3 months ago I posted a preview of Max, after that, I kept working on the character, then started all the rigging stuff that's breaking my balls, the gun... but I actually never posted on the updat...
2020-11-28 19:41:09 +0000 UTC
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Last month I said that I was going to publish the changes in a few days, what I had in mind was the character on the sofa, there were some issues(skin weights, deformations), and some details to fi...
2020-10-30 01:46:28 +0000 UTC
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The end of the month has come but I'm still working on stuff related to the 3D model of Max, on rigging and body deformations to be precise, so I'm pausing the patreon and publishing the changes in...
2020-09-28 11:33:24 +0000 UTC
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This is the first character I'm making in 3D for the game, it could be better in many ways but currently, this is the best I've been able to do, I'm still working on it and learning at the same tim...
2020-08-27 23:03:18 +0000 UTC
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I've been focused on learning basic 3D modelling for characters during this month, no progress on the game itself, slowly I'm working my way to be able to create the characters for the game in 3D, ...
2020-07-22 17:37:31 +0000 UTC
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The navigation map was something pending to do, the one used till now has been this placeholder:

...
2020-06-25 22:08:57 +0000 UTC
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Recently, I've been able to come back to the office as restrictions are being lifted, this month of June I'm back to my usual routine
See ya soon :)
-BudaCoca
2020-05-26 18:49:44 +0000 UTC
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I hope you guys are doing well during this weird times we're living, on my side the quarantine still active but there's hope that next month some movement restrictions will be lifted. Like I said l...
2020-04-23 08:03:58 +0000 UTC
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On a daily basis, I go to a shared office, which it's in the near city using public transport(bus). Here in Spain, like in other places at the world, we're isolated at home due to the virus outbrea...
2020-03-24 05:29:25 +0000 UTC
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During this month I took the ideas and conclusions from the last two posts and started to work on it, for the story/content the existing events are being distributed to different days. The day will...
2020-02-26 17:56:02 +0000 UTC
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Lately, I've been at home disconnected from the game's work, thinking what I was going to do to next, trying to get some motivation back, so I'm pausing the Patreon billing cycle for February
2020-01-27 04:04:01 +0000 UTC
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WARNING: Spoilers about future content
Edit: Finished
-BudaCoca
2020-01-21 22:24:08 +0000 UTC
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Hi, In this post, I'm going to write about the changes in how the game works(gameplay) and how the story develops.
Yellow Family has been in development for a while, during this time many thi...
2020-01-20 23:39:52 +0000 UTC
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During the next 2 hours, he will be working on art for the game :)
WARNING: Spoilers about future content
Edit: Finished
-BudaCoca
2020-01-07 00:39:13 +0000 UTC
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Merry Xmas & Happy new year :)
The past month I've talked about the new menu, here it is:

...
2019-12-28 12:15:49 +0000 UTC
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During the next 2 hours, he'll be working on art for the game :)
WARNING: Spoilers about next content
Edit: FINISHED
-BudaCoca
2019-12-18 22:58:21 +0000 UTC
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During the next 2 hours, 34San will be working on art for the game
WARNING: Spoilers about next content
Edit: Finished
-BudaCoca
2019-12-05 01:33:08 +0000 UTC
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The version 0.2.101 was compiled with the last version of Unity Engine, which removed on Windows, Mac and Linux the launcher that allows the player to choose the resolution at the start. That issue...
2019-11-30 19:02:35 +0000 UTC
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During the next 2 hours, he'll be working on art for the game
WARNING: Spoilers about next content
Edit: FINISHED
-BudaCoca
2019-11-26 22:16:53 +0000 UTC
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This version of Yellow Family it's just a quick revision, the game engine version has been upgraded, that solved graphic issues on Android BUT removed the window at the start on Windows/Mac/Linux t...
2019-11-17 20:38:47 +0000 UTC
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v.0.2.101 will be just a quick bug-fix, to be released this month, will address some graphic issues on Android and solve a couple of bugs on all platforms. I've added a light switch in the corridor...
2019-11-13 19:48:17 +0000 UTC
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Usually unless you use a platform like steam, there's no way of knowing how many people are playing your game, unless you put analytics inside of course, here's the result, a top peak about
2019-11-09 13:15:47 +0000 UTC
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This version it's a general system & graphic improvement, very much needed for the release at the new platforms. It doesn't add new content except for a tiny event, next version (0.3) will be w...
2019-10-30 21:27:32 +0000 UTC
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Might be a little overkill for a game with so little content but I think it's good to be present in as many platforms as possible, so next version will also be released for iOS, but there's a catch...
2019-09-23 12:07:16 +0000 UTC
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To the date the game had a list of the current patrons that had a tier selected. Next version will have a full list of everyone, present and past patrons, highlighting/categorizing the ones that ha...
2019-09-16 17:58:28 +0000 UTC
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It was initially planned for 0.3, but since the last blog entry I've been thinking about it, it's a mandatory feature on Android, a platform where the play time it's shorter and the app might be in...
2019-08-28 19:15:38 +0000 UTC
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Going back to real-time Illumination:
On April 26 I published a sneak-peak to the Illumination changes that was being implemented, it was "rendered" and while a little bit ex...
2019-08-15 17:44:28 +0000 UTC
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With the house thing finished in its base shape, I'm moving to revise the game itself. I'm currently planning next changes and conversations. When everything it's well defined I'll order some commi...
2019-07-25 19:22:51 +0000 UTC
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This last month I've been quite busy IRL and some things of the game took me way more time than expected, partially because I wanted to do some testing, so it's only fair that I pause the Patreon f...
2019-06-25 20:56:14 +0000 UTC
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The version 0.2.50 of YF was released on May 2018, it was quite different to the current one: B/W images, less locations, more text-based UI... Looking back I'm proud of many improvements over time...
2019-05-26 09:51:24 +0000 UTC
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