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AlekErectSociety

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Sexual_Escalation Demonstration video

Good morning and have a good start to the week everyone.

The demonstration videos I want to show you are 2:

Please, for your comprehension read the descriptions and recommendations that I have written in the videos.

-In this video, I'll show you the functioning of some assets:

*Visual-demonstration-asset_effects

-In this instead, we will enter into sex_escalation and we will examine 2 different conditions that could happen during your gameplay:

*Visual-demonstration-sexual_escalation


For the rest, the scheme is concluded.

As I told you, all that remains is compiling the characters' communications, and I intend to do it without any effort at the same time as the drawings and animations.

I would like to take this week off to rest and think about my next steps for the game.

The certain thing is that I will start drawing again.

In the meantime I'd like to know what you think and if you have any doubts.

Best regards and see you soon!

Alek.

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Demonstration video in 2 weeks

Good morning guys.

I declare the marathon for the demonstration video has begun.

In exactly 2 weeks we will understand if it was worth it or if it was just an epic fail.


For the rest, the compilation of the effects is finished, I have done everything possible to insert the effects as comprehensible and cool to look at.

As for compiling sentences and sex talking, I decided to fill it calmly while I take care of my visual art, which I miss so much.


Compiling sentences and sex talking is a phase that does not require logical/mathematical reasoning (like the one used up to now), but requires patience and knowledge of the character.


It will be retouched often, that is, every time I go to create a new character, and I will accept all the help possible from you on the Discord channel, where I will soon do a small renovation to help you help me better.


See you in 2 weeks, and whatever happens, I thank you for all the support you have given me up to now.

A hug from your Alek

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Work in progress 06/11/2023

Hello everyone and have a good start of the week.


All the syntheses have been completed and I have already resumed the compilation.

For those who don't know yet:

The compilation phase represents a filling of the schema with sentences, sex_talking, images, and effects.

All this guarantees the player a greater understanding of the phases of the scheme, gives more personality to the characters, and an attractive visual appearance.

I had already inserted most of the images and effects so I found myself well ahead.

Together with the compilation, I will also take care of the translation.

The goal, as I told you last time, is to have a demonstration video for you by the end of this month and restart to draw very soon.

I still don't believe it.

Warm greetings and see you soon!

Alek.

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Work in progress 23/10/2023

Hello everyone, I hope you are well.

Every week that passes produces results.

1)

I implemented some important syntheses that allowed me to eliminate around 7000 repetitive lines of code.

Not only in communication and sex talking, as I have already told you, but also in costs, gains, and direct attacks on the brain and brain stamina of the characters during escalation.

This will allow me to balance characters much faster in the future.

Furthermore, it will also be possible for me to add more layers to the characters quickly if necessary.

2)

I added the calculation of the difference between brain and brain_stamina when they are under attack by humiliations or by the sexual power of the other party, to prevent essential portions of damage from being lost in thin air.

This obviously can be a pro or a con depending on who is attacking and who is receiving the attack.

-----------

All this was obviously necessary to make my work easier in the future, but also because I also had to calculate a margin of movement due to any corrections and improvements you made.

Let's take an example:

-Alek: Everything wonderful! According to my logic, it works!

-Expert player x: You know, maybe it would be better if the attacks were organized this way.


The Alek of the future will probably agree to include this improvement if he deems it sensible; in that case, the syntheses I am inserting these days will be extremely useful.

---------

I hoped to conclude the syntheses in these last 2 weeks but despite my efforts, I was unable to do so.

And of course, I'm pissed at myself for it.

A final revision to the characters' home base is still missing to make it consistent with the latest syntheses made.


Order is contagious.

Deciding to make this game better and stick with it was one of the hardest decisions of my life, but also one of the most satisfying.


I'm trying to hurry up to get a demo video out to you by next month.

I want you to see with your own eyes.


Greetings from your Alek.

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Work in progress 09/10/2023

Good morning everyone, I hope you are well.

As always, after a while many of you wonder when the pattern will be finished, and rightly so.

It flatters me and gives me the right energy to continue working.


My answer is:

Not long now, and I'm sorry I can't be more specific.

When I embarked on this path I just had a great desire to change things and make them better.

I didn't know exactly where I was going so I didn't even know how long it would take me.

It's like a driver who has to go to an unfamiliar place without satellite navigation.

The only thing it can do is drive, get gas, avoid obstacles, and stop when necessary.


Yes, I really like making these comparisons, but now let's talk about serious things.

The compilation phase forced me to review the scheme for a question of sustainability, consequently, I have to face a further cleaning phase, and I am confident of completing it within the next 2 weeks, and then resuming the compilation of sex talking in a manner much much quicker and more organized.

In this last month, I have made the scheme more powerful, fluid, light, and sustainable.


For those curious, here's what I've been working on recently:

1):

-During the latest changes I managed to summarize the position of sex talking so well that I even managed to insert a little gem.

Characters are now able to remember whether they were dominant or submissive in the previous animation, which will allow them to say things like:

*Now I want to fuck you //or// *I want to keep fucking you.

As I may have already told you in one of the past posts:

This phase is very important because it will allow me to modify the sex talking of future NPCs directly and without searching inside all the lines of code.


2):

-I added an important new dynamic:

Characters will now have to spend some of their stamina to change roles within sex, make a counterproposal or declare a stop.

This should lead the player to take better care of his stamina and not use it on all occasions.

However, if the characters wish to maintain the same role (Dominant or Submissive) there will be no expenditure of stamina, but you may spend it if the NPC pushes you into a conflict of interest.


3):

-I added a sort of judgment at the end of the sexual escalation that will let the player know if he was able to sexually satisfy the NPC or not.

And it is precisely through this that it will be possible to attribute the right experience points to the PC, allowing him to level up.


4):

-I created another little scheme that allows NPCs to decide where she  cums (Inside or outside the PC), or where she prefers that the PC cums (Inside or outside her).

To do this I had to add 2 other values to the NPCs to define this type of sexual taste and whether or not it has maternal or paternal desire.


I don't think I have any more information for you, and I hope you continue to understand the complexity of it all.


Have a nice day.

Alek.

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Work in progress 26/09/2023

Hello people.

In these 2 weeks, I have made great progress in creating the audiovisual effects.

Even though I'm not completely done yet, I've already moved on to compiling the sexual speech because some audiovisual effects are combined with the sexual speech used by the characters.

At the same time, I have identified a series of repetitions that, once synthesized, will allow me to compile the sex talk in a quicker and more organized way, and this will be very helpful for all future NPCs.


For those who love details, this is what I added to the pattern:

-Context images and NPCs silhouettes:

Every sexual act begins for a reason.

An ambush, a tank running towards you, an NPC suffering from a rash or corruption, a simple request that you will have to answer.

Each of these hypotheses will be represented with full-screen images or the silhouettes of the NPCs (with different expressiveness) carefully inserted within the scheme.


-Effects of conflict of interest:

Now you can clearly understand when a conflict of interest will arise and who will be the winner.


-Explosion and corruption effects:

Thanks to these you will be able to understand when the characters will enter and exit the vent or corruption mode.


-Notifications and windows:

Notifications will help you understand why you can't make a certain choice or other scattered information.

In the windows, however, a summary of the request to which you must respond will appear.


It's not long now, unfortunately, the final phase is also proving to be quite challenging, but I can't look back now.

I sincerely thank you for your constant help.

A hug from your Alek

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Info work in progress 11/09/2023

Hi guys how are you?

The compilation is continuing well, for now, I'm focusing solely on the audio-visual effects (Line_action, sounds, context images, notifications, and more.) and only after their conclusion will I move on to sex talking.

I prefer to do it this way to avoid confusion.

What is certain is that the current working phase is much simpler and more relaxing, so relaxing that I could fall asleep on the keyboard, after all, it is a filling phase.

But the filling isn't everything, in fact, in these last 2 weeks I eliminated another small but bitchy gray area and fixed a contradiction regarding characters with bad intentions, which gave me an assist to add another dynamic to the scheme:

------------------------------------

Bad intentions & Nurse:

-Bad intentions:

NPCs with the bad_intentions value will lead the PC to a game_over every time his brain is <= 0 at the conclusion of a sexual escalation.

