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NewMetrack

NewMetrack

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NewMetrack posts

Kiriko vs. Juno WG Challenge! (+ Wips)

Hello beautiful patrons! I usually make challenges with Patreon or money cash dolla in mind, but I think it was well about time I hosted a free challenge. Thanks for the support in allowing me to do something like this after so long! You can still participate of course, go check it out here! https://linktr.ee/newmetrack

As for the wips attached here, I was figuring out a lot of composition stuff and how to best show the challenge on the screen. Ignore the dialouge. LOL

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mega victreebel gijinka is the truth of the world

if you didnt think of a beautifully blubbery blonde babe when you saw mega victreebel, then you haven't been thinking clearly

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START YOUR ENGINES!!!!!

commission yah yah

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how could i let a year of free ice cream go to waste

awesome nicole zzz commission lol lollolol

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i have plans that i cannot share bcuz the haters will sabotage me

some little wippies.... stay tuned fellaz

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Satomi and Amelia's food GRIND

crazy commission season B)

lmk if you guys would be interested in there being a multi character option for commissions... I agreed to do this one bcuz it was from a friend, and while it was more difficult than a regular shaded sketch comm, I may be open to doing more if there was like an option for it. IDK! anyways much love guys

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Full and happy

OH MY GOD commission.

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bounda burgor ‼️

booyah sumi commission !!!!!!!!!!!!!

all characs 18+ as always

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How did you get so fat?

caitvi commissiono with 2 alternate dialouge blurbs lawl

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BEAT THE MEAT

epic frickin oc commission say WHAAAAT

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IS MY RAVENOUS SNAKE ARM MAKING ME FAT?

epic mervamon commission! wtf!

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Catherine: Full Fatty

she knows what u are

commission :P

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BIG Reunion (WIP)

pauline is a very beautiful lady... and DK is a very relatable creature. i love that they are buddies

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Think you can handle all of this?

oc commission!!!

im on a composition kick rn and with this pic i just wanted to try shoving a belly right in your face

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Arriving at Alpha 1 (Extended Blog) 

After nearly 3 years, the long anticipated update to Fatsona: Breakout is almost here! An important milestone was hit very recently, and development on the update is now being shifted to prepare for its launch!

Fatsona: Breakout has become the BIGGEST project I’ve ever worked on, and Alpha 1 is the first taste at what this game will amount to. Expect compelling weight gain stories, interactive belly play/feeding segments, tons of illustrations, and just an overall level of care that I’m sure will make an impression! 

If you’re unfamiliar with the project at large, Fatsona: Breakout is a P5 fan game taking place 4 years after the events of the game. Every returning character has an original timeskip design and plotline, and there are even several new characters to flesh out the story. If you’ve never played P5, don’t worry! Fatsona: Breakout is written with special consideration to everyone in this community. 

I’ve prepared over 6 hours worth of gameplay in this Alpha alone, split into two different modes: Story, and Freeplay. Story mode will take you through the start of the game, and bring you through 3 full length character WG stories. Featuring Haru, Ann, and Futaba, Story mode has been specifically made to be a slice of the final game. Freeplay has additional events for each of these girls, and also features Chihaya’s full length character WG story! 

I think that after so long in the oven, just dropping the game without proper promotion or buildup would be doing it a disservice… So expect to see a little more activity on the account as I work to drum up to the best launch it could possibly be! Throughout this period, there will also be teasers for the update dropping. 

Special thank you to everyone who has been with me through the long ride, I hope that you find Alpha 1 delightful. For those who may have not been around that long- I don’t blame you! It’s been in development for so fricking long! But hey, stay tuned. You might be delighted, too… :P 

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Extended thoughts - Perfecting the launch + what’s to come!

As mentioned above, I will be drumming up activity a bit before I drop Alpha 1. This will give me time to prepare front end code, create promotions, and revitalize the account before I go ahead and drop the game. As such, as of now, I am no longer exclusively working on Fatsona: Breakout Alpha 1! This means the commission benefit is back on, and I’m going to be working on finishing some of those as well as producing some original illustrations. Expect to see those start popping up right here on Patreon as early as tomorrow!

