Not sure how many of you remember Spooky Starlets: Pixel Pornstars, but we've kind of been stuck with that one for a while. Things originally started out great- but then things slowed down with our pixel artist and we had to eventually split ways with them.
Since then, our programmer, came up with a way for us to smoothly transition from a pixel style to a vector style. However, at the same time I was also researching and developing out some 3D assets for use in future projects- as I'd like any further Starlets spin-offs or sequels to be in 3D, so that film creation can be customized more.
It was then I realized we could take the 3D pipeline I've been working on and combine it with the game mechanics of Pixel Pornstars- allowing us to have a relatively simple game that we could attach to our 3D tech demo.
So, I bring you ChromaBEAT, which will be replacing Pixel Pornstars, and is effectively the same project, but has changed a lot since it's first conceptions and iterations.
Our main focus is still Spooky Starlets. The work I am doing on ChromaBeat is personal experimentation I am doing on the side, with 3D assets being handled by new teammembers- the main TinyHat Alpha team is still fully focused on improving and wrapping up Starlets.
In fact, we hope to see Spooky Starlets completed by the end of 2021.
But since we're making steady progress on Starlets, I want to make sure that I have the next project ready for the main team to switch to so that Patrons will be able to not have a huge gap between projects, when it comes to content and builds.
So yeah- here's a quick peek at some of what our B-team, including myself, have been able to put together for ChromaBEAT so far.
All of this stuff is subject to change still, but I've finally gotten it to a point where I feel it's worth sharing. For now Pixel Pornstars is still on the Steam listing, but once we have enough materials we'll get that updated over to ChromaBEAT. Feel free to hit us up in the Discord and let us know what you think, we would love to hear your feedback about this new project!
Bad news is- there won't be a build for this month.
Good news is- this is because the next major update coming through the pipeline will be one of the largest we'll be adding to the game.
Reworked animations- mix & match characters for the animations, lesbian & intersex content, idle animations, updated game mechanics, new sex scenes & CGs, and more!
Though due to the size of the update, it's something that is hard for us to push out piecemeal like we usually do- either all of the new animations are in, or they're not- trying to adapt the game to handle half of the new system and half of the old system would be extra work and lead to bugs and messiness we would have to undo later down the line. So for now, we're just trying to chug along to the end goal of having all of the animations & the new mix & match system in as a finished whole.
So please bear with us- there's a lot of it things coming down the pipeline, just like we promised at the beginning of the year! Your patience will be rewarded, and we appreciate those sticking with us and continuing to lend your support- the love we've seen from the community is one of the reasons why we've been able to implement such big, and long requested, updates to the game!
Progress has been a bit rocky on the Fixing Initial Release Enjoyment Things update- we've had to replace a writer during this period and it's shifted our schedule around in ways we didn't suspect- but we've got a new writer and have completed our first set of major changes!
We've tested on previous saves and this update should be compatible- but if not, try doing a fresh start, as usual. There's new content to see in the intro anyways!
In the next two to three months we aim to have another large update focusing on Rella and all of her content- however, as Patrons we will be providing you guys with WIP progress builds every month until then!
More tweaking to the intro, giving better proper introduction to the world. Also Claire has a new scene following up from her last, featuring a new CG!
GAMEPLAY SYSTEMS:
New Mode: Creative Mode is now available from the main menu! Play as many cards as you like with no restrictions- freely chain together animations! This is the first draft and we will be updating and refining the mode based off of player feedback. Starlet CGs must still be unlocked in story mode.
New: Added a New Task - Task 3 has some new challenges available now!
Improved: upgraded Unity for performance and stability benefits.
GALLERY:
NEW CG: Claire taken from behind- first penetrative sex scene for Claire!
UI:
New card graphics! Completely overhauled how cards look in the game!
Updated Shop UI!
FIXES:
Fixed: Issues with gallery unlocks not unlocking.
Fixed: Position override and position combo trackers for Chapter 3.
Fixed: Task counters not refreshing in some cases.
Fixed: GameBoard being draggable and droppable on itself so it would consider itself a card. Added a check that makes sure the dragged object is actually a card.
Fixed: Main Story dialogue UI not going away in City View.
Fixed: City View event asigning logic had a broken connection related to Random.
The winner has been announced on Discord, but also posting here as well!
