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peterboese

peterboese

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peterboese posts

Pure 0.19x - upcomming features

With Pure 0.19x it will be possible to live edit the track adaption. They can be saved as your own custom settings. With a single click they  are exported to clipboard and so its easy to paste them in a track  config.

As a major improvement for older tracks with limited far track geometry,  i developed a shader, which procduces a flat landscape. So the horizon  line is restored and the tracks are not floating in an empty space. So for much higher cameras, the track will look integrated into a world.

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Attention! Don't update to the newest CM 0.8.2561...

Please uncheck this option:
CM - settings - Content Manager - general - "update to untested versions" !!!

If you already updated it, please use this version:
https://drive.google.com/file/d/1tUusPtFLF2CNTqZY_ElM338lVNqkiti2/view?usp=sharing
Replace your ContentManager.exe with the one in the zip file.

Then reinstall CSP 0.1.80p218 again MANUALLY!
Download the zip, open it and copy the dwrite.dll and the extension folder to your AC root folder (steampapps/common/assettocorsa).

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Pure 0.180 development preview


How to install Pure:
https://youtu.be/lv18r-b1nmA

This new Pure release is all about to support the new CSP features of 0.1.80p218 or later.

!!! Please read the prior post, to install the new CM and CSP properly !!!
https://www.patreon.com/posts/how-do-i-update-81980284



Hello my dear Patreons,

Pure 0.180 includes some very exciting new features. With CSP 0.1.80p218 new tonemapping functions are available. It is even possible to define custom functions.

Tonemapping is needed to compress the dynamic of tones. Internally the colors have no real limit, but to display them on a monitor, its important to lower those tones, to fit the monitors range. Otherwise the displayed tone would be just white.

The way how this works and which function is used, mainly defines how the picture looks after this process. Before CSP and Pure 0.180, we were limited to use the existing YEBIS functions, colorgrading or Reshade. Colorgrading is done in the LDR range, so colors are already compressed. Colorgrading can also lead to banding in its worst case. Reshade could be used, but can cause additional GPU load, which lowers the fps and it can cause other difficulties and it is an external effect, with no connected control.

With Pure 0.180 I integrated very easy to use functions to add extended tonemapping and even custom functions. For the casual user, I added thise new tonemapping to the pure, pureCandy and pureLinear ppfilters. So you can easily choose different methods and make your custom settings.

For ppfilter creators, i added functions to insert very own code.



Also with CSP 0.1.80p218 a new Conten Manager (0.8.25...) was released. It now supports a custom weather selection in the Drive Menu. The Sol 2.5 weather controller will have its own submenu there.

If you play challenges and want to use the weather which is defined in the event, please use the dynamic controller and set the Start weather to "Predefined".

If you use "real condition", please select the Sol 2.5 controller in the controller submenu!

Highres version (16k skydomes set) / 1.6GB:
mega: Pure_0.180a_Highres
mediafire: Pure_0.180a_Highres

Actually,  the highres skydomes have no influence on your FPS. Also, only 2  textures are buffered in your GPU's VRAM. So it will only take 128MB of  VRAM. But if you want to check with smaller skydome textures, or you  don't have the internet connection to download a 1.6 GB file, please use  the Lowres pack (240 MB).

Lowres version (4k skydomes set) / 240 MB:
mega: Pure_0.180a_Lowres
mediafire: Pure_0.180a_Lowres


Pure install guide: https://drive.google.com/file/d/1Py5YmNvI3GYfs8p6hLMdkQi-MprOqVf1/view?usp=sharing


For rain you need a CSP preview version. You get this from Ilja Jusupov's patreon: patreon.com/x4fab/posts If you already have a CSP preview version and there is still no rainFX, please be sure you installed it like described here:
https://www.patreon.com/posts/how-do-i-update-81980284

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How do i update to the new CSP properly?

(You don't get CSP here! I just inform you how to install it properly)
You get the latest CSP here:
https://www.patreon.com/x4fab/posts

If you like to try the new CSP update, please do this:

First install the new Content Manager!!!
Replace your existing ContentManger.exe with the new one!
This is very important!

Then install the latest puplic version CSP 0.179 !!!

Then click on the link inside the CSP preview post:
This will force CM to install the latest CSP preview version.

In the new CSP preview version, the weather controller was moved!
To select the Sol 2.4 controller, to use Sol Planner app, goto Drive menu!

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Pure 0.165 development preview

How to install Content Manager and Custom Shaders Patch:
https://youtu.be/VONsqJ7gOAg

How to install Pure:
https://youtu.be/lv18r-b1nmA

Hello my dear Patreons,

Pure 0.165 will bring some updated graphics. It comes with 5 new skydome textures, reworked skydome night looks and a reworked stars and moon look. I made a new moon texture from the NASA source, which has a correct normal map. So you will see the moon craters properly.

Pure also comes with an improved lighting, if the camera is in a cloud shadow. With 0.165 i introduce a new exposure handling mode. It is integrated in  the new "pureCandy", "pureLinear" and the standard script (if no pure  script is available for the used ppfilter). This exposure handling  supports 5 different exposure modes. From fixed exposure to Autoexposure  and a new hybrid mode, for realy stable exposure levels.  

"pureCandy" got an update and i think it looks much nicer now. It has updated Glare settings and features the new exposure handling. So it could be a base for other ppfilter scripts.

Pure 0.165 - New features video:
https://youtu.be/g4LKgeE7tuc

Download no more available!

Please use later versions of Pure!