There will still be a focus on finishing Alpha 1 of course, but it has reached a point of “Finishing up” where I am comfortable not solely working on it. If you’re curious about what’s left, I’ll lay it out really plain here:

  • A lot of story segments have yet to be implemented in the front end

  • Some menu screens need to be assembled 

  • A lot of sound effects need to be added

  • Waiting on revisions for Victoria’s voicelines, waiting to receive Nym’s voicelines, and waiting to send in Bathyal’s voicelines. Then all of these files will need to be processed and implemented

  • The game needs to be tested, in individual segments and as a whole

  • The file needs to be prepared for smooth installation/ gameplay

In addition to these things, I will also be preparing promotional things for the update. I’m not sure precisely how these will take shape, but I want to do a teaser video + an update launch video at minimum. 

The strategy is to allow things to breathe, finish up, and have some freedom to build it up along with other things. I think it is important to not set any dates right now, and instead reserve that for when the publish button is ready to be hit. If I’m trying to build momentum and release it right, another potential miss on a release date is not an option. I hope the people who have been following this update closely can understand this. I really hate to continue to tug on the carrot like this, and I am sorry if there has been disappointment involved.

A lot of it came down to timing and management. I’ve made mention of it a few times, but at the end of both June and now coming up in July, I’ve lost a week of game development to trips that’ve been planned for over a year. As much as I would’ve liked to stick to my words on July 24th, and June 21st before it- the reality of my schedule just never allowed me to hunker down and slam it out in the way I wanted to.   

While I don’t have anything like this once August and beyond comes around, I feel it kind of tactless to settle on a new date, especially given my new strategy to give Alpha 1 the release it deserves. 

I can talk a lot more about this, but I feel like it’s almost wishing negativity into the world. I know you guys have been generous to me with the wait, and I know I'm making something worth waiting for... I also know it’s truthfully almost done. I’m happy with that, and I hope beyond hope it makes you happy when it finally is playable.

If you’d like to help me get it to that crucial point of playability, please sign up for Alpha 1 testing here!

With over 6 hours of game prepared, I will need some help making sure everything is all spick and span! If you would like to help, please apply above! If you are selected, you will be hearing from me when testing is about to start. 

That’s about it, I would like to once again thank you all for being with me on this journey. Good times are ahead! - Metrack

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Destination Alpha 1 (Blog #14)

Hey guys! Last blog for a while, gonna go dark for a bit. Things are looking really good...

As I mentioned in the last blog, I wanted to collect and post the images that broke their embed in the previous blogs. I collected them here for archival reasons

One way or another, I'll see you guys on the 24th. Wish me luck :P - Metrack

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Destination Alpha 1 (Blog #13)

hey everybody! medium sized blog today, think like a mom bod.Fffuuuckkk waaaait

I would like to quickly bring up that past blog pics have broken embedded images, so the series isn't as archival as I would've liked... maaaan. I will try to figure out and gather what I posted and collect them in friday's blog, since I know how to post pics in here without it breaking

as I chatted about in monday's blog, i've been working on the illustration renders for the 4 main girls featured in alpha 1. I'm gonna continue to work on them today, but good progress is being made to finishing these up! I decided to entirely remake Ren in Haru's render which ended up taking a while, but they should be all finished soon :D I'm quite a big fan of how these are looking and I think the extra work put into these is gonna come through to make these really stand out!

past alpha 1, I will probably try to do 1 illustration render a month instead of batching it with 4 at once, I think that could be a kinda cool spiritual successor to the old Monthly One-Offs I did aaaaand it would be productive for game development too :P

last thing I wanna say about the illustration renders, I may have to make one more for the alpha. maybe. there is a sequence of visuals for specific story moments I still haven't fully planned out in my head, but it might make sense to just have that be represented with an illustration render. idk, I feel like it's something that once I figure it out in my head it'll go pretty quick any way I decide to take it.

tomorrow is going to be the start of pushing to finish all the writing in this update, including the VA lines and some other things. the end is in sight, so much is done and ready to be tied up all neat and tidy... -metrack

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Destination Alpha 1 (Blog #12)

sorry about skipping a blog! oops!

before getting to showcasing some stuff, i wanted to repost these 2 screen wips because the embeds broke in the last blog post. how annoying!

anyways, new stuff time!

