Berserkyr ENB 1.2.5 Update
I've just uploaded the 1.2.5 version of Berserkyr ENB on the Nexus :
https://www.nexusmods.com/sk...
2022-10-24 21:02:30 +0000 UTC View Post
I've just uploaded the 1.2.5 version of Berserkyr ENB on the Nexus :
https://www.nexusmods.com/sk...
2022-10-24 21:02:30 +0000 UTC View Post
So this has been a crazy long project. What started almost a year ago as a bridge mod evolved into something much bigger and ambitious. Tonight, I've wrapped up the new dragon totems for the Old Ho...
2022-10-22 23:40:55 +0000 UTC View Post
Hey everyone ! First of all I want to thank you all for your support and patience. Northern Roads is right behind the cornera and to be released in these next few days.
Alpha 0.9.3 contains n...
2022-10-17 19:42:55 +0000 UTC View Post
New update for Berserkyr ENB. I've started tuning Imagespace values for Contrast/Brightness/Saturation which allows me to have a lot more control on the final look of each weather.
As always,...
2022-10-13 16:20:21 +0000 UTC View PostWith Northern Roads releasing this month, it's time to look at what is coming next ! I've many ideas and will honestly be excited to work on any of these. You can vote for as many options as you li...
2022-10-09 17:12:23 +0000 UTC View Post
Lots of improvements all around Skyrim, mostly through the addition of environmental effects (smoke, critters, flocks). The outskirts of Whiterun have also been overhauled and I've added two battle...
2022-10-05 19:15:37 +0000 UTC View PostA quick fix for the latest release of Northern Roads. It resolves the CTD occuring between Windhelm and Anga's Mill. This was due to a wrong shader flag enabled in the bridge meshes.
To insta...
2022-09-25 09:50:37 +0000 UTC View Post
That's it, you can now explore the entirety of Skyrim with the new roads ! Also, Raven Rock has been covered for this update, so now only Blackreach is missing. The dwarven city should be done by F...
2022-09-21 19:38:34 +0000 UTC View Post
I am finally wrapping up the last roads of Skyrim. I'll check tomorrow that everything works as intended in Haafingar, update the patches if necessary and add collision to a few meshes. After that,...
2022-09-20 20:10:30 +0000 UTC View Post
There was one bridge I had skipped when I was working on the Rift : the one located in Ivarstead, starting the path to High Hrothgar. Now it has a new model, inspired by the Greybeards' monastery's...
2022-09-16 20:55:36 +0000 UTC View Post
I've found a style I'm satisfied with for the road going from Dragon bridge to Solitude : stone paved roads, wider than in the rest of the province, and abundantly decorated. This highly important ...
2022-09-14 19:30:14 +0000 UTC View Post
One more province and it's done (yeah, there is also Blackreach and Solstheim but hey).
The Reach feels different. it's not entirely Skyrim anymore, but a foreign land that the Nords ar...
2022-09-12 19:22:01 +0000 UTC View Post
I've added a banner inspired by TESO for the forsworn, as well as a mammoth skull decoration. The skull has been rearranged by the forsworn to make it look like Molag Bal's face, since he is a reve...
2022-09-08 14:43:30 +0000 UTC View Post
"The roads of the inhospitable Reach are dangerous, covered with vegetation and stones, hard to navigate. During your travels in the westernmost region of Skyrim, you will encounter stone formation...
2022-09-07 20:02:06 +0000 UTC View Post
Going for something different for that one. I've put the main part of the bridge in game but I'll redo the mesh a bit (too low poly). The dragon heads are being worked on in Blender and will be add...
2022-09-06 18:54:31 +0000 UTC View Post
It has been requested a few times already, so I'm sharing here the patch I made for Folkvangr and Realistic Grass Fields. I've also added the modified ESP for Folkvangr, which removes all the world...
2022-09-06 13:57:21 +0000 UTC View Post
Another preview of berserkyr ENB 1.2.4 has arrived. As always, you can find the changelog down below with the ENB files and plugin.
I've reworked the foggy weathers (with which I always had t...
2022-09-05 18:52:10 +0000 UTC View Post
This is a big update ! Falkreath is huge and completing it means that the whole south of Skyrim is now covered. The roads of locations such as Helgen or Fort Neugrad have been overhauled and it is ...
2022-09-02 22:23:15 +0000 UTC View Post
The Alpha 0.7, including Falkreath Hold along with some changes to Whiterun and Hjaalmarch, is coming this week. Possibly tomorrow, but most likely on Friday. Here are some screenshots showing a ma...
2022-08-31 21:18:59 +0000 UTC View Post
Falkreath definitely feels like one of the bigger Holds in terms of kilometers of roads (I'd put it up there with The Rift).
I've created a new stone wall asset that I'm using to decora...
2022-08-28 17:41:13 +0000 UTC View Post
This is an experimental feature I've added to Berserkyr ENB. I'm using the [WETSURFACE] and [SSAO_SSIL] settings to simulate raytracing.
The screenshots are all in the order ON -> OFF.
... 2022-08-26 15:32:18 +0000 UTC View Post
Making good progress in Falkreath Hold. I've also implemented the cart trails on the roads. This is still experimental and might change in the future.
In the current build I've also made a fe...
2022-08-21 15:13:30 +0000 UTC View Post
Hjaalmarch Hold : done !
Lots of mud and puddles as promised. You will also notice that the roads will increasingly be stone-paved the closer you go to Haafingar. This gives you an idea...
2022-08-13 12:36:00 +0000 UTC View Post
Small update for Berserkyr ENB with the following changelog :
*Bloom: reduced yellow tint
*Removed enbgrasscollisions.ini (effect already included in enbseries.ini)
*enbeffect.fx....
2022-08-05 18:46:12 +0000 UTC View Post
The poorest Hold of Skyrim is almost done, with only a small portion of terrain between Stonehills and Dawnstar's border as well as Morthal to cover.
I've tried to show that the hold is in a ...
2022-08-04 12:00:05 +0000 UTC View Post
Finally ! I've been on it for who knows how many hours this whole week and I'm glad to finally be able to release it !
Many, many, many changes coming with this new version. The changelog has...
2022-07-28 13:14:56 +0000 UTC View Post
I've patched all the NAT imagespaces (tint, saturation, brightness and contrast have been made neutral) so everything looks fine now. Imagespaces look even better than before due to increased upper...
2022-07-26 12:42:53 +0000 UTC View Post
These runestones will be used to decorate the roads of Western Skyrim. They have been created from scratch in Blender and then textured in Substance Painter. As you can see, I've used the achieveme...
2022-07-24 13:00:06 +0000 UTC View Post
It's done ! Imagespace effects now work with Berserkyr ENB. This was the last missing piece before finalizing update 1.2. I'll now check all the weathers to ensure everything looks good after switc...
2022-07-21 00:08:15 +0000 UTC View Post
Big update of Berserkyr ENB coming soon ! I just need to implement the imagespace fix before uploading on nexus. Here is the current changelog :
*Disabled GAME SSAO
*Reduced ...
2022-07-18 12:35:55 +0000 UTC View Post