-Nurse:

At each encounter, the NPCs with the Nurse value will restore part of the PC's brain if this is <= 0, a sort of defibrillator.

------------------------------------


Well, I have nothing else to add for now.


I hope your return to work wasn't too traumatic.

I would also like to wish you a lot of luck for the year that awaits you, in every context.

Always believe in your potential and don't forget your psycho-physical health.

A big hug from your Alek.

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Work in progress 20/08/2023

Good morning.

How are you?

I hope you are having a great summer.

I admit that it took a while to get back into the right working rhythm.

After all, I've been working non-stop for 2 years, and the only breaks were due to force majeure such as health and family.

So when my head realized that my vacation was only going to last a week it said: WHAT?!

Sadly for me, I love this project and would like to see it finished as soon as possible.


In any case, in this last week and a half I've had to deal with a few little things:


1)Final decision on image size:

I already told you about it a while ago, the game will switch to a resolution of 1920x1080.

I hadn't yet come to grips with the image file sizes of the existing plots and those to come.

In fact, the plots contain a huge number of images which, if not optimized properly, could have made the game heavier over time.

So I had to take a step back and study the basics of resolution and image size, and I discovered several ways to reduce the size while keeping the resolution the same.

So, potential problems are avoided.


2) Choice of the main audio_visual effects:

I browsed many audio-visual files on the internet and I selected the most captivating ones.

These will be included in the sexual escalation, more precisely in the clash of character values, in decreeing a victory or a defeat, notifications of buffs and debuffs, and warnings of danger.

I'm also considering inserting small soundtracks within the escalation to give the player an idea of the climate of the sex scene it's engaged in, but I'm not sure, I'm afraid that the background music takes away attention from the audio files of the sex scene.



For the rest, I've already started compiling the home_base.

What used to be only in my head is finally materializing and I assure you that seeing it with audio-visual effects is completely different.

However, this stage still requires a certain level of attention to detail.

I would never want a notification or an audio-visual effect in the wrong place, or worse, an overlapping of different effects.

Each effect therefore has to be inserted on one string of code and deleted on another string of code which in most cases is on a completely different page.

I'll have to keep my attention high to avoid oversights in a scheme that includes about 40,000 lines of code, and I admit that this thing makes me a little anxious, but I've overcome much worse obstacles.


A warm greeting from your Alek.

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Final compilation starts on Wednesday

Good evening guys.

I have to be honest, I worked overtime.

Instead of the 2 weeks of vacation I told you about, I only had 1.

This last week I had to revisit character_home_base due to the many changes made to the escalation.

All right though, character_home_base and sexual_escalation are perfectly consistent with each other.

As for me, I'll probably take another week off when I finish compiling the sex-talking and audio-visual effects.

I recommend that you do not underestimate this phase.

Of course, the scheme works, but the audio-visual effects and varied sex_talking will allow players to understand what is happening and enjoy the experience 100%.

In addition, this compilation will force me to give another general check to the whole scheme and it doesn't hurt.

PS:

Tomorrow I'm going to the mountains with some friends in mid-August and I'll be back on Tuesday evening.

So I will officially start compiling on Wednesday.

I wish you a pleasant summer vacation.

A warm greeting from your Alek.

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Conclusion of the scheme and small break before final compilation.

Good morning.

What can I tell you?

The scheme is great and although these last 2 weeks have been terrifying from a climatic point of view, I have managed to bring home the goals I told you about last time.

I don't know if you've heard but Italy has been overwhelmed by heavy atmospheric phenomena.

In the north hail with size of tennis balls, in the south 45 degrees accompanied by arsons and a general lack of water and electricity.

It was very tiring for me to work and since we are practically at the final stages of the scheme, I decided to rest for 2 weeks, and then resume with the compilation of sex talking and audio-visual effects.


But going back to the scheme:

The characters get each other pregnant, even against their will, it's a real delirium (in a good way).

In the end, I decided to insert only the PG belly in the animations, for the NPCs instead I had to avoid it for reasons of space which I will explain better in the next point.


-Planning:

The plot I have kept up to today is beautiful, that is, that of a gigantic open world with many characters.

However, the scheme is vast and requires a very high number of animations, as a result I felt it necessary to do the math before making other decisions and above all before creating a game that is too big even just to be downloaded.

So it was necessary to answer this question:

If we presume a total of 50 NPCs and consider the number of animations provided for each of them, how big would the game be at its conclusion?

PS: Don't be scared when you read the next few lines, I'll let you know right away that I've found a solution to everything.


So, the data is this:

1)

So let's consider 50 unlockable characters.

2)

Each NPC includes 6 animations: 3 Dominant and 3 Submissive (about 10 meg at each animation)

3)

Each animation includes 9 standard variations: -Foreplay - Slowly - Medium - Faster - Harder - Cum in - Cum out - Post cum in - Post cum out

4)

Each of the 9 variants must have a day version and a night version, consequently from 9 we go to 18 animations

5)

By inserting the pregnancy and the possibility of seeing the baby bump of both characters in the animations, the variants of a single animation would become 88!!!!


So the count would be this:

88 x 6 = 528 (Variations of a single NPC)

528 x 50 = 26,400 (Total variants in the full game)

26,400 x 10 (Megabits) = 264,000 (Megabytes in the full game)


Too much!


So here are the solutions:

1)

Keep the 50 unlockable NPCs (Sounds like the minimum for an open world to me)

2)

Creating gifs instead of mp4 files to guarantee me a transparent background.

In this way, I will be able to insert audio and day and night backgrounds directly into the programming.

I have already done several tests, and if I reduce the quality and duration of each animation a little, I will get a 50% size reduction

(About 5 megs for each Gif)

Don't worry, the difference will be minimal.

3)

The PC can make the NPC pregnant, but this NPC will not be fuckable during the days she has a baby bump(3 days).

In this way, the variants of each animation would become about 22 because in the animations only the PG will have the baby bump if affected by pregnancy.


Let's do another account:

22 x 6 = 132 (Variations of a single character)

132 x 50 = 6,600 (Total variants in the full game)

6,600 x 5 = 33,000 (Megabytes in the full game)


If we consider the backgrounds, the audio, and the silhouettes of the characters, we could perhaps reach 40 gigabytes.

I would say acceptable.


In addition, I'm testing a way to introduce patches, in this way, you can avoid re-downloading the game from scratch every time.


I send you a warm greeting and thank you for being with me up to this point.

See you in 2 weeks.

A hug!

Alek

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Work in progress 17/07/2023

Good morning and good start to the week.

The scheme works.

There are very few things left to add and then we will be able to move on to the next phase, that is the compilation of the sex talking and the audio-visual component of the scheme.

I'm proud and happy about the patience you are showing.


Today I'm going to tell you about 3 essential things that I'm already working on and that I'm confident I'll be able to complete in the next 2 weeks.


-Pregnant:

The PC will be able to get pregnant and the chance of this happening is 30% each time an NPC arrives during vaginal (for Kim) and anal (for Roy) penetration.

The timing for pregnancy will be 7 days.

The nice thing will be that already from the fourth day the PG will have a swollen belly during the animations themselves.

I haven't forgotten the male character's pregnancy survey, where we determined that she couldn't get pregnant.

However, the poll statistic was around 40% for and 60% against, so I felt it necessary to insert a choice early in the game to keep everyone happy.

So yes, at the discretion of the player, the male character will be able to get pregnant or not.

I have yet to evaluate whether to activate pregnancy for NPCs as well.


-Mouth full:

It is assumed that the characters can receive a cock in their mouth, making it impossible to talk about sex.

Therefore it is necessary to enter this value.


-Synthesize at least 20,000 fewer lines of code for each character.

I've found a way to synthesize the code, which is crucial because when there are 10 characters, I will have saved at least 200,000 lines of code.


-To go to bed:

Not to be underestimated, because every time a new day begins the values of the PCs and NPCs will be manipulated.