I have spent the past couple days retracing a bit, trying to tidy up and finish things from the previous block of development. below, we have a couple wips of Futaba and Haru's Illustration renders! last month, I was able to finish the actual girl inside the illustration, and now I am working backwards to develop the backgrounds and make the whole environment of the scene very eye catching and appealing.

these two are for Futaba and Haru's 4th events, though there is no hard and fast rule about when the illustration renders will appear. I hope these detailed peeks into the world help make the story more immersive and sparks imagination about all the other yummy dialogue and scenarios :P

there's still a bit of work to do on these, but it will hopefully be all done with by wednesday. I've been on a bit of a drawing kick recently, which is why I unfortunately report I haven't sent in the VA lines I've talked about in a couple of these blogs. I'm only one guy, and whenever I feel a tailwind on a specific medium, I find it most efficient to go with that. still, the VA lines remain as the most time sensitive thing and I will hunker down and move onto that after these illustration renders are done.

another thing that's been going on lately is a lot more planning for the later stages of the game story wise... I can't help myself in being very geeked out about the full vision of this game. since I've returned from vacay, I admittedly have been a little less stapled to alpha 1 development, at least mentality-wise. doesn't mean i'm not punching and kicking and fussing to get it out before the 24th this time around, but hey might as well be honest and talk in the blog right lol. yeah, idk. maybe it's a bit of burnout just from how hard and fast i was at the end of last month, but I am feeling a bit of whiplash and while I am being productive and doing things with pretty good pace, my headspace is just kind of different this time around. i think its also like not getting to work on friday or last sunday after a week long vacation, like I haven't had a full week of uninterrupted work for like half a month. but idk if i'm trying to get the coals hot again, or if they're hot enough and I'm just blowing gas. I think that's a pretty good way to put it.

Thanks for being my therapist, reader! I hope the fat girls above bode enough promise to put up with the tired white man's ramblings... -metrack

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Destination Alpha 1 (Blog #11)

hey everybody, sorry this blog is a day late :p

I wanted to get a bit farther on some of the stuff featured in this blog before I showed them off, so that's what was going on yesterday lol. Instead of the next blog being on Friday I'll be posting it on Saturday, next week it will go back to Monday - Wednesday - Friday.

anyways, I got some things to show off today!

New Victory Screen!

It seems your story has brought you to me… But are you worthy of what I offer? Hmph- we shall see~

You now get a rank based on performance after each Breakout level! The quicker you beat the level, the less damage you take, and the less balls you drop- the higher your rank! There are 6 ranks, with a special P rank only obtainable if you beat the level before the first Attack cycle.

Depending on the rank you get, you get bonus points that go towards your next Persona unlock. This adds a sense of purpose and progression to every single level, and it's quite fun to get that Persona unlock to happen.

There will be 8 Personas in Alpha 1 unlockable in story mode, with the 8th one being only just barely obtainable if your performance is really good throughout the mode. In freeplay, all 8 unlockable Personas as well as 2 more will be automatically unlocked at all times.

Speaking of story mode and freeplay, after I determined this was the best way to present the content in the game, I had to revise my plans for the main menu following the title screen I showed off a couple weeks ago.

This screen will be directly after pressing any button on the title screen, shifting the camera and showing the main 2 gameplay options along with setting and an exit button.

Story mode is more focused on accuracy to the vision of the final game, and tells a connected story throughout the events. Freeplay has all the content of story mode and more, but less constructed in any clear order. Here's concept art for the Story mode screen

Another feature of Story mode will be the context button in the bottom left corner, designed to give information on subjects and characters for people who have not played P5R.

Due to the lack of saving, all content in Story mode is freely accessible at any time for ease of picking it back up. Still, the hope is that having this more direct and linear way of presenting the story has players playing the game in the structure envisioned for the final game.

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OK THATS ALL FOR THE SHOWCASE ON THIS BLOG!!!!!!!!!

I GOTTA WORK HARD TO MAKE THESE THINGS ALL DONE UP AND USER READY!!!!!!!!!!

I've also been working on lots of voice lines to send off to VAs... Victoria and Bathyal need new VAs and Nym has a pretty large talking role in some events. Hoping to get those in before long bcuz they are already way bigger than i thought they'd be lul

I hope you guys have a great 4th of july tomorrow and remember to shellebrate Nymdependence day by taking a picture of an egg and posting it into #nymdependence-day in the development server! the best egg picture gets to have a line added to the lines I'm sending to Nym's VA...

ok xoxo bye - metrack

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Collection of wips for the next card drop!

