SakeTami
Sidenius

Sidenius

patreon


Sidenius posts

Dragon creator progress update

Next week I'll be showing the latest progress on the dragon creator, featuring several new customization areas and the long awaited full body morphing, which lets you extend and shrink the neck, to...

View Post

Upcoming tier changes

I've been meaning to rework the Patreon tier rewards for quite some time now to better reflect the current state of the project and what people value the most. The current rewards are largely uncha...

View Post

Battle system progress bonus

Here's a bonus battle set in a snowy environment with a blue/ice themed dragon instead

View Post

Battle system progress

This week you got to see the latest improvements to the battle system with some dragon ground fighting and physics mayhem. Even in this early state it's pretty fun to wade through heaps of units an...

View Post

Dragonfire revisited

I recently started working on a new fire effect to replace the current one that you see in the EA, since it was made for flying and large fields but doesn't work as well in tight spaces and close u...

View Post

Blood and gore

I sometimes get asked if there will be blood and gore in the game, and if so how much. In this matter, as with almost everything, I aim for what I call cinematic realism, meaning it's directed to l...

View Post

Terrain system sneak peek

This week you got to see a bit of the new terrain system, which I started working on during the summer. It has progressed much faster than expected and could pretty much substitute the old region 1...

View Post

Status update

It has been about a month since the last status update where I discussed the things that are currently being worked on, so let's see what progress has been made in this time. A lot of people have a...

View Post

World & lore continued

In this post we'll continue exploring the game world and setting.

As explained previously, the world is laid out with the north pole at the center, and south radiating outwards to the edges....

View Post

World map experiments

This week I came up with a lot of new ideas for the worldbuilding, plot and game design, but I'll be focusing on just one aspect in this post and save the rest for later. This one is about...

View Post

The land of dragons

Here's a small lore drop with some ideas that have been buzzing in my mind. This time it pertains to the two areas I've been focusing on recently - dragons and the world landscape.

I've had ...

View Post

No grant

Unfortunately, we did not get the Epic MegaGrant that I applied for around 3 months ago. Since they get a lot of submissions they don't provide individual justifications, so one can only guess as t...

View Post

New terrain system

Three weeks ago I wrote about our experiments with having a single huge game world instead of splitting it into multiple regions and some of the challenges with expanding the world size far beyond ...

View Post

Status update

This week I'll just post a small recap of where we're at with the different areas that are currently being worked on:

Physics-based Dragon & Creator
Currently working...

View Post

Dragon spine editing

One of the things I worked on this week was a new way of handling dragon proportions in the dragon creator, specifically for the length of the three spine segments neck, torso and tail. When it's d...

View Post

Revisiting the world landscape

Last year we spent a lot of time exploring how to best create a world that is both large enough to house several kingdoms and world regions at reasonably realistic scale, yet detailed enough to whe...

View Post

Draconic powers

I've been thinking about what kind of powers the dragon soul provides for the character and how it ties into the gameplay and progression. The simplest answer would be superhuman stats like strengt...

View Post

Dragon saddle

It hasn't been shown yet, but we've been working on a dragon saddle behind the scenes for a while now. The design has changed quite a bit over time but is finally coming together into something tha...

View Post

Update on progress towards next version

This week I want to talk about the progress towards the next version of the early access. As explained in previous posts, there are four main big areas being worked on right now (new physics-based ...

View Post

Armour customisation

While the dragon creator will be the flagship creative feature in the game, customisation in general is something we plan to include for several aspects of the game, including the human character a...

View Post

Dragon customisation and gameplay

Fans sometimes ask if there will be more dragon body types than the two shown so far (sometimes labelled "wyvern" and "western dragon"). We've now made some changes to the dragon creator system tha...

View Post

The Plan™

This week I want to talk about the high-level plan for how we will realize the vision for the game, or at least get as close as we can with the support we can muster. There are basically 3 major ph...

View Post

Update on the next build

In a previous post, I outlined some plans for the next build and a rough time frame for when we expect to have it ready. In short, the goal was to ship the new physics-based dragon, a few customiza...

View Post

One year of progress

It has now been just a little over a year since I started working on Dragontwin. I posted the first videos on various social media platforms last week a year ago. I vividly remember showing them to...

View Post

Changing physics engine

Earlier this week, me and Georges had a meeting with representatives of Havok to discuss licensing their physics engine for Dragontwin. Georges has worked with Havok in the past during his time at ...

View Post

The next build

Now that the first build can be played by all tiers, there will be a longer period without any updates where we work on everything that will be included in the next build. We'll also work on some m...

View Post

EA build 1 final version available now!

Hello!

The final version of the first early access build is now available for all Patreon tiers!

This version mainly contains some more fixes and improvements to the foliage along with ...

View Post

Dragon types

Fans sometime ask if there will be other types of dragons than the one with two legs seen so far (often referred to as a "wyvern" but I prefer not to use that distinction because they usually have ...

View Post

Customization options

This is a continuation on the post from last week about dragon customization with more details on what will be possible since I get a lot of questions about that.

Apart from what was shown l...

View Post

EA build 1 preview 4 available now!

Hi!

The first early access build preview 4 is now available to tier 2, 3, 4 and 5 patrons!

This version contains mostly bug fixes and reshuffled goats (3 as last time) since we had to r...

View Post