Some of these will fill up, others will increase or decrease based on the sexual habits of the characters themselves.

And this requires careful analysis.


I can't believe I've come this far and I hope my efforts ultimately make you proud of this title.

See you soon.

Alek

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Work in progress 07/03/2023

Hello everyone and a warm welcome to new members.

How are you? How are you handling this wait?

In recent weeks many have left and just as many have entered, and I'm happy for both believe me, because as long as the incoming and outgoing movements are almost equal, it means that I still retain a shred of credibility.

Unfortunately, I have to face the fear of being considered a liar on a daily basis, and the only way I have to exorcise this fear is to tell you about it.


The problem is that if you're a designer (for example) just posting drawings lets people know you're working hard.

Programmers on the other hand, even if they showed the code, how many would understand the logic and commitment behind it?

At the very least, I sincerely hope you sense my obsession with this cause.


In any case, it is very close to the conclusion of this scheme, and I have always been very careful to declare it.

The tests, the tweaks, the clarification of the gray areas, the additions, are making this scheme a real gem (In my opinion).


For the more curious, I have prepared a text file with a list of all the rules of sexual escalation.

It will give you an overall idea of what awaits you:

https://docs.google.com/document/d/1I3YnvSQQN4D1tdO8_eJysPaLQyOH3NokTyrzF6zmC6s/edit?usp=sharing


For the rest, here are some of the most important things I have dedicated myself to in these last 2 weeks:


- Changes conflict of interest:

First, it was necessary to choose the type of value to be used to contribute to a conflict of interest.

However, this method was too mechanical for the player, who would have to remember to choose the value before the conflict.

So I decided that the victory or defeat of the conflict will be determined by the sum of all the physical values + the charisma of the characters in comparison.

The difference between the 2 results will determine a higher or lower percentage of victory or defeat.

In addition, I have included an easy mode that will allow the player to choose for himself whether to win or lose the conflict.


-Balancing:

I start by saying that it seems strange to me to talk about balancing considering that until now I have only done visual novels.

In any case, it was a very complex challenge but I will try to make it simple for you.

The goal was to manipulate the values of the characters in different ways based on whether or not there was an outburst or corruption of the characters themselves.

For example:

Character A (No outburst ) on Character B (No outburst ):

Libido_submission Character B +10

Brain Character B - 10


Character A (Outburst) on Character B (No Outburst):

Libido_submission Character B + 20

Brain Character B - 20


I know it's just math, but believe me, it will be fun to play, also because each of these states includes a different sex talk.

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Work in progress 19-06-2023

Good morning.


The tests continue even if I have to admit that they have been 2 of the most stressful weeks ever.

I begin by saying that the characters demonstrate a sexual intelligence that goes beyond my wildest expectations.

However that wasn't enough, there were some gray areas that interrupted the fluidity of the decision-making process and a fallacious logic in their functioning, in addition, I also added some interesting dynamics.

Unfortunately, I had to review the decision again, I increased my daily working hours, and this caused me great stress which resulted in 2 days of unbearable headaches.

However, I can say that despite the slowdowns, errors, and corrections, this scheme becomes more complete and functional every day.

I've also eliminated about 1000 lines of superfluous code, which is always a pleasure to do.

I only see progress.


Here's what I've been dealing with these 2 weeks:


*Do you remember the outburst?

That is the state in which the NPC loses her mind and fucks the PC until the exhaustion of her libido_domination.

In the past, it was enough for the NPC to have the maximum libido_domination to reach a state of outburst, which is very beautiful but also reductive.

Now however, after the changes made, if the NPC has the libido_domination at maximum, she also needs to have the brain at 0 to lose his head and reach the state of outburst.

Think of werewolves, when they transform they lose their mental faculties, and this allows them to have out-of-control animal behavior.

So the state of release can be obtained by combining: libido_domination at maximum and brain at 0.

Instead, the state of corruption can be obtained by combining: the libido_submission to the maximum and the brain at 0.

Thus, both characters can be corrupted and both characters can have outbursts.


So can the PC also outbursts?

I thought: Let's consider that the fantasy world we're in contains a very high amount of stimulants: in the food, in the air, in the water.

Even if the PC comes from a different reality, from the moment he teleports to the fantasy world, he breathes the same air as the NPCs, eats the same food, and drinks the same water.

So the most plausible consequence is that the PG also has the possibility of losing his mind during the escalation and venting as a result.


Another dynamic I added is this:

The libido_domination and libido_submission, if they are at particularly high levels, and you don't consume them, will tend to rise more and more until it reaches their maximum.

Now that you know this, imagine a scenario where you are having sex with a character who is disrespectful and even stronger than you in physical stats.

Put simply, you should never be able to be dominant towards her, and she will probably use offensive sex talking that will bring your brain to 0.

The new dynamic described above would lead the PC to enter vent mode and receive a considerable buff in his physical stats, reversing the situation.



*Libido_submission:

Yes, she again.

The gray areas I was telling you about at the beginning were related to this, pay close attention to the following lines because they could seem contradictory.

Quite simply I forgot to include libido_domination in the pattern.

But why include libido_domination in the pattern of libido_submission?

Think about it, in a conflict of interest submission, you have to make sure that both parties have libido_domination, because whoever loses the conflict of interest will have to fuck the other.

Anyway, all solved, one less problem.


Conclusions:

Holy shit what a struggle guys, I will never get tired of telling you that I'm doing all this to create something unique.

And I always thank you for your support, because despite the countless complaints I've received, I sense that many of you still believe in me, otherwise you would have canceled your subscription.

Which I continue to encourage you to do in case this investment should cause you stress or dissatisfaction.

Leave the stress to me, there's no reason for you to feel it too.


A warm greeting from your Alek.

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Hype, hype, hype, test, test, and test:

Hi people.

The reasons that led me to write to you today are mainly 2:


1) Probable misunderstanding:

In the previous work-in-progress state, I think I used the words "sexual escalation officially ended" a little loosely, and I intend to correct myself immediately.

I want to reiterate that the current scheme has a starting point, a middle, and a conclusion.

And these when combined offer me the opportunity to do much more detailed general tests.

These tests aim to eliminate critical issues and gray areas; nothing must be left to chance and everything can be subject to improvements and revisions.

Only 3 days ago, for example, thanks to the tests, an idea came to my mind that led me to review the whole scheme and improve it.

I'm adding dynamics like penalties, bonuses, venting, frenzy_submission, balancing damage based on levels, predicting all possible combinations a player could do and who knows how many things I'm forgetting to list.

Now you may not even understand the point of all this, but when you play it you will understand why I'm wasting all this time.


2) Hype:

I can feel the general hype, I feel the rush of some people, and (thankfully) I also feel the energy of other amazing people who believe in what I'm doing.

Some time ago this situation would have put me on the brink of performance, but today I'm here as a supervisor with the aim of calming spirits.

So let's keep calm because there is still a way to go.


For now, the only tool able to give us an idea about the total conclusion of this scheme is the percentages.

And today the percentage of this scheme is 80%.

And it's not bad if we consider all the road traveled so far.

I had a project in mind, which over time turned into a big project, and this, unfortunately, destroyed all my expectations about the timing of its creation.


So now, this is what's missing from the conclusion of EVERYTHING:

1) Test / Modifications / Improvements (Don't underestimate them, it won't be a hasty process)

2) Compilation of talking sex and list of preset phrases.

3) Visual and audio component (What will make the scheme more visually and audio appealing)

4) Animations, animations and animations.


Please always consider unsubscribing if this wait proves to be unnerving.

I know I'm an atypical creator, I know it well, and sometimes even a little cynical, but there is still way to go.

After all, this will probably be the game I will deal with for the next 10 years or on, and I can't stop now because of people's hype.

If I'd listened to a few proponents and stopped, we'd probably have had about 10 more animations today, certainly, but can they compete against well-crafted gameplay?

The animations start and finish in a matter of minutes, but good gameplay accompanies you throughout the game.


From a figurative point of view:

People ask you to build birdhouses, and ambition asks you to build the Eiffel Tower.