I have posted these sporadically in other posts, but I figured I'd collect them all here and talk about them a bit!

First we got the Cynthia sequence, being a bit of an homage to this classic, these are the flagship cards of the set. Then there is the 3 trainer cards I produced, featuring Lusamine, Viola, and Glacia. The artists I collaborated with on this drop all produced trainer cards as well (with one exception), so I had to throw my hat in the ring with these type of cards too! Following those 3 are the new "Gijinka bbw" cards, meant to resemble Special Illustration Rare ex Pokemon cards! For these we have Cresselia, Alolan Dugtrio, and Jolteon. These are some of my favorites of the set, and coming up with the designs for these was a ton of fun, I can't wait to fully develop these cards when the time comes. Lastly, we have two secret rare trainer cards, with Caitlin and Briar! Caitlin will be reminiscent of the old Radiant Collection cards from BW/XY, with a very sparkly border and gemstones adorning the edges- and Briar will be reminiscent of Stellar Tera full art cards, with a rainbow border complementing the stained glass design of her card.

As for the name of the set... is Big Beautiful Blondes too on the nose??? LOL

I'll share more details about this card drop once Fatsona: Breakout Alpha 1 releases, and will likely do daily card reveals before they go up for sale! For now, I hope you enjoy these wips and stay tuned for my antics :P

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HOLY SHIZBIZKIT TALI...

I dont know why I didnt post this one either!! this is the first of the new commissions ive done, completed a bit before I started going ham on fatsona... :P

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meeeoooow (2/2)

i am shocked i forgot to post this here... lol

awesome oc commission part 2.........

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Destination Alpha 1 (Blog #10)

METRACK IS BACK!
After a week away, I'm back to work on Fatsona: Breakout Alpha 1 to try and finish it out by July 24th!

It's yet another time where I have a tentative deadline and it's not done, so while it is within reach, it's still not guaranteed unfortunately. I mentioned this in the development server, but if it takes past the 24th I'm going to have to switch gears... But I'm going to be pushing really hard to make it happen- and you'll be able to keep up with all that work in this continued blog series :D

Something I kind of wanted to mention was that once Alpha 1 is done, development on this project will be much quicker. A large majority of Alpha 1's bulk and work is entirely new systems. Ideation, Implementation, and production of "finalized" assets for these new systems sums up to a lot of firsts that will either get quicker and easier to develop with time with repetition, or they are things I literally only needed to get right for this Alpha and now they're done. I have likely said this before, but I think the entirety of Alpha 1 amounts to over half the amount of work that is needed to finish this game. What will be left after Alpha 1 is much less technical, it's a lot of story writing, and a lot of drawing for the remaining characters, as opposed to Alpha 1 which just brings a bunch new systems and stuff.

This is all to say that while Alpha 1's development and constant back and forth teetering on release dates and states of completion might be a little odd of frustrating from the outside looking in, I think it's just a unique issue of this Alpha. Once it's out the door, whether it's working on the next Alpha or the final game, I think the development timeline will be a lot easier to pinpoint and follow. I appreciate the patience and grace afforded to me, especially from the Commission tier patrons. Thank you for allowing me to give this update what it needs, and I promise that future developments wont be so rocky and extended.

That's pretty much all I wanted to touch on in this first blog, even if it isn't necessary about the now I think going a bit more into detail on that is appropriate now. I will be posting a new blog every Monday, Wednesday, and Friday. Next blog I will be showing off some pretty cool stuff :P

-Metrack

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Road to Alpha 1! (Blog #9)

I recorded over an hour and a half of me going over the update notes... but I don't think I'll be making it a video :P

Got a supreme sense of "nobody will give a fudge" listening back to it... so instead I will make an epic blogpost

This will be the last blog of June, and kinda capstone my development for this month. As stated previously, I go away tomorrow for a week, and then I'll be back to work to grind out the remaining work for the July 24th release date! Expect a new blog series starting early July

To celebrate the end of these blogs (for now) I will state in short what the recordings I made shared, specifically the NEW STUFF

Spoilers for Alpha 1 ahead, I was gonna keep these secret until the games release, but you've all been along for the ride and deserve some freaky secrets (IF YOU SO WISH!)

1. Special Illustration renders! This is what the Haru pic I shared earlier is part of, each character gets a Special Illustration render depicting a specific moment in their story in awesome detail. Pretty much a big portion of the screen will cut away to show this Special Illustration whenever the story moment occurs, and it makes for a more exciting and detailed character story experience, alongside...

