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Dungeon Stone Large Curved With Exterior Walls

With exterior orthogonal walls for the large curved set, structurally, the set is now complete. You can create nearly any tile with walls inside and outside, using doors or windows, which should gi...

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February 2020 Tile Voting

I'm continuing to try and make understanding the tile sets easier.  Now all the normal tile sets have their own tile trees with their progress in the tree marked off.  Hopefully this make...

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Places of Power: Well of Souls

Next up in the OpenForge "Places of Power" series, we bring you the Well of Souls! Places of Power is a series Evan is doing to create LARGE, central set-pieces for RPG or skirmish/war games.

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Boss Door

This is the next in the 3d printing take on Black Magic Craft's 5 starter projects. This time around I'm doing my...

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Cut-Stone Stairs

Cut-Stone was the first set I did stairs with, but the old stair set was not really optimized for play, it was optimized for look.  Well, since then I've gotten both Dungeon Stone and Towne st...

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Towne Separate Wall Doors

Note: for some reason Thingiverse deleted all but a few of the files.  I've re-uploaded to thingiverse in zip files.  Sorry for the problem.

First release this mont...

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January 2020 Tile Voting

I've done a lot of rework on the voting form.  First off to get it all to align to the OpenForge Tile Tree, but also to simplify a number of things.

Secondarily, this is a time to check ...

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OpenForge Resources

2024/02/14 - Refreshed Dropbox link

The old link was allowing editing and as a result a patron deleted some files out of the dropbox.  No harm was done, and I've restore...

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Dungeon Stone Full Pillars

After the last set of pillars, people started asking me for some Dungeon Stone ones as well. Like that set, this wa...

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Cut-Stone Large Curved

This set includes walls and low walls for cut stone in the following format:

  • 4x4 with a 2x2 notch
  • 6x6 made from 12 tiles for a full circle, with space for 17 2x2 tiles that are...

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Dungeon Stone Trap Walls

I've been debating with myself for months now how to produce tiles for traps, and earlier this month, I realized, I already have an approach, at least for walls, that makes swapping the wall out ea...

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Ancient Sword Statue

New from Evan, we have an ancient sword statue! This relic has stood embedded in the ground for ages untold. Was it part of a huge now-buried statue? A weapon of an ancient construct? Or something ...

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Votes spreadsheet

First two comments were wanting to see how the votes translated into choices.  It's actually linked in the spreadsheet that is linked in the top of the form.  The very last tab of the spr...

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December Voting

 

I've continued to rework the voting a little.  I've now entirely separated the standard tile sets (dungeon stone, cut stone, ruined stone, tudor, city streets) from the thick wall...

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New paint tutorial up: Mine Doors

I just banged out a new painting tutorial.  This one covers the mine doors, which will show you the paint scheme for the red-brown stone used in the mine tiles, as well as my current wood grai...

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Mine Doors

With this release, the mine (as well as the conglomerate caves) should be pretty functional as a set.  We now have doors, embedded in wooden walls.

Grab the files on 2019-11-30 23:24:51 +0000 UTC View Post

Dungeon Stone Timber Framed Rectangular Doors

This release we've got a new set of doors for Dungeon Stone.  The timber framed rectangle doors have finally been ported to the set.  This was one of the top vote getters this month. &nbs...

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The Bells of Daybreak

Looks like today is a release day :-)  Evan made a fantastic new model in the Places of Power series:  Bells of Daybreak! Places of Power is a series he's doing to create LARGE, central s...

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Cut-Stone Full Pillars

It's been a long time since I did some real pillars.  Not the small ones on tiles that are really just an internal corner, but real pillars.  The last time I did some was in 2019-11-21 17:21:09 +0000 UTC View Post

November Vote

It's that time again, voting for November.

A couple of notes.

  • I added the necromancer's lair back in for voting.  I never managed to get it out, so I figure that it should ge...

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Dungeon Stone Arrow Slits

This is one of those tiles that I've been meaning to get released for dungeon stone.  We have arrow slit walls, but also segments for modular dungeon stone corners.

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Mines Release 2: Mine Cart Floors

Now we've got the next part of mines: mine floors.  I've also reworked the paint scheme, and I'm much happier with it.  I'll try and release a tutorial soon.

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Mine walls

The vote was pretty overwhelming this month, you all wanted to see more caves, but wanted a new set.  The winning set was mine tiles.  This is the first in this set.  We've got mine ...

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Trojan Bunny

 

New from OpenForge today Evan brings you a highly effective, time tested siege weapon design - the Trojan Bunny! Lull your enemies into complacency with this amazing piece of ...

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October Tile Voting

Some changes made to the tile voting this month.  I pulled together the cave voting, and made the options simpler.  I've also added reference photos of each tile type.  Voting will c...

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Dry Cave 2: Conglomerate Basics

To finish getting the Dry Cave set bootstrapped, we've now got the basics for the conglomerate texture.  This set has a few new pieces for the limestone texture as well.

We've got:

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Rough/Ruined Updated

Top vote this month was to get Rough/Ruined Wall on Tile sets all updated to current.  I've gone through everything in the set and tweaked it, added tiles, resized, etc to get the rough and ru...

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Dry Caves Release 1: The Basics

 

Last month, as you know, I published the Cave Entrance. I got lots of positive feedback, and decided t...

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Icy Dragon Skull Cave Entrance

The giant dragon skull is embedded in the ice, with room for some minis on the ice shelf in front. The stairs descend into nothingness below. This item prints in 1 piece and is 100% support-less an...

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September Tile Voting

I've removed necromancer's lair, because I'm already working on it from last month.  I've also added dry cave, because I got positive feedback on the idea that the cave entrance should be the ...

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