SakeTami
Speiger

Speiger

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Speiger posts

Current Situation

o/ Everyone I wanted to give a quick update.

Especially since my situation changed drastically.
I have been working since the end of August on a new feature, Not spoiling it since a public...

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Chunk Pregenerator 1.21 and 4.4.4 release

o/

Finally back and finally caught up with my todo-list of things that had to be done.

Here we have 1.21 support now and finally are up to date.


Now this patch also contains o...

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Chunk Pregenerator 1.20.5

o/

Sorry for so long without any posts.
For those who are not on discord.
I have started a IRL project that simply can not wait anymore and that has taken a LOT of my IRL time an...

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Chunk Pregenerator Mega Patch!

Hello Everyone!

I have been busy. REALLY busy.
This update was planned to be out 2 months ago.

I am really sorry for that!
And I didn't even manage to finish it.
I just interru...

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Chunk Pregenerator for 1.20.2

o/ Everyone

I have started working on the next major update for ChunkPregenerator.   
Which is going nicely.
But at the moment it isn't done yet.
And it will still need a ...

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Chunk Pregenerator for MC 1.20

o/

Chunk Pregenerator for 1.20 is now out for early access!    
18 hours after forge released for 1.20, and 28 hours after MCs release!

Small notes:
- Forge is stil...

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Chunk Pregenerator V1.3.0

Chunk Pregenerator Version 1.3.0 is out!

This is a Huge update for me!
I have been working on this now for weeks getting it done.
And finally I can show it to you.

The new Biome P...

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Chunk Pregenerator 1.2.2

o/ A bug was reported for 1.18.2 and i found out CRAP this is in almost every version.   


So this fixes this crash now.
Changelog:
Version 1.2.2:
- Fixed: MiniMa...

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Chunk Pregenerator 1.19.4

o/ Finally the 1.19.4 forge version is out!

Took a bit because i had to fix a few bugs and get the new Menu Style Working.
Since Minecraft has now tabs and I wanted to make it compatible :...

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Chunk Pregenerator 1.2.1

o/ Everyone.

Small Maintenance Patch before the 1.19.4 release with some crash bugs being fixed.

I have been working on other things too but i am slowly working on it and it will take a...

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Chunk Pregenerator 1.2.0

o/ Everyone.

Finally after weeks of testing. (60-70 hours in total)
The fix patch I wanted to do is finally done.

This patch addresses a lot of bugs found in Chunk Pregen.

I w...

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Chunk Pregenerator for 1.19.3

Hello Everyone!

Phew this took a lot longer, because of 1 bug inside forge...
But now its done!
Chunk Pregenerator for 1.19.3 is now out.

It works fine, since worldgen hasn't cha...

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Chunk Pregenerator 1.0.1

o/ Sorry for the long delay for a patch. I knew there were a few patches that had to be done, but it was delayed due to IC2Classic.

Now that it was finished I am doing cleanups for all the mo...

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Pregen Unlock instructions

o/ Everyone,

Since I am getting a lot of "wrong" UUIDs recently, since not everyone reads the unlock message, I am going to provide instructions how to unlock chunkpregens content.

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Chunk Pregenerator release

Hello Everyone,

Recently after I decided to put some features behind a supporter wall,
Curseforge contacted me and while they understood why I did it, they asked for changes to be made. View Post

Future of Chunk Pregenerator

Hello Everyone.

From this day on I am moving Chunk Pregenerator to a free/paid version.
The free version has the minimum feature set enabled.

But it gets limited to the bare minimum ...

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About 1.19.1

Hello Everyone,

I wanted to give a small info what is going to happen soon.
1.19.1 is going to be released very soon and I am going to prioritize that update.

One thing I am going to...

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Paying Technical Debt

Hey Everyone,

before I start worrying people Technical Debt is no actual Debt.
Here is the description...

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Motivation, Refactoring and Milestones

Motivation is a Strange thing. Especially if focus switches around a lot.
But if you know the source of your strongest Motivation then you can use it for your advantage...

Well that didn'...

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Time to prepare the Brushes.

Well it's been another 3 weeks Since my last post.
And I am kinda struggling with finding a good name for this one.
None of the other ones were "Good" in the sense of really good Titles but m...

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4 Steps forward. (Tiles are back)

Recap: 

It's been a while since the last post.
Since then I was a very busy Bee. 

4 Weeks ago when I showed my progress on how much I have achieved on the ...

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10 Steps back

So it has been 3 weeks since my last post where I announced that I was reworking essential Systems.

A lot has happened since then. I finished the Splitting of the engine as far it was possib...

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Reentering and Reevaluating

Well it's been some time since I was coding on my game engine.
Around 5-6 Months depending on what I count and what I don't count.

So since the beginning/early March I went back to my Ga...

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No Progress Made

Yeah I am 1 week late now.

To make it short. I Started another project and worked since the last 3 weeks only on that. Nothing else. After I am done with that I am going to continue on my ga...

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Next Performance improvement

Well this time I am kind a late on my 2 week post, yeah let's keep that as a one of.


Tile Ticket Changes:

Since the last Post where I was doing the Tile Change up...

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Busy work from different directions

Another Post another unexpected event.


What happened:

So since the last Post I was announcing that Minecraft was updating so I was not able to really work ...

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Extra Improvements Aquired

Another 2 weeks have passed and yes for this time I ran out of "Creative Ideas" for Title names. Sry, I try to deliver something more cringy next time.

Enough with the bad jokes and time for ...

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Quality of Life Improvements

Another 2 Weeks over. Time for another progress update.


After Recap:

Since the last post I was taking somewhat of a break since the high amount of progress d...

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New Lights Acquired

Hello Everyone.

Another 2 weeks have passed and since then I was able to acquire the missing lights for the new terrain fixes for the issues that the terrain had.

Light Issues<...

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Lights Required

Well back to a 2 weeks schuelede.

Since the last Post I kinda wanted to reach the point where I was last year ago (in terms of interfaces) which kinda worked, but I am not fully there yet. View Post