I could not leave that horror be so I went in and actually tweaked this value from the politically correct stepford-wives unrealistic bullshit Maxis put in game. Now, you'll get points by being friendly with other Werewolves not by going around being tree hugger pacifist werewolves, you'll actually be penalised for everything Maxis was giving point for like "Sharing werewolves experiences" with non werewolves. The collective will now be focused on endorsing community values inside the werewolves community.
UP - Removed the diplomacy loss from an ability and from the broadcasters
2022-06-17 10:10:20 +0000 UTC
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2022-06-17 07:58:51 +0000 UTC
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WARNING: THIS MOD WILL MAKE IMPOSSIBLE TO PLAY THE STRANGERVILLE STORYLINE
If you'll ever want to go back playing it in a new save, you'll need to remove it.
This mod turns Strangerville into a normal world with normal walby, no infected sims, no military, no conspiracists, no mention of the Mother Plant... just your dear old Nancy and Geoffrey

The mod will work with Walkby Overhaul and other mods keeping sims in their home region.
The mod will start the storyline from the very end (Mother Plant gone) with no mention of it (you'll not even get the pop up) and also replace all the custom walkby situations in world with the regular situations of a residential world.
2022-06-17 06:43:19 +0000 UTC
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I decided to release this mod too because I know some people buy packs only for the CAS/Build and Buy and the way Maxis set up this world makes it unusable unless you want to play their lore. I didn't like their lore but the world can be useful for other purposes once you remove the forced Werewolves situations and premades in it, so here are these two packages:
No Walkby: removes NPCs from the world completely making it empty.
No Werewolves: only removes the Packs situations, Werewolves walkby, and the special NPC (Greg)
You need to delete the premades already living in there and not in world yourself to completely get rid of the wolves
Only pick one of these two packages since they conflict
Bonus:
The Bar filter for customers in this world is special, it favours Occult sims, if you don't want the bar to be filled with Vampires, Spellcasters etc you can instal the No Occults Bar package so the customers of the bar will be residents of this world but not forcefully occults.
2022-06-16 23:17:39 +0000 UTC
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Sorry for the Bunny costume but I find that furry hentai wolf form disgusting and I can't use it.
Anyway, this is probably the only thing I want to do for this pack... "Werewolves" can attack and kill Sims. They only can in wolf form and will fill their hunger.