Pure install guide: https://drive.google.com/file/d/1Py5YmNvI3GYfs8p6hLMdkQi-MprOqVf1/view?usp=sharing

For rain you need a CSP preview version. You get this from Ilja Jusupov's patreon: patreon.com/x4fab/posts If you already have a CSP preview version and there is still no rainFX, maybe try to install it manually. Copy to the drwrite.dll and the extension folder to AC root folder and start CM.

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Sol 2.2.7 + Pure 0.155 development preview


How to install Content Manager and Custom Shaders Patch:
https://youtu.be/VONsqJ7gOAg

How to install Pure:
https://youtu.be/lv18r-b1nmA


Changes from Pure 0.154 -> 0.155
correct scaling of rain sounds with CSP 1.80p115 and later

Pure 0.155 is a complete pack with highres skydomes. You don't need former versions of Pure.


Hello my dear Patreons,  The new updates of Sol and Pure include the new Sol Planner app (3.8) and the new Sol controller (2.42). Both will support the recent CSP RainFx changes. In the new CSP preview versions, rain amount, wetness and puddles got a new scale and have a completely different influence on the car's physics. So the new Sol Planner takes care of this. If you can barely control the car with the new CSP update, lower the wetness generation in Sol Planner with the "difficulty" slider. Please read the Sol Planner manual for more information: https://drive.google.com/file/d/1waF-s29mueZJo-CuUgEhHuVbcu_kHTrP/view?usp=sharing

If you have Sol and Pure installed, you MUST install Pure 0.155 AND Sol 2.2.7!

OR remove Sol before installing Pure, if you will not use Sol anymore.

Here are the new versions of Sol and Pure:

Sol 2.2.7: https://mega.nz/file/0XVExRiD#1UhDEHdjCcgQLLQ-8YjSe3XWj9Tdb6GikXcNnWqb-nw
or
https://www.mediafire.com/file/fjeyw7ydw5l2z9o/Sol_2.2.7.7z/file

Pure 0.155 Highres: https://mega.nz/file/ZPdSmbxa#01kWf9YKAEa11-LIfqaT_1wIfrmauhcKU3622FZ5LIA
or
https://www.mediafire.com/file/xi79yhubp2vrgkh/Pure_0.155_Highres.7z/file


As always, please read the install guides!!!

Sol install guide: https://drive.google.com/file/d/1SHT_h8leUiXgsQEJHCHNQfnlFxpYDSM8/view?usp=sharing

Pure install guide: https://drive.google.com/file/d/1Py5YmNvI3GYfs8p6hLMdkQi-MprOqVf1/view?usp=sharing

If your are from the "I don't read manuals" fraction, please obey those simple rules:
Sol installation:
Copy the 4 folders apps, content, extension and system to AC root folder!
Pure installation:
Extract the archive and run the "install_pure.bat"!


New features and improvements in Pure

The most significant improvement with Pure 0.154 is its exposure handling. I was able to code a much better determination of the best exposure for a specific light situation. Here is a little clip with a timelapse from driving night to day. You see a very good usage of the dynamic range while having good visibility. The stability of the exposure was improved too. https://youtu.be/ci3qxM8k9i4

For more information about the changes in Pure 0.154, please have a look here: https://drive.google.com/file/d/1PlrYGYVHDTE95jOPRqAWDHihshtKiZtF/view?usp=sharing


RAIN with CSP Preview version

For rain you need a CSP preview version. You get this from Ilja Jusupov's patreon: patreon.com/x4fab/posts If you already have a CSP preview version and there is still no rainFX, maybe try to install it manually. Copy to the drwrite.dll and the extension folder to AC root folder and start CM.


Low res skydome sets

If you think, you will have better fps with lowres skydomes, you can download the "default" skydome set. Please read the install guide, it is inside the 7z file.
Mega:
https://mega.nz/file/EbUGyB6K#SESZY1AM3KSN0m650uMNj1DXREWANCpX5ZNe6sMY8ow
Mediafire:
https://www.mediafire.com/file/tv6ea3lfiomlakm/Pure_4k_skydome_textures.7z/file

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Sol 2.2.6 + Pure 0.154 development preview



Hello my dear Patreons,

The new updates of Sol and Pure include the new Sol Planner app (3.8) and the new Sol controller (2.42). Both will support the recent CSP RainFx changes. In the new CSP preview versions, rain amount, wetness and puddles got a new scale and have a completely different influence on the car's physics. So the new Sol Planner takes care of this. If you can barely control the car with the new CSP update, lower the wetness generation in Sol Planner with the "difficulty" slider. Please read the Sol Planner manual for more information:
https://drive.google.com/file/d/1waF-s29mueZJo-CuUgEhHuVbcu_kHTrP/view?usp=sharing 

If you have Sol and Pure installed, you MUST install Pure 0.154 AND Sol 2.2.6!

OR remove Sol before installing Pure, if you will not use Sol anymore.


Here are the new versions of Sol and Pure:
Sol 2.2.6:
https://mega.nz/file/1DMDGQYT#ni1o2Fenb7dxbCJKJzXuJQQWdAf6ShYQE1qTYEcLCsA
or
https://www.mediafire.com/file/zmpow5kjswa7bet/Sol_2.2.6.7z/file

Pure 0.154 Highres:
https://mega.nz/file/1KslUJSR#XbSPxogYqJaezpmfnIcQOIN91YrYAYY6o8RMzOTCqns


As always, please read the install guides!!!