THE WINNER IS RELLA ROTTEN WITH A TOTAL OF 9 VOTES! (3 per primadonna tier vote, of which there were 2, and 3 for the starlet tier votes, of which there were 3)
This is exciting as we actually have a brand new, metal/rock inspired BG track, specifically for Rella to use in her scenes! Get ready for a ton of hunky demon gangbangs!
First off- I probably should address this funky art you see up above. Many of you should probably already be aware of the side project we're working on- Spooky Starlets: Pixel Pornstars. The talent for that team has been shuffled around a bit and we've decided to keep the same game format (match 3 puzzle), but switch up the art and thematics of it a bit so we can explore some new concepts & ideas. Those concepts can be seen up above- we want to do more of a cyberpunk setting, though with monster girls still.
As we mentioned with when we announced this project- this is intended to remain mostly a small side project, so don't worry about it derailing starlets too much- we just want to make sure we have another source of new content for you guys that can come in between bigger starlets updates.
SPOOKY STARLETS CONTENT UPDATE: In January we want to have a preview build out for Patrons so they can check out some of the new stuff we're working on for the next big update. We originally wanted that update to hit both Steam & Patreon in January, but we likely will move it back to February for Steam- again, with Patrons still getting to see some of that content early in January.
PATREON VOTING: Next voting round will be in January- we'll let Patrons vote on which of the remaining starlets you'd like to see next in terms of like, getting their storyline content finished. They will come in the update after the next one, so sometime later in Spring.
So yeah- you're gonna see a lot more content and activity here on the Patreon again, so stay tuned for a very busy and fruitful 2021!
So the versioning's changed, what gives? We've entered Early Access on Steam!
This marks us leaving beta into... well still a beta, but a different, more complete, kind of beta. More like leaving alpha into a beta.
Currently Windows is only up on the MEGA, we'll be adding Linux and Mac shortly but boy it's been a stressful past couple of days just getting this build ready. Hold on tight Lin/Mac.
As far as the changelog- well, so much has changed since the last build. Play it for yourself, definitely check this one out!
So there different benefits to each version. Pay monthly on Patreon, be more involved in the process, get DRM free copies, get access to early versions of the games and alphas of our side games! Also early art previews!
Patrons will still receive all updates (for the months they're subscribed)- every month if can keep the rate of builds up. You guys will also get access to special polls soon, such as whose storylines we work on next!
Pay once on Steam- get all of the future updates, but at a slower pace. But, you get the cool lil Steam benefits- trading cards, cloud save, and achievements are coming in a future update. The store page can be found below.
As promised- we have a pretty big update this time on the game side! We felt the game was too slow and clunky in its current iteration, so we've streamlined some stuff- we're still working on refining the numbers and getting more cards in to help accommodate this big new change, but the base systems are there.
We feel there needs to be some sort of better like, better overall structure- which we will be working on. Right now the forward progression will be unlocking new cards, levelling your starlets, and checking out their story content. However we do want to maybe introduce/expand more on the main story soon- if you guys have any ideas about what you'd like to see on that front, free free to let us know!
In addition to the regular Patreon builds- you will also be able to find the game on Steam Early Access, coming in December! Paying for the game once on Steam nets you all of the updates- however Patreon will receive updates faster than the Steam version & of course comes with more behind the scenes & voting goodies. The Patreon builds are also DRM free. So we're not replacing the Patreon with the Steam version- it's just another way to access to the game, with it's own strengths and weaknesses, depending on what people are looking for.
- Overhauled Gameplay Flow: As soon as you play a card, any card, you see the results! Your movie is only finished when you are- cards played raise your cummy meter.
- Updated Gallery System: We've refined the new gallery system we implemented last build to better show off the content that you have still yet to unlock!
- Options & Settings: We've reintroduced the options and settings menu finally! We still want to make it look prettier and improve some things, but the base for it is there now.
- Multiple Resolution Support: While we still only support 16:9 aspect ratios for the time being- you can now select other resolutions from the options menu!
We posted this in Discord for the Primadonna backers a couple of days back, but now want to show everyone else a preview of what we've been working on!
We've been thinking about what we could do to improve game flow- and we realized that the movie & story scenes were really cutting into the momentum of the card based gameplay. So we've decided to combine the movie & card segments into the same phase- so you now will get to design your movie in "real time."
Once you've played enough cards & filled your cummy meter- then the game will transition to the city screen where you'll be able to read various story segments, as well as buy new cards to enhance your deck!
