that I want to share a screenshot today, tweaked some ...
2017-06-04 20:38:35 +0000 UTC View PostHey, guess what? I've been working on the PDR Engine for some time now, and managed to introduce some simple, but powerful changes. The most important one is: the engine finally works with non-ASCII s...
2017-05-28 19:36:51 +0000 UTC View Post