SakeTami
uwusoft

uwusoft

patreon


uwusoft posts

NPCs and Music

Had a hard time working out the taverns different rooms without the npcs in them to better theme the rooms so I've been working on them. Originally they were going to be 3 different types of cats b...

View Post

The Bottom of the Barrel

Here it is, The Bottom of the Barrel. Home to the lowest of scallywags. It's on a sand mass floating in space similar to the lobby tower, it may have suffered a similar fate. There's the addition o...

View Post

First Update of 2023

Can you believe it? I haven't made a post this whole year! During the holidays I wanted to take some time for myself and brace for whats to come with Kobold Garden this year, so I haven't got much ...

View Post

Welcome to The Salty Spitoon

One of the more prominent features of Chao Garden is the chao kindergarten so of course Kobold Garden needs one! A random kindergarten felt kind of off theme wise though so instead I think a seedy ...

View Post

Lobby Preview

With the lobby done I wanted to get some animations ready for the knight so we can walk around and show off areas better in the future. When starting up the player character does a small twirl as t...

View Post

Lobby Complete!

Took a bit longer than expected but the lobby is finally complete! Hardest part was working out what the elevator/telescope combo would look like, I wanted to make it similar to the chao lobby tele...

View Post

Stairway To Kobold Garden

Did a few big changes with the lobby here. The lower spiraling stairs lead to a lower garden that is locked off at the beginning of the game. Instead of leading to a locked or closed off door, I'm ...

View Post

Now in Spaaace

Pretty much got most of the top floor done this time. Not really happy with the pace I've been going so I've been trying to speed things up. I'm using a skybox shader projecting a space cubemap on ...

View Post

Through the Ringer

This update I started work on the actual floor and fixing up the stairs a bit. I decided to cut into the 2nd floor for the stairs to come up into it nicer. The bottom floor itself is mostly stone b...

View Post

The Next Floor

Changed a few things here and there with this one. First, I wanted to add a bit more detail to the bookshelfs, they were looking a bit too plain and basic. Rotated the bottom stairs around so it mo...

View Post

Lobby Bottom floor

Ironically got to most things on the bottom floor except for the actual floor itself. The colors will be tweaked as more of the lobby comes together but I like how it's coming along so far. The she...

View Post

Lobby Blockout

Yo, here's a blockout for the lobby. The use for this blockout is to get a sense of scale as I flesh out the rest of the lobby more. The lobby is one of the first main areas and acts as a hub to di...

View Post

New Knight Model

Long time no see!

This model was pretty tough to get though, I originally rushed to get it done but really didn't like the result as you can see in the last pic. I looked at redoing it again ...

View Post

Babybold v2

The idea for the babybold was always pretty simple, a smaller kobold. For its new model I wanted to make it cuter and maybe try something different if needed. I decided to go for a googly-eyed sala...

View Post

What's Next

Thanks to everyone who's been able to check out the kobold directly! With it came the release of Kobold Gardens Steam page which you can visit here:

2022-02-25 04:19:54 +0000 UTC View Post

Happening

I finally finished that video! The first ever Kobold Directly will be playing live Sunday the 20th over at youtube.

http://youtu.be...

View Post

that beach scene preview

testing out how it looks, some obvious not finished things like the eyes; gave it a kinda creepy vibe at the end there.

View Post

me when the directly is over

A scene where kobold garden and the past are quickly reminisced before we get into what's new. The chairs a refence to sonic's chair from the sonic ova movie, one of my favorites, and kinda a nod t...

View Post

quick directly test

Born too late to explore earth. Born too early to explore space. Born just in time to explore Kobold Garden!

A quick test with how I'm handling the main portions of the directly. The kobold n...

View Post

small direct intro preview

Thought I'd share what I have for the directs intro so far! This will be used for this and any future directs I make. Still some small things to brush up like timing and a few errors but I like how...

View Post

What's going on?

Throughout the lifespan of this patreon I've noticed I've been really bad with deadlines. It's been getting pretty stressful and somewhat embarrassing. I messed up with announcing the direct before...

View Post

Update 17: A Kobold Tale

Sorry for the wait, I've been changing things up with the direct a bit.

The initial plan was for the video to be an apple like product showcase for the new things in kobold garden. While it w...

View Post

Update 16: The Return

Hello hello! Sorry for the delays again, I've been pretty busy! The kobold model proved to be much more of a challenge. I tried my best to have the model as one solid piece but it fought me the who...

View Post

Update 15: New Models

Reason I haven't worked on actual kobolds much yet was planning for new models before getting to them. Because the games gone from a low poly style to what you've seen in the last few updates, I al...

View Post

Update 14: Ancient Kobold Runes

Kobolds have been living in the garden for a long time, even before you've stumbled into it, and have developed ways to share story's and ideas through ancient kobold runes. Kobolds are very shape ...

View Post

Update 13: Like A New Garden

Had a few unexpected things pop up over the weekend but everything's good!

The gardens main area is now built with the newer stylized assets and I feel better represents the final look of the...

View Post

Update 12.5: Stylized

Apologies for the delays, I've been really indecisive with the ways the walls look. While the old ones look aright from a distance they get pretty messy up close and refuse to look better no matter...

View Post

Update 12: Blocked-Out

Here's a look at the current larger garden. It mostly looks all like copy and pasted blocks as I try to block and shape out the layout, I hope to add variation and details as the month goes on. I'm...

View Post

Update 11: Levels Of Detail

There's not to much to show this week as most of the time was used corralling all the assets. With most things added the game is now almost 4gb uncompressed. Making LODs for everything was a pain b...

View Post

Update 10: on a new level

I live!

The forest garden in the pics are really only meant to test it's performance and show off the kind of atmosphere I'm trying to go for with it being larger then before. It looks really...

View Post