Requires Death Interactions
2022-06-16 22:22:28 +0000 UTC
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[NEW] Replace Burnt Hood
The most annoying thing about having a fire start in a Sim kitchen, the cooker hood gets burned and doesn't have the replace interaction.
[NEW] Visitors Behaviour
I was sick of sims walking to my door any time of the day up to 11 PM walking in and to the fuck they pleased so I made this mod to make them behave a bit more like normal people instead of walking in, taking food from the fridge, watching TV and knocking at my sims door at friggin' 11PM
[NEW] Less Likely Meteorite Death
After you've seen the new death every single time your sim tries to use the telescope you might want to tune it down a bit (if not remove it completely) since Maxis made it so that using the telescope means certain death.
[NEW] No Meteorite Death
This massive bullshit begone.
Weather Overhaul
There are many around, this is my personal one because I liked none of them.
It mostly changes the weather in earliest world that are the ones with the most messed up weather
Especially:
Willow Creek, New Crest and every world based on New Orleans will now get New Orleans climate.
Windenburg looks like Wales or Scotland to me so British weather.
Del Sol Valley a bit more like LA
Strangerville and Oasis Spring especially with have a more desert like weather
Granite Falls will now be cooler in summer, it was an hot wave after the other.
2022-06-16 10:20:27 +0000 UTC
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Ok I've actually yet to check the XMLs as I'm loading the game just now to see the new Lunar Phases, I suspect this patch is going to be a lot of work so give me time to update everything! Check this post for the updated mods.
No Random Townies
Walkby Overhaul
REALM OF MAGIC:
MASTER MAGIC!
Untamed Magic Is Untamed!
Secret Sages Spells
Voodoo / Hoodoo Magic
Magic Rituals at the Séance Table
Ars Goetia
Runes for Magic Rituals
Expanded Spells Collection
VAMPIRE MAGIC!
No Spectral Look for Vendors and Vendors are Spellcasters
Tweaks & Fixes
Harder Witchcraft, Portal Only Spellcasters, No Situation Outfits MagicHQ
That's all for RoM
VAMPIRES:
Immersive Vampires
Can Kill
Tweaks & Fixes
Daytime Drains Energy, Death Before Turning, Harder Vampires, No Vampire Initial
That's all for Vampires
COTTAGE:
More Delivery Services
ALL PACKS:
Always Wear a Towel After Shower and Bath
Better Ghosts!
Autonomy Mods
Autonomy Grill
I'm taking a break now...
BASEGAME:
Casual Dates
Woohoo Parties
UNIVERSITY:
Tweaks & Fixes
College Organizations Members, Higher Scholarship, No Career Jump
Dancing Not Performing
No Fit Change Gym Trainer, No Shy First Kiss, Pay To Travel From Phone, Pyjamas Outside are Ok, Campground no Walkby, Forest no Walkby
Disabled Policies, Dumpster Only Recycle Disciple, Eco Roles Prefer Residents, Voting Sims are Residents.
Package only
__
Utility - Walkby Filters Shared Tuning
Utility - Death Interactions
That's all!
Notice: traditional Witchcraft and Black Magic are still to update, I have plans for them and lunar phases, they work but are missing the full moon bonus for now.
2022-06-14 18:00:10 +0000 UTC
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I'm going through some play testing and fixing of old mods in preparation for the new Game Pack, especially RoM mods... check this post to see what's been updated so far:
__05/06
Read Normal Books with Magic
Potions Ingredients Overhaul