Additionally here's a look at the revised gallery system- which will be incorporated into the game and capable of being brought up at any time. For now we want to focus the game more around improving your relationship with starlets & unlocking new content. We might incorporate some grander "main story" content in the future- but with these new systems we think that having a more clear idea of what content is unlockable gives a better feeling sense of progression.
Anyways- let us know what you guys think in the comments & in the Discord! This is a pretty big jump for the project, so would love to hear what you guys think of the new changes coming up for the end of 2020.
New build for this month! This should be the last release of Starlets in its current form- we're thinking of updating the flow of the game so that the animations update as you play cards. The main focus of the game will stay based around levelling up your starlets, building out your deck, & collecting new content.
In addition to this, one of the next things we want to add is a better way of tracking what content you've collected and how much you have to collect still.
Hopefully we can give you guys a playable preview of this overhaul by late November/early December- before the Steam version of the game.
If you buy it once on Steam you will get access to all of the updates- however Patreon will still be around if you want access to early previews of new content, additional playable builds, & access to our side projects like Spooky Starlets: Pixel Pornstars.
The public build can be found here, while the Patreon ones can be found in the link below:
- Redd & Francine Scenes: There is a second scene you can unlock for Francine & Redd by ranking up Starlets by increasing their fame levels. These scenes include new sex CGs.
- Redd Voiceacting: Redd's intro scene also has voice acting for the newly introduced sex CG, enjoy those lovely dulcet moans!
- Event Cards: New card types which allow you to have better control over your deck.
- New Gallery System: There might be some issues with it, but we're tying the story scenes to unlocking images & story segments in the gallery mode.
- Updated UI: We're getting more UI elements incorporated & functional
- Bonus Starlets Removed: Temporarily taking out the cross-over Starlets. Working on polishing them up more and finding a better way to reintroduce them into the game.
Smaller update, but an update none the less! Featuring some of the new adjustments from the latest public build in addition to new content specifically for Patrons!
Keep an eye out for updates to the main Starlets game coming soon!
Bad news- the main Starlets update isn't ready for the end of this month. The new assets are completed, but they're not fully arranged yet in a way in which everything is presented as it should be.
Good news- The new assets are completed and we can share them with you on their own for the time being! Check out some of the new CGs for Redd & Francine which tie into their story arcs! Not really spoilers since there's tons of context missing. They'll be even better when you get to experience them in the game coupled with story and voice acting!
Production is now in full swing with the content team continuing to pump out new story content for the girls, and the development team continuing to tweak the core gameplay systems and make sure the core loop feels good.
We'll have more updates for both the main game and pixel pornstars in next week- with some big releases planned to celebrate the spookiest month of them all!
As promised, we have some more juicy Redd content for you- new pixel animations!
Our pixel animator has been in the middle of a big move which has slowed them down some, but we are looking to gear up and produce more animations and more levels for Pixel Pornstars at a faster clip once they are settled in!
Keep an eye out for the main Spooky Starlets game as well- we have an update for that also featuring some new Redd and Francine content coming up here very soon!
Hey guys! I know we've been silent, however, we've been busy! Redd fans will be happy as we've got tons of new content coming up this month for everyone's favorite wolf-girl!
We have two meaty updates coming up this month for both of our games!
Porno Producer: New CGs and story! Almost all of Francine and Redd's story arcs are completed and will include additional CGs!
More fleshed out mechanics & new event cards! These cards will increase the options available to players to control their deck building, fleshing out the game elements!
Pixel Pornstars: We're adding a second level which will include new animations! Above is a preview of one of Redd's level clear animation.
Additional improvements, rounding out the rougher edges!
It's taken longer than we hoped to get this build out- but we've also included a ton more features and quality of life additions than originally planned! Right now we still just have the first Susie stage/level ready, but the core mechanics are more smoothed out.
We have Redd and her animations being made, she should be on her way next month, along with another core Spooky Starlets: Porno Producer update!
Wanted to get a chance to touch base with you guys and let everyone know what we're working on! We're got a ton of stuff planned, so I wanted to make sure there wasn't too much silence about what's coming next.
The biggest in terms of actual new smut content is the next level of Pixel Pornstars- we're touching it up a bit but otherwise mainly focusing on getting some new animations out for the next character, Redd Ryder! This is pictured above- though it's a Work-In-Progress of course.