Sol install guide:
https://drive.google.com/file/d/1PUjD7TPwL_sisLj3GmNqFOyz5j4SCO40/view?usp=sharing
Pure install guide:
https://drive.google.com/file/d/1Py5YmNvI3GYfs8p6hLMdkQi-MprOqVf1/view?usp=sharing


If your are from the "I don't read manuals" fraction, please obey those simple rules:
Sol installation:
Copy the 4 folders apps, content, extension and system to AC root folder!
Pure installation:
Extract the archive and run the "pure_install.bat"!


New features and improvements in Pure

The most significant improvement with Pure 0.154 is its exposure handling.
I was able to code a much better determination of the best exposure for a specific light situation. Here is a little clip with a timelapse from driving night to day. You see a very good usage of the dynamic range while having good visibility. The stability of the exposure was improved too.
https://youtu.be/ci3qxM8k9i4 

For more information about the changes in Pure 0.154, please have a look here:
https://drive.google.com/file/d/1PlrYGYVHDTE95jOPRqAWDHihshtKiZtF/view?usp=sharing


RAIN with CSP Preview version

For rain you need a CSP preview version. You get this from Ilja Jusupov's patreon: patreon.com/x4fab/posts

If you already have a CSP preview version and there is still no rainFX, maybe try to install it manually. Copy to the drwrite.dll and the extension folder to AC root folder and start CM.

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Sol weather controller 2 upgrade

Hello,

Here is a little upgrade of Sol weather controller 2, to work with the new CSP 0.180p108 (released on 24.12.2022).

RainFX was updated! So wetness and puddles needs to be calculated differently.

Just copy the extension folder inside the zip to your AC root folder!
For this controller upgrade, you need Sol 2.2.5 or Pure 0.148!


This is just a rapid update, so Sol Planner will work with the new CSP version. I will work more on this and do a finetuning with much testing.


Have some nice days

Peter

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Pure 0.148 development preview

AS ALWAYS, PLEASE READ THE INSTALL GUIDE !
https://drive.google.com/file/d/1u5rFYPzMHgW8ErHgMrPsxKNzEflrOwMe/view?usp=sharing

Please use "Pure Config" app to check all needed settings !


Pure 0.0148 needs at least CSP 1.76 public.
For skydomes you need at least CSP 1.78 public!
As always, for rain you need CSP preview versions...


The biggest change:
I removed the skydome textures quality selector. The textures have no more mipmaps. So there are 2 install packs. One with 4k skydome texture and one with 16k textures. If you want the Highres skydomes, you only need to download the Pure 0.148 Highes archive.

Pure 0.148 (4k)
https://mega.nz/file/lSMlgLwS#OZrUV39SjrqRdElHEFL18X7kLEQIJCoSZvljQlLcnJk

Pure 0.148 Highres (16k)
https://mega.nz/file/wS9QkTKb#MA6mb5doCejyGirfQXtNwn8RNpsycM2_hreTlAU7veo


! You are not allowed to share or distribute Pure or its skydome textures !


The skydome textures are encrypted and they only work within AC/CSP while using Pure as weather script.
The files were purchased and are used under the extended license “W-EL” (Web Usage).
The use and distribution of those files are clarified with dreamstime.com.
The creator and the owner of the copyright is Ivan Tsyrkunovich.

As long as we use Sol Planner, maybe have a look in the Sol Planner manual:
https://drive.google.com/file/d/1waF-s29mueZJo-CuUgEhHuVbcu_kHTrP/view?usp=sharing


Changelog of Pure 0.148

- apps: updated Sol Planner (3.4)

- controller: updated Sol 2.2 controller (2.21)

- core: basics, using io. functions for file and folder work, removed windows command calls

- lighting: changed the daylight multiplier neutralization from twilight to night curve

- fog: fixed backlit with humidity and mist
- fog: cleared some things in terms of night light pollution

- ambient: light: added a portion of sunlight color with fog
- ambient: fixed daylight multiplier influence on ambient and adv. ambient light
- ambient: fixed the calculation sequence. Lowest ambi light and night light pollution are added at the end after daylight multiplier

- weather: added fog and humidity presets for all weather
- weather: added basic thunder sounds

- night light pollution:
# changed night light pollution color limit (rgb(10,10,10) maximum)
# changed density calculation

- ppfilter/script: pure, fixed daylight and bounced light values

- skydomes: changed night lighting LUT for windy, overcast, broken clouds (just to test it - needs better textures later)
- skydomes: skipping first fade when AC is loaded or Pure is reset
- skydomes: changed the crossfade function
# texture alpha masks are crossfaded the way, that with 50% crossfade, both alpha masks have 100% opacity
# That will prevent a "popping" sun while fading from one to another texture.
# Godrays are lowered while the crossfade to avoid godrays mask clipping.
- skydomes: showing quality of texture in Pure Config app, "clouds" tab, texture message output

- UI: getting logical drives, changed logical drives detection
- UI: limit mousewheel function to CSP 1.78 and later
- UI: file browser, getting all drives with CSP 1.79p87 and later

- Pure Config: removed skydome texture quality selector

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A sneak peek at the future of Pure

Just to show you, why it is a little bit quiet since some time.

With the latest CSP versions, the integration of own shaders is possible. In the last months, i digged in the basics of shader coding and build in a dynamic shader environment into Pure. You already see it in Pure Config app (with the rain haze shader). This gives me a fast testground to try out things.

I started to dig into voluemtric clouds shaders. In the last weeks i experimented with found code and expanded it to AC/CSP needs. I optimized it to achieve good fps. This volumetric clouds code is very flexible and it is possible to have smooth transition from less covered to full covered skies without fps losses.

