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DriftyGames

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Happy Easter and 100,000 Thank-You's.

What's better than a lightly clothed Easter Bunny? TWO lightly clothed Easter Bunnies, of course.

This week marks the four-year anniversary for the release of the first chapter of Leap of Fai...

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Dev Diary, March 22nd, 2024

It's been a bit of an odd week.

I had to buy quite a few new 3D assets for some new scenes and decided to update Daz and my Nvidia drivers along with them. Turns out that was not a good idea,...

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Dev Diary, March 15th, 2024

Real-life interrupted development quite a bit this week. In short, I've been planning to make some improvements to the road on my property, which led to almost a year of my application going back a...

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Dev Diary, March 8th, 2024

As I mentioned last week, I had an idea of making a lewd roam, and that took most of this week to complete. The reason for this was that the animations were rather complicated compared to the norma...

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Dev Diary, March 1st, 2024

At this stage of development, most of my time is spent posing renders and sending them to the render queue.

Still, there are scenes I've planned out, but when I get to actually doing them, I ...

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Dev Diary, February 23rd, 2024

The render marathon continues, and that's all I've been doing this week - posing and rendering. Everything has been going smoothly, and I've shattered my previous record of how much I've been able ...

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Dev Diary, February 16th, 2024

I have been working on visuals all week, and for now have a small render queue going. I've been rendering constantly all week, so the numbers are now at 248 story renders and 1,288 animated frames....

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Dev Diary, February 9th, 2024

I was going to take last weekend off, but since I was excited to start working on this episode, I decid...

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Dev Diary, February 2nd, 2024, and a poll.

As you might have noticed, I made a major change to the game for the bugfix version, where I removed the 'time limit' and the perks.


I didn't do this because anybody told me to, bu...

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-U4iA- Episode 2 is now live!

Episode 2 - v2.01p->v2.02p - bugfixes and major changes to gameplay. See the changelog at the bottom.

2024-01-26 11:30:50 +0000 UTC View Post

-U4iA- Episode 2 - Download Links!

Episode 2 - v2.01p->v2.02p - bugfixes and major changes to gameplay. See the changelog at the bottom.

2024-01-26 11:30:43 +0000 UTC View Post

Dev Diary, and U4iA - Episode 2 - Release information.

Dev update is a little later than usual today, but I've been preparing the Beta for testing and am just about ready to compile and upload it for the testers.

Release information View Post

Dev Diary, January 12th, 2024

2 weeks until release, and still much to do.

Don't worry, though. I'm still on schedule, and the release date of January 26th is well within reach.

A rough rundown of what's on my list:...

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Dev Diary, January 5th, 2024, and Happy New Year!

Hi everyone, and Happy New Year to you all.

I took a few days off during the holidays, but nothing major. Most of the days I did at least something on the game.

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Dev Diary, December 22nd, 2023

It's not so much a normal update this week, which can be summarized into me continuing the work in Renpy, doing Christmas customs, and a little something for you.

I assume most of you have pl...

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Dev Diary, December 15th, 2023

I finally finished the 'hotel free-roam' this week, and I'm extremely happy with how it turned out.

One of the reasons it took so much work and time, is that I will re-use it in episode 4, an...

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Dev Diary, December 8th, 2023

Open post this time, due to the Promotion further down.

Another week of mostly scripting. I managed to output more than 4k lines of script and dialogue, so it's good progress.

Compared ...

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Dev Diary, December 1st, 2023

This week I spent most of the time in Ren'Py and adding renders where I felt they were needed.

I decided to finally re-do the old perks system from episode 1 of u4ia, and I'm very happy about...

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Dev Diary, November 24th, 2023

I hope you all enjoyed the release date video I released yesterday, and if you didn't already, you can have a look at the video here:

2023-11-24 13:02:32 +0000 UTC View Post

U4iA - Release date trailer

Unfortunately, Youtube doesn't like bikinis, so you have to watch it at:

https://www.youtube.com/watch?v=bUQIW2...

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Dev Diary, November 11th, 2023

Just a quick update, as I've barely begun recovering from being sick for most of the week.

I had a fever on and off for a full week, but from Wednesday when it finally let go, I've been strug...

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Dev Diary, November 10th, 2023

Just dropping by with a very quick update this time.

As I was working on Wednesday, I could feel that something was brewing, and sure enough, it was. Decided to power through it, but by Thurs...

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Dev Diary, November 3rd, 2023

2,372 frames of animation were done this week, and they are all for the cinematic I mentioned last Friday.

The positive is that having all the animations rendering meant my significant other ...

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Dev Diary, October 27th, 2023

This week I finished the guest cameo scenes and did some work on the Teagan/Sea beach scene. I also finished the custom renders for the top-tier supporters for October and even one for November. View Post

Dev Diary, October 20th, 2023

I hope you all enjoyed the sneak peek video from the upcoming episode of U4iA. If you haven't seen it yet, you can have a look at 2023-10-20 12:06:56 +0000 UTC View Post

U4iA - Episode 2 - Sneak Peek.

Sneak peek video of the upcoming episode 2. Unfortunately, you have to see it on YouTube due to nipples.

https://youtu.be/vsch...

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Dev Diary, October 13th, 2023

I got a question in the comments of last week's dev diary about the length of Episode 2, so I thought I'd give you a rundown about what to expect from the upcoming release.

U4iA, Episode 2, i...

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Dev Diary, October 6th, 2023

Once I get to this part of development where I know I'm getting closer to the end, I make a  list of things I need to do before it's all done.

Some weeks you get a lot of things crossed ...

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Dev Diary, September 29th, 2023

Same procedure as last week, Miss Sophie!

Okay, so not everyone will get that reference, but it's very fitting for this update as it's mostly the same week for week now. I'm working my way th...

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Dev Diary, September 22nd, 2023

At this point of development, there's nothing super crazy exciting going on with my time spent making this. It's basically posing and putting everything in the render queue, and the render rig is w...

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