Which would you choose?


Greetings from your Alek. 

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Work in progress 05/06/2023

Good morning guys, how are you?


I feel like I've told you everything there is to know about these schemes, and I think any extra words are superfluous, so I'll be more succinct than usual today.

In these last 2 weeks, I have officially concluded the sexual escalation and this is a huge step forward because it has allowed me to connect all the patterns created up to now and test their functioning together.

The first tests went well, I encountered some errors that I corrected easily, but the main effort was to eliminate or modify some features of the escalation that interrupted the sexual flow like a punch in the face.

For example:

- I eliminated the rhythm manipulation (Softer! Louder!).

On paper it could have seemed like something fun, however, after several tests, I realized that it was extremely boring and intrusive, especially when compared to sex talking and verbal manipulation, which are the main sources of entertainment.

In fact, the characters should be free to follow the crescendo of their own rhythm, at least as long as their values allow it.

- I changed the conflict of interest, making it more automatic and less annoying.

PS: Between reflections and code, this little bastard took 5 days of work.

- I modified the assets and fixed important contradictions between libido_domination and libido_submission.


In a nutshell, the schema is ready and contains about 25,000 lines of code, and it is normal that there are still some small imperfections to correct in all these lines.


For my part, I was eager to get to this point.

After months of writing and some minor testing, I finally got a chance to test the scheme in its entirety, and it's exciting to see the automatic NPC behavior.


Environments:

The environments have also gotten a nice upgrade.

As you can see the trees have been modernized and now have an even more synthetic look.


PS:

But how beautiful is the entrance to the dark forest! :O


Thanks for your continued support, and a warm welcome to all new supporters.

See you soon.

Alex

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Info work in progress 22/05/2023

Disclaimer:

It hurts me more than you not to give you visual content, believe me.

Even at the cost of being hated, I will complete the transformation of the game into an RPG.

The narrative dynamics of the game will not change, however, considerable improvements will be made to the open-world gameplay.

Make sure you continue your investment only if you believe in the project.

-Introduction:

These last 2 weeks have been very busy, during the first week I had concluded the decision-making, but during the second I decided to eliminate some disturbing things, let me explain:

The extreme complexity of the pattern would have allowed the Protagonist to use violence against NPCs and I couldn't allow that.

It made sense for the protagonist to use violence against an NPC with a disrespectful alignment because it would have been self-defense, however allowing him/her to use violence against respectful or emotional characters made me feel bad, in fact, I thank my Discord mods so much because they have been extremely punctual in giving me the right advice to overcome this moral obstacle.

Quite simply, we don't want the protagonist to be the first to use violence, so he/she can only defend himself/herself.

All of this led me to review all the decision-making and make the necessary changes.

In summary, the decision-making is almost ready, only a general review and a section dedicated to the exit from the escalation are missing.

And to make you understand the level of complexity, I tell you that there are over 200 possible exits, the aim will be to connect each of these exits to a single section that will lead the NPC to give you his personal considerations of the sexual escalation that has just occurred.


- Counter-proposals and conflicts of interest:

In every sexual act where there is more than one cock, counter-proposals and conflicts of interest are necessary.

You may want to have dominant sex with an NPC with dominant preferences, or submissive sex with an NPC with submissive preferences.

Counterproposals can be accepted or rejected.

Conflicts of interest on the other hand necessarily predict a winner and a loser, and will be established by the clash of values of the characters.


-Opportunist characters:

Although I have already represented this mechanic in the previous publication (With Serindra), this needed to be implemented in the current and more complex sexual escalation, and I succeeded.

As I told you, the characters can have 3 main alignments (decency, respectful and disrespectful), today renamed with (Emotional sex, respectful sex, and disrespectful sex).

The opportunism value will be a sub-alignment that will be associated with respectful sex and, if activated, will allow the NPC to do what she wants with the protagonist if he/she has made a certain number of counter-offers or has not accepted the NPC's counter-offers during the 'escalation.

For example:

You have sex with an NPC (Respectful Sex), this NPC has asked you several times to be dominant due to his dominant sexual preferences or particularly high libido, but you have answered her with several counter-proposals.

The respectful NPC will accept your counter-proposals, but when you tell hher you want to end the escalation, the opportunistic NPCs will say something like this:

-I entertained you! Now I am having fun!

Your values will collide and a winner will be decided, from here the escalation could end or continue.


-Libido_submission, Libido_domination & sexual_preferences (The 3 forces that determine NPCs desire):

This is a bit complex to explain, please follow me carefully.

Let's set aside the alignments (Emotional Sex, Respectful Sex, and Disrespectful Sex).

Each character will have 2 libidos and a sexual preference.

It is understandable that when the 2 libidos in question are at a manageable level the NPC will follow his dominant or submissive sexual preferences, however, the presence of a particularly high libido_submission or libido_domination will cause the NPC to momentarily change her preferences.

I'll give you an example:

You are having sex with an NPC with dominant preferences, however, you have asked her to be submissive, let's now assume that the NPC has agreed to be submissive or you have won the conflict of interest, the fucked NPC will increase her libido_submission which, if she reaching particularly high values will lead her to ask you to continue fucking her.

This will then cause the NPC to change her sexual preferences for the next time.


That's all for today.

I send you a warm greeting and see you soon.

Alek.

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Info work in progress 08/05/2023

Dear friends, good evening.

-Introduction:

The work of these last 2 weeks has been very fruitful, after various attempts I have found a way to make the libido_submission I was talking about in the previous post work and I have obtained important results regarding the decision-making of sexual escalation.

I don't want to bore you by listing the difficulties I had, you know the level of complexity of the code, however, if you are curious enough you can continue reading for more detailed information.



-Libido submission:

As I had already mentioned, libido_domination (that of the cock, to be clear) is the most important value that determines the duration of sexual escalation.

However, assuming that many of you like to see the protagonist of the game submissive, it was essential to create a libido_submission that had functional values.

Well, libido_submission has been created and successfully implemented in escalation.

To be clear, the more submissive sex you will have, the more it will be possible to resist the opponent's libido_domination, making it more difficult for him to corrupt you.

Conversely, the more dominant sex you have, the more powerful your libido_domination will be and the easier it will be for you to corrupt your opponent.


-Perfect balance between PC and NPC:

PC and NPC will have the exact same values, as well as the very same possibilities within the escalation.

Until recently, the possibility of bribing an NPC was not foreseen, but today I can tell you that if you'll are good enough and cultivate the right values, it will be possible to bribe even the toughest of ogres.

I don't want to make a game for submission lovers only, I also want to provide an opportunity to please the lovers of futa_on_futa or male_on_futa as well.

It was therefore necessary to insert a couple of more values that I will explain in the next point.


-Submissive preferences & Dominant preferences:

Imagine an NPC with a disrespectful alignment, in the first place it is easy to think that such an NPC has dominant preferences and continues to fuck you despite your attempts to escape.

However, a disrespectfully aligned NPC might also have submissive preferences and force you to be the dominant one.

I would like these preferences to be editable during the game, thus giving you the opportunity to transform an NPC's dominant or submissive preferences.

So you might find an NPC that defaults to dominant preferences, and if you manage to fuck her submissive enough times, you'll be able to change her preferences, the same thing for NPCs with default submissive preferences.

This will allow the player to shape the game according to their sexual preferences.

However, this model still has some critical issues to resolve, but I'm confident.


-Decision-making:

I'm not lying to you, it's the hardest thing I've ever worked on in my life, there are too many variables to consider and a single oversight is enough to nullify everything.

I'm happy to report that I've (Maybe) found the final schematic, and (Always maybe) hope to have it finished by next week.

Decision-making is the heart of escalation, the glue that holds all the available sex scenes together between the participating characters.

The decision-making will allow choosing who will be dominant and who will be submissive in the next sexual scene and will depend on these sets of values:

- NPC alignment

- NPC sympathy (The sympathy she feels towards you)

- Libido domination

- Libido submission

- Dominant preferences

- Submitted preferences


-Conclusions:

Guys, I sincerely hope that you understand the difficulty level of such a project and that you will help me by continuing to show patience.

