With exterior orthogonal walls for the large curved set, structurally, the set is now complete. You can create nearly any tile with walls inside and outside, using doors or windows, which should gi...
2020-02-19 22:32:24 +0000 UTC
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I'm continuing to try and make understanding the tile sets easier. Now all the normal tile sets have their own tile trees with their progress in the tree marked off. Hopefully this make...
2020-02-04 15:03:55 +0000 UTC
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Next up in the OpenForge "Places of Power" series, we bring you the Well of Souls! Places of Power is a series Evan is doing to create LARGE, central set-pieces for RPG or skirmish/war games.
2020-01-30 20:09:14 +0000 UTC
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This is the next in the 3d printing take on Black Magic Craft's 5 starter projects. This time around I'm doing my...
2020-01-30 17:29:29 +0000 UTC
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Cut-Stone was the first set I did stairs with, but the old stair set was not really optimized for play, it was optimized for look. Well, since then I've gotten both Dungeon Stone and Towne st...
2020-01-28 16:29:23 +0000 UTC
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Note: for some reason Thingiverse deleted all but a few of the files. I've re-uploaded to thingiverse in zip files. Sorry for the problem.
First release this mont...
2020-01-22 16:59:38 +0000 UTC
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I've done a lot of rework on the voting form. First off to get it all to align to the OpenForge Tile Tree, but also to simplify a number of things.
Secondarily, this is a time to check ...
2020-01-04 18:41:56 +0000 UTC
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2024/02/14 - Refreshed Dropbox link
The old link was allowing editing and as a result a patron deleted some files out of the dropbox. No harm was done, and I've restore...
2020-01-02 19:05:09 +0000 UTC
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After the last set of pillars, people started asking me for some Dungeon Stone ones as well. Like that set, this wa...
2019-12-31 22:52:06 +0000 UTC
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This set includes walls and low walls for cut stone in the following format:
- 4x4 with a 2x2 notch
- 6x6 made from 12 tiles for a full circle, with space for 17 2x2 tiles that are...
2019-12-27 16:15:49 +0000 UTC
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I've been debating with myself for months now how to produce tiles for traps, and earlier this month, I realized, I already have an approach, at least for walls, that makes swapping the wall out ea...
2019-12-19 19:07:03 +0000 UTC
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New from Evan, we have an ancient sword statue! This relic has stood embedded in the ground for ages untold. Was it part of a huge now-buried statue? A weapon of an ancient construct? Or something ...
2019-12-13 19:41:42 +0000 UTC
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First two comments were wanting to see how the votes translated into choices. It's actually linked in the spreadsheet that is linked in the top of the form. The very last tab of the spr...
2019-12-02 18:46:10 +0000 UTC
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I've continued to rework the voting a little. I've now entirely separated the standard tile sets (dungeon stone, cut stone, ruined stone, tudor, city streets) from the thick wall...
2019-12-02 18:05:58 +0000 UTC
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I just banged out a new painting tutorial. This one covers the mine doors, which will show you the paint scheme for the red-brown stone used in the mine tiles, as well as my current wood grai...
2019-12-01 18:43:19 +0000 UTC
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With this release, the mine (as well as the conglomerate caves) should be pretty functional as a set. We now have doors, embedded in wooden walls.
Grab the files on 2019-11-30 23:24:51 +0000 UTC
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This release we've got a new set of doors for Dungeon Stone. The timber framed rectangle doors have finally been ported to the set. This was one of the top vote getters this month. &nbs...
2019-11-29 17:56:51 +0000 UTC
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Looks like today is a release day :-) Evan made a fantastic new model in the Places of Power series: Bells of Daybreak! Places of Power is a series he's doing to create LARGE, central s...
2019-11-21 19:00:48 +0000 UTC
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It's been a long time since I did some real pillars. Not the small ones on tiles that are really just an internal corner, but real pillars. The last time I did some was in 2019-11-21 17:21:09 +0000 UTC
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It's that time again, voting for November.
A couple of notes.
- I added the necromancer's lair back in for voting. I never managed to get it out, so I figure that it should ge...
2019-11-02 04:25:34 +0000 UTC
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This is one of those tiles that I've been meaning to get released for dungeon stone. We have arrow slit walls, but also segments for modular dungeon stone corners.
Grab the files on
2019-10-31 19:51:29 +0000 UTC
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Now we've got the next part of mines: mine floors. I've also reworked the paint scheme, and I'm much happier with it. I'll try and release a tutorial soon.
Grab the files on
2019-10-29 18:58:15 +0000 UTC
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The vote was pretty overwhelming this month, you all wanted to see more caves, but wanted a new set. The winning set was mine tiles. This is the first in this set. We've got mine ...
2019-10-25 20:41:03 +0000 UTC
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New from OpenForge today Evan brings you a highly effective, time tested siege weapon design - the Trojan Bunny! Lull your enemies into complacency with this amazing piece of ...
2019-10-14 23:05:35 +0000 UTC
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Some changes made to the tile voting this month. I pulled together the cave voting, and made the options simpler. I've also added reference photos of each tile type. Voting will c...
2019-09-30 23:26:11 +0000 UTC
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To finish getting the Dry Cave set bootstrapped, we've now got the basics for the conglomerate texture. This set has a few new pieces for the limestone texture as well.
We've got:
2019-09-30 21:27:57 +0000 UTC
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Top vote this month was to get Rough/Ruined Wall on Tile sets all updated to current. I've gone through everything in the set and tweaked it, added tiles, resized, etc to get the rough and ru...
2019-09-27 18:13:12 +0000 UTC
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Last month, as you know, I published the Cave Entrance. I got lots of positive feedback, and decided t...
2019-09-20 20:24:18 +0000 UTC
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The giant dragon skull is embedded in the ice, with room for some minis on the ice shelf in front. The stairs descend into nothingness below. This item prints in 1 piece and is 100% support-less an...
2019-09-12 23:14:42 +0000 UTC
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I've removed necromancer's lair, because I'm already working on it from last month. I've also added dry cave, because I got positive feedback on the idea that the cave entrance should be the ...
2019-09-04 19:16:55 +0000 UTC
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