As you see, it is at its very beginning and much things are missing. But i passed the mark, where i wanted to find out, if this is even usable in AC/CSP. So yes it is usable and it has an impact, but only on the GPU.

So this clouds will replace Pure's 3d bilboard clouds (render method 0) in the future.
The current 3d clouds have a decent hit on the CPU and GPU. So in th AC world, where all the CPU is needs, this is not the best way.

With the new shader clouds nearly all calculation load is shifted to the GPU and the CPU is nearly not involved. This will fit the needs of AC much better.

So if you asked yourself, what is done with your money you invest in me: It will be this and other nice and new things.

Thanks for supporting me all the time !!!
It has just started yet...

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Reports of constant crashes with NVIDIA driver

!!! NVIDIA users with driver 526.98 !!!
If you got AC/CSP crashes, please roll back to driver version 526.86.
This will probably fix the crashes...

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Sol 2.2.5 and Pure

Hello,

If you use Sol and Pure, please install Sol 2.2.5 on top of your existing Pure.
I prepare an update of Pure with all those changes and some other bug fixes.
I hope i can release it in the next days.

Sol 2.2.5 download links:
mega: https://mega.nz/file/tWlR1QRL#XmGxRtz7TlxsNJT7VwnIzSS9-CRcu921D31cIZCnNEQ
mediafire: https://www.mediafire.com/file/a7qwmnn8txfwxzx/Sol_2.2.5.7z/file

best regards,

Peter

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0.142 Installer fix

For those who had problems with the 0.142 installer, please download the Pure 0.142b base and install again.
https://www.patreon.com/posts/pure-0-142-72720063

The former installer contains parts of Pure (PurePlanner app and Pure controller), which are still in development, so i removed it from the base data. Therefore the installer outputs some error message.

Those error messages does not cause a problem with installing the other parts of Pure 0.142.

If you still have problems with the installation of Pure 0.142, please try to manually copy the files:
1.) open the Pure 0.142.7z (or 0.142b.7z) and go into the folder MODS/Pure 0.142/
2.) copy the 4 folders (apps, content, extension and system) to your AC root folder (
\steamapps\common\assettocorsa)

Please check your AC VIDEO Settings and set "pure" as PPfilter. PureEYE is removed!


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Pure 0.142 development preview

Hello my dear supporters,

Here is Pure 0.142 development preview. Many, many bugs were fixed and many new features were implemented.

Pure Config app got some features like the mouse-scroll parameter edit and right-mouse parameter reset. Also, there is an option, to have separate configs for different video modes (VR and/or ppOff).
Select multi configs in Pure Config
Used script settings 

Exposure control got a huge update, so the brightness in the different weather scenarios has improved a lot.

All weather got further tweaking. Sunlight and ambient light were improved to match those in the different times of day and the sky cloud cover. Speculars are now adapted to the current cloud coverage.

The skydomes got new parameters to use the advanced lighting of Pure. This will improve all weather, but mostly overcast scenes, which now have a decent advanced ambient light.

Pure 0.142 already has CSP 1.79 features, which improve the lighting a lot, like the new Lambert Gamma. As soon as CSP 1.79 is released, you can use it. (I don't know when CSP 1.79 will be released)
Demonstration of Lambert Gamma

I made a major change to the PPfilters of Pure!
“pureEYE” is now “pure” the standard filter of Pure.
“pure” is now “pureLinear” (a filter with linear tonemapping)

Please check your AC VIDEO Settings and set "pure" as PPfilter. PureEYE is removed!

All Pure filters got improvements. The biggest improvement comes with “pure” (the former pureEYE filter). Its script is a very advanced usage of Pure’s lighting technics. It also uses Pure’s new SDK function names. In the next weeks I build an online scripting manual with many examples, to show, how to use Pure’s scripts and its functions.

I started Pure Planner and Pure weather controller, but it is not ready for a public usage. So I think it will come in the next version. Those two will improve the weather control a lot. Pure Planer simple plan, Pure Planner new date time select 

AS ALWAYS, PLEASE READ THE INSTALL GUIDE !
https://drive.google.com/file/d/1u5rFYPzMHgW8ErHgMrPsxKNzEflrOwMe/view?usp=sharing 

Please use "Pure Config" app to check all needed settings !

Pure 0.0142 needs at least CSP 1.76 public.
For skydomes you need at least CSP 1.78 public!
As always, for rain you need CSP preview versions...

Pure 0.0142 base pack:
mega:
https://mega.nz/file/tPNh2ZgT#FLHbO7Kab6dJGB4MBcNh0TRzDtDMTQnso7NLKavai84
mediafire: https://www.mediafire.com/file/ucc6uf63rmatzd7/Pure_0.142.7z/file


High resolution textures for default skydome set (JULI 2022) (1.5 GB)
mega:
https://mega.nz/file/ReVlWA4L#N5lOTw8fev0fN7-mSY2X9ySR2kgX0UNTsVus4agAW14
mediafire: https://www.mediafire.com/file/ecgl4ijf86v3woa/Pure_Highres_Sykdome_Textures_-_Juli_2022.7z/file

! You are not allowed to share or distribute Pure's base pack or skydome textures pack !

The skydome textures are encrypted and they only work within AC/CSP while using Pure as weather script.
The files were purchased and are used under the extended license “W-EL” (Web Usage).
The use and distribution of those files are clarified with dreamstime.com.
The creator and the owner of the copyright is Ivan Tsyrkunovich.