I'm aware of the effects produced by hipe, but believe me, disturbing the driver while driving is never a wise choice.

We will arrive at our destination, I am sure of it.

Will it be a success? I hope so, but I have no idea.

The only thing I want is to reach the end of this journey and discover it with you.

In any case, it will still be a great victory for me.


A warm greeting from your Alek.

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Work in progress 24/04/2023

Good morning everyone, I hope you are well.

---

I want to welcome all new subscribers, for those who don't know the game is undergoing a complete refurbishment to become a sort of RPG.

--

For all the veterans however, time passes but I will never thank you enough for your constant contribution, you have no idea of the energy you give me, and I believe that the best way to repay you is to continue to use most of my energies to create something unique and innovative.

--

I also wanted to say a few words to those who are rightly wondering when everything will be ready, don't hate me if I'll ignore you, believe me, I'm the first one who can't wait to finish the code, and when I'm sure of a date I'll write it with giant fonts everywhere, it's an extremely delicate period for S&F and I can't be anxious or in a hurry.

Where I come from there is a saying that goes like this:

The hasty cat gave birth to blind kittens.

Work in progress:

These last 2 weeks have been quite challenging, but I'm still here to tell you about it.

-As you can see the backgrounds is acquiring more and more details, I love the evening atmosphere that is being created.

The colors are unmistakably cartoonish and will go perfectly with the color of the characters.

---

-Sexual escalation has undergone a further restructuring, on the other hand, the code is so complex and full of values that it is necessary to revise it every time I add things to recalibrate its order in order not to get confused me.

I added behavioral styles to the NPCs to allow them to have a goal during the escalation (Positive or negative for the PC values), and for the first time I had to collide with the cost/benefit logic, consequently, I structured the damage caused by words from PCs and NPCs to allow you to level up during the game itself.

---

-With the development of sexual escalation, some contradictions with the NPC behavior pattern appeared.

It took 5 days but I fixed everything, the dedicated combat and ambush loops needed to align with the new goals achieved in sexual escalation.

Now the code has become even more streamlined, understandable, and functional, and it is a pleasure to test its efficiency daily.

---

-Libido domination and libido submission:

During the work on escalation, the need arose to attribute a value to submission.

Up until a few days ago, the libido value was only about fucking (Domination) of PCs and NPCs, and it's unacceptable, in such a complex scheme it would have been a significant shortcoming.

I reflected on the fact that a large percentage of players love to play submissive, after all, S&F was born with a PC that was almost always submissive, consequently, it would have been a huge shortcoming not to give values and assets dedicated to submission.

The goal is to reward the submissive player with increased submissive stats that would ensure greater stamina, same thing for the dominant player.

The dynamics foreseen by this new addition are more and until I implement them I prefer not to tell you about them, but I guarantee you that it will be a different level up for the entire video game.

---

-I added a lot of sex-talking lines, it was fun, I got a lot of inspiration from the collection of hentai comics in my library, and I will add more over time.

Have a nice day.

Alek

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Work in progress 11/04/2023

Guys good morning.

I hope you had a good Easter.

3D backgrounds:

As you can see from the image, my sister is slowly approaching a style that is pleasant to see, the lawn satisfies me but it could be better, and perhaps I would widen the shot a little to give a greater perception of the dimensions of the places.

Sexual Escalation:

Sexual escalation is taking more and more shape and I would like to explain the progress to you in more detail so that you can better understand my efforts, the results achieved, and what is still missing.

Advice:

Regardless of all this, I want to remind you once again that this programming phase remains as delicate as a brain operation.

And actually this analogy is not far from reality, because the NPCs will have to make autonomous decisions based on their character alignment, physical values, built ties, preferences, and communication habits.

So the risk of postponement of the release is still high.

This short video will show you the size of this code, and it's not done yet.

Code Video

Details Sexual Escalation:

-Number of values for each NPC:

To date, the number of values for each individual NPC is 56, and I do not exclude that it may increase.

Accomplished results:

I start by saying that I'm trying to limit my enthusiasm as a matter of superstition, but this escalation is becoming something really big.

NPCs talk during sex and decide what to say based on all the values I listed earlier.

Right now you can do these things:

(-) The NPC can speak and the PC can decide to answer

(-)PC can speak and NPC can decide to answer

(-) The PC and the NPC can decide to use verbal manipulation with the aim of reducing or increasing the other party's self-esteem

Example 1: A good and loving NPC will tend to use positive verbal manipulations with the aim of increasing the PC's self-esteem)

Example 2: A rude and hostile NPC will tend to use negative verbal manipulations in order to lower the PC's self-esteem)

Example 3: The PC (that is you) will be able to decide which types of manipulations to use, how to defend oneself or how not to defend oneself for the most self-injurious)

(-) The PC and the NPC can decide to flatter, humiliate or use silence with the other part

(-) PC and NPC can decide to show off to boost their self-confidence

(-) PC and NPC can use sex talk to regain the brain-stamina needed to use verbal manipulations

(-) PC can ask NPC to stop (And it's wonderful to see that some NPC won't let you)

(-) PC and NPC can use rhythm manipulation to increase or decrease sexual rhythm (And this will be one of the most useful strategies to make NPCs with proud alignment tired)

(-) The PC or NPC may not be able to speak because their mouth may be full ('O'C====8)

(-) PC or NPC will be able to decide whether to cum inside or outside.

All of this can be visually represented as a dance of values, which increase and decrease according to the strategy of the player and the NPC.

The achievements that I have just listed, are currently only functional in the part of the escalation with the dominant NPC.

But I trust that when I'll get to the dominant PC part it would be enough for me to do a simple copy and paste and change/replace some values.

Upcoming goals:

(-) Malus:

At the moment the maluses I'm considering are: (Domination, outrage, claim, bought, drunk, self-esteem_0, outburst, corruption_max)

Each of these malus will modify the behavior of the sexual escalation, and the words of the characters.

I have a lot of nice ideas about it but I'm waiting to tell you about them when he's able to implement them.

(-) Dominant PC:

As mentioned before at the end of the "Accomplished results" section.

(-) Decision making:

When the dominant character comes, the next sexual scene will have to be decided, and as always your decisions could be listened to or ignored depending on the strategy used during the sexual act.

(-) Sentence compilation:

This will be a very boring phase for me as I will have to write a lot of sentences and fill in the entire outline to provide variable verbal entertainment.

Conclusions:

I am thrilled with these results, and I do not regret making the decision to revise the entire project.

And then every time I test this sexual escalation, something moves in my pants and I consider this one of the most important signs that I'm on the right track.

Have a nice week.

Alek.

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Work in progress 03/04/2023

This week it was a pleasure for me to work, with clear ideas due to the ecosystem I went quickly as I hadn't done for a long time, without too long pauses for reflection.

When you have clear ideas it's nice to plan.


Download preview of the new visual 


-Sexual Escalation:

The placement of the animations and sex talking has been created, and as a result, the 2 work together seamlessly.

The goal was to insert a variable sex talk that is perfectly coherent with the sexual scene and its rhythm, and I can say that I succeeded.

The buttons have been successfully eliminated, and the rhythm of the sex scene will increase automatically.

So the sexual escalation in the foundations will have an automatic progression, which however can be manipulated through the use of sex talking.

Through the use of the word, you can manipulate the rhythm of the animation, the stamina, the self-esteem, the erection, and the libido, producing beneficial effects for the PC or the NPC.

Any communication strategy used may be beneficial to some characters but disadvantageous to others, and this will depend on the alignment and bond you have built with them.


-Number of variations of a single animation:

They will follow one another automatically based on the cum count and will be:

1) Preliminary

2) Slowly

3) Medium

4) Faster

5) Harder

6) Cum inside

7) Cum out

8) After cum inside

9) After cum outside

10) Rest due to lack of stamina

11) Loss of erection


It is clear that from now on I will dedicate myself to each character in a detailed and capillary way to make every single escalation unique in its kind.