2. Character minigame sequences! MAN ALIVE, THIS IS THE BEST SHIT! It's one thing to read a really spicy story and see a chubby girl on screen... It's another thing entirely to read a really spicy story and get to grab and jiggle a chubby girls tummy while putting food into her mouth. Every character will have a section of their story where an interactive minigame will start, where you either have to feed them, rub their tummy, or do some combination. These feature dynamic renders, that react to your mouse movements in a very yummy way. You can squeeze, pull, jiggle, and even pat tummies... Bros. this is the shit, i'm telling you. If I had more time in Alpha 1, I would add another minigame for each character's romance event in addition to their other ones, but that's for another day. This combined with the Special Illustration renders make the story experience so much better and makes you pay attention to every word more because at any moment they can turn into a mind meltingly sweet section.

3. One more secret to share... Fortune. A full featured card game inside of Fatsona: Breakout. Play with Nym, Bathyal, and Victoria in an original and simple card game. This will be available in the free play mode, and is a fun little timewaster that has a lot of replayability

Ok guys that's all from me for a while. As much as the language in other posts have implied it- I am very much a solo developer. There is not really a Fatsona team... it's kind of just me. A lot of burden is on me to deliver here, and while it embolsters me how much awesome stuff is READY to go... it still gets kinda hard doing it alone. There's been difficulty working with others before (I am down hundreds of dollars paying people that dipped out of the project) and even now it's not like the people I'm working with have the capacity to take it as seriously as I am. This month of hyper-crunchtime development especially has left me at this realization: if I'm gonna get this done, I can't be acting like I have people to rely on.

SO THANK YOU FOR MAKING ME POWERFUL!

I couldn't do it without your support and encouragement, I will continue to do as much as I can and see this thing out to it's eventual, dramatic completion.

Thank you guys again, see you soon :D- Metrack

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Road to Alpha 1! (Blog #8)

hey everyone, I got a couple things to share today :p

first off is the 9 persona renders images I attached. even though they are kind of sloppy colored sketches, I think they look decently decent... the question I wanna ask you guys is if you think they should be fully lined and rendered for the Alpha. there's a part of me that wants to do it, since every other render in the game is very high fidelity... but it would take some time. I'll let you guys decide, do you think I should finish these for the update?

second off, kind of related to the images, but I have a release date for Alpha 1...

July 24th!

Now if you read my blog from last week you'd remember that this was my latest possible date, and it's true that it's later than I'd like. But it occurred to me these past few days especially... the game should be kind of coherent. What I was gonna do is just have the game open up to all the options and new stuff, and players have to navigate it and piece together the story, but because I have the first 3 stories done I think it would be important for comprehension of the story and vision of the game if I piece it all together. The plan now is to have a "Story mode" and a "Freeplay mode"- with the Story mode having a linear track through the character stories, as well as additional plot related social events. Freeplay mode will have Chihaya's story, Hangouts, and Bathyal as a teammate- as well as everything else from Story mode easily accessible, but not necessarily in order.

Since I've decided this is how I want to things, I've had to reassess my plans for how systems would present themselves in Story mode. One of the biggest hurdles I came across was that the Persona system and Scarlet Room would make almost no sense and not have a place, which is bad. Hence why I made all these Persona Renders... I'm going for a light implementation of the actual progression for them in this Alpha.

On top of these new considerations, there's still just more work to do. Still haven't send out voicelines to the VAs, still haven't done sound design, there's still a great deal of work I gotta do. July 24th is my hope now and I think if I keep at it I will do it, but next week is going to definitely suck not being able to work on it and just worry about it. Oh well..

Anyways guys thats about it I feel like im not being super articulate this time around but idk im kinda in a mood lol ill keep working hard and doing my best and making this game as good as possible- Metrack

PS: pls let me know about the persona renders xoxo

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Road to Alpha 1! (Blog #7)

hey everybody, happy fathers day :D
its kind of weird to go back to a much more nonchalant and brief blog after how long and personal the last one got... but i have stuff to share!