Simple Craftable Wands, Brooms & Tomes
__ 06/06
Expanded Spells Collection
Added Expanded Delicioso
Delicioso Spell now will allow choosing the specific dish to conjure, added some more recipes to Maxis standard spell, added "spoil food" and "improve dish" spells.
Vampire Magic compatibility is built in.
More updates are coming to the expanded spells to make the vampire magic compatibility less confusing and fix some LE
__ 07/06
Expanded Spells Collection
Updated Expanded Florarlorial, Herbio and Minionize
Updated Expanded Morphiate, added turn sims into Llama, Cow and Wild Rabbit. Vampire Magic compatibility is now built in.
Updated Expanded Scruberoo Vampire Magic compatibility is now built in
Dust Shite - Some Mods
Added:
Bunnies only in Glimmerbrook: makes the dust creatures only spawn in Glimmerbrook because... magic.
__ 08/06
Expanded Spells Collection
Updated Expanded Necrocall and Duplicato
Fixed the template for the ancient vampire and ghost. Made Duplicato stand-alone. Vampire Magic compatibility is now built in.
Dust Shite - Some Mods
Added:
Bunnies only in Glimmerbrook No Dust Piles: makes the dust creatures only spawn in Glimmerbrook and removes the dust piles spawning (requested)
__ 09/06
VAMPIRE MAGIC!
Lore update.
Fixed Carmilla not spawining due to a corrupted siminfo file
Fixed Minionize spell building charge for vampires
Added some interactions
Unlocked the cheats from debug and added a couple.
Added integration with Vampires Can Kill: drinking from spellcasters will make magic stronger.
Made it simpler to install. Runes of Magic Rituals compatibility will be moved inside that mod.
__ 09/06 Part 2
VAMPIRE MAGIC!
Re-Updated because I forgot to update a Magic Duel.
Only main file and Magic Duels files have been updated this time.
Magic Duels Tweaks
Previously "Losing Blocks Magic"
- Changed the name to conform the new addition
- Now gives a bonus to Sages in winning duels too.
Runes for Magic Rituals
Made some fixes and added two rituals, one to change all sims around into tragic clowns and another to change everyone into Hot Dogs with a passion for dancing.
Rituals are now faster to perform.
__ 10/06
Ars Goetia
Various Fixes.
- Added a demon who sells Magic and Paranormal items
- Added the ability to create a conjuring rune, you don't need Natalia Auditore CC rug anymore (you can still use it tho). Witches and Vampires can just create a rune, other Sims can unlock the ability at level 3 of the medium skill.
- Added some interactions
- Conjuring demons is now more successful at night, in haunted lots, during certain days of the week
This is one of the 3 mods I have plans for when we get Lunar Phases, the other two being Traditional Witchcraft and Black Magic
__ 11/06
Play as The Sages!
Various Fixes
- Added some social interactions only the sages can perform with other Sages and other Mages.
- Added: Challenge the Sage for the Sage role to strip them of it and take it for yourself
- Added: As the Sage, you can now give up on your role and give it to another Mage, if they accept.
- Added: option to stop the random generation of new Sages when you visit the Realm, if you install this optional file you need to set the sages yourself. Also added a cheat to quickly set a sim as the Magic Sage
The Sage role will now be automatically kept when you play one of the Sages, you can still toggle it off and have another sim take the role without giving up on it.
Deadly Duels
Added Deadly Challenge
Re - Up 'cause I've got a new idea

