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Speiger

Speiger

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Speiger posts

Further UI Progress

It's been 4 weeks since my last post and 2 weeks since I wanted to make one but had pushed myself into excuses not to.

So yeah what let to that?
Very Simple I got ill the day after the po...

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More UI Streamlining

Welcome back everyone who is reading this.

It's been now two weeks again +-1 day, since my last update post was released.
Since then I was working on finishing up the implementation of my ...

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Finally back with Progress

Finally finally, I am back on my game Project. It has been 3 months since I had dedicated Time invested into it.

Well that was 3 weeks ago, and last sneaky post I said that I just came back a...

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Slowly getting into the new Year

It has been 3 months since the last post and I remember that I was finishing up the Tile System + it is rendering. Which was a lot of work just to catch up on old Progress.

Now directly a...

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Finishing up improvements

About two weeks ago I showed the progress on my rewrite and that it wasn't finished and it barely ran.

Now two weeks later the coding on the Systems are done, and a lot more efficient as before.
...

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Back on Track with Small and unfinished progress

Well it has been now 3 weeks since the last post, which was intentionally made because of getting back into things, also a big part of the engine was rewritten again (and I bet it will happen a lot mo...

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Temporary Break

It's been 2 weeks since the last post and not much has happen.

I have been taking a break from coding/working on Projects for around 2 weeks.
For the only reason to rest from now and then. I seri...

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UI/Engine Reworks Part 2

So another two weeks happen and I wondered where the time went.

It is interesting how much stuff needs to be done before I can even think of actual gameplay elements.
Which is something that kin...

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UI Engine Reworks.

It's been another two weeks, and I am again a bit late to the none existent party.

So what's been happening? 

After I started implementing the Clickable Entities into the game, I noticed ...

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Another couple Tiny Steps

Well it has been another two weeks and I am getting better at keeping the "Two-Three" weeks update schedule.  

Even so the "I have to get something done for showing" is something that is always...

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Chunk Pregenerator 1.9 Supporter release

Now this is the release version of Chunk Pregen or all mc versions that it supports.    

There were a couple bugfixes to it since i found a couple bugs while porting it and other thin...

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Chunk Pregenerator V1.9 Beta 2

Since a couple days i was thinking of how to implement a minimap into my game. And then i got a thought about how factorio is doing that.   

That led me thinking to how factorio has a "Wor...

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Back on Track

Well its again two weeks over and I am getting back on track to do stuff.

It's surprisingly hard to continue on stuff that you left for a bit.
Yes even 1.5 weeks is quite a lot.

And to be h...

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Tiny Progress and i giant distraction

Well its been 3-4 weeks instead of 2 planned weeks since the last post.
Its kinda annoying me to to constantly not meeting progress reports. 

Sadly there was no choice.

Over the second...

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2 Steps back, 1 Step forward

Well its been now 15 days since my last post and I got sadly not much more progress done. 

Mainly for the reason that I had some big fundamental issues in my core render engine that slowed down...

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Its getting slowly forward.

Well in 1 day its been 5 weeks instead of the 2-3 weeks for the next report. For those who followed me saw that I made progress. But in my view it wasn't enough to post a progress update since most of...

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My New Project

Its been already quite some time since last post finishing the last project.
Since then I was throwing myself into a new project with a completely new environment to me,
but it was my goal right...

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Chunk Pregenerator V1.8 B3

The Chunk Pregenerator B3 is now out for you guys and its the final beta.
I finalized all the work that needed to be done and now you get it out.

The new Big Feature: Retrogen. now you guys ...

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Chunk Pregen 1.8 B3 Teaser

Thanks to one of the patreons i got a funny idea what to implement into the Chunk Pregen V1.8.
I was thinking back then in 1.6 to implement retrogen support but i never found a good system to imple...

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Chunk Pregen V1.8 B2

Ok the beta two is now out there were a good chunk of additions to this version and also a couple of bugfixes to the ports this version ranges from 1.4 to 1.12, its not the release version yet since i...

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Chunk Pregen V1.8 B1

So a bit of work was done since the last post. I improved the logic a tiny bit and also solved some issues that were caused. But on the Porting side i was for the beta a bit lazy and did only the ness...

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Update on whats coming

Well its been a couple weeks now since the last release of chunk-pregen.
The newest (1.8) version is right now in development and i am going at it a bit more slowly.
I think there will be only 1...

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TinyChest Version 1.8.7.4

Just a tiny hotfix for a reported bug.

Version:
- Fixed: Hoppers Injected items into pipes from the wrong side. (Import Side not Export Side)

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Chunk Pregenerator V1.7B4

Last beta here.
This was a bit of work. I made a new UI that allows you to delete TileEntities/Entities on a per Chunk or per World Basis.
Also some fixes in the commands and also a lot of tiny ...

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Chunk Pregenerator V1.7B3

So this version has a big addition and lots of fixes.

After rewriting all the commands i had to find out that most of them were bugged out. Thankfully these bugged out commands (that were discovered...

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Chunk Pregenerator V1.7B2

Ok this took way longer then expected.
I am sorry for that, i reworked every single command to improve the logic and also categorize and cleanup the commands since they started to get messy over ti...

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Chunk Pregenerator V1.7B1.1

Well thanks to some really important bugreports that did require a bit more of a Rewrite then i expected i decided to make a new version related to it.
We have more things improved, a lot of thing...

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Small Update news

Pregenerator 1.7 is started yesterday its work, because of some urgent bugs that were being found. First beta should be out tomorrow

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Update Info

It has been now 2 weeks since the last Beta release.    
What happend after that is that i actually released the Chunk Pregenerator and already did 2 updates.    

Th...

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Chunk Pregenerator 1.6 Beta 4

Well this will be most likely the last version of the beta.
Because so far all tests for porting were really good.
Sadly the structure control feature is not present in 1.4.7 since its impossibl...

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