Next is the main Spooky Starlets game- we're still working on that. Mainly, we want to get some form of tutorial in, as well as tweaking the numbers and mechanics more. Not all of the gameplay elements are in yet, however, we at least want there to be enough configured that people can actually kind of understand what they're doing and what their goals are.
On top of this, there will be more story scenes and updated character portraits. The visual novel side of the game is continuing to push along while we solidify the gameplay. We're considering having Wolfrad work on some more CGs for each of the characters too.
So rest easy- there's more content coming for both games! When I have some more stuff in that I can show off, I'll make sure to keep everyone updated further!
The game's changed a lot since it's first iterations- as such, we decided to update our Steam page as well to better reflect the UI and gameplay changes! We're still hoping to get a Steam Early Access release by the end of this year if possible, but we'll see how that goes.
In the meantime, please consider wishlisting us, if you have a steam account and want to support us, it helps!
For newcomers who aren't aware how Steam will tie into this project- Steam users will be making one flat payment for every update, however they only get stable updates, that are months apart. Patron of course is a monthly thing, but you guys will continue to receive monthly builds, peeks at extra games (like the new spooky starlets side project coming up), and the ability to vote in polls!
Speaking of the side project, there's been a little delay in finishing up the animations, but from a gameplay perspective, we're all but ready to put out a build. We definitely should have something to show you guys before the end of the month!
I'm really happy and excited with this one- ever since I came up with Benjamin Bill, I've really been pumped to see us bring him to life. You guys have decided that Benjamin will be the next male Starlet we work on, with Dan Dong coming in July!
Meanwhile, the next preview build will need to wait until early June. Due to various real world events going on right now-assets have been delayed and many of us are volunteering our time and resources to show solidarity with the protests happening in the United States.
Your donations will go towards helping pay the bail of protesters who have been arrested, as well as others who are suffering from the American incarceration system.
Additionally, there are some changes coming to Patreon itself- on July 1st (not June 1st, so this is still about a month away), Patreon will be adding sales tax to all applicable pledges on Patreon, which will mean in most situations, the amount you pay for your pledge will be increasing slightly. First and foremost, I want to be extremely clear that this is NOT Patreon's decision - this is a Government-mandated change, not something Patreon is choosing to do. All of the sales tax goes immediately to the Government, and Patreon has no choice in whether or not they implement it. People are often quick to jump on the hate bandwagon when Patreon makes changes like this, so I want to be as clear as possible that it's not their decision, and quitting Patreon/no longer supporting creators on here will not make Patreon reverse the changes, because this new sales tax is legally required and they have no say in the matter.
Granted- if the increased fees from the sales taxes means you guys need to lower your pledge, take a break, or stop supporting us- no hard feelings, do what you have to do.
So yeah a lot of stuff happening at the end of this month. The regularly scheduled content updates will be coming soon, but for the meantime we appreciate your patience during these changes and these trying times.
We have a new Patron preview build we're getting ready to ship out, hopefully before the end of the month! Until then, we wanted to run the latest round of character voting past you guys- if the character you wanted didn't get in last time, now's your chance to have them be the next one up!
Benjamin Bill: A beetlejuice inspired creep with a sharp tongue and quick wit. Dan Dong: A king kong inspired bara gorilla daddy.
As always, Starlet and Primadonna tier Patrons can cast their votes in Discord!
So unlike the last public build- this one does in fact have changes from the last preview build we want to make sure we can get up for Patrons. Now you can choose one event out of all of the possible districts in the city, instead of only one event and one district showing up. It's a small but important change and I'll be doing a new Patron build in the next day or so to get Patrons caught up (with possibly some other neat tweaks for you lovely supporters of lewd goodness.)
- Sex Sounds & Voice Acting: For all of the starlets except for the crossover ones!
- Drusilla Intro Scene: New intro scene for Drusilla!
- Updated UI Overhaul: We're continuing to tweak and improve aspects of the UI!
- Enlarged Animations: We got rid of some dead space and put more focus on the action!
- Optional Game Intro: You can now skip the intro with Claire!
- Multiple Optional City Scenes: Check out some cool new scenes!
- Removed Non-Intro Voice Acting: Due to WebGL limitations, temporarily removed voice-acting on scenes other than the Claire intro. Will be re-introducing voice acting for these scenes in a future release hopefully.
The people have spoken- Ashleigh will be the next starlet (male) to join the game! Keep an eye out in May for this little cutie patootie!