NPCs hating your sim will now call to challenge them to death
2022-06-05 15:42:01 +0000 UTC
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This is another WIP I had sitting in my testing folder and I had started in March, then left there because it needed some fixing and testing.
It's simply a casual dates system because I'm the usual lazy sod so I wanted a way to quickly select Sims from a picker and date them without having to go around and look for them.

There are two dating apps included in the mod, you can have only one or both installed, one is focused on romance and casual woohoo one is focused on relationships.
To start register a profile on one of the two apps and pick which sex you're interested to date, this will not affect the selector your sims will see when picking the "Go on a Blind Date" for one of the two apps, that will always show all sims above teen, but will affect the random phone calls you'll get from sims interested in dating yours.

Deciding to go on a blind date will instantly start a date situation with the picked sim at the picked location.
The STBL Package is always required!
The mod requires the XML INJECTOR
__
UPDATE:
14/08/22
Pre-Werewolves Patch Update
ALTERNATIVE DOWNLOAD: DRIVE
2022-06-02 14:28:19 +0000 UTC
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Updating this mod was a mess because I had started it before my cat died, then stopped, then had to track back what I had done up to that point, then restarted everything from scratch, then had a series of problems that made me too distracted to focus on modding, anyway... I'm finally (almost) done... almost because I'm still missing the pyromaniac trait but I improved all the other disorders:
ADHD - Improved
Anxiety - Improved
Autistic - Added
Bipolar - Fixed
Borderline - Improved
Clinical Depression - Improved
Eating Disorder - Improved
Schizophrenia - Added (I still want to improve it but I need to go back playing the game a bit before)
Sociopathic - Added
https://www.patreon.com/posts/41976388
2022-06-02 13:06:32 +0000 UTC
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As I finally managed to test the game pack in vanilla game again, check this post for the mods that are not really required anymore
https://www.patreon.com/posts/63037455
2022-05-06 01:09:08 +0000 UTC
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My Wedding Nightmare Fixes
Zero_MWS_ForceFormalAttire_GuestsAndCouple
Zero_MWS_GuestsGatheringAndAutonomyTweaks
GF - Tweaks & Fixes
Zero_Tweaks_GF_DancingNotPerforming
ALL - Always Wear a Towel After Shower and Bath
Zero_ALL_AlwaysTowelAfterShower_Bath_Addon
Also, I resumed working on the Mental Health update.
2022-05-01 09:16:26 +0000 UTC
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Here are the updates needed for the last two patches plus the previous one
GF - Tweaks & Fixes
Zero_Tweaks_GF_DancingNotPerforming
ALL - Job Finding!
Zero_ALL_JobFinding_CAREERS_Lock only
My Wedding Nightmare Fixes
Zero_MWS_ForceFormalAttire_GuestsAndCouple
Zero_MWS_GuestsGatheringAndAutonomyTweaks
This is only an xmls update to apply the same changes made by maxis to the tuning, but... I tested the game with the new patch on a clean save and the situation worked worse than before (won't even start if you select another lot other than the one currently loaded as a location, so yay!) and I can't guarantee the mods will improve things now.
2022-04-01 19:58:01 +0000 UTC
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Thanks to your support we could give our beloved cat the goodbye he deserved for all the happiness he gave us when he was alive. I'll be back when I'll feel better.
2022-03-23 20:43:09 +0000 UTC
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Sorry for disappearing this week, my cat hasn't been feeling well (the same cat as the one I talked about in November) and this time we don't think he's going to make it because his heart is failing, so I haven't been around on Patreon or Discord because he needs us to look after him until the end. I'll be back as soon as I can. I also know about the patch and will check the mods for it when I can (it was a small patch, I've yet to install it but most mods should be good to go)
2022-03-21 15:02:20 +0000 UTC
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This is what happens when I play the game, actually play... I have to quit 2000 times because the gameplay sucks... Parenthood was a big disappointment back in the days. There was this very cute interaction in The Sims 2 where teens could ask permission to go out, I wanted it back.
Once the curfew is set, teens will have the opportunity to ask for permission to go out regardless, the interaction will only succeed if the teen has high responsibility, and they'll be given permission.
Also added reactions from the parents to quitting jobs, breaking timeout, breaking the curfew, and bad grades similar to the reaction for breaking grounding
Also fixed the "curfew is about to start" text message coming from the pets in household, since I cannot test the sender, the message will now display the curfew icon, which is better than the cat sending messages (mines do, but they're hardly that coherent)
Requires the XML Injector for the interaction to appear.
2022-03-02 09:55:19 +0000 UTC
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I love this trait, but they're not experimental enough when it comes to social relationships, so I made this add-on that gives them a buff not only when they "engage" in different places but also with different people. They'll get an happy buff for "experimenting" with friends, strangers, and sims of a different gender than the one they prefer (unless they have a romantic relationship)
2022-03-01 18:46:00 +0000 UTC
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I was in the mood of messing with events and thinking "what could be a fun party to have to cause mayhem?!"
This one, in case your sims recently decided to marry and are now getting bored of their spouse.
I don't have to explain what they are, do I?

Exactly this.
There are 3 parties in fact, regular one gets you guests of all sexes, but you can throw one with males of females alone:

This is MAXIS MATCH, but should work with adult mods too... I haven't tested though. There is a NSFW version of the strings anyway.
__
UPDATE:
14/08/22
Pre-Werewolves Patch Update
ALTERNATIVE DOWNLOAD: DRIVE
2022-02-28 02:59:10 +0000 UTC
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If you're a lazy sod like me you'll understand the need for this mod, it allows you to pick the Officiant, Honour Attendant, Flower Bearer and Ring Bearer from the mailbox by sending them participations instead of hunting them down in person. They can either accept or reject and will reply with a text message in a couple of hours:




