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triplissims

triplissims

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triplissims posts

Update: Quit or Rejoin School v2.0

Version 2.0 comes with some changes to address a longstanding nuisance about quitting and joining, which I hope will make the mod more enjoyable to use.

Previously, the way it worked is I mad...

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Lock Skill Gain Progress - Reloaded

Lock Skill Gain Progress is now Lock Skill Gain Progress... Reloaded! I've revamped the mod with the aim of making it easier for me to add new skills in the future and in general the aim of improvi...

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Sorcerer 4.0: Reality Arts

Reality Arts

I'm excited to share with you the new Reality Arts ranked skill for Sorcerer. This functions like specializations in that it's not a visible skill and ranks up w...

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Nov 11, 2020 Patch: Fix for CAS traits

Short version: Teen Traits, Child Traits, and Thinking Skill's Philosopher Trait needed to be changed to 32 bit ID. This unfortunately means they will fall off existing sims who have them and you'l...

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Nov 11, 2020 Patch: Fix for Literally a Door Portal (Again)

Literally a Door Portal should now be working again (again). I fixed it last night and then the patch today broke a tuning. Easy to fix this time, but required a change.

Sorry for any inconve...

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Fix for Literally a Door Portal Mod

Thanks to the work of Andrew and the Sims 4 Studio team, who created a batch fix for the custom doors issue, Literally a Door Portal should now be working again. 

You can get the fixed v...

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Sorcerer Update: Lot Traits, New Spells, Tweaks

Happy almost halloween, if you live in a place where you celebrate halloween on the 31st of october. And if you don't, uh... happy halloween... regardless?

Anyway, made some more changes, add...

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Sorcerer Update: Create Sims, Make Random Hairstyle Permanent

Hey, got another update for you. Couple new spells this time, as well as some bug fixes and QOL stuff. Hope you enjoy! 

2020-10-04 02:40:15 +0000 UTC View Post

Sorcerer Update: quality of life and bug fixes

Got another update, V3-6-2, this one is just some quality of life stuff and bug fixes. Nothing too fancy. I do recommend getting it though if you're using the Animation Replacer script, as it conta...

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Sorcerer Update: Optional Animation Replacement with Spellcaster

I'm excited to release something I've long wanted to do and often been overwhelmed by the complexity of in the past. Complexity and overwhelm has at last been overcome and I'm here to present to yo...

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NEW Mod Vampire's Thrall and Sorcerer Minion Update

I'm releasing a new mod, a clone of Sorcerer Minion system, but for vampires: Vampire's Thrall. It has 3 options for access to the powers: AllVampires, CommandPerk, or GrandmasterOnly (more details...

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Updates for September 3, 2020 patch

Sorcerer mod required a fix, including for a crash. You can get that here: https://triplis.github.io/mods/sorcerer.h...

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Updates for June 3, 2020 patch and Black Lives Matter

Updates

Updates are available for the following mods: Sorcerer | 2020-06-04 03:12:22 +0000 UTC View Post

April 7 Maxis Patch - All Clear

Cursory checks indicate my stuff seems to be ok with the itty bitty patch released ...

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Sorcerer Tweaks - Teleport Autonomously

 Hello, I've made some tweaks to the Sorcerer mod. 

They are as follows:

 - With the help of some more recent scripting knowledge, I've redesigned teleports, so that they...

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November 12, 2019 Patch - Mods Status/Updates

The following mods have been updated: 

Become a Sorcerer 

2019-11-13 08:13:21 +0000 UTC View Post

Realm of Magic and Sorcerer: XP and Charge

Hey, thanks for all the feedback on the other posts. I appreciate the comments and kind words. I'm been busy with other, non-modding things, but I wanted to make some more progress on what I talked...

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Realm of Magic and Sorcerer: Basic Compatibility Update

As the first step in my efforts to ensure that Become a Sorcerer can be played alongside Realm of Magic, I've added a new version of Ritual of Neutrality that only shows up for sims who are Spellca...

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September 5, 2019 Patch - Mods Status/Updates

The following mods have been updated:

Become a Sorcerer 

2019-09-05 22:53:50 +0000 UTC View Post

Realm of Magic and the Sorcerer Mod: Compatibility

Now that Realm of Magic is officially announced with details and a release date, I wanted to talk a bit about it and the Sorcerer Mod. My thought has long been that I want to make it so that you ca...

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Update on my mods going forward and how I'm doing patreon

What am I doing?

I've been staring at a blank page trying to think how to write this post. I went back to modding for this game about 9 months ago and for about 6 months of t...

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Hotfix for Love and Hate mod, relating to June 18 Patch

I investigated and put together a fix for an issue in the Love and Hate mod that I missed before because I wasn't testing with packs disabled. Under a few circumstances, not having a certain pack a...

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Mods Status for June 18th, 2019 Maxis Patch

Most mods are assumed to be fine based on my checking, unless someone reports specifics to the contrary. In particular, if a mod feature was working for you prior to the patch and now isn't, that's...

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Various translations added/updated

I've updated/added a number of translations that were given to me for various mods. Thank you and credit to the folks who put them together. They are as follows:

Added Russian translation by ...

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Love and Hate Addon: Opposites Attract

I've created an optional addition to the Love and Hate mod called Opposites Attract. This opens up the possibility of sims who are incompatible in terms of what they Love and Hate to have a mutual ...

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Toggles On Target Update

This update is for the Lock Skill Gain Progress mod and the HABIT mod. I've edited both to allow you to toggle stuff by clicking on a sim, regardless of who the controlled sim is (this includes bei...

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Love and Hate update: "Don't Mischief Me"

I've added some stuff to the Love and Hate Mod, such that Friendly or Mischief socials are more likely to fail when attempted on someone who Hates them. 

For example, if Eliza Pancakes i...

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Sorcerer 3.3

Hello, got another little update for you, for the Sorcerer mod. Changes are as follows:

  • Stasis Field should now be working more reliably and consistently again.
  • Added a Mass ve...

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Love and Hate Mod: Chemistry Framework

Hey folks,

I've added the basics of a Chemistry system for romance interactions to the Love and Hate mod. Don't expect this to be super precise and complex as it is now.

Right now, how ...

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Sorcerer 3.2

Hey folks, got a little update for you. 

I modified the spells you get from Mastery, so that they can be casted even if you somehow got there when having used the Ritual of Neutrality.&n...

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