It will be my concern in the following weeks to discuss some solutions with you to speed up the creation of the animations.


-Character position and parallax:

Thanks to the new 3D backgrounds it will be possible for me to insert shots equal to the height of the PC.

This will ensure greater immersion in the game, making you immediately understand the difference in the size of the character in front of you.

The result is decidedly different, in fact in the old version the shot gave us the impression that Talia's height was equal to ours, and that's not good.

In addition, thanks to the insertion of the parallax, the background will move together with the cursor, offering you a wider view of the surrounding environment.

It wasn't easy at all.



- Discord section dedicated to sex talking:

From the point of view of the code, sex talking will represent a gigantic log of phrases that the characters will select and use in a sensible but at the same time random way.

In our discord server, you can find a new section dedicated to sex talking.

In the section, you will find all the instructions necessary to increase this log of sex talking to offer you a great variety of phrases in the game.
Also, I hope you will enjoy reading your sentences in the game.


-ErectSociety Discord 


I hope you have a pleasant week, see you soon.

Alex

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Work in progress 27/03/2023

Good morning everyone, I hope you are well.

These 2 weeks have been very difficult but extremely profitable.


-In summary:

I've officially finished designing the ecosystem.

The interaction code has been written, tested, and working.

Sex Talking and Sexual Escalation have been studied in detail and now I can start writing the code.

Here is the link to the S&F roadmap:

-Roadmap 

As you can see from that wonderful 100% in the S&F structure section, I've momentarily finished ecosystem design. By momentarily, I mean I've decided to postpone the PC combat scheme, purse, and wallet.

The main thing about S&F are characters and sex, so it seemed wise to me to make this decision so that I can start publishing animations and images again as soon as possible.


Be careful though, because there won't be publications in April either, but I want to commit myself to give you a demo in May.

As always, I remind you that if you are dissatisfied with the long processing times, you can interrupt your subscription and come back at a later time.

There will be no offense and you will always be welcome.

You don't mess around with money and in these times it's important to save your pennies too.


Having made the necessary premises, we can continue:


-Test and Renpy code:

I started the testing process and created a new Renpy project, and after several attempts, I can tell you that the behavior pattern and values are up and running and responsive.

All works, in summary.

With this new Renpy Test project I will also have the possibility of showing you something even in the absence of animations without having to re-download the whole game from scratch and give you a textual idea of what I've been working on up to now.


-Sex Talking and manipulation:

Sex talking was a very difficult obstacle in developing the scheme.

And it was also one of the reasons why I decided to bring the tests forward.

It was important to have a functioning and responsive values screen in order to immediately assess the sex-talking behavior within the escalation.

As a result, I studied a bit of psychology to better understand some of the basics of verbal manipulation.

I have collected 7 manipulative strategies that could be included in the escalation and I really hope to succeed.

My only concern is related to the heaviness of the gaming experience, in fact, I would never want big buttons to become intrusive within sexual scenes.

I will carefully consider this when scheduling, which is right now.

The certain thing is that there will be the sex-talking, I just have to figure out the most pleasant way to insert it.



-Resolution:

In creating this new Renpy test project, I decided to change the game's resolution.

To be clear, the old S&F had a resolution of 1280x720, while the new one will have a resolution of 1920x1080.

I decided to do this for 2 reasons in particular:

1) To give the game a more professional look and get ready to land on steam.

2) To better enjoy all the details in the drawings, animations and backgrounds.



-Renovation of backgrounds:

To reduce my work I decided to delegate the responsibility of the backgrounds to my sister.

The aim, therefore, is to have her create some 3D cartune-like backgrounds that go well with the colors and characteristic features of the drawn characters to which we have become accustomed now.

This way my sister will work on the open world according to my instructions, she will take inspiration from the backgrounds already created by me and she will recreate them in 3D.

In fact, my sister's workload will be less than mine, and once she catches up with the backgrounds already present in the game, she will continue to create other backgrounds that will be inserted into the game step by step, allowing you to walk around the setting more freely.

Among the images, you will find an example of the background of the outpost.

Of course it's not the complete background, it's just to give you an idea.

In recent months she has specialized in creating realistic backgrounds and is still experimenting, but for now, the result seems interesting to me, from a color point of view.

I would also like to take advantage of this change to try and make the backgrounds more interactive and give you more opportunities to move around the space.


That's all for today.

I send you a warm hug and see you soon.

Alex.

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Work in progress 13/03/2023 - Sexual Escalation

Guys, I'm not ashamed to say that this sexual escalation is giving me a lot of trouble.

And that's to be expected, everything I've accomplished so far feeds into sexual escalation, and if consider sex talking, NPC alignment values, sexual values, and more (yes there's more) I feel as if I were fighting many bosses at the same time.

However, if you're wondering, yes, there have been major steps and sexual escalation is slowly taking shape.


In these last 2 weeks, I have been working on 3 patterns.

2 of these I decided to reject these, because I had greatly reduced the decision-making possibilities of the NPCs, and I couldn't allow it.

I'm currently on my third attempt and I notice that the NPC's temperament and sexual values are starting to communicate in a meaningful way and I'm confident I'm on the right track.

The goals are to create a semi-automatic sexual mode, but above all easy to understand, I would never want you to find yourself in the cockpit of an airplane.


-I decided to insert stamina during sex:

The stamina value will be fundamental and will give the limitations of the character, forcing them to use it wisely in order not to tire themselves too much.

Additionally, stamina will allow the NPC to set a pace during sex, thus eliminating those awful directional buttons, and will give the PC another chance to escape from the escalation.

Difficult yes, impossible I don't think so.


-Libido and cum count:

I revised the assets a bit, scaled them down, and moved them more toward the side of the screen to save space.

One of the main changes is in the libido, in fact, thanks to the addition of the cartridges you will have a clearer idea of the length of the escalation before bringing the characters to be completely discharged and satisfied.

The bar that fills with "white" instead will give you a clearer idea of how much time is left before the end of a round.


-Corruption and Pleasure:

*Corruption (PC):

Corruption is a PC prerogative, and I don't need to explain how it works right?

*Pleasure (NPC):

The NPC cannot be bribed, however, she can enjoy both giving and receiving.

Increasing this value will cause the NPC to feel more and more pleasure, making her more and more involved in what she is doing.


I feel the moment of truth is approaching and I am determined to go through with it.

A warm greeting from your Alek.

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Work in progress 27/02/2023

Good morning guys, and good start to the week.


There won't be publications in March either, so carefully evaluate your economic choices.

As you will read below, work is progressing very well, but unfortunately and fortunately there are many values to consider, and taking things slowly is necessary so as not to ruin the subtle balance that exists between a splendid success and a total failure.


Here are the progress made in the previous week:

-Dissimulation is back + An interesting change:

I underestimated it again, I thought I had solved it by imposing the rule according to which this dissimulation had to work only in the presence of ill-intentioned characters.

For those who are confused, dissimulation is the value that allows the NPC to hide her presence to ambush you.

The problem is that if you find yourself in front of a respectful character, and through the right combination of sex-talking you will be able to make yourself loved by the character, her dissimulation (If present) had to be correct because the only dissimulation that I had evaluated was for malicious purposes.

So I reviewed that specific part of the code and I considered including ambushes for benevolent purposes, for example, a friend who approaches you silently and plays a joke on you, or maybe a sudden kiss in the case of a lover, and other possibilities.

Needless to say, I approved this change even though it took 2 days to make.

It was too sweet an option to pass up.


-Ogres, elves, and centaurs:

As I told you in the last work in progress, these 3 species will have to have 3 different sexual escalations, due to their different cultural origins.

It probably won't be like this, for the simple fact that I've found a common denominator that encompasses all.

Don't worry, the idea expressed last week still holds, I just found a way to fit all 3 sexual strategies into one sexual escalation.


-Sexual escalation:

The work is progressing well, however, it requires a lot of attention, because there are so many values to consider.

Alignment Values, Emotional Values, and Physical Values such as libido, corruption, confidence (which is now called self-esteem), etc...

It's not easy, but when I'm done I expect the character to leave the screen and beg me to relax and work a little less.