Requires the XML Injector
2022-02-27 05:32:32 +0000 UTC
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Only one actually, because I don't have the pack but the buffs were added in the base game, I can use those to force the outfit change, and it's a rather simple fix:
Force Guests to Change into Formal Attire << SHOULDN'T BE REQUIRED ANYMORE, STAYS AS BACKUP
Does what it says. Sims will not appear in their formal attire on loading the lot but they'll change right away, works only on NPCs or with autonomy on, doesn't work with the attire you pick from the UI, I don't have access to those files, but they'll at least change into formal. It also prevents them from leaving the ceremony right away.
This is to remove if Maxis will ever fix the feature.
Ok, I got the fecking pack... it's so broken that it was just too tempting...
Here is the second one:
Guests Gathering and Autonomy Tweaks << NOT REQUIRED ANYMORE, STAYS AS BACKUP
I went in and edited some of the "Gather for..." interactions, so NOW the guests shoud at least be more likely to gather for the dance (there is a duplicated interaction if you click on the dance floor, because maxis gave them the same name, one is supposed to gather sims for the dance around the dance floor and one around the stereo, and that's what they do now, to distinguish between the two I added some text) for the cake and so on...
I also removed the "Social as Backup" buff from some roles, so they should be more focused on watching the dance and the ceremony than talking with each other now, and blocked the autonomy to play instruments and bartending on all the roles, since first thing the arseholes did in my testing was running for the guitar and the bar.
Throw Bouquet Fix << SHOULDN'T BE REQUIRED ANYMORE, STAYS AS BACKUP
Fixes the throw bouquet to interaction that wasn't appearing AT ALL for anyone in my testing.
Broadcasters Tweaks
Increases the power and radius of all broadcasters... clearly the NPC wave goodbye has a radius of 50 and the wedding dance a radius of 6... CLEARLY!!
____
SO I MANAGED TO TEST THE GAME PACK AGAIN IN A VANILLA SAVE WITHOUT MODS AND NOW IT MORE OR LESS WORKS
The only problem I experienced in my very quick testing were the broadcasters being too weak and the gathering for the dance getting sims stuck into an endless interaction, subsequently failing to follow the commands, so the only two mods that are really still up in my game now are the broadcasters one and the new timed dance gathering one, so the guests will only be stuck in the interaction for 5 minutes.
NEW:
Change Socials Category: gives MWS social interactions their own subcategory under friendly so they stay all in there without cluttering the menu.
2022-02-25 15:18:13 +0000 UTC
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It will take a while but I'm working on a very big update for Mental Health so if there are issues you want to address now it's the moment.
Some things have already been fixed or improved. No requests of new features right now, please, I took the mod apart so it's not the time.
4 new diagnosis have already been added: Autism, Schizophrenia, Antisocial Personality Disorder and Pyromania.
The mod will also be updated to work with MBTI Personalities.
2022-02-25 04:10:38 +0000 UTC
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While Maxis gets ready to celebrate weddings in a new pack, I get ready to celebrate divorces with a proper sword fight!

Jokes aside, this is Batuu lightsaber fight, it's one of the best animations in game and I wanted it to work with regular swords. This mod is ideal for historical play, so while I was at it, I also added the sword fight skill:

To start sparring and challenging sims you need a sword in your inventory

which you can buy from this decoration from Get Famous:


This mod uses Batuu lightsaber animation and assets/vfx from Get Famous so it requires both packs.
PS: I removed the lightsaber VFXs, but couldn't find a way to replace the sounds.
2022-02-23 12:12:01 +0000 UTC
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And we have a new fancy tag system

Let's see if I can keep up with this, at least.
The tags are pretty self explanatory, the Unsupported tag is for mods I don't have in game anymore, the All Packs one is for mixed posts, mods that require more than an EP and so on.
I deleted some old posts because those mods have been moved to the general fixes/tweaks posts. Things should be easier to navigate now.
2022-02-21 05:30:25 +0000 UTC
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Here we are, I have few updates, a couple of fixes and some clean up:
UPDATED FOR THE PATCH:

CLEANED UP (Not necessarily for the Patch):

FIXED:

Zero_ALL_AlwaysTowelAfterShower_Bath_Addon:
The mod wasn't working for SPA day special baths
Zero_University_RequiredDegreeForPromotions:
Incorrect ID number in the 2 SimData files fixed, the mod was causing this issue in the Musician and Athlete tracks

Zero_RoM_MasterMagic_Training:
Magic Training was appearing incorrectly for not mages
Zero_NORANDOM-ASSIGNJOBS:
Fixed the XML Injector Snipped ID
There are a couple of my personal mods in the folder, I'm keeping them updated just in case, some people have them so they're included here.
I'll now go around updating mods in their posts, notice THEY AREN'T UPDATED IN THEIR POST YET so get the folder attached to this post or on DRIVE
UPDATE 2:
Dancing is not performing needed re-updating after today's small patch.
By the way, regardless of what you saw/heard around about the new pack, the new patch changed all the files related to weddings they had added in the pre-pack patch

So the pack might not be so bug filled as it seemed.
2022-02-20 23:57:22 +0000 UTC
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Here we go.



