I'm still working on the alignment feature and probably will be for a while. Last months early access release was so big that I spent most of the past three weeks fixing its bugs, so this months re...
2023-03-19 17:25:03 +0000 UTC
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IMPORTANT: Please Read!
Devour 2.0 Does not work with OpenSex version 1.25 or below. It will only work with (and is going to be required for) future releases of...
2023-03-16 11:33:03 +0000 UTC
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In preparation to the upcoming alignment feature I have moved all current alignment code from OSA to OStim. As an end user you won't really notice any difference, other than maybe a slight increase...
2023-03-12 13:25:22 +0000 UTC
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As it is after every new release I have spend most of last week fixing bugs. So there really wasn't much time to work on anything new.
I did manage to get some time into working on the romance f...
2023-03-05 08:17:43 +0000 UTC
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!!! This release requires a new version of OSA for OStim !!!
https://github.com/VersuchDrei/OSA-SE/rele...
2023-02-26 13:02:08 +0000 UTC
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I'm basically done implementing all the features of the next release. I only need to finish the final steps. So you can expect it to come in the next few days.
Not sure what else to tell you ...
2023-02-25 17:38:25 +0000 UTC
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A lot of you have probably already seen it in Discord. Since I spent so much time on OStims ability to equip items during the scene and keep track of what was equipped for the tongues I wanted to u...
2023-02-18 19:11:40 +0000 UTC
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Second version of the Billyy Furniture Pack. Now also contains all of Billyys invisible table animations.
I think everyone knows the difference between the FNIS and Nemesis versions by now.
2023-02-12 19:33:29 +0000 UTC
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I just witnessed Aietos talk to Rust about future updates to OCum Ascended and OCum inflated and before you know it I spent the entire weekend writing API functions for custom action data.
At...
2023-02-11 12:31:46 +0000 UTC
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I'm busy creating all the physics for the tongues from scratch.
I know there already are Halos HDT Tongues, but they are for HDT-PE, not HDT-SMP and their bones don't really match our new tongue...
2023-02-04 00:39:35 +0000 UTC
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I want to tie the new tongue meshes that will get equipped on an actor to the expression system. This way I can ensure that the mouth will always stay open while tongues are equipped and people can...
2023-01-28 16:57:26 +0000 UTC
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OStim NG started with the idea of adding the features that addon creators and animators needed to increase the quality of their products.
After some time I started adding a lot of end user fe...
2023-01-20 14:38:38 +0000 UTC
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new features:
- undressing has been completely reworked and implemented in C++, making it a lot faster
- partial undressing: in this undressing mode you will undress only the items needed for...
2023-01-14 22:41:05 +0000 UTC
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Implementing partial stripping took a lot longer than expected. Mostly because I forgot to consider heel scaling and animated redress when I estimated the effort it was going to be. But I'm finally...
2023-01-11 20:54:07 +0000 UTC
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I'm still working on the partial stripping, it's a little more work than I expected, but I should get it done in the next few days. Afterwards I'll go straight back to developing the romance framew...
2023-01-04 07:08:16 +0000 UTC
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I'm still a little sick but I can think straight again. I've started to work on the romance framework and I got a good idea of where I want to go with it.
The core mod will mainly consist of ...
2022-12-28 18:31:52 +0000 UTC
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Covid hit me, so I haven't been able to get much done in the last week. I was mainly fixing some bugs in the latest OStim NG release, as you might have noticed.
The situation is most likely not ...
2022-12-21 12:12:46 +0000 UTC
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Patch notes (since 6.3b, so this will also repeat the patch notes of the 6.4 beta release if you've already gotten that):
New features:
- Expressions can now define a delay on a per modifi...
2022-12-16 23:07:23 +0000 UTC
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This is the first version of the Billyy Furniture Pack, which features all of Billyys invisible chair animations in bench and chair scenes.
There are two versions, one for FNIS and one for Ne...
2022-12-16 17:46:38 +0000 UTC
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The converted animations started to bloat the Billyy Hub navigation a bit because I tend to create mutliple scenes for the different stages of an SL animation if they look differently. So I split i...
2022-12-12 19:01:10 +0000 UTC
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First things first: What's changing about the patreon tiers and why?
The why is rather simple, ever since I started posting screenshots of the animations that I'm converting and beta builds in t...
2022-12-05 16:10:56 +0000 UTC
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As most of you already know I'm working on converting Billyys furniture animations to OStim NG. To keep you guys entertained and as a thank you for your support I am publishing small test builds in...
2022-12-03 16:22:28 +0000 UTC
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I've spent the entire last week fixing bugs for the new furniture system. Every time I thought I was done a new one got reported. But I think (I hope) I finally got it to a stable version. I've eve...
2022-11-29 14:12:23 +0000 UTC
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This is a beta release of OStim NG 6.3 with a bunch of experimental new features. It will require the newly released 2022-11-22 16:33:45 +0000 UTC
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The beta version I promised in my last progress report had to be delayed because it requires a new release of OpenSex, but as soon as that is out (which will hopefully be soon) you will be able to ...
2022-11-22 12:22:05 +0000 UTC
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I have created almost a hundred different versions of GetRandomScene with different conditions to hopefully cover most of the common use cases for it. In case anyone needs to be rather specific abo...
2022-11-14 18:13:09 +0000 UTC
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Starting with version 1.8 OpenSex has the new tags and actions in all of its scene files, as those were required for the new facial expression engine to properly work. So it's time to make full use...
2022-11-08 18:42:16 +0000 UTC
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