Recently I've been trying to focus on assembling the different screens of the game to kind of start weaving everything together in a playable and player-ready way. I recorded a private video demo of the Alpha 1 Title screen to showcase all the additional effects I made, I originally wasn't going to share this on Patreon but since it's already on the tube i think its worth sharing :p

I think that the next 2 blogs are going to feature announcements, so i'm just gonna keep my head down and continue working on this game until then. xoxo kiss kiss- metrack

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Road to Alpha 1! (Blog #6)

Hey everybody, hope you're all having a great Friday B)

This blog will be quite long, as I'll be answering questions from the previous blog, and then going into some personal thoughts about the community, Alpha 1, and Fatsona at large at the end. This blog will also be set to public, since it felt weird to gatekeep the personal thoughts at the end.

AMA

What made you start creating fatsona and why specifically this ip?

It was very natural, it's hard to put a pin on what specifically incited the idea. I've always wanted to create games, and as things fell more and more into place for me to become a full time kink artist, it just made sense to push for something large. At the time I was very fresh off of playing Persona 5 and falling deeply in love with the world and characters, and it really inspired my imagination. As I said, hard to put a pin on it, but it felt like the right thing to start doing.

What do you feel has been the most 'worth it' aspect of developing Alpha 1? What was the biggest pain in the ass to design?

They kind of go hand in hand, actually! The harder something is, the more rewarding/worth it it becomes to see it through. A couple examples that come to mind is Ann and Futaba's timeskip design and render. For both of them, I had reached a "finished" 1st stage render, only to have to redo or redesign huge portions of it due to either lack of satisfaction or feedback. There's actually a couple examples of this happening as well for the gameplay side of it, having to redo stuff never feels great but It always ends up better so it's hard to look at it wholly negatively. Ooh, Ann also has like a dozen or so renders to accommodate all her outfits, which was very tricky! If I had to pick 1 answer for each, though...

Most worth it: The whole process of working with others on the vocal tracks. From directing the music guy, to writing the lyrics, to working closely with the singer... It was a huge leap out of my comfort zone, but few things make me more excited for the potential of Fatsona than the songs :D Working with others tends to be risky and rewarding and uniquely challenging. Honorable mention is the creation of Nym and the greater narrative of Fatsona with Kitshock, but because a majority of that wont be seen in Alpha 1, I think the songs are a bit more accurate of an answer.

Biggest pain in the ass: Victoria's render, which went through almost 2 years of constant iteration... And I'm still not 100% about it. I think it's the hair, LOL. Victoria deserves the best... Ughh.

What are you most excited about with this process?

Finally releasing it to all of you guys, giving a glimpse at what I'm kinda reaching for and the efficacy I'm pushing this project. It's a heart turning anxious-excitement like I'm about to perform on stage or something... I'll admit that the previous builds of this game were kind of sloppy in comparison to Alpha 1, so I really want to exceed that expectation and make people genuinely excited to see the final vision of this game gradually come to light.

How much do you think the balance between the fetish and Game content should be overall? For fatsona and other games?

It definitely depends on the game. For some games, it might be best to keep gameplay center stage, and compliment it with fetish stuff- Hackweight is a good example. The gameloop of Hackweight is very attention grabbing, and if I really pumped up the fetish content during the main game loop, it would feel out of whack. I think that generally speaking, the game should never forget what it is and it's demographic though, even if there are segments much more focused on gameplay and sometimes not even directly relating to fetish content. This being said, the game should still be fun and engaging, and for the case of Fatsona, should feature pretty deep systems and interesting gameplay quirks to justify how long the story runs in tangent to gameplay.

At a glance, Fatsona is a little heavy handed on the fetish content, each character has almost an hour of fetish story and multiple weight gain renders, as well as a lot of other special kinky secrets I'm not quite ready to spoil yet... Yet even with this, the game is being written and directed in such a way that will hopefully lead to more deep story and gameplay moments that elevate itself beyond dumb smut. The story I want to tell with Fatsona is in my opinion a pretty important one for this community, and I hope that can find a balance with the fetishy side of it as well. Not necessarily the gameplay/fetish balance in the original question, but felt relevant to bring up!

How many updates until mommy makoto??????

Makoto will likely be reserved for the final game, but she is the next character I'm going to be personally writing for :D

I only plan there to be one more Alpha build after Alpha 1, as to not dig too deep into the story envisioned for the final game. Having to replay Alpha characters in the final release would get extremely old... lol

What should fans be most excited for in the next updated, officially announced or not?