You can find it under accessories - bracelets
It clips with some tops and dresses, so you'll have to find an outfit that works with it, because I wanted it to work with hats.
Thanks for your support!
UPDATE:
Turns out I wasn't done, I'm still messing with it, it's my new pastime... so here is my second mesh/gift... since I don't like to start from "simple"...

Transparent lace skirt, it clips with some tops, but I tried to keep it working with most of them because I like these kind of skirts with long tops. Here is how it looks in game:

Won't work with hats
>> Fixed the seam on the side of the legs
2022-02-16 18:51:22 +0000 UTC
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This is a communication to warn everyone that I'm about to make a locked post.
The reason is... what's coming is a gift I want to give to my Patrons, feel free to forward my gift to the pirates if you want though.
Long story short, 3 days ago I decided to start messing with Blender, and came up with this accessory top:

It's not perfect, but I liked it, so I completed it.
This is something special because I doubt I'll be touching Blender again now that I saw how it works, CC making is boring shite for me.
So my first and likely last mesh is a gift for all the people who supported me so far!
Added also this lace skirt... as long as I keep my interest up, you'll get my CC (my interests last 15 days usually)

2022-02-16 18:47:38 +0000 UTC
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My girlfriend asked me to think twice before posting this mod, but I said no, no, no...
Click on the links to download from Drive:
Because... I care for representation A LOT. And I care for all players to be able to represent themselves in the game, and also... because I'm a bit of a sarcastic dick, and the Sims 4 lacks that quirky mockery of popular culture and trends that made the other interactions of the game so special. Since Maxis cannot deliver sarcasm and everything is about realistic representation of real world shite nowadays, I decided to put my own sarcasm to good use.
This mod will give your Sims the privilege and duty to fight for Social Justice online!
Harass others on social media while boasting about your moral superiority and gaining followers, popularity, and reputation!
To begin, you must create a Social Network profile in-game, after which you will notice a new category under Social Network: Performative Activism.
Because it is a skill, you only have two interactions at first:


New interactions will unlock as you level up!

As I said above, you'll gain followers, fame and reputation from your online battles:

And also a boost to your Sim's ego
Social Interactions:

Your Sim can also cancel others in "real life" if they wish.


Vampires:
As a discriminated minority, Vampires have their very own set of interactions!


Get Famous:
You can pick a Sim or a celebrity Sim to cancel, and they'll lose fame and reputation!



2022-02-04 05:54:16 +0000 UTC
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I've been working on this with Bloodfiremage in the past few days and I'm finally ready to release it (there is still a missing look up personality interaction to add, it will be updated in the next few days).
First thing: this mod was created with version 1.80.69.1030 of the game, as I dropped out patches in November, but it's been tested by Bloodfiremage on the most recent patch.
What's inside the mod?
Obviously, the 16 personalities of the Myers-Briggs Type Indicator®
These personalities are meant to sit in the background of the standard 3 personality traits from Maxis default to differentiate Sims a bit more.
They influence skill gain, a bit of autonomy, careers progresses, moods and especially, relationships. Sims will be more likely to gravitate around other Sims with a compatible personality and will get a relationship boost from being around Sims with compatible personalities.
The skill gain boost isn't huge, and every personality has its specific set of skills where they excel, they also have a set of skills where they struggle (for example INFP gains creative skills faster but struggles with logic, and so on)
A Sim under stress will go in grip, showing some aspects of the opposite personality type (example ENTP/ISFJ) and will struggle with the skills they're usually best at.
How to get started
Head to the PC, you'll find a new category under WEB


Or from your Sim's phone under ENTERTAINMENT:

Taking the Personality Test will give your Sims a random profile based on their traits:

