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IanHubert

IanHubert

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IanHubert posts

Digital Extension Experiments

Diving into a couple digital extensions! Basically any time I'm on set I'm my own VFX supervisor, and these are the types of compositing techniques I'm thinking about when I'm framing up the shot t...

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Animating a Bowl Man and Other Details

This sums up a lot of what I've been up to the last couple weeks! I had the shot blocked in pretty fast, but now I'm going through slowly updating stuff that I don't think holds up as well. Definit...

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Asset: More Mechanical Scans!

So Lux and I drove back over the mountains to the tractor museum, and used our new scanning knowledge* to get a bunch more stuff! I've already been using these for everything for the past few month...

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Rigid Body Stuff

Whole bunch of stuff. Ooofff this was a bigger video than I expected! I kept thinking of information I forgot to add! For example: A collision object can affect cloth sims and particles, but not ri...

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Making a Distant City

Going a bit fast and loose, but we cover some good ground in this one! Putting together a digital matte painting of a city from (nearly) scratch.

If anyone wants the buildings I made in the ...

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Tutorial/Asset: Quick Basic Flares

Just a quick experiment in trying to get the CG to match the live action a bit closer! Also a good reminder for me of the usefulness of render layers. It'd be fun to actually dive a bit deeper into...

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Last Minute Halloween Decoration

Just a silly one, but I've been meaning to make this video for years now, but I always forget until it's too late! And it's probably too late for this year! Or perhaps it's just fantastically early...

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Transparent Shaders and Experiments

With special guest Nathan Vegdahl!

Here's a link to the shimmering harbor assets I was using.
...

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Driving Through a Market pt 2: Modeling Market Stalls

Continued from Part One! Using projection mapping to put together a market stall- plus I blab about a ...

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Driving Through a Market pt 1: Layout/Blocking

Didn't realize this was going to be a series until I got into it! Fairly casual, but this one goes into blocking out a shot, and how that shot should fit into the edit. Hopefully in the next few da...

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Asset: 130 Old Signs

I'm doing a chase scene through the Oldtown environment, so I needed a bunch of signs! At first they were pretty monochromatic, but the scene kept becoming more colorful (it's wild- I always think ...

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Modeling that Greenhouse Environment

Sort of a sister video to the recent Boat Modeling video.

Mostly uploading this because it cou...

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Asset: Cyber Guard (with mocap data)

Here's the Download Folder for both th...

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Another Greenscreen Tutorial (working on the Taxi Scene)

This one covers a lot of random ground, but I think it's a good catch-up for how I'm working with greenscreen these days.

I give a quick intro to keying in Resolve/Fusion at the end of the ...

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Asset: Translucent Plastic Scans

More things to add a bit more life to a scene! Designed specifically to work well with light. As usual, they're more for background stuff than a hero close-up asset (I tried to keep each one to aro...

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Let's Model a Boat!

A longer-form deal, for folks who enjoy those! And we only get a *little* bit bogged down in cloth sims. I have a scene with a lot of boats coming up- time to start modeling them. 

I'm r...

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One of the Biggest Compositing Basics

Maybe not flashy, but important! We're talking proper footage linearization again, and how to easily do it in Blender!

Nathan's put a bunch of work into the color tools since we last talked ...

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Tall Blowing Grass Asset & Breakdown

Really fun to play with! But also hot damn- what a rabbit hole. I'm curious to know everyone's thoughts, both using the asset, and if they've tried other methods of getting a similar result (there ...

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Useful Techniques for Modeling a Scooter

Not the full process, but some handy techniques!

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Modeling a Slot Machine

The machine turned out out better than I expected! Also cover some good ground with this one, imo.

Also features some half-baked hot takes for gambling and AI art! The fun doesn't stop! View Post

Asset: Windows

Some window assets I made for some scenes I've been working on; I tried to make them generic but they got a little stylized- but I'm okay with that!

Ideally there's enough extra stuff on the...

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Tutorial/Asset: Blowing Straps/Plastic

At some point I'll remember that setting up a cloth sim can literally only take 10 seconds.

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Asset: Construction Equipment Elements

From a scanning trip I did a couple weeks ago with Thom! Actually- I only scanned a very small part of what I could have, and once I got home I realized certain techniques would have worked better,...

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Modeling a Desert Hangar

Big long one for anyone who likes that sort of thing! But we go most of the way from start to finish in making a shot, and cover quite a bit of ground! Mostly just straightforward cube modeling, th...

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"A Pete Episode" High Res Download

[Also updated the Single Point in Space page to link ...

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Advanced Release! A PETE EPISODE!

Don't share this link just yet! I'm posting it officially... some time tomorrow?? Already shared an earlier version with the tier 25 folks ages ago, so sharing it with everyone here now!

Ple...

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Quick Tip: Compositing CG Into Tall Grass

What it says on the box! I made this little grass asset a while ago and I use it surprisingly often!

DOWNLOAD:
2023-03-30 02:08:01 +0000 UTC View Post

Episode 2 Release! And high quality download

[OK! I think I figured out the colorspace issue- sorry about that.]

It's out! Dynamo Dream Episode 2 - A Single Point in Space!

WOO! Thank you all SO much everyone here for helping m...

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Modeling an Overpass

Properly moved on to episode 4! It's an intimidating timeline full of greenscreen, but it's going faster than I expected! Or at least- I'm at least trying to bash out a first pass on a lot of these...

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Asset: Additional Looping Vapor Elements

One of those "not a great asset, but could be useful for someone" scenarios!

Specifically, these were all made for a shot where 2023-03-01 09:42:43 +0000 UTC View Post