Well... the most exciting addition is something I will not be sharing~ :P

Though, I think fans of Persona will most enjoy seeing where Haru, Ann, Futaba, and Chihaya's stories and characterization play out. Personally I'm very excited to see people's reactions to the new breakout gameplay, especially those who have played the earlier versions of the game.

How are you/the chickens/ms metrack?

I'm pretty good! I go into a bit more detail below but it's been a bit stressful working on Fatsona... but I still can't complain. I get to draw bellies and listen to cool music all day, my life is pretty good. The chickens are doing pretty good too, we unfortunately lost our 2 year old Mimi to sickness a couple weeks ago, and because she was the last of the original flock it was pretty sad to see. However, she inspired a lot of love and passion for chickens within me, and her life really did matter. All I can do now is my best for the legacy she left behind <3

Ms.Metrack is good! She is a total treatler, and I HAD to buy her nutty butty, funyuns, hot cheetos, sprite, and honey buns today. If I didn't do it, she was gonna slash my tires!

will nym be in the game

OK!

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Personal thoughts

This past week, a decently large artist deleted their account over being ousted by some pretty damning allegations. Another couple artists were hacked, and their accounts were compromised for a while. Beyond this past week, there's constant pressure from deviantart, twitter, and the internet at large pushing against this kind of art. There's drama and fighting within close art communities. There's garbage AI junk infiltrating every corner of these spaces. There's scandals artists get unfortunately involved in. There's account swapping, there's harassment, there's genuine shady dealings. I've been in this space for years, and I'm deeply familiar with all the ugliest aspects of it... But the most horrible and quiet ache in this community, an ache that is much deeper than the dreadful things that come from online communities- is self hate.

It may be dull, it may be semi-ironic, it may not even be visible when it happens; but so many people in this community harbor this. It's a hatred of the fetish. It's a guilt, a quiet hand that guides them into a self loathing for this. All the countless times "Why do I like this" and "I'm such a degenerate" cross the minds of people in this community make my heart break. It is equally sad to see people, who engage in this community almost daily, will distance themselves from ever truly opening their heart to the idea that this can be more than something self-indulgent and sinful.

It can be truly beautiful. I want you to remember that.

There are times self doubt and relationship struggles will pin this kink down under guilt, shame, and hatred. It's ok to have struggles, but it's not ok to suffer. Ask yourself if there's anything in your life you can do to acknowledge and improve your relationship with this part of yourself.

Even if you think this is too serious of a take to have on it, even if you can't fully disregard shame, even if you might disagree- I will try to illuminate the beauty and intimacy of the kink, and I will always try to glorify and empower the people in our community. We all share this often very sensitive, personal, and private part of ourselves with each other. Even through the veil of anonymity and aliases, I've made lifelong friends through this community. There's an automatic relatability and understanding that comes with sharing something so personal with others, and I encourage you guys to cherish that and see it that way too.

As I mentioned in the first blog, Fatsona is much more than stupid smut to me. Maybe it won't be much more than sex appeal in Alpha 1, but my hope is that the final version of this game can be an important expression of this kink and represent the nuance and delicacy it has that is often ignored. There's been many times I've been moved to tears putting together these character's stories, and I hope it's possible to make a game that is equally appealing to the eyes and the soul.

If you can't tell, this game is very personal to me. It's a bit of a unique challenge, dishing out parts of this whole, when having such lofty imagination and full hearts for it. Alpha 1 is this serving of it, and it's almost impossible to express everything I want this project to amount to within this build. Recent work has been pushing the bar higher, implying more, trying to give people a genuine scope-out of where my heads' at, but it's a unique challenge. It's this kind of ethereal thing, quantifying dreams and getting them ready for a storefront. I'm using extremely dramatic language here, but I just really want to come across that this is a much bigger deal than anything that's come before it for my account. I want it to live up to my self expectation, and more importantly, your expectations. I think it is, and I think it will, but it is still this sort of strange and nebulous thing to work on.

