What's better than a lightly clothed Easter Bunny? TWO lightly clothed Easter Bunnies, of course.
This week marks the four-year anniversary for the release of the first chapter of Leap of Fai...
2024-03-29 13:36:44 +0000 UTC
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It's been a bit of an odd week.
I had to buy quite a few new 3D assets for some new scenes and decided to update Daz and my Nvidia drivers along with them. Turns out that was not a good idea,...
2024-03-22 13:01:51 +0000 UTC
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Real-life interrupted development quite a bit this week. In short, I've been planning to make some improvements to the road on my property, which led to almost a year of my application going back a...
2024-03-15 13:03:21 +0000 UTC
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As I mentioned last week, I had an idea of making a lewd roam, and that took most of this week to complete. The reason for this was that the animations were rather complicated compared to the norma...
2024-03-08 12:40:11 +0000 UTC
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At this stage of development, most of my time is spent posing renders and sending them to the render queue.
Still, there are scenes I've planned out, but when I get to actually doing them, I ...
2024-03-01 12:56:58 +0000 UTC
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The render marathon continues, and that's all I've been doing this week - posing and rendering. Everything has been going smoothly, and I've shattered my previous record of how much I've been able ...
2024-02-23 13:12:18 +0000 UTC
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I have been working on visuals all week, and for now have a small render queue going. I've been rendering constantly all week, so the numbers are now at 248 story renders and 1,288 animated frames....
2024-02-16 13:06:10 +0000 UTC
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I was going to take last weekend off, but since I was excited to start working on this episode, I decid...
2024-02-09 13:02:56 +0000 UTC
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As you might have noticed, I made a major change to the game for the bugfix version, where I removed the 'time limit' and the perks.
I didn't do this because anybody told me to, bu...
2024-02-02 13:01:20 +0000 UTC
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Episode 2 - v2.01p->v2.02p - bugfixes and major changes to gameplay. See the changelog at the bottom.
2024-01-26 11:30:50 +0000 UTC
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Episode 2 - v2.01p->v2.02p - bugfixes and major changes to gameplay. See the changelog at the bottom.
2024-01-26 11:30:43 +0000 UTC
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Dev update is a little later than usual today, but I've been preparing the Beta for testing and am just about ready to compile and upload it for the testers.
Release information
2024-01-19 14:47:18 +0000 UTC
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2 weeks until release, and still much to do.
Don't worry, though. I'm still on schedule, and the release date of January 26th is well within reach.
A rough rundown of what's on my list:...
2024-01-12 13:03:16 +0000 UTC
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Hi everyone, and Happy New Year to you all.
I took a few days off during the holidays, but nothing major. Most of the days I did at least something on the game.
2024-01-05 12:56:56 +0000 UTC
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It's not so much a normal update this week, which can be summarized into me continuing the work in Renpy, doing Christmas customs, and a little something for you.
I assume most of you have pl...
2023-12-22 13:00:18 +0000 UTC
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I finally finished the 'hotel free-roam' this week, and I'm extremely happy with how it turned out.
One of the reasons it took so much work and time, is that I will re-use it in episode 4, an...
2023-12-15 13:02:20 +0000 UTC
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Open post this time, due to the Promotion further down.
Another week of mostly scripting. I managed to output more than 4k lines of script and dialogue, so it's good progress.
Compared ...
2023-12-08 13:06:38 +0000 UTC
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This week I spent most of the time in Ren'Py and adding renders where I felt they were needed.
I decided to finally re-do the old perks system from episode 1 of u4ia, and I'm very happy about...
2023-12-01 13:08:04 +0000 UTC
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I hope you all enjoyed the release date video I released yesterday, and if you didn't already, you can have a look at the video here:
2023-11-24 13:02:32 +0000 UTC
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Unfortunately, Youtube doesn't like bikinis, so you have to watch it at:
https://www.youtube.com/watch?v=bUQIW2...
2023-11-23 19:29:27 +0000 UTC
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Just a quick update, as I've barely begun recovering from being sick for most of the week.
I had a fever on and off for a full week, but from Wednesday when it finally let go, I've been strug...
2023-11-17 13:00:19 +0000 UTC
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Just dropping by with a very quick update this time.
As I was working on Wednesday, I could feel that something was brewing, and sure enough, it was. Decided to power through it, but by Thurs...
2023-11-10 12:57:33 +0000 UTC
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2,372 frames of animation were done this week, and they are all for the cinematic I mentioned last Friday.
The positive is that having all the animations rendering meant my significant other ...
2023-11-03 13:00:50 +0000 UTC
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This week I finished the guest cameo scenes and did some work on the Teagan/Sea beach scene. I also finished the custom renders for the top-tier supporters for October and even one for November.
2023-10-27 11:54:54 +0000 UTC
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I hope you all enjoyed the sneak peek video from the upcoming episode of U4iA. If you haven't seen it yet, you can have a look at 2023-10-20 12:06:56 +0000 UTC
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Sneak peek video of the upcoming episode 2. Unfortunately, you have to see it on YouTube due to nipples.
https://youtu.be/vsch...
2023-10-19 21:09:19 +0000 UTC
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I got a question in the comments of last week's dev diary about the length of Episode 2, so I thought I'd give you a rundown about what to expect from the upcoming release.
U4iA, Episode 2, i...
2023-10-13 11:45:57 +0000 UTC
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Once I get to this part of development where I know I'm getting closer to the end, I make a list of things I need to do before it's all done.
Some weeks you get a lot of things crossed ...
2023-10-06 12:02:18 +0000 UTC
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Same procedure as last week, Miss Sophie!
Okay, so not everyone will get that reference, but it's very fitting for this update as it's mostly the same week for week now. I'm working my way th...
2023-09-29 12:04:46 +0000 UTC
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At this point of development, there's nothing super crazy exciting going on with my time spent making this. It's basically posing and putting everything in the render queue, and the render rig is w...
2023-09-22 12:04:25 +0000 UTC
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