Meanwhile, we're going to see about getting a Patron build out here before the end of April! We've got some new voice acting to show off and of course, the moneyshot animation!
Since we're all good on the core animations, time to bring in another character, going back to our fine selection of male porn stars! Now that we have the updated UI planned for handling the addition of multiple starlets to a scene, we want to also start working on integrating the guys into the game like we promised.
That's taken longer than expected do to the infrastructure changes we have to work on to accommodate that, but now we're back and ready to go!
Benjamin Bill: A beetlejuice inspired creep with a sharp tongue and quick wit. Ashleigh Addams: A gremlins (gizmo) inspired cutie-pie. Dan Dong: A king kong inspired bara gorilla daddy
Some of you guys might be familiar with a good friend of ours- Lety of Lety Does Stuff. She's streamed games on the TinyHat label before and has helped us out a ton with promotion before. Shes currently working on a new venture, an original comic series! To show some support back, we've collaborated with her to add a new starlet based on this comic's titular heroine: baguette girl!
You can learn more about Baguette Girl and her comic over here!
Recently, a preview version of of the latest 0.5 beta was uploaded to Patrons. Given how stable that build was, and the bigger changes we're currently working on- this latest 0.5 public release will just be a webGL release- Patrons already have the expanded version of this build. Patrons however will be receiving a new preview build, likely sometime this month, before the next public release though. So more content and early releases. Being a Patron is good folks!
As you guys know- we've been working hard recently at making the game feel more like... well, a game. The biggest change came recently when we overhauled the gameplay systems to have a drag and drop playing card kind of thing. However- there are still a couple of key points to the gameplay which we feel need to be updated to accommodate this.
Currencies: Originally we had planned for each of the three currencies in the game to be used on different types of cards and effects. However, just having three numbered currencies has resulted in collecting and using them feeling too similar. Even if their uses were different, they were all just numbers and we feel there wasn't much of an impact.
To this end, we're diversifying currencies, turning some of them into progression bars, having others regenerate each turn (think mana), and having others only apply to the meta game. This should help make the results of each card placement feel more clear and rewarding!
Progression: As you guys know, we want progression in the game to be mainly tied to Starlets. Getting to know them better, unlocking more story, that sort of thing. To this end, we want to add a sort of "levelling" system to starlets. You do certain things to have them go up the ranks, from D-list to A or S-list. These level-ups will be persistent through playthroughs and make the actual starlet performances better too. Think of it like a "roguelike" styled experience.
Difficulty: Speaking of roguelike, we want to actually give the players some goals that aren't just starlet related. We want to add some sort of "ticking clock" system which limits your turns until you fill a progression bar with a certain currency. Think of it as an inverted health bar- you have so many turns to fill it, and if you do so, your turns get reset and you have to fill even more. This will serve as a sort of goal for the "main" story. The more you play and level up your starlets, the easier it will be to get to the end! (and maybe romance Claire, your secretary reaper!)
In summary- we're not sure by when all of these features will be added, but we have a lot more clear of an idea on where to go next. On top of these new things, we want to continue to improve what we have as well- make cards feel better to place, make it easier to add/remove cards, add better UI signifiers to show what players can and can't do, that sort of thing. We hope you guys continue following our development as Spooky Starlets continues to grow!
Gee, you guys sure do love cum don't you? Moneyshot won! This will be an easier animation for us to implement seeing as we already did work on some of this for Groupshot- so next month is looking to be a more development heavy month. We're excited to have the core gameplay loop shape up.
I've got the latest build in and now I'm just tweaking it and adding some last minute adjustments- it should be going up for Patrons tomorrow or the day after, with a new public build coming early next month!
Anyways, keep an eye out for moneyshot in the following week or two to come!
Here's that roadmap update I promised! Even though we haven't been able to get a proper build out this month, we've still got a lot of content completed and have plenty more coming up to look forward to!
It also looks like we'll be able to get that tech demo out by tomorrow! It will be very rough, but you'll be able to get an idea of the new gameplay stuff we're working on!