I'll admit, the gravity of Alpha 1 is kind of daunting to me, and is putting me under a lot of stress. It's the stress of working on something for literally 3 years and finally having to finish it up. It's the stress of having hard dates of times I can't work on it, creating lines in the sand that will halt my momentum and make people more impatient unless I can show up for it. I'm kind of pushing to get a tight deadline, and cutting corners where I can to make it even doable. My sleep schedule is a mess, constantly staying up until 8-9am to work on stuff. My room is a mess, energy shots everywhere, I've not made my bed in a couple weeks. I've been a lot more isolated, not really hanging out with anyone or talking to Ms.Metrack much. I'm not eating much and I'm running very thin on food. I may be making it sound worse than it is, it's not like i'm dying or anything, but it is an unfortunate repercussion of having to dedicate almost all my time to the update. I'm staying optimistic through it all though and really am pushing so fucking hard to get this done. I'm not giving up hope and I know that self doubt is the last thing I need right now. This all being said... it might not be possible to get done in the time I have. I won't know until I get there, maybe there's still more corners I can cut, but I definitely am feeling like the light at the end of the tunnel might be just out of reach.

I'm going to keep on pushing and keep on trying, because this project deserves it so much. With that, here's kinda what I'm working with for dates:
June 21st- I leave for a week. This is what I'm really pushing for
July 4th- I will have a little more time to work on it and finish it up, and it would be "Nymdependence day" - If the update is just a little short on June 21st, It'll be July 4th
July 24th- I leave for another week. If the update has some unexpected hurdles, or if I want it to be a less sloppy launch, it'll be July 24th.

I hate doing dates because I haven't gotten them right before, but It's at a point where I can kinda share this internal range because they are quite rigid. I still wont be able to announce one of these as a release date until next week, since it's at a point where 21st release is maybe possible... If it is possible, it will be done, I think is the best way I can put it.

That's pretty much all I have to say. I can talk about Fatsona endlessly, but I figured a bit more of a personal insight would be a bit more cathartic to put down while I continue to try my best to deliver this update. Thank you for reading if you did, and thank you for the support. I love you guys :) - Metrack

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Road to Alpha 1! (Blog #5) + AMA!

I have something to share. while it's not quite done, and theres a lot of other things that goes along with it which aren't quite done either... I still wanted to share it. Cuz its awesome.

What could this be for??

I have a lot of ideas of things to write for these blogs, but it never really feels like an appropriate time to do so because I just want to get back to work LOL. I think Friday's blog will be a larger one that is a bit more chatty in nature, and to spur some conversation in addition to things I already want to say, I want to open the comments here to a Fatsona-related AMA!

If you have a question to ask about any aspect of Fatsona, simple or abstract, please ask it! I will be selecting questions to answer on Friday, and I would love to share some answers and insight during this time.

Thanks guys <3- Metrack

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Road to Alpha 1! (Blog #4)

I hardly need to say more

I'll have a lot to share on Wednesday. Stay tuned.- Metrack

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Road to Alpha 1! (Blog #3)

Hey everybody sorry about this blog running a bit late. I think one of the consequences of streaming for over 20 hours is that you may be a little sleepy and weary after. Idk i'll be looking into that and maybe shedding this human form for an ethereal ball of pure energy sometime soon

Special shotout to everyone who clocked into the fun and kinda stupid stream featuring such great moments as talking about toilet paper in dead estate and dave and busters workplace roleplay. Most of the stream was dedicated to me working on the other character render I need to finish, and her design was giving me a bit of peril for a while but I've gotten it to a place I'm quite happy with. Her render is almost done now, but the colored wip looks a bit nicer at this current moment so I will share a little sneak peak of her face here :3

Find out what she do in Futaba's story!!!!!

Weekend will be dedicated to finishing her, Chihayas chickens, and also prepping some new stuff. Yes, more new stuff. Anguish in despair! I'm planning on adding a lot of the beginning story segments to the game, so that players can actually get a clue on the overall plot of the game going into Haru's story and beyond. It shouldn't be so much extra work, at worst it's another character render that I need to develop, but I think those extra events would go a long long way in the completeness and comprehension of the update. Plus, the early sections are pretty thoroughly planned out if not outright written in some capacity already, so it shouldn't be too much fuss to actually get some writing done for them.

I also put this out in the #builds channel in the development server. As of time of writing, it's gotten 11 happy Victorias, 6 little Pokemon, 10 fires, and 3 fist pumping Ichiban. I will be able to share a release date as soon as I'm done with the build, or about a week before I wont be done with it. Does that make sense? Lol. I think it's happening though.

thats about all thats new since wednesday, I'll report back on howsitallgoes Sunday!- Metrack

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