Molly does the splits
One of my Discord regulars shared this little picture, mentioning it was almost identical to Molly. Plugging it into Google Rever...
2020-05-15 06:49:46 +0000 UTC View Post
One of my Discord regulars shared this little picture, mentioning it was almost identical to Molly. Plugging it into Google Rever...
2020-05-15 06:49:46 +0000 UTC View Post
This was an interesting update; it's very detail focused, with a full typo-pass through a 294 page google document, lots of little bug fixes and polish steps. Videos got a major overhaul, a...
As I do the rendering for Divine Coffee (going into Act IV+'s content, though probably not into 0.4.10, which I'm hoping to get out today), this month's poll asks about an optional side-event in Ac...
2020-05-12 01:43:44 +0000 UTC View Post
I'm now more or less happy with the actual animation workflow; now i just need to experiment and get better at using and integrating it.
Part of that test is improving the animations I use. ...
Okay, I learned a lot from the first example. The first thing I learned was not to move the camera around like that ;) At least not in a clip meant for looping.
This test-case tries somethin...
I'm not a big fan of looping 5 second animations, but since everyone else is doing them I figured I'd see if it was workflow I could work within. I started with creating a 5 second animation and re...
2020-05-07 08:38:08 +0000 UTC View Post

Sarah was one of the first characters I did, and as I continue to re-touch Act I, to bring i...
2020-05-04 10:03:19 +0000 UTC View Post
I had some people ask about the video work, so I decided to put together a shot breakdown of the transformation.
The final shot contains a couple of key elements:
- All th...
2020-05-03 07:49:03 +0000 UTC View Post
After a rather hectic week of testing, editing, bug fixing and a last minute emergency surgery that rewrote the video engine and downsized the Android build from 2.02gb to 1.1gb, Act IV is finally ...
2020-05-03 00:00:08 +0000 UTC View PostI'm going through and improving the golden minutes of Act I; these are the minutes where initial impressions are formed, and those are hard to shift.
&nbs...
And with last night's build, the counter ticks from 0.3.39 to 0.4.1, with Act IV's timeline complete.
So what's left before the public build?
- I've got 3 more 'floating' events ...
2020-04-27 04:28:24 +0000 UTC View Post
This little animation was orginally supposed to be a static image for the ending of Act IV. But the recent work I've been doing on AE inspired me to go further. As usual the workflow for this was D...
2020-04-23 09:12:41 +0000 UTC View Post
(If you haven't completed Act III yet, you probably want to avoid playing this).
I'm marching on towards Act IV ending, and one of the things I'm doing is adding videos at the beginning and ...
With Molly's big date complete, I'm approaching the end of Act IV. I've got another 4 timeline events, and then the final act ending, after which the build counter ticks over from 0.3.xx to 0.4.xx....
2020-04-19 07:32:58 +0000 UTC View Post
With the work done to integrate videos cleanly in the game now hopefully over, 0.3.34 gets an overhaul with some new videos.
I'm still tweaking this opening video; some of you may recognize...
Someone in Discord requested an Easter themed wallpaper. Enjoy the bunnies :D
2020-04-12 16:35:44 +0000 UTC View Post
With Date 7 now complete I'm now ~ halfway through Act IV's central arc. I'm packing the first week reasonably tightly, setting up the tasks and the premise that will carry the rest of the ac...
2020-04-10 07:05:58 +0000 UTC View PostI'm late. Again. I've been deep in Act IV's story, and that's taken all my focus. So far I'm almost done with the first week of content. One more story-based event, and I'll finally have some time ...
2020-04-04 09:58:48 +0000 UTC View PostI like to support people doing good work in the adult games industry, and I've enjoyed NSFI's work . It's nice to...
2020-04-01 04:30:25 +0000 UTC View Post
It's not pretty, but I thought I'd share it for those of you who are interested.
I've traditionally looked at the external builds as the main milestones of the project. I've mention...
Love of Magic's finally approved for Steam. I'm myself primarily a Steam gamer, so that's a fun milestone to hit. What does that mean for the current platforms, patreon, or those of you who discove...
2020-03-27 23:55:43 +0000 UTC View Post
I often get asked about various tracks. They're all listed and credited in-game (and I subscribe as a Patreon to several of them myself), but I figured I might as well take it a step further and ho...
2020-03-25 03:18:52 +0000 UTC View Post
So, with Act IV writing started, I've got a little time to start building a new system. First on the stack is finishing up the Memories section (making sure all the data is set up correctly, tie in...
2020-03-23 07:37:16 +0000 UTC View Post
And we're finally up. It's been a busy few days, and huge thanks to the Discord team for testing, streaming and finding bugs.
The Changelog's attached, but the basic overview:
A long-standing request has been to set up a proper "end of content, but I want to keep exploring". I was puzzling with how to do it without breaking the world; I think this is likely the cleanest ...
2020-03-20 05:11:27 +0000 UTC View Post
MC was one of the first characters I rendered for Love of Magic, and it kinda shows. When placed next to newer characters he looks quite flat. So, without taking away his tacky leather pants or bas...
2020-03-19 03:01:05 +0000 UTC View Post
I'm going to see if I can turn this poll around a little faster than last time :)
Lady Aoife is a Fae Power, visiting Edinburgh on official business she decides to slum it for a night at thi...
https://www.patreon.com/posts/34532123
Poll closing tomorrow, so just a reminder to go vote for your favourite ...
Fun little side-project. I've done a few wallpapers over the months of development. One of the guys on Discord (JLucci) asked if I could allow the user to set it up as wallpapers ingame as well.
I've gotten a lot of feedback that nights are under-utilized.
I'm working on fixing that; some things are already in the latest public build, others are being rolled out now:
- Use the s...