As long as we use Sol Planner, maybe have a look in the Sol Planner manual:
https://drive.google.com/file/d/1waF-s29mueZJo-CuUgEhHuVbcu_kHTrP/view?usp=sharing


Summarized changelog of Pure 0.142

Pure Config

  • New tabbars
  • Right mouse click: reset parameter to default value
  • Mouse-scroll: parameter finetune
  • Added collapsible UI elements
  • Added godrays and gamma control to “PP” tab
  • If parameter values are different to the default value, they are shown yellow
  • Introducing “multi config mode”. You can have different configs per video mode.
    Pure uses different configs if VR or/and PP off is used.
    Added states to show the used settings / script settings

Core

  • Track heading is now updated per frame. “Lighting angle” in Photo Mode App now works with Pure.
  • Switched to a better start procedure. WFX resets are no longer needed for a correct VR initialization.

Ambient light

  • Added distant ambient light (will come with CSP 1.79)
  • Better color calculation for the different times of day

Sunlight

  • Lambert gamma sunangle adaption (Lambert gamma will come with CSP 1.79)
  • Added speculars control

Skydomes:

  • Fake clouds are now covering the sun, if the sun is covered by the skydome.
  • Tweaked overcast weather
  • Added directional lighting parameters
  • Added cloud coverage parameter
  • Speculars are controlled by sun’s cloud cover

Exposure

  • Customizable mix of Cubemap Brightness Estimation (CBE) and YEBIS Autoexposure
  • Smoothing (exposure adaption speeds) now works as it should
  • Much better overall exposure in all weather sceneries
  • Better reaction to cloud coverage
  • Better twilight exposure

PPFilters

  • Renaming Pure’s filters:
    “pureEYE” now called “pure” – it’s the default filter.
    “pure” now called “pureLinear” – a filter with linear tonemapping

Scripting

  • Added a SDK like script support (will be documented soon)
  • UI Elements can have a tooltip (info with mouse hoover)

Postprocessing

  • Godrays are dependent of the used screen resolution. This will bring a stable look between all users.

Files

  • Fixed install_pure.bat
  • Added uninstall_pure.bat

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Pure development preview 0.115 bugfix

I found a littel bug in Pure 0.115.
The colors are shifted a tiny bit. You will not notice this while looking at the landscape or cars. But this little shift is causing wrong colors with emissive lights, like shift lights. In its extreme form, shift lights can look purple, where as they are originally blue, like in the RaceSimStudio Formula Hybrid 22.

This bugfix will solve this problem. I changed the files of the original Pure 0.115 post. So feel free to install Pure 0.115b, to avoid those wrong lights.
Original Pure 0.115 post:
https://www.patreon.com/posts/pure-development-69544492

For experienced users:
Just copy the
\MODS\Pure 0.115\extension\weather\pure
folder to:
\steamapps\common\assettocorsa\extension\weather\
folder and confirm to overwrite existing files.

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Pure development preview 0.115

New sky textures
Pure got 5 new skydome textures (for Windy, Few Clouds and Scattered Clouds weather).

Extended fog settings
Real distant tracks (tracks with real distant geometry, which have no faked distance objects) can now benefit from a much better fog look. Most of those real distance tracks are already tagged and working with the new code. Track modders can add the lines:
[PURE]
FOG_SHAPE=-1
in the track configs, to tag a track manually.
Further, the fog engine was improved, to produce better backlit! Colorful skies in foggy conditions looking much better now.

Further work on the Pure ppfilters
All Pure ppfilters are updated. PureEYE got much better godrays.
PureHDR-EYE was recreated and got 2 sliders to adjust the picture to the HDR monitor.
PureCandy is a new ppfilter with much eye-candy postprocessing.
All those ppfilters got an advanced Autoexposure mode. With the new version of Pure its possible, to dynamically mix Cubemap based exposure (CBE) and YEBIS autoexposure (AE).
This will give the ppfilters a much better adaption to the current visible scenery, but they are still solid in their controlling, to avoid those known and realy bad AE fluctuations.
The default Pure ppfilter is a little bit brighter. This filter is still a safe but boring filter. Its used to have nearly no clipping in colors.

If you experience a
too bright picture, please check your AE multiplier ingame (Page-UP/DOWN keys). It should be 100%.



Preparation of future CSP features
The upcomming CSP version will have a new function, to improve the look of horizontal textures and materials (the landscape), which are litten by a low sun. The sunlit look gets weaker and weaker, the lower the sun stands. This was a problem since the start of AC. The most common workaround was, to gain the sunlight. But this causes overbright vertical textures (like billboards). Pure is using that workaround too. But with the next CSP version (no release date planned yet), this problem is fixed. The feature called "Lambert Gamma" and will bring a drastic improvement of evening and sunset sceneries.


Please use "Pure Config" app to check all needed settings !

Pure 0.115 needs at least CSP 1.76 public.
For skydomes you need at least CSP 1.78 public!
As always, for rain you need CSP preview versions...

How to install? Please read the install guide:
https://drive.google.com/file/d/1u5rFYPzMHgW8ErHgMrPsxKNzEflrOwMe/view?usp=sharing

Pure 0.115b base pack (bugfix from 08.08.2022):
mega:
https://mega.nz/file/BaFRnKxD#NCJOsflChq-qksADWlAcdnEncX7ZML9Q8bZbNHXf4As
mediafire: https://www.mediafire.com/file/iz0g6jnmz20ic1v/Pure_0.115b.7z/file 

How to install the High resolution skydomes?
https://drive.google.com/file/d/1u2i0LRMKrslR8Op9CzgIW5y4Dx7N6crs/view?usp=sharing

High resolution textures for default skydome set (JULI 2022) (1.5 GB)
mega:
https://mega.nz/file/ReVlWA4L#N5lOTw8fev0fN7-mSY2X9ySR2kgX0UNTsVus4agAW14
mediafire: https://www.mediafire.com/file/ecgl4ijf86v3woa/Pure_Highres_Sykdome_Textures_-_Juli_2022.7z/file 


! You are not allowed to share or distribute Pure's base pack or skydome textures pack !

