Diving into a couple digital extensions! Basically any time I'm on set I'm my own VFX supervisor, and these are the types of compositing techniques I'm thinking about when I'm framing up the shot t...
2024-01-27 13:22:01 +0000 UTC
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This sums up a lot of what I've been up to the last couple weeks! I had the shot blocked in pretty fast, but now I'm going through slowly updating stuff that I don't think holds up as well. Definit...
2024-01-23 11:39:29 +0000 UTC
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So Lux and I drove back over the mountains to the tractor museum, and used our new scanning knowledge* to get a bunch more stuff! I've already been using these for everything for the past few month...
2024-01-01 05:47:18 +0000 UTC
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Whole bunch of stuff. Ooofff this was a bigger video than I expected! I kept thinking of information I forgot to add! For example: A collision object can affect cloth sims and particles, but not ri...
2023-12-20 01:30:36 +0000 UTC
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Going a bit fast and loose, but we cover some good ground in this one! Putting together a digital matte painting of a city from (nearly) scratch.
If anyone wants the buildings I made in the ...
2023-11-30 10:52:19 +0000 UTC
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Just a quick experiment in trying to get the CG to match the live action a bit closer! Also a good reminder for me of the usefulness of render layers. It'd be fun to actually dive a bit deeper into...
2023-11-22 04:00:31 +0000 UTC
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Just a silly one, but I've been meaning to make this video for years now, but I always forget until it's too late! And it's probably too late for this year! Or perhaps it's just fantastically early...
2023-10-31 00:25:21 +0000 UTC
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With special guest Nathan Vegdahl!
Here's a link to the shimmering harbor assets I was using.
...
2023-10-19 22:09:09 +0000 UTC
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Continued from Part One! Using projection mapping to put together a market stall- plus I blab about a ...
2023-09-30 08:40:56 +0000 UTC
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Didn't realize this was going to be a series until I got into it! Fairly casual, but this one goes into blocking out a shot, and how that shot should fit into the edit. Hopefully in the next few da...
2023-09-27 08:11:12 +0000 UTC
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I'm doing a chase scene through the Oldtown environment, so I needed a bunch of signs! At first they were pretty monochromatic, but the scene kept becoming more colorful (it's wild- I always think ...
2023-09-15 08:24:16 +0000 UTC
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Sort of a sister video to the recent Boat Modeling video.
Mostly uploading this because it cou...
2023-08-30 20:41:15 +0000 UTC
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Here's the Download Folder for both th...
2023-08-30 09:56:00 +0000 UTC
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This one covers a lot of random ground, but I think it's a good catch-up for how I'm working with greenscreen these days.
I give a quick intro to keying in Resolve/Fusion at the end of the ...
2023-08-24 21:00:45 +0000 UTC
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More things to add a bit more life to a scene! Designed specifically to work well with light. As usual, they're more for background stuff than a hero close-up asset (I tried to keep each one to aro...
2023-07-31 03:08:17 +0000 UTC
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A longer-form deal, for folks who enjoy those! And we only get a *little* bit bogged down in cloth sims. I have a scene with a lot of boats coming up- time to start modeling them.
I'm r...
2023-07-30 06:22:50 +0000 UTC
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Maybe not flashy, but important! We're talking proper footage linearization again, and how to easily do it in Blender!
Nathan's put a bunch of work into the color tools since we last talked ...
2023-07-27 09:49:51 +0000 UTC
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Really fun to play with! But also hot damn- what a rabbit hole. I'm curious to know everyone's thoughts, both using the asset, and if they've tried other methods of getting a similar result (there ...
2023-06-30 23:46:20 +0000 UTC
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Not the full process, but some handy techniques!
2023-06-27 20:57:16 +0000 UTC
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The machine turned out out better than I expected! Also cover some good ground with this one, imo.
Also features some half-baked hot takes for gambling and AI art! The fun doesn't stop!
2023-06-02 05:51:40 +0000 UTC
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Some window assets I made for some scenes I've been working on; I tried to make them generic but they got a little stylized- but I'm okay with that!
Ideally there's enough extra stuff on the...
2023-06-01 04:52:34 +0000 UTC
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At some point I'll remember that setting up a cloth sim can literally only take 10 seconds.
2023-05-19 23:28:43 +0000 UTC
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From a scanning trip I did a couple weeks ago with Thom! Actually- I only scanned a very small part of what I could have, and once I got home I realized certain techniques would have worked better,...
2023-04-26 10:48:27 +0000 UTC
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Big long one for anyone who likes that sort of thing! But we go most of the way from start to finish in making a shot, and cover quite a bit of ground! Mostly just straightforward cube modeling, th...
2023-04-20 10:49:41 +0000 UTC
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[Also updated the Single Point in Space page to link ...
2023-04-12 01:50:59 +0000 UTC
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Don't share this link just yet! I'm posting it officially... some time tomorrow?? Already shared an earlier version with the tier 25 folks ages ago, so sharing it with everyone here now!
Ple...
2023-04-05 11:36:58 +0000 UTC
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What it says on the box! I made this little grass asset a while ago and I use it surprisingly often!
DOWNLOAD:
2023-03-30 02:08:01 +0000 UTC
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[OK! I think I figured out the colorspace issue- sorry about that.]
It's out! Dynamo Dream Episode 2 - A Single Point in Space!
WOO! Thank you all SO much everyone here for helping m...
2023-03-29 08:54:51 +0000 UTC
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Properly moved on to episode 4! It's an intimidating timeline full of greenscreen, but it's going faster than I expected! Or at least- I'm at least trying to bash out a first pass on a lot of these...
2023-03-18 08:49:37 +0000 UTC
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One of those "not a great asset, but could be useful for someone" scenarios!
Specifically, these were all made for a shot where 2023-03-01 09:42:43 +0000 UTC
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