However I can tell you that I am extremely pleased with the steps I am taking, the old sexual escalation was horribly organized in comparison.


Here's a quick checklist of what sexual escalation will look like:

1) It is decided who is Top and who is Bot

2) The Top character fucks the Bot character

3) The Top character decides whether to continue regardless of the Bot character's wishes

4) The Bot character decides if he wants to continue being passive, change Top, or stop

5) The Top character decides whether to please the Bot character or not

6) The Top character runs out of libido and the bot character evaluates his libido

* All seasoned with the sex-talking mode which will serve to improve or worsen the relationship you have with the NPC.


I send you a hug, see you next week.

Alek.

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Info work in progress 20/02/2023

Good morning dears, how are you?

This week has been very profitable, but I experienced a rather important moment of discouragement.

For a moment what I call "self-induced haste" returned, my desire to finish everything as quickly as possible in order to go back to drawing as I did before and give you visual content, yes, I really miss drawing.

I accepted the discomfort and continued to work as usual.

However I imagine that if you are continuing to support me you have understood by now that I am working to create a game that you can be proud of, and that goes beyond a simple collection of animations.


So time and patience are as always the keywords.

I always recommend that you check your portfolios, and if you feel the need to interrupt your investment due to dissatisfaction, do it!

I love money, but I also love earning it clearly and honestly.


-Decency contradiction

So while working on decency (a value that will lead some characters not to give themselves easily), I encountered a significant contradiction in the code that forced me to revise the basis of the plot.

I resolved this contradiction and changing the storyline gave me more clarity on what I want from the sexual escalation I'm working on.

In summary, therefore, I confirm that we have a scheme that defines the behavioral habits of 3 different species:

Elves, Ogres, and Centaurs.

If you're wondering, yes, this pattern can be applied to all creatures we will deal with in the future.


-The plot:

I have written a solid foundation regarding the very creation of this world.

The purpose was to answer the question: Why do creatures of this world have such high sexual libidos?

And to answer this question it was necessary to go back in time to the Big Bang.

This allowed me to more accurately define the flora and fauna of this world, as well as the behavioral habits of the creatures that live there.


-Sexual Escalation Plot and Expectations:

As many of you will have understood by now, in this game sex will be seen as something potentially dangerous.

How can a mere human keep a clear head in the face of such an explosion of libido?

Roy/Kim is the only human in a world of futanari who are much bigger than him/her.

Their main weapons will be the correct use of words, speed, and perception.

The strength? I think that even if they trained for life, 80% of the time they would meet creatures stronger than them.

So it's easy to understand that in order to escape sexually from a futanari, they would have to rely on strategies that do not involve the use of force.

So this week I did a mental order and realized this:

The 3 main species (Elves, Ogres, and Centaurs) will have 3 slightly different sexual modalities.

As a result, the PC will need to be able to use 3 different strategies to resist addiction/corruption.


-Ogres:

Ogres have a greater propensity towards domination and the use of physical force.

They are very dominant and proud, however, their cultural heritage leads them to rejoice in victory but at the same time accept defeat, and consequently accept being fucked by the victorious counterpart, albeit with a certain amount of shame.

Consequently, if the player wants to have control in the sexual act, he/she must first win the fights and use his/her words (Sex talking) to demonstrate dominance in sex.


-Centaurs:

Centaurs consider their rear cock to be a sacred part of their body, as well as a beautiful gift.

Their underdeveloped brain leads them to believe that the submissive creature feels the same satisfaction during sex as they do, but this is not always the case.

Kidnapping and sexual domination is the only way they know how to spread love.

They know no other ways and are unable to empathize with the emotions of other creatures.

After the alliance with the elves, they managed to get civilized a bit.

However, you can't stop a centaur from starting to fuck you.

In this case, the PC will not be able to sexually dominate a centaur, however, he/she will have to use his/her words to make the centaur's cock go limp before her/him resistance to the addiction/corruption reaches 0.


-Elves:

Elves are a peaceful species with great magical abilities, their natural connection to nature making them empathetic towards all living things.

Since ancient times the elves were characterized by a great grace and femininity that led them to be the most desired species from a sexual point of view.

Consequently, the PG will have to have strategies to resist such beauty, otherwise, he/she would risk falling in love to the point of becoming a simp.


-End:

I realize that's a lot of information, and if you've read this far you're probably really interested in the evolution of this game.

So thank you.

A hug from your Alek.

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Work in progress 13/02/2023 Ogres, Combat & Animations

Good morning and have a good start to the week, I hope you are all well.

Last week was disastrous in terms of productivity, I was sick for 2 days and there was no light for a whole day.

However, I managed to do something important.

This week I should have planned the sexual escalation, but I preferred to focus on the combat paths present in the response scheme, and I'll explain why, make yourself comfortable because there is some interesting news.


-Synthesis:

At the end of everything we will have the following:

- A responsive NPC scheme

-A pattern for combat (Physical Encounter)

-A scheme for sex (Sexual Escalation)

- A scheme for courtship, which can also be used for offensive or defensive purposes. (verbal confrontation)


-Next steps:

So, the responsive scheme has been expanded, adding within it a further scheme concerning the combat and the concealment value.

(Read below for more information), the next steps will be:


1) A small change to the responsive schema that can better represent NPCs with decency.

2) Once the responsive scheme is complete, I could decide to resume publishing the missing animations, to deceive your waiting during the processing of the physical fight, verbal fight, and sexual escalation.


(But let's see how the coding develops, I won't make any promises.)


-Responsive pattern, ogres, and combat paths:

The responsive schema is the most important because it represents the link of all the others.

The response pattern is intended to state the NPC's intentions or preconditions for combat or sex.

In these days of work, I have dedicated myself to the ogres, creating a path suitable for them and their habits as proud fighters, thus creating a scheme within another scheme.

Simply put, there will be NPCs who will accept defeat, NPCs who won't accept it, NPCs who will show you respect after their victory, and NPCs who will not show you respect by sexually inflicting on you.

In addition, I have decided to include the warrior classes:

Tank, Melee, and Ranged.

These will help determine how NPCs will ambush you in combat or sexually.

In this way, a Tank can approach you at a high or low speed based on its physical structure (Example Minotaura)

Or a Melee can come at you without you being aware of it.



-Dissimulate / Conceal:

If you remember some time ago I told you about the NPC ambushes, good.

The recent contradiction I spotted was this:

The NPC would appear, greet you in a manner appropriate to its alignment, and then leap at you in a combat ambush or a sex ambush.

An NPC to make an ambush must dissimulate, and hide her position, consequently, I had to insert this other value.

The dissimulation value was a little bitch because its presence affects everything, the salute, the fight, and the sex, consequently, I found myself forced to modify some things in the responsive scheme.


-Missing animations:

As I said above, once the responsive scheme is complete we will have our basis on which to rebuild S&F.

In this regard, therefore, I hope to be able to resume publishing the missing animations of the previous release.

And keep working on the missing patterns while I give you some visual material to have fun with

See you next week.


A hug, from your Alek.

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Info work in progress 05/02/2023

Good morning everyone and has a good weekend.

I apologize for the absence but the tests didn't go well, and I needed to fix some problems in the code before getting back to you.


But today I tell you that I managed to write a coherent pattern after 8 failed attempts, so I'd say that our new lucky number is 9!


Before moving on, I want to thank the new subscribers and my long-term supporters.

Your support is the reason I can continue doing what I love this month as well. <3<3

=============================

Here are today's topics:

1) The mistakes I made:

Too many to be quantified, but they can be summarized in 2 points:

-Views errors:

My previous view of a pattern was more like a human brain, chaotic and with too much information communicating all at once.

And this view was simply untenable.

Now the pattern is more like a waterfall with branches, where the end of everything is always sex.

This doesn't mean that I eliminated things, I just found an order that will allow my work to be original, coherent and sustainable for the foreseeable future.

-Communication errors:

As the good Albert Einstein said: If you can't explain a concept to a 5-year-old it means you didn't understand it either.