The skydome textures are encrypted and they only work within AC/CSP while using Pure as weather script.
The files were purchased and are used under the extended license “W-EL” (Web Usage).
The use and distribution of those files are clarified with dreamstime.com.
The creator and the owner of the copyright is Ivan Tsyrkunovich.

As long as we use Sol Planner, maybe have a look in the Sol Planner manual:
https://drive.google.com/file/d/1waF-s29mueZJo-CuUgEhHuVbcu_kHTrP/view?usp=sharing

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Pure development preview 0.102

(its version "0" for development, "." for subversion, "102" incrementing subversion number)

new features

* rain and wind sounds
* skydomes, 2d clouds - 360° sky pictures

improvements

* fog, more advanced influences to sun and ambient light
* ambient light, much better look
* advanced ambient light, a simple simulation of radiosity
* stars, dynamic adaption of stars visibility
* noPP (deactivated Post-Processing), deeper integration, fully functional auto-exposure
* much better working in VR (PP or noPP)
* pureEYE ppilter/script, natural orange and yellow colors (fixing an old AC/Yebis problem)
* updated pure scripting manual, adding more function descriptions and skydome system


included PP filters:

* pure, a camera-like bright filter with logarithmic tonemapping

* pureEYE, a filter to simulate eye physics.
It features custom exposure gamma adaption.
It uses sensitometric tonemapping (like 95% of the available PPfilters, BUT it has fixed orange and yellow colors)

* pureHDR-EYE, a filter to use with HDR devices


Please use "Pure Config" app to check all needed settings !


Pure 0.102 needs at least CSP 1.76 public.
For skydomes you need at least CSP 1.78 public!
As always, for rain you need CSP preview versions...

How to install? Please read the install guide:
https://drive.google.com/file/d/1u5rFYPzMHgW8ErHgMrPsxKNzEflrOwMe/view?usp=sharing 

Pure 0.102 base pack:
https://drive.google.com/file/d/14KVBfKwgBQbZ4uFVwLDnE15anbFcdr_f/view?usp=sharing 


How to install the High resolution skydomes?
https://drive.google.com/file/d/1u2i0LRMKrslR8Op9CzgIW5y4Dx7N6crs/view?usp=sharing 

High resolution textures for default skydome set (1.3 GB)
https://mega.nz/file/pa1hVLqL#rmHT5Wwuo7NpUn-ye0uKkgRNJ3JjIL8jdWV3BY4bjOg

https://www.mediafire.com/file/l3igjiayb8q0olr/Pure_Highres_Sykdome_Textures.7z/file 



! You are not allowed to share or distribute Pure's base pack or skydome textures pack !


The skydome textures are encrypted and they only work within AC/CSP while using Pure as weather script.
The files were purchased and are used under the extended license “W-EL” (Web Usage).
The use and distribution of those files are clarified with www.dreamstime.com.
The creator and the owner of the copyright is Ivan Tsyrkunovich.


As long as we use Sol Planner, maybe have a look in the Sol Planner manual:
https://drive.google.com/file/d/1waF-s29mueZJo-CuUgEhHuVbcu_kHTrP/view?usp=sharing


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The current work on Pure

I'm proud to present you a new way of drawing clouds in the sky!
The current state of Pure 0.75 has already a nice color composition and more ways to have good tonemapping. It already has various solutions for old AC problems, like Autoexposure and the way weather is created. It is also way more advanced than Sol code-wise.

But the current 3d clouds are lacking quality, if the are generated to use less gpu/cpu consumption. Many people wish a port of the 2d clouds from Sol to Pure.

I will not do this! Sol's 2d clouds also stressing the system. There is another method, which will bring much better skies, but causing nearly no additional consumption of GPU and CPU.

The next Pure puplic development preview will feature 360° skydome. This are very high resolution skydome pictures, projected at the sky shader's dome.

They only taking space in the VRAM, but with the usage of DDS files in Nvidia's BC7 format, a 16k (16384x4096pixel) file will only cost 64 MB of VRAM. Also with BC7, which was introduced in CSP 1.76, the loading into the VRAM is extremly fast, because its made by the GPU not by the CPU. So such a 16k BC7 picture loads into VRAM in parts of a second, while a BC5 picture takes over 5 seconds.

But on the other side, you wouldn't notice this loading time, because this is done in the asynchronous thread, so AC will not notice it and so there is no frame flow influence.

Those skydome picture has some disadvantages:
You will not see the sun, because its a picture infront of it. Maybe i can solve this in the future, by editing the skydomes and making the plain sky parts transparent.
Another one is, that they are static. They just rotate with the sun.

But after some tests, those disadvantages are minor in comparison to the much nicer look of those real skies.

I also added a new shadow mode for these 2d clouds. A very simple 3d clouds layer draws some shadows on the ground. You don't see those clouds,  only their shadows! This will give you a great immersion, having the nice real sky domes and fake 3d clouds shadows.

We are currently working on an unloading of textures from the VRAM after usage. This will give people with all kinds of graphics card the ability to use very high resolution sky texture, even if they have limited VRAM. It then needs at maximum just 128 MB of additional VRAM.

I think this clouds render method will have a boost for all people, esp. in VR.


