We're still busy ironing out OStim Standalone. At the same time I've started converting my previous Billyy animation packs to OStim Standalone, so that other animators can take them as examples to ...
2023-07-23 17:42:10 +0000 UTC
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!!!Important!!! Read everything before downloading!
Requires a clean save when updating from prior OStim versions!
Requires OpenSex Addon Hub v...
2023-07-16 09:12:19 +0000 UTC
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I have miscalculated the time I need to implement stuff, again. So there is no beta access to OStim Standalone today. Instead you just get another version of the Billyy Threesome pack.
...
2023-07-09 17:42:31 +0000 UTC
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The new UI is almost working. Well almost as in there are still some minor bugs to be dealt with but it's already working for the test runs. So I'm confident that we'll be able to release it in tim...
2023-07-02 17:49:55 +0000 UTC
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First and foremost, I am aware there is a bug when trying to invite a third actor mid scene. It's the next thing on my todo list.
So now about what's happening this month: I won't be able to ...
2023-06-25 11:08:41 +0000 UTC
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!!! Attention !!! When installing this version a lot of MCM settings will reset to default. So if you want to keep your current settings export them before
2023-06-18 12:33:41 +0000 UTC
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- added doggy DP animations
2023-06-11 17:20:13 +0000 UTC
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I managed to fix all the bugs I caused.. I think. So I can go back on reimplementing auto mode in C++. Sadly it's taking more time than I anticipated so I don't have a working beta up yet, which is...
2023-06-11 17:18:32 +0000 UTC
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!!! Attention !!!: This pack requires the just released version 3.1 of the OpenSex Addon Hub or you won't be able to navigate to it. The navigation entrance is in the 3p sitting scene.
- adde...
2023-06-04 20:27:28 +0000 UTC
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I started working on converting some of the Billyy Threesome animations. I know there are already two Billyy Threesome packs on the Nexus, but they're both incomplete. So I'll try to get a complete...
2023-06-04 20:20:26 +0000 UTC
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To make it short: I am no longer comfortable supporting my mods in a Discord server that isn't managed by myself. I want to be able to create a welcoming community for all of my users and supporter...
2023-06-02 12:51:48 +0000 UTC
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Sound engine
- added new sounds for thrusting, sucking and spanking which are used in a variety of actions (these are meant to replace OSound)
MCM:
- finished reworking the MCM, if you ...
2023-05-28 12:41:33 +0000 UTC
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I'm more or less done implementing the new sound engine which will then replace OSound. More or less as in the code stands, but we might need to get more sounds in later on. I will release a new be...
2023-05-28 12:27:06 +0000 UTC
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changes since 2.0:
- added wall animations
- added eye movement to all scenes that were missing it
- added speed controls to all scenes
3.0a:
- fixed a bug where the bench anal...
2023-05-21 07:59:36 +0000 UTC
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- added wall anal animations
2023-05-14 17:46:02 +0000 UTC
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While I'm still working on the sound engine it will take quite some more time before it is finished. At the same Kannon is working on the new UI and it's looking good. So with a bit of luck we migh...
2023-05-14 17:44:48 +0000 UTC
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Sound engine:
- implemented a new sound engine inside of the OStim.dll
- added a few MCM options to configure frequency and volume of moans
(due to technical limitations volumes higher th...
2023-05-07 12:46:45 +0000 UTC
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I did manage to replace most of the OSA sounds. So OStim is now playing it's own moaning and spanking s...
2023-05-07 12:43:14 +0000 UTC
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Changes since the last beta:
- added wall BJ animations
- added eye movement to chair/bench nelson and anal animations
2023-04-30 11:27:14 +0000 UTC
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There haven't been a lot of bug reports for the 6.7 release of OStim which gives me time to start working on the new sound engine. It is intended to replace both old OSA sounds and OSound.
I'll ...
2023-04-30 11:25:23 +0000 UTC
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!!! Attention !!! When installing this version a lot of MCM settings will reset to default. So if you want to keep your current settings export them before updatin...
2023-04-23 11:44:01 +0000 UTC
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changes since the last beta:
- added wall face fuck animations
- added eye movement to table sideways anal animations
- delayed all male orgasms by 0.5 seconds in mutual orgasm scenes as t...
2023-04-16 15:20:44 +0000 UTC
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Turns out there is no easy way to change NPC thread scenes from C++ since OSA has a few bugs in that regard. So rewriting auto mode has to be postponed until OStim has its own sound engine. Which i...
2023-04-16 09:24:16 +0000 UTC
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!! Attention !!:
I made a rather bad decision putting the saved alignment data into the data directory, as it can get lost when updating OStim to the next versi...
2023-04-09 20:07:44 +0000 UTC
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I think I'm done implementing the alignment menu. Will have to see if the beta testers report any issues.
I also added awareness of SoS Pubic Hair to OStim so that it will no longer wrongly cons...
2023-04-09 13:10:47 +0000 UTC
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Alignment:
- added a new alignment menu, you can open it by pressing L while a scene is running (can be remapped in the MCM)
- the scale (S) value in the alignment menu does not yet work, I'm...
2023-04-04 07:57:36 +0000 UTC
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For convenience I have previously shared beta releases for the listener and higher tiers on Discord. I have come to the conclusion that, while this is more convenient for me, it is not that conveni...
2023-04-04 07:49:27 +0000 UTC
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The alignment menu is already working, as some of you might have seen in the preview gif I posted in the Patreon channel on the Discord server. Now I just need to figure out how to properly seriali...
2023-04-02 18:09:36 +0000 UTC
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OStim NG 6.6.1
Changes in OStim were so little I didn't want to call it a full release, so here is my first ever sub-release:
- solo scenes can once again be played by holding down the scene ...
2023-03-26 20:30:38 +0000 UTC
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Remember this little thing I told you I was working on to release this month? Well this is it. Eight new colors for tongues. Combined with the three base shapes and the piercing variations this lea...
2023-03-26 17:31:36 +0000 UTC
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