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oskarpotocki

oskarpotocki

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oskarpotocki posts

[DEVBLOG#280] The Generator

Hello everyone!


I’m thrilled to share the development journey of the Vanilla Quest...

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[Survey] Generator name!

Hey y'all!

I'm on the fence with the current name of the mega generator: Genetron, because it does suggest something to do with genes, when in reality there is nothing relati...

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[Teaser] Also, make sure to maintain your nuclear genetron...

The consequences of not doing so are very severe...

 

A dev blog is in the works that will e...

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[Teaser] Remember to maintain your generators!

Oh yes. Maintain them.

This is just a wood-fueled one. You don't want to see what happens if you don't maintain the nuclear one...

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Roadmap Update November 2024

Hello everyone and welcome to a new roadmap post!

Sorry we skipped one last month. There's no other reason we did other than I was busy. I recently moved to a new house and I was sorting ever...

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[DEVBLOG#279] Vanilla Quests Expanded - Generator

Hey everyone and welcome to a little announcement post.

As you know, I'm a somewhat creative individual, which often means I have dozens of ideas rattling around in my head. Some of these ide...

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[DEVBLOG#278] Vanilla Medieval Expanded 2 - Alchemy system

Hello everyone!

In today's little blog, I'd like to tell you about the brand new alchemy system in Vanilla Factions Expanded - Medieval 2.

Alchemy is something I wanted to do for a long...

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Typical Tuesday (Friday?) Suggestions - 10/11/2024

 

Hello everybody! I come to you with a help request.

I'm currently designing the alchemy sy...

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[Release] Vanilla Anomaly Expanded - Insanity

Vanilla Anomaly Expanded - Sanity introduces a new gameplay mechanic centered around a "Sanity" system, in many ways similar to Sanity present in other video games, representing your characters' me...

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[DEVBLOG#277] Vanilla Anomaly Expanded - Insanity infographics

Hello everyone and welcome to another development blog!

I have now finished moving into my new house, well, almost, still some boxes to bring over and unpack, but that means I will be modding...

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[Teaser] Audiolog #03, Sanity crumbling

Sadly, no transcripts are available, but I can show you the infographics for this one and the previous ones!

2024-09-26 22:16:33 +0000 UTC View Post

[Teaser] Audiolog #02, Sanity degraded

...

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[Teaser] Audiolog #01, Sanity affected

Audiolog describing the effects of the first stage of insanity: Sanity affected.

Shout-out to The Oracle of Thessia for helping put these together!

Await more in the near future.

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[UPDATE] Vanilla Factions Expanded - Insectoids 2.1 is out now!


Hey guys! We have just released a major content update to Vanilla Factions Expanded - Insectoids 2. Our aim is to add some quality of life features that were requested by the community, ...

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[DEVBLOG#276] More bugs, eh?

Hey folks!

As you know, we've been hard at work on a new update for Vanilla Factions Expanded - Insectoids 2. Unofficially labelled as Insectoids 2.1, this update is out farewell for time bei...

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[Release] Vanilla Food Variety Expanded

Vanilla Food Variety Expanded is a lightweight mod that aims to add a little bit of depth to the colonists, and it does so by rewarding you for providing your colonists with decent food variety. Af...

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Roadmap September 2024

Hello everyone and welcome to a new roadmap post. I am now back from my honeymoon, which was great, and I'm ready to continue work on some of the coolest mods yet!

We have recently released <...

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[Teaser] Playing around with the Primarch design

Hey folks! I've been slowly chipping away at a content update for Insectoids 2. In it, you will be able to fight and procure a new geneline, led by a primarch (or patriarch, still deciding on a nam...

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[Teaser] Vanilla Factions Expanded - Medieval 2 content map

Hey folks! A quick teaser for you.

This is a content map that maps out all content that's going into VFE-Medieval 2. You can also see which content is not being put in the mod. After all, the...

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[DEVBLOG#275] So, about Insanity...

Hey everyone!

As you know, we're working on a cool Insanity mod that should really enhance the Anomaly experience. My biggest inspiration is the work of H.P. Lovecraft which I think shows. Th...

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Typical Tuesday Suggestions - 20/08/2024

 

Hey folks! Nice and simple Typical Tuesday Suggestions thread, this time for Vanilla Vehi...

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[Teaser] Vanilla Factions Expanded - Insectoids 2 design doc

This is a little present for anyone who is interested in how the design documents look for major mods like this. In here you can see how each mechanic is carefully planned out and drafted up, how f...

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[Release] Vanilla Factions Expanded - Insectoids 2

After a long wait we are proud to present a fruit of our hard work. Vanilla Factions Expanded - Insectoids 2 is the sequel one of our first Vanilla Factions Expanded modules.

While building o...

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[DEVBLOG#274] Insector new genes!

Hello everyone! I hope you're having a nice sunday, and if you're not, I hope what I'm about to show you will make it nicer!

I've finished the infographics for all the new genes you can obtai...

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Roadmap August 2024

Hello everyone and welcome to a brand new roadmap breakdown.

I use these posts to keep you up to date on our progress and development of each mod, but remember to check out our development bl...

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[Release] Vanilla Vehicles Expanded - Upgrades

Improve your vehicles with the Vanilla Vehicles Expanded - Upgrades, a mod which offers a revolutionary enhancement to your vehicle management in-game. This mod introduces a comprehensive upgrade s...

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Typical Tuesday Suggestions Thread - Children on the Rim

 

Hello everyone and welcome to a new typical tuesday suggestions thread. This time, I need your h...

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[DEVBLOG#273] Insectoid structures infographics

Hello everyone and welcome to a quick devblog. The purpose of this post is to show you what I've been working on these last few days - as you well know, I've already started creating the infographi...

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[Teaser] Insectoid infographics!

Just a little teaser to show all the different insectoids and what they do. These infographics do not include the bosses, as they will come in a devblog later!

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[Survey] What's your colony wealth?

Hey all!

I'm designing some stuff for Megacorps mod. In order to do a good job, I need to know what wealth levels your colonies are, and what have you achieved in them.

I'd like you to ...

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