Last but not least:
The new method is already build to give modders the ability the create their own skydome sets. Pure will have a default set and maybe an advanced set with much more texture. Those sets are managed via an individual script per set. Sets are selectable in the Pure Config app. I hope this will open a whole new catagory of graphics mods with AC!

best regards

Peter

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The meaning of your patreon subscription

My dear Patrons,

You will see Pure on sharing sites in the future. There will always be people, who take the work of someone and share it for free. Thats an old behavior and actually, i don't think its stealing.
Because you are not paying for a product, but you support the development. And i wanted to say thank you, for that support and for your trust in me.

At the end, pure will be a free software, but as long as it is in development, i don't want to have a too big support work (its already big enough).
And if you support its development, i feel i have to give you something back and this are quasi milestone release versions, which have already gone through a debugging phase.

The AC 3rd party development is not my main job, i have a 40 hour work to do and the Sol/Pure coding takes the same, if not some more time. But i enjoy it very much.

So there will be always people who don't want invest in a development, they even don't want to buy a final product. But it could also be, some people don't have the money to do that.

So please don't feel robbed, if Pure is on sharing sites. I think its a wasted time to do something against it. I prefer to use my time to develop and invent new things, to make AC better and better.

So again, thank you for your support and your trust.

best regards
Peter

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Pure 0.75 development preview

Please read the install guide! There is a new install method!!!

You need at least CSP 1.76 public (1819) or 1.77preview1


Pure 0.75 has done a big step. Some big problems are solved.

Pure now uses its own exposure calculation.
This works much better then YEBIS Autoexposure. CSP's Cubemap Brightness Estimation is now used to calculate to whole exposure. This is much more stable and does not vary with different cockpit shapes.
You need to use dynamic reflections! Pure Config will show you the needed settings.

VR users will have more joy using Pure. I was able to solve the problems with the initialization of Pure's scripts. I now own a decent VR HMD, so i was able to improve the pictures quality in VR as well.

The next big improvement for VR users, is the new "PP off" mode in Pure 0.75.
If Post Processing is deactivated, Pure is able to deliver nearly the same picture quality like with Post Processing (sure without all the fancy PP stuff).
But you now have even the exposure control in PP off, which is a novelty in AC!
Be aware - for many cars there is still no brake lights while day!

Older PPfilters are working much better with Pure 0.75. Their exposure is automatically adapted.

Another key feature is the better look of overcast sceneries. Pure adapts the spectrum and VAO to the missing sunlight. This results in a much more realistic look.

I updated the "pure scripting.pdf". If you are a PPfilter modder, there are many new accesses to Pure, like the new script UI elements.


PLEASE use the newer versions of Pure development, like Pure 0.115
https://www.patreon.com/posts/pure-development-69544492


The install archive includes new VAOs. You will be asked to install them.
Those VAOs are done with the new VAO bakery, which fixes an old problem of VAOs.
In dark places, like tunnels, ambient light should be very low or zero. In the current available VAOs, there is still many ambient light. The new ones have this fixed. This is the key to a much more realistic look.
The included VAOs are mainly for the Kunos tracks, plus some big mod tracks.

have fun,
Peter  

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A little preview for Pure 0.7x


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New Pure development preview soon...

Sorry for the late next development preview of Pure. But i'm working still on some important things. The next build will have a complete new way of exposure control, which is no longer dependent of Yebis' AutoExposure. So nearly all problems of the behavoirs with the AE are solved.

The next build will bring improvements with VR too. I was able to fix many bugs when using VR. Maybe for some users there is another improvement in VR. I achieved a much better look with PostProcessing deactivated. This will save much fps, esp in VR, but it has some downsides too, like the not visible brake lights of many cars. So it's more a hotlap improvement.

A very nice improvement is the new "pure" standard ppfilter. In its script (which can now have custom UI elements), you can change its parameters in Pure Config. "pure" as a unique parameter called "optimized photo look". This solves many problems and it makes the picture just "nice". So i'm very curios, if you will like it....

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Pure 0.58 development preview

!!! You need CSP 1.76 RELEASE VERSION (not preview)
or later (like CSP 1.77 preview 1) !!!

Please read the included Pure install guide.pdf

Some important settings:
Video:
Do not
use a static refelctions rendering frequency!

CSP / Reflections FX:
The modul itself and all "General Cubemap reflections" options must be active!

- edit - 04.01.2022
fixed a bug with AMD GPUs, which cuts the clouds in big squares


Keyfeatures of Pure 0.58 / CSP 1.76:
- a complete new way to control exposure, to prevent the known Autoexposure problems
- many tweaks of world lighting
- new core classes to communicate fastly with the new CSP LUA apps
- Pure Config app
- Custom script UI elements
- 3 Pure PPfilters:
# "pure", an allround filter with well balanced/adapting exposure (HDR ready)
# "pureEYE", a filter which tries to emulate eye behaviors (HDR ready)
# "pureHDR-EYE", a special HDR filter, balanced for HDR usage

LINK:
https://drive.google.com/file/d/17QthNm0KzwXVtnIImsveblxjagQxmDli/view?usp=sharing

Have fun...
Peter

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Teaser / What will be new in Pure 0.53

Here is a little teaser of Pure 0.53, which will be released soon.

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Pure 0.32 development preview

Some small bugfixes:
- fixed sounds (wiper sound now works)
- removed some postprocessing limitations
- added a simple ppfilter, which does not have a pure script, but new CSP advanced AE settings

link:
https://drive.google.com/file/d/14ikrRlKzbK9TzAZAas7X5bt_FInBHLTP/view?usp=sharing

Please remove older Pure versions before installing.
Just delete \assettocorsa\extension\weather\pure folder !