It will also unlock the MBTI Typing Skill:

Levelling up this skill will unlock some interactions, and allow you to attempt to type (or re-type) other Sims like NPCs:


The profile will be assigned at random based on personality traits. On highest level, the skill will allow you to pick a specific profile for NPCs and for your Sims without relying on the random test:



There is no limit on how many times you can retake the test and change MBTI profile for your Sim or for NPCs!
If you don't want to bother with the skill: my testing cheats are still inside the mod, enable testingcheats on and shift click on sims to give, change or remove the MBTI profile.
NPCs:
Npc sims can and will autonomously take the test. Once they took it, they'll not take it again unless you remove all MBTI personalities with the cheat. You can change the profile they got with the cheats or MBTI Typing Skill.
Notice that some personalities like INFJ are rarer to get than others regardless of traits.
__
UPDATED 01:
- Added the interaction to look up informations about the different profiles.
- Changed the way the test works to hopefully be more accurate on the first try. Since the new method testes the function separately, the result of the standard test is decided before you even try to take the test, and it will always be the same. In case you're not happy with the result, the old testing method (that was working quite nicely already) is still inside the mod, take the Alternative Test to try and get a different profile to the one the Standard Test gives you.
UPDATED 02:
Made Personalities types more meaningful for social interactions!
This is something I really wanted to do, now different personalities types will interact with each other differently. First of all, you can now see the compatibility with another Sim in the profile panel:


There are 5 possible matches and will affect how fast you can build a relationship with them and also how fast said relationship will decay as follow:
Ideal Match -> Friendship and Romance both decay slower
Kindred Match -> Friendship and Romance both decay slower
Complementary Match -> Friendship decays slower, Romance decays faster
Challenging Match -> Friendship and Romance both decay faster
Polar Match -> Friendship decays faster, Romance decays slower
Here is a chart of the compatibility between personality types:

FIXED:
Sims getting duplicated compatibilities when you manually change the profile. The existing compatibilities will now be removed!
I was notified about this problem on discord. Also added a cheat to manually remove all the existing compatibilities if you already have them duplicated, it will remove all the existing ones, but don't worry, they'll get back the correct ones for their new personality profile upon interacting with the other sim again!
2022-02-02 11:03:32 +0000 UTC
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Zafireria on Discord decided to add more types of food to the food delivery from More Deliveries and asked me to post the addon, so here you go.
Here are the kind of food added:

The package MAIN247 is meant to replace the MAIN package from my mod if you install the addon.
2022-01-19 14:46:27 +0000 UTC
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Since I (hopefully) finally managed to get rid of "The Sims Community" and the intolerant people in it (more on this later) I decided to give discord another go.
I'm opening this server for people who'd like to get in touch with other players but don't fit into any of the other communities unless they bite their tongue and people who have been discriminated into other server for various reason, this means that joining requires at least a 10 years old emotional maturity and no opinion will be censored.
if you withewashed all the black premades in game, you're welcome. If you turned them all black, you're welcome. If you only play straight sims you're welcome. If you only play homosexual sims, you're welcome. If you use controversial sex mods, you're welcome, in the appropriate channel, and so on... Just try to be understanding with other people's motivations and don't forget that on the other side of the screen there is another human being. Also remember that what people do in a game =/= who they are in real life. What's not welcome is:
Censorship, attacks on the person instead of the opinion, people wanting to dictate what others do with their game, people who cannot have a mature confrontation with others, and the likes.
I'm not opening this shit for myself but for others to use so I'll probably not be around much if not to check on the situation, also because I'm too busy trashing Red Dead Redemption 2 right now, and I'm not playing The Sims. There is a mod help channel, I'll not be always there to help with mods, it's more of an help each other thing.
The server isn't limited to talking about The Sims, there is also a channel for general discussions, creative writing and MBTI.
Here is the link: https://discord.gg/cQkzKewD7N
The server is co-administrated.
2021-12-28 12:00:38 +0000 UTC
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