I certainly underestimated the difficulties of programming and filled your head with hipe without the necessary premises.

Surely even having accustomed you to a very high number of contents in the releases didn't help me.

From the outside, it may even look like I showered you with love and promises and then took it all away from you like a fucking lying politician.

But believe me when I tell you that my goal has always been to create a futanari worthy of note, and now I feel I'm finally close.

=============================

2) PNG responsive pattern:

The challenge of the last 2 weeks has been to insert 3 different types of behavioral habits into the scheme:


-The animal side of centaurs and forest creatures:

To determine if the NPC wants to get laid for lack of self-control.

-The pride and competition of the ogresses:

To determine if the NPC wants to fight and defeat you before claiming you as his prize.

-The decency of the elves:

To determine if the NPC is modest and wants to make you work hard before fucking you.


All combined with a personalized alignment of NPCs, the one I told you about last time.

=============================

3) Sexual escalation:

I'm delighted to resume working on sex dynamics.

As you know, the sexual escalation that you tried with Serindra represents the basis for an important change in sexual dynamics.

I want to make it fun, exciting, and simple yet complex simultaneously.

I can't tell you things I don't know yet, but the key concepts I want to work on are:

- Active and passive

- Sex Talking

- The NPC's positive or negative alignment must reflect his choices in the sexual act.

- I want this sexual escalation to allow the player to enjoy sex based on the mutual respect of the characters involved.

But I also want the characters to be able to challenge each other to get complete control first of the other, rendering the other completely incapable of understanding and wanting.


Talk to you next week with the next updates.


A hug from your Alek.

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Work in progress 23/01/2023

Good morning and good start to the week.

In the meantime, I welcome new supporters.

It's a pleasure to have you here.


This week has been quite busy, however, there have been some steps forward, and I'll show them to you:


But first:

For the sake of clarity, I inform you that next month "February" there may be no publications.

In this way, short-term supporters will be able to make their own economic decisions.

You can find the release forecasts always updated in the usual Road Map:

https://docs.google.com/spreadsheets/d/1qgGJnG8ihiJa26Znv4h8VrrO_4TdH514AOUVXvFv9Fo/edit?usp=sharing


-Home Base Interactions:

When I talk about home base interactions I mean the space dedicated to the interactions of each character.


Character interactions can be:

-Missions

-Jobs

-Sex

-Physical fights

-Verbal fights


Through specific character values that I will attribute, NPCs will be able to follow these options:

-Propose a mission

-Offer you a job

-Propose to have sex

-Forcing you to have sex

-Propose to fight

-Forcing you to fight

-Ambush you sexually

-Make a combat ambush

All independently, and according to its greatest needs.

For example, if an NPC wants to fuck due to a particularly high libido, she might propose to fuck you, force you to fuck, or stalk you sexually.

However, if the character has something important to ask of you, (like a critical mission) she might avoid asking you to fuck right away, and postpone it to a later time, perhaps after the mission is complete, or during the mission.


Well, I've managed to create 3 schemes that will allow the NPCs to do all of this.

One pattern for "Unknown", one pattern for "indifference" and one pattern for "attraction".

You will understand better in the following lines.


The next steps will be, to add 2 very important values, namely:

Approval and Attraction, and connect them to the schemas mentioned above.

These values will increase or decrease according to your choices, influencing the NPCs' sentimental values (Unknown, indifference, attraction), and causing them to behave differently or say things differently.

Of course, there are other patterns to create such as: 

Hostility, corruption, etc. But we can think about that later.


Right now, I'm interested in whether the approval and attraction values work properly to allow for these emotional patterns to apply.


I hope I was clear in the explanation.

For the rest, I invite you to keep your expectations low because everything is yet to be tested and I'm sure I will encounter other obstacles.


A warm greeting, and a hug from your Alek

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Info work in progress 15/01/2023


Good morning and I hope you are having a pleasant weekend.

-S&F roadmap 

As you can see in the document above, the word "Synthesizing" was the undisputed star of this week.

The structure of the ecosystem is something big, however, it was necessary to start adapting it to programming.

As some of you know, every programming language has advantages and limitations.

Consequently, the ecosystem must be adapted to the chosen programming language.

And it is precisely here that I have encountered many walls that have forced me to compromise, synthesize, add, or even eliminate ideas that could have contradicted each other during the game.


-Those in doubt can read this, otherwise, you can pass forward:

I can't give you a list of things that NPCs will be able to do, not yet.

However, I find it necessary to make you understand the enormity of the work, giving you some simple examples that can give you an idea:

Do you know D&D?

For the uninitiated, we are talking about a role-playing game where players say things and make choices such as fighting, interacting, and how interacting.

All consistent with their PC's alignment, good, bad, lawful, chaotic, etc.

So, in D&D, we are talking about human players, with the task of playing a character.


S&F is undergoing a transformation from a Visual Novel to RPG, and I feel like a fool for not noticing it sooner.

With the difference that there will be no humans behind the PNCs present, consequently, it is necessary to study a common pattern that allows these PNCs to make different choices by themselves.

I make progress every day, and I fall more and more in love with this scheme as if it were my child.


-Good news:

1) This visual novel will become an RPG 

(If it seems strange to you and you haven't read the above, do it. LoL)


2) Difficulty factor:

The way I'm developing the pattern will allow me and possibly you to change the alignment of the characters, making them behave differently, to be easier or more difficult to manage.

This will be a big plus for those who want to play by the rules, and also for those who just want to have fun without too many complications.


3) Visual entertainment:

I'm working on a way to keep putting animations and images into the game without contradicting the build of the pattern.

This will lead me to work with less rush and will allow you to enjoy new visual content without the need to wait for the end of the pattern.


See you next week with more updates.

A hug

Alex

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Info work in progress 08/01/2023

Good evening to all guys.

I hope you are having a nice holiday.

And if you are struggling in these difficult times I send you some of my energy like Goku with his Genki Dama.


Work in progress:

As you can see in the datasheet below:

https://docs.google.com/spreadsheets/d/1qgGJnG8ihiJa26Znv4h8VrrO_4TdH514AOUVXvFv9Fo/edit?usp=sharing

If you hover over the working days you will see a written list of things I have dedicated myself to, always updated.

Ecosystem:

Mostly they have been logical paths, to avoid contradictions from the point of view of writing and playability.

I can understand that this list may seem a bit cryptic so I will explain it to you in words:

Sexual escalation is not enough.

I had to find a way to give all the characters (present and future) differences in terms of personality.

So in simple terms, I synthesized character values, emotions, feelings, and more.

I can not list all the potential, because I have not yet quantified or tried.

However, there are so many, and they need to be combined following a precise pattern that cannot be improvised.


The aim is to create a pattern that synthesizes an emotional and thinking mind to offer sexual entertainment that is also pleasant from a mental point of view.

It has to be nominal, repeatable, and editable so that the time I'm taking for its creation is only an isolated case.


The idea is very ambitious for a simple porn game and I assure you that despite the large number of values, I will do my best to offer you a game that is fun, tidy, and easy to understand.

I hope to succeed.


As always, I will keep you updated weekly.


Have a pleasant weekend.

Alex.

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Work start + Google Sheet

Good evening to all guys and have an excellent start to 2023.

I hope you are having a pleasant holiday.

I am fine, I am satisfied with the resonance that S&F has had and I thank you for your monetary and psychological support.

I'm using a large chunk of my energies to make this project really valid and receive your critical comment, approval, or a simple Like repays me for all my efforts.


Let's get straight to the point:

In recent times I've realized how inefficient writing can be when exposing a long list of information.

I needed a document that exposed the sacrosanct data without being too verbose.


S&F Google sheet:

https://docs.google.com/spreadsheets/d/1qgGJnG8ihiJa26Znv4h8VrrO_4TdH514AOUVXvFv9Fo/edit?usp=sharing


This google sheet will be constantly updated and you will find various information, including:

-Info work in progress daily

-List of animations

-Contents of the releases

-Provisional dates and confirmed dates. (When available)


I hope you find it useful.

A warm greeting and see you soon!

Alek.

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