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WhiskyTangoFox

WhiskyTangoFox

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WhiskyTangoFox posts

Dev Blog - LitR 7

So, the Nexus has finally released the new dp system, and like most other modlist authors it's not been a boon for me. And that's fair enough. The old system disproportionately benefitted modlist a...

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Pre-release 6.5.3 - Testing X-Cell

This is a relatively quick pre-release that I figured I'd drop for anyone wanting to test it before I go out of town for a couple weeks.

The only significant change is the inclusion of X-Cell...

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DevBlog: State of LitR 6.5.2

With the release of 6.5.2, which closes out a few more bugs, I am generally pretty happy with the state of the list. The past few months I have basically been playing catch up on all the developmen...

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Modified LitR: Armor and Power Armor

Armor

Armor in LitR is quite a bit simpler than weapons. The only mod touching balance changes for Armor is Lunar Fallout Overhaul, which does a light overhaul on ballistic weaves, but doesn'...

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DevBlog - PA and Damage

Damage in FO4 is Weird. Especially in Power Armor. The base equation is simple enough...

2024-09-05 06:10:53 +0000 UTC View Post

How to mod LitR - Weapons

I've gone to a LOT of trouble with weapons integration in LitR. Honestly, if you really want a specific weapon for your playthrough, then my primary advice is to re-consider whether y...

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DevBlog 6.5: Energy Weapons

This is a MAJOR overhaul of the game's energy weapons, with the goal of shifting from universally customizable platforms, to specific weapons classes. Pistols are now pistols. Rifles are now rifles...

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Pre-release 6.5-1 Energy Overhaul

So, after quite an lot of work, I've got an energy weapon overhaul ready for testing. The main feedback I'm looking for on this is balance and feel for the energy weapons, as well as energy ammo ra...

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DevBlog - Energy Weapons

So, I've had a week off on family vacation, which means a week away from my pc, so no update on the prerelease. I am still looking for feedback on how the direct hit and bastion change feels. It's ...

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Pre-release 6.4.1 Direct Hit & Bastion

This is an extremely quick turnover for a pre-release, and it's primarily because the work required on my end was almost nothing. However, given that this is a pretty fundamental change to combat b...

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DevBlog - 6.4.0

Dev Blog - 6.4

The past 4 months or so, the list's been going through some pretty heavy renovations. I originally created the Wander profile because I wanted to take the list in a slightly di...

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Prerelease 6.4-2 : Home Sweet Home

I'm still working through the backlog of things I've wanted to do since the removal of SS2, and my todo list is slowly shrinking. With this update I've covered the bulk of the changes I needed to m...

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Modified LitR - ENB and Weather and Lighting

As of 6.4 (actually coming in the next 6.4 as of the writing of this) LitR is swapping back to TrueStorms + True Nights + True Sight ENB. For a long time, the list had this configuration, but I swa...

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How to Mod - LitR: PreVisibines

What Are Previsibines?

Previsibines is a slang term for previs/precombines which are a couple of ways that the game improves performance. Both of these are tricks that the game engine uses to...

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Pre-release 6.4

The major changes this update are the PRP upgrade to 7.4, and an update to Home Unimprovement. We've also got some new player home options and improvements, which should flesh out the alternatives ...

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Release Candidate 6.3

Got through a lod more bugfixes, generally happy with the state of this. If nobody reports any problems, will upgrade this to release probably late this weekend.

The major change this ...

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Pre-release 6.3-2

Mostly minor bugfixes since 6.3-1, including true perks survival was overriding some of load out's changes.

- Added

    * Companion Inventory Monitor

- ...

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Prerelease 6.3.0 Re-Loaded Out

The major change this update, is a rework of how backpacks and encumbrance work. See the updated Load Out mod page for a detailed description. The TLDR is that the vanilla 10CW per Strength has bee...

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DevBlog: Carry Weight.

Carry Weight in FO4 is a terrible mechanic.

For starters, encumbrance is just bad - it takes the game's most boring mechanic (movement) and makes it more boring. And don't even get me started...

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Dev Blog: True Perks Shuffle

So, with the release of True Perks 9, I've finished out some work I've wanted to do on the perks poster for a LONG time. What started with fixing a bug in Dressed for the Apocalypse turned into a m...

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Settler Built Settlements is up for mod of the month!

 If you haven't yet, head on over to the mod and give it a vote (hit the vote button...

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DevBlog - Damage And Healing in LitR v6

In FPS games, free health regen is a fairly standard thing, it makes up for the fact that with hitscan weapons there's no dodging incoming projectiles, and it evens out the difficulty curve- you do...

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Prerelease - 6.1.0-4

The big changes since 6.1.0-3 are a complete rebuild of the settlement crafting mods, and a rebranding to "Settler Built Settlements". You may experience some weirdness updating from a v3 prereleas...

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Pre-release 6.1.0-3

Simple Settlement Renovation is now included. This is a WIP mod/patch series, that allows you to build an entire settlement out, with just a single workshop recipe. Just build...

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Prerelease 6.1.0-2

The Fens Sheriffs Dept is a huge, impressive mod. But it's also very buggy. The author left modding when it got a lot of backlash because people didn't like the views the author had and how they're...

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Settlement Plans - Proof of Concept

So, with a quick script and some work in fo4edit, I've been able to knock up a working, proof of concept for the settlement plans I mentioned in my previous dev blog for the Graygarden settlement. ...

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Dev Blog : Settlements

With the removal of SS2 from the list, there is now something of a gaping hole where it's settlement system used to be. SS2 has been in the list since it first came out, and as a result settlement ...

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Pre-release 6.1

This update should finish out most of the work I wanted to do around weapons and calibers. There are still some rechamber options missing that I would like to add eventually, but either there's not...

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How to mod LitR - SS2

As of LitR 6.0, SS2 is no longer included in the list. There's a public patreon post for context on the decision if you're curious why. Adding it back to LitR is somthing that is definitely possibl...

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Modified LitR - How to Run the Scripted Patchers in LitR

LitR uses a series of scripted patching tools, several of which I developed. If you're looking to add or remove things from the list, then you may want to re-run them. Most of the patchers also hav...

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