New Content Coming Up For January:
New Animation: Blowjob
New Complete Build: 1.4 Beta (Polished New Gameplay From This Month)
Starlet Vignettes (Story Mode + World Map)
Lucy Intro Video
New Starlet Additional Outfits
Additional Animation Voting
Content Completed In December:
New Framework For Updated Gameplay & Mechanics
Patron Exclusive Tech Demo
Lucy Lovette Themed Outfits
Gregory Goyle, New Stud- Art & Introduction Graphic
He's here! The idea behind Gregory is basically "what if Johnny Sinns was a sensitive nerd." He's got the muscle, he's got the bald head, he's got the raw fucking power- but he's also hopelessly serious and literal.
It will be a while until we actually get him in the game with animations & everything- and then that will be in phases. First we'll see about giving him animations with the default spirit girl, then we'll need to work on a system which allows you to pair starlets with studs.
Next month we're working on a special cross-over starlet, so we will have another character coming up. After that character, we'll be going back to doing voting for more studs!
Howdy everyone! As some of you may have noticed, our usual juicy orange logo has been changed to a red one and the same of the page has undergone a minor edit- from TinyHat Studios to TinyHat Alpha. What does this all mean? I'm here to explain that!
First off, in regards to Spooky Starlets, everything is the same! We still have plans to update the game with new gameplay, new animations, and new characters! The upcoming branding and company changes will not affect the content you know and love.
As for what is different, some of you may know that on top of creating Spooky Starlets, I also help out other adult devs on Patreon with their marketing and distribution. My efforts on this end have been growing recently and I've decided to have the larger umbrella of "TinyHat Studios" become a distinct publishing entity. TinyHat Alpha is a development company under the TinyHat Studios umbrella- so I'm publishing myself now under a separate company, effectively.
The branding on the discord will still remain as the TinyHat Studios branding, but everything produced by TinyHat Alpha will be accessible there, such as all of the Patreon tier rewards.
Meanwhile, on the publishing side, We're currently helping out Projekt Wolfenstahl push out a big update to their game, Dark Alley Elf! I've talked about this game in the past, as I absolutely adore it. It's a great honor to be able to help the out on it.
With their permission, we're giving away 5 copies of Dark Alley Elf, just in time for Christmas, through the following competition! https://www.tinyhat-studios.com/contests
Anyways, hope this has cleared things up- there's a little branding change and we're also going to be working on some publishing stuff, but Spooky Starlets will be unaffected by this and we will continue working hard to deliver consistent, quality content!
I mentioned some gameplay updates I've been wanting to work on in the last build post. I wanted to do a post here and elsewhere so that everyone can get an idea of what's in store and where we want to take the game.
Basically, I feel like the CYOA style of film making leaves the game feeling stilted, slow, and clunky. Also, it doesn't provide any clear or satisfying avenues for growth. As a solution to that, Towercrow and I are working on a new card-based solution to gameplay. Making films will be as easy as dragging and dropping characters & positions. onto the board. Slick, satisfying, clean. After the cards are placed, the films are played just as they are in the current builds.
On top of this, the game will have a "deck building" aspect. You only start out with a few cards, and every week, you use the resources from the films you make to buy new cards to add to your deck. This means that as you play, you will be unlocking new cards, new positions, new characters, & new themes.
Ideally we want to keep the idea we previously had that in between every week, you can interact with a starlet. Meaning that on top of growing the cards you have access to, you will also be advancing the individual storylines of each characters as you go! This will allow us to have multiple endings available and ensure that the game will have a decent amount of replayability, as you will want to collect different cards & use different strategies to go down each route.
Lastly, it ensures that even once we have a fully playable and complete feeling game, we can continue to support Spooky Starlets by adding update packs which include new packs of cards- featuring new positions, new starlets, new themes, and more!
ADDENDUM: If anyone's not keen on card games, we'll keep the current gameplay loop in as an optional way to play while we work on the new gameplay. Eventually the current gameplay loop can be turned into a freeform "gallery" like mode for those who just want to make movies and not bother about the card game stuff.
Howdy! I know we've seen a lot of new folk here on the Patreon thanks to our most recently build- and yes, there will be more spooky content coming up! (I already posted a cool new thing with the latest district spotlight and there's more where that came from), but I wanted to take a moment to shine a light on another cool dev!
I've learned about this project only recently, but I was blown away when I saw it. It constantly amazes me to see when brand new creators come out of the wood work and share projects with unique and strong personalities. While I already work with a great deal of existing adult game developers- there's nothing I like to see more than new creators stepping up and creating cool stuff.
So, check them out, by all means! They can use the support just as much as we can! I personally really dig what they're doing and would like to see them flourish, and I hope many of you feel the same!