Have fun
Peter

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Pure 0.31 development preview

new features of Pure 0.31:
- Sol's sound system (Sol needs to be installed)
- Solar and lunar eclipse
- Light adaption if PostProcessing is deactivated
- Cloud's render distance setting
- Clouds position earth curvature calculation

main bugfixes:
- fixed bugs with new online weather controller
- night light pollution fixes
- track custom orientation fixes
# most important fix actually, works now as it should

link:
https://drive.google.com/file/d/14dYtOeKEbUl9fzEdHSjNeJpgCSlfr77o/view?usp=sharing

Please remove older Pure versions before installing.
Just delete \assettocorsa\extension\weather\pure folder !

Have fun
Peter

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Pure 0.30 development preview

My dear patreons,

In the last month i was optimizing Pure's complete code. I find out, how to speed it up. This took some days. Pure is now running very efficient and fast.

After this, i was digging deep into the CSP clouds. I tried some new lighting models. With Pure 0.30 you see the one i prefer right now. In the next versions i will optimize it and expand it to other cloud types. For now you just have this lighing for the Cumulus (fluffy and big clouds). The Cirrostratus clouds have a very simple lighting model atm.
The lighting model does not works for nighttimes atm!

!!!  I recommend to use the latest CSP 1.76preview134 !!!

This version allows Pure to put all clouds calculation in an extra CPU thread. So you will get many FPS back!

If you do not use this CSP version, please open the pure_settings.lua and set the to parameters like it is shown in the picture.

In the settings you can even overide the cloud's quality to insane values.
!!! Do not make it higher then 4.00. It will produce huge numbers of cloud subparts !!!

If you use CSP 1.76preview134 and you have a very weak PC, please tell me how it runs with different settings. Also if you have a beast of a PC, try to set quality to 3 or 4 and tell me how it runs.

Link to Pure 0.30
https://drive.google.com/file/d/10O584Q8VSFHbotQrrB26JWYn9JNME8qd/view?usp=sharing
Please look in the manual. Before installing Pure 0.30, please delete an older version !!!

In the next version i try to implement sound from Sol and i like to add live weather in Sol Planner.


Have fun...
Best regards, Peter

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Proper wiper control with Sol Planner + Sol 2.x controller

Please deactivate Sol Weather's wiper control completely, to use Sol Planner's wiper control. Now you have a proper manual control via keys/buttons of the wipers, if you set them to:

-2: Wipers are not controlled by Sol Planer
or
-1: Wipers are controlled by Sol Planner automatically

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Pure tech preview 0.27

Changes:
1) Converting / optimizing the whole code (resulted in a 100% performance boost)
2) Added 3d cloud system:
   - fully functional positioning and appearing/disappearing system
   - multi layer cloud system (only Cumulus for now)
   - basic lighting model (becoming more advanced with future versions)
3) Some work on the ppfilters/scripts

LINK:
Pure 0.27 (minimum CSP 1.69)
https://drive.google.com/file/d/10JsjxjRNdwJbfubIhoFYsnFFbiXeL7Sa/view?usp=sharing


I found some bugs in Sol Planner and Sol controller 2. So in this pack those 2 weather controller components are integrated. Install Pure by copying the folders apps, extension and system to your AC root folder!

With Pure 0.27 a big milestone was achieved. The code is now super efficient and will cause no memory reallocations. Those memory reallocations will slow down the processing of LUA code. I transformed the whole code (took me 2 weeks, to find all possible reallocations). This resulted in a nice performance boost of over 100%!
0.27 got a 3d cloud system.
Do not judge it too much by its look! Its a first, very simple integration of the clouds lighting. BUT!
Under the hood, this cloud system already features the complete needs of complex sky scenery. It has a multi layer cloud system, a very efficient cloud positioning and replacement system.
With 0.27 i also achieved one of the biggest improvements since the release of Sol:
The weather change system was rewritten from the ground and is working without any condition change checking.
With Sol and its current cloud system, I need to check if a weather condition is changed. Because of the way i reload/replace clouds, it needs a reinitialization of the clouds while weather transitions.
That changed completely with Pure 0.27. The cloud system is able to set its state/clouds live, for the current state of the weather change. It does not need an initialization of appearing or disappearing clouds. This results in a more performat way to calculate those transition and in a more fluid presentation of weather changes.

So the clouds are fading very smooth with weather transitions, but i still have to do this for the weather look transitions. But this will come with future versions.

Because this is still a tech preview, please do not judge it by its look.
The most improvements were made under the hood. But you should notice a big performance improvement in comparison to Sol.

In the further versions i will add more cloud layers and i will do more work on the visuals.


Have fun!

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The first test of 3d clouds in Pure

I tried a first implementation of "3D" clouds in Pure. I made the code from the ground and found and solved much problems of  LUA.

So actually you see unoptimized rendering. Everything is calculated every frame.

There is no advanced clouds  lighting code. This will cause more impact, but with the known  optimization from Sol, the frame time of this clouds processing can be  lowered drastically.

My goal of this first implementation was a very stable code and very little garbage collection (data created while a frame). Compared to Sol,  Pure has way lower data created in a frame. Therefore the LUA code runs  much faster.

In Sol those amounts of clouds without any optimization would cause a  huge impact on the CPU. Long story short, its on a very good way.

But actual clouds and their processing will take me the most amount of  time. So it will take its time to release a version for the first test with clouds.

Track used:
https://www.racedepartment.com/downloads/union-island.45276/

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